
Witch King of Angmar - Reanimation Voltron
Commander Created by: ilNerchia
Deck updated: 35 mins ago
Help requested: 22 mins ago
41 views • 101 cards • 0 comments
{"ops":[{"insert":"This deck use the Witch-king as annoying presence on the board and a little Voltron, while I build the graveyard and reanimate things. (see description)\n\n"}]}
{"ops":[{"insert":"I'd like to stay in the Bracket 3 at most and I'd like to add LOTR flavour to the deck without compromising it. I see there are a lot of Amass cards I don't use (some of them are in the Maybeboard). I play Fell-beast just for flavour without much efficiency. I think I can get things better but I dont know how.\n"}]}

1
Commander Created by: Piercetag
Deck updated: 25 mins ago
Help requested: 34 mins ago
12 views • 100 cards • 1 comments
{"ops":[{"insert":"I just want to get out dragons and rush down my opponent. There are some cards I threw in there just for fun, like the two plains walkers, but otherwise its dragons or something to get out dragons.\n"}]}
{"ops":[{"insert":"I dont feel like Im able to play consistently. My deck has a bit of struggle at the start, which I expect. When I play with it I can never get out enough dragons before losing. \n"}]}

Food and Fellowship Completed
Commander Created by: ColdAutumnRain
Deck updated: 2 hrs ago
Help requested: 2 hrs ago
74 views • 100 cards • 0 comments
{"ops":[{"insert":"trying to win via lifedrain/aristocrat and/or go wide and then pump with "},{"insert":{"card-link":"Pippin, Warden of Isengard"}},{"insert":" "},{"insert":{"card-link":"Motivated Pony"}},{"insert":" and ( "},{"insert":{"card-link":"Blossoming Bogbeast"}},{"insert":" )?\n"}]}
{"ops":[{"insert":"Feels like it is not consistent enough. Don't know if I should cut cards like "},{"insert":{"card-link":"Warren Soultrader"}},{"insert":" ,"},{"insert":{"card-link":"Ygra, Eater of All"}},{"insert":" , "},{"insert":{"card-link":"Gourmand's Talent"}},{"insert":" and "},{"insert":{"card-link":"Luminous Broodmoth"}},{"insert":" or any others in favour of better ones that fit the deck. I feel like warren,ygra and gourmand is there only for some 3 card combo's but it's pretty hard to pull off without tutors, or the card draw I have, I think? Though there are alot of 3 card combo's I can do. Maybe "},{"insert":{"card-link":"Inspiring Leader"}},{"insert":" also isn't that great since I only make creature tokens with "},{"insert":{"card-link":"Merry, Warden of Isengard"}},{"insert":" . I was thinking of putting in cards like "},{"insert":{"card-link":"Call of the Ring"}},{"insert":" , "},{"insert":{"card-link":"Lobelia, Defender of Bag End"}},{"insert":" , "},{"insert":{"card-link":"Sting, the Glinting Dagger"}},{"insert":" , "},{"insert":{"card-link":"Vat of Rebirth"}},{"insert":" ... I filled the maybeboard with cards I might wanna get. Open for new suggestions! and especially what should I take out and what do I put in? Thanks in advance!\n\nDo keep budget in mind cards cannot cost more than +/= €10\n"}]}

Kratos
Commander Created by: CrazyRay
Deck updated: 2 hrs ago
Help requested: 2 hrs ago
416 views • 100 cards • 0 comments
{"ops":[{"insert":"Deck is trying to win by having opponents creatures enter tapped\n"}]}
{"ops":[{"insert":"I feel like I don't have big creatures that I can defend with and no way to answer other opponents casts\n"}]}

Ultron
Commander Created by: 84Jaymagic
Deck updated: 2 hrs ago
Help requested: 2 hrs ago
78 views • 100 cards • 1 comments
{"ops":[{"attributes":{"bold":true},"insert":"Colorless artifact ramp/stompy deck. Accelerate mana, deploy huge artifact creatures, and win through overwhelming board presence. Also not looking to just add generic good stuff🤙🏼"},{"insert":"\n"}]}
{"ops":[{"attributes":{"bold":true},"insert":"Looking for advice on improving ramp, consistency, card advantage, and win conditions while keeping the colorless artifact stompy theme intact"},{"insert":"\n\n"}]}

Dark Depths Secret Commander
Commander Created by: SlothKing998
Deck updated: 108 mins ago
Help requested: 3 hrs ago
294 views • 100 cards • 0 comments
{"ops":[{"insert":"This deck is trying to copy Marit Lage tokens and make them deal unblockable damage\n"}]}
{"ops":[{"insert":"I don't think this deck is running enough interaction and probably needs more card draw. I need cut and card recommendations and advice in general would be greatly appreciated. \n"}]}

assemble!
Commander Created by: attilasweg
Deck updated: 5 hrs ago
Help requested: 4 hrs ago
124 views • 100 cards • 0 comments
{"ops":[{"insert":"built this deck from the bottom up around meld and similar mechanics, partner with being the very last. (cards that dont do much if anything without their counterpart)\n"}]}
{"ops":[{"insert":" and honestly i wouldnt mind replacing partners, but it needs something to do when all of the other inconsistent pieces arent found. seven dwarves are too slow and 9 wraiths felt like it was a 9 wraiths deck. have yet to be able to find something that clicks. suggestions are very welcome. thank you a ton\n"}]}

Animar soul of elements
Commander Created by: Snooooooop
Deck updated: 3 hrs ago
Help requested: 4 hrs ago
76 views • 100 cards • 0 comments
{"ops":[{"insert":"This deck is trying to put plus 1/1 on the commander then through cascade to get mana and place more creatures to get more 1/1 to in the end to cheat in colourless creatures for free or reduced mana.\n"}]}
{"ops":[{"insert":"I need card recommendations and what card i can substitute.\n"}]}

Karolina Wine Mixer
Commander Created by: randy404
Deck updated: 2 days ago
Help requested: 5 hrs ago
340 views • 126 cards • 0 comments
{"ops":[{"insert":"This commander seems better for spell slinging but the goal is to use the free mana from "},{"insert":{"card-link":"Karolina Dean, Runaway"}},{"insert":" and get big, oppressive creatures out quick. "},{"insert":{"card-link":"Tannuk, Steadfast Second"}},{"insert":", "},{"insert":{"card-link":"Kellan, the Kid"}},{"insert":" and various cascade/top deck triggers also help cheat creatures out. For this reason I've tried to make sure the creatures in question have at least red in their mana cost so there's more synergy to be warped. There are a few exceptions to this, those being "},{"insert":{"card-link":"Maelstrom Wanderer"}},{"insert":", "},{"insert":{"card-link":"Apex Devastator"}},{"insert":", and "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":". Ideally this deck is moreso red+ than it is WUBRG, but of course it dips into every color. The goal is a high bracket 2, low bracket 3 deck. Gamble is the only game changer in the deck for a little more consistency and some \"wild magic\" flavor, otherwise I'm not particularly interested in tutors (nor am I interested in combos).\n\nAlso for fun, I wanted to avoid using "},{"insert":{"card-link":"Sol Ring"}},{"insert":".\n"}]}
{"ops":[{"insert":"The deck has trouble being consistent and finding a balance of big cost spells. Still unsure how many is too many or if there aren't enough to benefit from things like cascade. While this deck has been fun every time I've played it, it's yet to win a game. It seems despite getting big creatures out pretty quickly after turn 4, it's still hard to close things out. For one reason or another swinging with a bunch of strong creatures isn't enough, or the creatures I play don't make enough of an impact to the game. I'd like to see if there's a more refined wincon out there and if perhaps better creatures to play.\n"}]}

Food and Fellowship
Commander Created by: Alakadarn
Deck updated: 5 hrs ago
Help requested: 5 hrs ago
69 views • 100 cards • 1 comments
{"ops":[{"insert":"Make food, kill my opponents by gaining life or making bigger halflings. mostly focusing on food related win cons. \n"}]}
{"ops":[{"insert":"I need to know what in my maybe board should be moved into the main deck and what card it is taking the place of. \n"}]}

Taii Treasury
Commander Created by: tickomanuts
Deck updated: 3 hrs ago
Help requested: 6 hrs ago
126 views • 103 cards • 0 comments
{"ops":[{"insert":"This is a casual "},{"insert":{"card-link":"Taii Wakeen, Perfect Shot"}},{"insert":" spellslinger/burn deck built around precision creature damage, cast triggers, mana/Treasure generation, and a small but fun ("},{"attributes":{"italic":true},"insert":" to me :)"},{"insert":" ) coin-flip package.\n\nThe early game establishes mana, card selection, tutors, and cheap engines. In the midgame I want to land spellslinger/resource enginse and then chain cheap burn spells. Cards like "},{"insert":{"card-link":"Coruscation Mage"}},{"insert":", "},{"insert":{"card-link":"Kessig Flamebreather"}},{"insert":", "},{"insert":{"card-link":"Longshot, Rebel Bowman"}},{"insert":", "},{"insert":{"card-link":"Birgi, God of Storytelling // Harnfel, Horn of Bounty"}},{"insert":", "},{"insert":{"card-link":"Electro, Assaulting Battery"}},{"insert":", and "},{"insert":{"card-link":"Urabrask // The Great Work"}},{"insert":" turn those casts into damage and/or additional resources, while Taii rewards controlling the board.\n\n"},{"insert":{"card-link":"Krark, the Thumbless"}},{"insert":" + "},{"insert":{"card-link":"Krark's Thumb"}},{"insert":"/"},{"insert":{"card-link":"Tavern Scoundrel"}},{"insert":" is a secondary package rather than the deck’s entire strategy. Tutors ("},{"attributes":{"italic":true},"insert":"hopefully"},{"insert":") help the small package remain accessible without filling the deck with weak coin-flip cards.\n\nThe deck eventually converts accumulated mana, Treasures, spell copies, and burn into lethal turns through cards such as "},{"insert":{"card-link":"Mana Clash"}},{"insert":", "},{"insert":{"card-link":"Aurelia's Fury"}},{"insert":", "},{"insert":{"card-link":"Repercussion"}},{"insert":" interactions, "},{"insert":{"card-link":"Underworld Breach"}},{"insert":" lines, and other overlapping engines. \n"}]}
{"ops":[{"insert":"I’m making the final cuts and looking for feedback on overall deck architecture rather than simply identifying individually weak cards. I want this optimized for medium-power(?) Bracket 4 four-player Commander without turning it into generic Boros goodstuff or cEDH. I exclusively play within a friendly pod so my goal is to build something capable of meaningfully competing at their level (around medium-power Bracket 4) without necessarily pushing the deck toward "},{"attributes":{"italic":true},"insert":"maximum"},{"insert":" optimization but as synergistic and fun to play as I can get.\n\nIn particular, I’m trying to determine whether my ratios of cheap burn/spell fuel, cast-damage payoffs, mana/resource engines, card advantage, tutors, interaction, protection, and finishers are balanced(?). Additionally, things like:\n\nWhether "},{"attributes":{"bold":true},"insert":"6 tutors"},{"insert":" is excessive or justified by the small packages/toolbox"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whether the deck has enough "},{"attributes":{"bold":true},"insert":"draw/card velocity"},{"insert":" to sustain multi-spell turns and rebuild after disruption."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whether I have the right balance between "},{"attributes":{"bold":true},"insert":"cheap spells and spellslinger payoffs"},{"insert":"; I don't want hands full of payoffs with nothing to cast, but I also don't want to cut so many payoffs that the spellslinger-burn engine stops functioning."},{"attributes":{"list":"bullet"},"insert":"\n"}]}

Legend and Life
Commander Created by: GenuisD22
Deck updated: 6 hrs ago
Help requested: 6 hrs ago
33 views • 104 cards • 2 comments
{"ops":[{"insert":"Trying to use non-creature spells with the commander while balancing a gain life strat and a legendary theme.\n"}]}
{"ops":[{"insert":"Simply need help with the cutting of the last four cards. I would like to keep cards that stabilize the deck like ramp or draw but open to suggestions that will make the deck operate with its current array of cards.\n"}]}

Wyll
Commander Created by: _greendem_
Deck updated: 2 days ago
Help requested: 7 hrs ago
69 views • 100 cards • 1 comments
{"ops":[{"insert":"Make the commander as large as possible with +1/+1 counters by rolling dice consistently\n"}]}
{"ops":[{"insert":"I need to find more dice rolling cards to keep my deck consistent and fast\n"}]}

Artistocrats
Commander Created by: kxpx
Deck updated: 8 hrs ago
Help requested: 9 hrs ago
61 views • 100 cards • 1 comments
{"ops":[{"insert":"Monoblack artifact aristocrats - the idea is to keep looping artifacts from my board to the yard and then back to create 2/2 Necron Warriors. "},{"insert":{"card-link":"Imotekh the Stormlord"}},{"insert":" \n"}]}
{"ops":[{"insert":"The deck seems to lack part of the engine until I'm at turn 5 or 6, trying for a bracket 3 midrange but I don't feel like I'm doing enough until turn 8 or 9 - and that's in isolation without opponents. I know monoblack artifacts isn't the strongest way to play artifacts but it feels like there should be enough to keep some loops going and the table being burned down. I also don't mind swinging with the board of 2/2s if I can amass them quickly enough. \n\nDeck feels like it falls apart without my commander. I don't like that aspect of it. \n"}]}

Nikya of the Old Ways
Commander Created by: Soltari89
Deck updated: 9 hrs ago
Help requested: 9 hrs ago
75 views • 107 cards • 2 comments
{"ops":[{"insert":"this deck plays only creatures\n"}]}
{"ops":[{"insert":"i want to it to be a breaked 3 deck\n"}]}

Brudiclad Mate
Commander Created by: Silber_
Deck updated: 113 mins ago
Help requested: 9 hrs ago
220 views • 100 cards • 2 comments
{"ops":[{"insert":"Make many tokens and use them for various win conditions\n"}]}
{"ops":[{"insert":"Feel more consistent\n"}]}

Spells... For Free?!
Commander - Bracket: Upgraded (3)Created by: Flubs_the_Fool
Deck updated: 4 hrs ago
Help requested: 9 hrs ago
191 views • 100 cards • 3 comments
{"ops":[{"insert":"This deck's main goal is to ramp out my commander as fast as i can and start copying it to utilize its death triggers to churn through my deck. In doing this it also deals damage across the table and casts many big/impactful spells along the way. Several of the spells i hit from the death triggers should make copies of my commander so i can keep going through my deck.\n"}]}
{"ops":[{"insert":"The deck really needs some help with getting a consistently keepable starting hand. I regularly have to mulligan several times cause i can't find the mana to cast my commander quick enough. I also struggle to present a real damage threat without "},{"insert":{"card-link":"Ancient Cellarspawn"}},{"insert":" on the battlefield. I also have some issues once i've cast a lot of my big spells where i'm just hitting mostly lands off the top, that's why i'm considering running "},{"insert":{"card-link":"Mana Severance"}},{"insert":". So in total the deck needs faster mana, it needs to be more threatening with damage and needs more consistency or recursion for my big spells.\n"}]}

Y'shtola - Okay well SOMEONE is getting voltron'd
Commander - Bracket: Upgraded (3)Created by: fignewton08
Deck updated: 17 days ago
Help requested: 10 hrs ago
144 views • 100 cards • 2 comments
{"ops":[{"insert":"This deck is meant to be a highly interactive deck that controls the board through Goading key pieces my opponents have, Voltron-ing my opponents evasive creatures/commanders and slowly draining the table with Y'shtola. Worst case I voltron Y'shtola and start smackin people. \n\nI really enjoy that this deck draws a lot of cards and the reaction I get from people when I buff their silly 1 cost creature until it's killing people at the table\n"}]}
{"ops":[{"insert":"The deck can be somewhat fragile. A board wipe and all of my enchantments go to the bin and I don't have many ways of bringing them back. I also feel like the deck doesn't have defined win conditions and usually just wins from goaded creatures hitting and then Y'shtola drain. I'd like for some ideas for a more proactive gameplan and to generally power the deck up. Idc about cost because I'll just proxy the cards and I'd like to stay in bracket 3 without adding a bunch of super salty cards/stax pieces\n"}]}

Evil Butterfree
Commander Created by: ZeroEnma
Deck updated: 14 days ago
Help requested: 10 hrs ago
254 views • 167 cards • 4 comments
{"ops":[{"insert":{"card-link":"The Wise Mothman"}},{"insert":" This deck is trying to get rad counters and mill everyone out as fast as possible.\nI can bring the commander out in turn 4 but that doesn't feel optimal. Additionally it feels on most playtests that other than sneak attack, If I don't draw either mesmeric or altar of the brood on first draw, I can put the commander on the battlefield but it doesn't get much traction.\n"}]}
{"ops":[{"insert":"it feels like it's hit or miss with first draws as well as feels a little on the slower side. \n\n"}]}

Flesh is Burning, Na Na NaNa Na Na
Commander Created by: philzool
Deck updated: 11 days ago
Help requested: 11 hrs ago
378 views • 100 cards • 5 comments
{"ops":[{"insert":"The deck has one goal, get "},{"insert":{"card-link":"Ojer Axonil, Deepest Might // Ojer Axonil, Deepest Might"}},{"insert":" out and keep him out. i have some protection artifacts to help with that, like "},{"insert":{"card-link":"Commander's Plate"}},{"insert":" &"},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" , then play pingers and pongers and one-shots to deal hella non-combat damage. \n"}]}
{"ops":[{"insert":"I can NEVER keep Ojer out for more than a turn. Is it smart to play him as soon as possible? or should the board have more presence/more mana available before finally playing him? most of the cards are literally useless without him on the board, which is tough to get around since he gets countered/destroyed very quickly.\n"}]}

Token Triumph slight upgrades.
Commander - Bracket: Core (2)Created by: Twattytron55
Deck updated: 9 hrs ago
Help requested: 11 hrs ago
72 views • 100 cards • 4 comments
{"ops":[{"insert":{"card-link":"Emmara, Soul of the Accord"}},{"insert":" making tokens and utilising +1 counters\n"}]}
{"ops":[{"insert":"I feel that I brick too much, and there's little to no draw power.\n"}]}

Lord Windgrace
Commander Created by: philzool
Deck updated: 4 days ago
Help requested: 11 hrs ago
314 views • 100 cards • 4 comments
{"ops":[{"insert":"I think this deck is trying to get lands into the graveyard and then play them and other things out of the graveyard.\n"}]}
{"ops":[{"insert":"I can never keep lord windgrace out long enough, and even the stuff I am able to get out of the graveyard just doesn't feel "},{"attributes":{"italic":true},"insert":"good enough"},{"insert":" to do anything with. any tips?\n"}]}

Proliferator
Commander Created by: ArticleNoun
Deck updated: 26 days ago
Help requested: 11 hrs ago
132 views • 100 cards • 5 comments
{"ops":[{"insert":"This deck is trying to add counters, proliferate, and move counters. Mostly +1/+1 counters but others too for defense. I sometimes struggle to get my counter engine started. It can take up to round 5 before I can be a threat, so if I win it's generally by flying under the radar until the 6th round or so.\n"}]}
{"ops":[{"insert":"In my play group, it takes me too long to get going. I only seem to do well if the games last like 12 rounds. I would like ways to win more quickly or slow down the board so I can stay relevant. Are there alternate win conditions I haven't considered? (I'm pretty new to MTG)\n"}]}

Orcs - Push to Bracket 5
Commander - Bracket: cEDH (5)Created by: Zemphyris
Deck updated: 10 hrs ago
Help requested: 11 hrs ago
178 views • 100 cards • 8 comments
{"ops":[{"insert":"The deck wants to get a big Orc Army and atomize someone as quickly as turn 2.\n"}]}
{"ops":[{"insert":"I need help with my fast mana consistency. I have all these rocks, but still struggle to get my commander out early. Do I really need a heavy focus on evasion If im trying to kill this early?\n"}]}

First Commender
Commander Created by: LukeF24-5
Deck updated: 12 hrs ago
Help requested: 11 hrs ago
38 views • 93 cards • 1 comments
{"ops":[{"insert":"human token deck\n"}]}
{"ops":[{"insert":"not sure\n"}]}

Kotis Fang Sweeper
Commander Created by: buttersbo
Deck updated: 12 hrs ago
Help requested: 12 hrs ago
68 views • 100 cards • 2 comments
{"ops":[{"insert":"I want a buffed up commander and really want to just play out of everyone else's decks rather than my own. I want this to play around a mid to high tier bracket 3 and limit any reliances on tutors or game changers. I'm pretty new to deck building!\n"}]}
{"ops":[{"insert":"I want to make this viable in a more competitive pod, since I am only really used to making gimmicky or fun decks. Any advice or suggestions are wanted, and I wanna keep it budget friendly!\n"}]}

Attack!
Commander Created by: Duke1316
Deck updated: 19 hrs ago
Help requested: 12 hrs ago
85 views • 100 cards • 3 comments
{"ops":[{"insert":"Build board state, have explosive turn with multiplying attack triggers. Take people out with explosive turn combat or ping damage.\n"}]}
{"ops":[{"insert":"Just built. Trying to make sure it flows well, has every thing it need. First heavy aggro swing face type deck build.\n"}]}

Ahh! Zombies!
Commander - Bracket: Upgraded (3)Created by: iiTzTeel
Deck updated: 11 hrs ago
Help requested: 12 hrs ago
112 views • 100 cards • 2 comments
{"ops":[{"insert":"This deck is making zombie tokens\n"}]}
{"ops":[{"insert":"I need draw power\n"}]}

Neerdiv, Devious Diver self mill/target mill
Commander Created by: Swick
Deck updated: 7 hrs ago
Help requested: 12 hrs ago
103 views • 100 cards • 3 comments
{"ops":[{"insert":"My goal is to first mill myself and get a few cards to cast from the graveyard to buff "},{"insert":{"card-link":"Neerdiv, Devious Diver"}},{"insert":" while spell slinging cheap spells and cycling my deck getting ways to mill more then I'll start milling opponents and threatening them with commander damage.\n"}]}
{"ops":[{"insert":"I need more low cost spell or abilities that work while in the graveyard and more reliable ways to start the milling process. I also feel my wins are dragged on maybe ways to close out the win at the end or ways to speed it up at the start it also lacks consistency finding the cards the help the deck the most like "},{"insert":{"card-link":"Lier, Disciple of the Drowned"}},{"insert":" ,"},{"insert":{"card-link":"Emry, Lurker of the Loch"}},{"insert":", and "},{"insert":{"card-link":"Bilbo, Thief in the Night"}},{"insert":". I don't know if I should lean more into commander damage its kind of been a byproduct of the main idea. All criticism and feedback is appreciated!\n"}]}

Solve for X _ Actual
Commander Created by: ednick19
Deck updated: 13 hrs ago
Help requested: 13 hrs ago
371 views • 100 cards • 0 comments
{"ops":[{"insert":"This deck is trying to win by casting instant and sorcery spells to increase counters on Mizzix, net infinite mana, and drop a pay x kill spell. Using a combination of recursion, spell copy, and mana-positive spells, I quickly build counters on Mizzix, delve through my library to find the cards that I need, and drop a large Pay X kill spell utilizing Mizzix's cost reduction. \n"}]}
{"ops":[{"insert":"This deck sometimes feels like a slow build or that it hits a mana slump early until Mizzix is more active with protection. If I don't have the mana and can't prioritize putting out a creature that builds tokens, this also leaves me open to attack. There are several infinite mana combos present in the deck, but it feels like putting the pieces in place takes more time than necessary. \n"}]}

Referee's Saryth, the Viper's Fang Deck v2
Commander - Bracket: Upgraded (3)Created by: Referee
Deck updated: 15 hrs ago
Help requested: 13 hrs ago
271 views • 100 cards • 4 comments
{"ops":[{"insert":"I wanted this deck to be a version of green control- play a whole bunch of dorks with tap abilities and then with [[Saryth, the Viper's Fang]] on the battlefield every dork can tap during combat to gain deathtouch and present unprofitable attacks to opponents, allowing me to repeatedly swing/ping with my small creatures until I built up a board state and played an overrun effect or got [[Fynn, the Fangbearer]] out to win via poison counters. I also utilize Saryth's static ability with creatures like [[Endbringer]], [[Scattershot Archer]] and [[Clockwork Hydra]] to tap to deal a point of deathtouch damage to opposing creatures and keep the board clear.\n"}]}
{"ops":[{"insert":"This is the first deck I've ever built myself from the ground-up. When I play it, I never seem to draw \"the right half of the deck\" or be able to build up a board presence. It feels interaction-light and clunky, and I never feel like I have enough bodies to do what I really want the deck to do. I'm looking for suggestions to improve the play pattern, cards I haven't considered that can help the game plan, or just to be told this is a dumb idea and I should stop trying. ;)\n"}]}

Toph's Toybox
Commander Created by: Manticorker
Deck updated: 38 days ago
Help requested: 13 hrs ago
217 views • 100 cards • 2 comments
{"ops":[{"insert":"The idea behind this deck is to earthbend and sac modular creatures to continually move counters around onto other creatures. It uses cards like the Ozolith and Resourceful Defense to act effectively as counter doublers upon death triggers. Utility artifacts are there mainly as a method to protect the board or your life total. This is part of a B2 Team Avatar playset that I'm putting together for kitchen table commander and each deck has a firm rule against using tutors. Infinite combos are only allowable if it utilizes 3 or more cards.\n\n"}]}
{"ops":[{"insert":"Card draw and ramp are lacking, considering using mana dorks like gold myr to lean into the artifact creature synergies already in place. I am having difficulty making the modular strategy work effectively while also putting the vegetables in the deck. It does win sometimes and is often treated as a threat but if it gets shut down it is almost impossible to come back from it meaningfully. Of all the decks I've built, this one has given me the most difficulty in finding a balance and drawing cards almost never happens.\n"}]}

Clement, the Worrywort
Commander - Bracket: Core (2)Created by: GrayMTG
Deck updated: 5 hrs ago
Help requested: 13 hrs ago
142 views • 100 cards • 3 comments
{"ops":[{"insert":"Trying to bounce frogs in my hand and gain value out of it.\n"}]}
{"ops":[{"insert":"This deck is meant to be played in casual pods, making a good impression and unique experience BUT is it just doing things or achieving a win or at least making threats on the board.\n\nIf someone can check my card choises and share their experience playing this deck, it would be greatly appreciated :D\n"}]}

The grave marks the spot
Commander - Bracket: Upgraded (3)Created by: ProtoHunterEX
Deck updated: 9 hrs ago
Help requested: 13 hrs ago
231 views • 101 cards • 3 comments
{"ops":[{"insert":"This deck is trying to mill and steal your opponents stuff! its the most fun thing about the deck, also, the horror typas is very funny\n"}]}
{"ops":[{"insert":"consistency and pace. I feel this deck does take some time to get going, I want to make it faster!\n"}]}

Kethis - Friendly Legendaries
Commander - Bracket: Upgraded (3)Created by: JeefBwaticus
Deck updated: 11 hrs ago
Help requested: 13 hrs ago
1.4k views • 100 cards • 3 comments
{"ops":[{"insert":"This deck is very casual and has kind of a hybrid group hug and legendary tribal strategy. I've made as many of the cards legendary as possible and have included a large number of cards that can give things to opponents. This lets me both be political and make friends with another player that may not be doing well, but also tries to make sure everybody in the game gets to actually play. The wincon is attacking with a field of legendary creatures.\n"}]}
{"ops":[{"insert":"The deck is a little less consistent than I would like. Any help with identifying legendary cards that play into the political angle of the deck (but aren't necessarily group hug) would be greatly appreciated.\n"}]}

Ozai, The Phoenix King
Commander Created by: RakdosDragonWest
Deck updated: 13 hrs ago
Help requested: 14 hrs ago
178 views • 100 cards • 4 comments
{"ops":[{"insert":"hit hard with my commander, benefit off that, cast big dragons and collect a lot of red mana to overwhelm \n"}]}
{"ops":[{"insert":"Just making sure it’s efficient and I can get Ozai out fast \n"}]}

Toph Earthbending Master
Commander Created by: RakdosDragonWest
Deck updated: 13 hrs ago
Help requested: 14 hrs ago
176 views • 101 cards • 2 comments
{"ops":[{"insert":"make land drops and ramp. Overwhelm with big lands and counters. \n"}]}
{"ops":[{"insert":"Just making sure it’s efficient \n"}]}

99-Card Pickup
Commander Created by: Lightning_Stormkin
Deck updated: 13 hrs ago
Help requested: 14 hrs ago
282 views • 100 cards • 2 comments
{"ops":[{"insert":"Get max speed on turn 4, then aggressively draw through the deck while interacting with the board to stay alive. This deck wins by drawing a lot of cards with one of the finishers in play.\n"}]}
{"ops":[{"insert":"This deck needs ways to stay alive. Right now it runs Evacuation and two fogs to survive large boards of creatures. What are some other cards that buy time for the deck to win? \nIt also wants to be playing as many efficient card draw effects as possible while still casting relevant cards that pack more of a punch. It also needs help deciding if it wants to ramp. If so, what type of ramp and how many slots should be dedicated to ramping?\n"}]}

Face Down Combo
Commander - Bracket: Core (2)Created by: danielmarh
Deck updated: 14 hrs ago
Help requested: 14 hrs ago
579 views • 101 cards • 1 comments
{"ops":[{"insert":"Play free face down creatures from the top of the deck. Then overrun the opponents with those creatures thanks to the experience counters from the commander. I removed craterhoof behemoth and Moonshaker Cavalry because the commander fills their purpose and they were a dead topdeck when comboing off. I play a lot of basics to fetch them with"},{"insert":{"card-link":"Threats Around Every Corner"}},{"insert":" , "},{"insert":{"card-link":"Karametra, God of Harvests"}},{"insert":", "},{"insert":{"card-link":"Atalan Jackal"}},{"insert":" and others.\n"}]}
{"ops":[{"insert":"I'm not sure if it's running enough interaction. When I play it, it feels like it lacks something, but I'm not sure what. I do long turns of playing a lot of face down cards but then do nothing with them.\nI know 45 lands sounds like a lot, but turning creatures face up is expensive, and with so many etb of fetching, I have ran out of lands in the deck.\n"}]}

Green mana to the moon
Commander Created by: Swick
Deck updated: 7 hrs ago
Help requested: 14 hrs ago
62 views • 100 cards • 2 comments
{"ops":[{"insert":"Fast ramp with land enchants and mana dorks then looking for ways to untap lands or tutoring"},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":"while trying to get ways to give trample or unblockable to"},{"insert":{"card-link":"Omnath, Locus of Mana"}},{"insert":"then with 21+ floating green mana to swing"},{"insert":{"card-link":"Omnath, Locus of Mana"}},{"insert":"for lethal. I also have back up win cons like"},{"insert":{"card-link":"Hurricane"}},{"insert":","},{"insert":{"card-link":"Helix Pinnacle"}},{"insert":", and"},{"insert":{"card-link":"Walking Ballista"}},{"insert":"if I cant swing"},{"insert":{"card-link":"Omnath, Locus of Mana"}},{"insert":".\n"}]}
{"ops":[{"insert":"I'm looking for more interaction and good payoff spells with the stockpile of mana I would have that wont dud early and refinement on the ramp with what to cut and keep it the same speed. I want to keep it \"Bracket 3\". All criticism and views would be helpful \n"}]}

Ride the Frog
Commander - Bracket: Upgraded (3)Created by: oro1234
Deck updated: 16 hrs ago
Help requested: 16 hrs ago
91 views • 100 cards • 4 comments
{"ops":[{"insert":"This deck is trying ramp to set up "},{"insert":{"card-link":"The Gitrog, Ravenous Ride"}},{"insert":" along side low cost, high power creatures with either no downside or one that is negligible. After dealing damage, the high power creature is sacrificed to "},{"insert":{"card-link":"The Gitrog, Ravenous Ride"}},{"insert":" causing an average of draw 5, play up to 5 Lands. This causes multiple Landfall triggers to happen. The end goal is to overwhelm with hand and mana advantage and win via sheer power.\n"}]}
{"ops":[{"insert":"Ideally I am shooting for a deck in upper bracket 3. Often I feel as though I am having issues closing out games. Getting my game plan going rarely feels like an issue. It just feels like a lot of games I dont have a big end game play in comparison to other decks in my pod. I feel like my ratios are off somewhere because some games I feel like I have very limited interaction where others I feel as though I have too much. Very rarely does it feel like the \"appropriate\" amount. \n"}]}

Ramp + Kinnan = Win 7 22 26
Commander - Bracket: Optimized (4)Created by: Vorinclex42
Deck updated: 13 hrs ago
Help requested: 16 hrs ago
626 views • 100 cards • 3 comments
{"ops":[{"insert":"This deck wins by tutoring for "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" , then using an infinite colorless outlet such as "},{"insert":{"card-link":"Mirage Mirror"}},{"insert":" to turn that colorless into colored mana. Then, you activate Kinnan until you get "},{"insert":{"card-link":"Biomechan Engineer"}},{"insert":" , use that to draw your library, then cast "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" with an infinite number of counters on it. The deck also has a variety of counterspells to protect this game plan.\nI play this deck in a bracket 5 pod, and while this deck is a bracket 4, it is designed to be played in a bracket 5 environment. Budget is a big issue here.\nIf you want more information about the deck, please feel free to read the primer.\n"}]}
{"ops":[{"insert":"My opponents have learned that if they resolve a "},{"insert":{"card-link":"Praetor's Grasp"}},{"insert":" targeting me and pull my "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" out of my deck, they can leave me alone for the rest of the game and I can't do anything. I have a "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" for late-game combos, but a very weak tutor structure for it and I hardly ever resolve it. I would appreciate suggestions for alternate win conditions that are cheap both in dollars and mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I need some help fine-tuning my counterspell base. I have 13 plus a "},{"insert":{"card-link":"Veil of Summer"}},{"insert":" , which kind of seems like a lot, but I regularly feel like I need them to keep my opponents from stealing the win. On the other hand, it has really hindered me when I needed a mana engine but then I drew a counterspell for four turns in a row. Any suggestions would be useful."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"How do I balance my draw and my ramp? My commander has a mana outlet, which means I should learn more towards ramp, but then I have to rely on aggressive mulligans to find win conditions, sometimes going down to three cards. I would love some comments on that end."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Is "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":" sill cEDH viable? The 2 mana on the stack has won my opponents many games."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Thank you for any and all suggestions!\nPlease remember that I am on a fairly tight budget and will probably not get anything over $10 unless it is extremely good.\n"}]}

Baylen
Commander - Bracket: Upgraded (3)Created by: TryToBeatDave
Deck updated: 11 hrs ago
Help requested: 16 hrs ago
33 views • 109 cards • 4 comments
{"ops":[{"insert":"Creating many Tokens\n"}]}
{"ops":[{"insert":"Alternative win Option; "},{"insert":{"card-link":"Finishing Move"}},{"insert":" "},{"insert":{"card-link":"Start // Finish"}},{"insert":" General hints what ro improve, what to remove or what to add without feeling a generic Deck \n"}]}

Elf
Commander Created by: ejb2
Deck updated: 15 hrs ago
Help requested: 16 hrs ago
140 views • 100 cards • 6 comments
{"ops":[{"insert":"Make a lot of mana and elves playing something every turn and then swing in\n"}]}
{"ops":[{"insert":"I can get a lot of elves but then can’t win with them\n"}]}

Hylda of the Icy Crown
Commander Created by: GrayMTG
Deck updated: 14 hrs ago
Help requested: 16 hrs ago
127 views • 100 cards • 3 comments
{"ops":[{"insert":"Trying to mimic a commander theme around \"freezing\" opponents. Using hylda to get value out of tapping their creatures.\n"}]}
{"ops":[{"insert":"Consistency.. I've never played this style of deck, im unsure if I'll just spend my time tapping all game long and not achieving a win condition or a real threat.\n\nIf anyone has built this type of deck. How does it feel ?\n"}]}

Guards guards!
Commander Created by: diggitydogdingo
Deck updated: 3 hrs ago
Help requested: 16 hrs ago
264 views • 116 cards • 2 comments
{"ops":[{"insert":"This deck is trying to ping down opponents with ETB effects, and win secondarily through combat. I also would like to be able to have a sideboard to bump this up to Bracket 4 for MLD if the table is up for that experience. \n"}]}
{"ops":[{"insert":"worried about my recursion package, and my card draw. I feel like I have good balance across the categories but I just want a second or third set of eyes to look over it. \n"}]}

Horizontal military
Commander Created by: Pshizzle
Deck updated: 4 days ago
Help requested: 16 hrs ago
70 views • 100 cards • 1 comments
{"ops":[{"insert":"Find ways to continuously untap a single creture\n"}]}
{"ops":[]}

Hey Arna! (Equipment Version)
Commander Created by: casetrah47
Deck updated: 16 hrs ago
Help requested: 16 hrs ago
68 views • 129 cards • 3 comments
{"ops":[{"insert":"The deck is designed as an Arna Equipment Deck, standard combat focus, not necessarily Voltron Though. There is a focus on equipments that create creatures when they enter, such as living weapon and for Mirrodin.\n"}]}
{"ops":[{"insert":"I need to cut a large number of cards. Lets me know which ones you think least fit this theme\n"}]}

Myr-ly a Flesh Wound
Commander Created by: plot_head
Deck updated: 15 hrs ago
Help requested: 17 hrs ago
272 views • 100 cards • 6 comments
{"ops":[{"insert":"The deck has several potential wincons, though I've found the most consistency in just going wide with tokens and then pumping them a few times and swinging. I've also gotten a few wins from using the commanders pump ability while All Will Be One was on the field. \n"}]}
{"ops":[{"insert":"This is my first attempt at building a commander from scratch, so I've been having a tough time tuning it. I've wanted to keep it as flavorful as possible and stick to Myr or Myr adjacent cards like other artifacts and such while also trying not to sacrifice power. The problem I've been running into most is consistency. I'm either running out of cards in hand within the first few turns because the mana costs are so low, or I'm just plain failing to draw into any of my Myrs and thus having trouble putting together my engine. My land base has also been hard for me to solidify into a consistently working one. There's only been a handful of games where I've easily gotten WUBRG on board to be able to use Urtet's pump ability and most of those were solely because of chromatic lantern. \n"}]}

Loki and the villains
Commander Created by: JFT5382
Deck updated: 9 hrs ago
Help requested: 17 hrs ago
68 views • 100 cards • 4 comments
{"ops":[{"insert":"Trying to win via attackers and using Loki to copy best attacker \n"}]}
{"ops":[{"insert":"I am new to MTG and bought the Doom Precon, I saw the upgrades and wanted to go along with that but wasnt sure as a newer player if that was the best option. If anyone has any budget friendly options of what would work well here please let me know, I am also after playing advice etc\n"}]}

Im beginning to wonder whos really the blind one here
Commander - Bracket: Upgraded (3)Created by: Littledragon94
Deck updated: 12 hrs ago
Help requested: 18 hrs ago
362 views • 100 cards • 10 comments
{"ops":[{"insert":"Starting to collect experience counters with "},{"insert":{"card-link":"Toph, Earthbending Master"}},{"insert":" as fast as possible to create big scary earthbended lands. Doubeling landfall triggers when sacrificing sac lands that are earthbended like "},{"insert":{"card-link":"Misty Rainforest"}},{"insert":" / "},{"insert":{"card-link":"Evolving Wilds"}},{"insert":" and such.\n"}]}
{"ops":[{"insert":"I recently got my hands on "},{"insert":{"card-link":"Avatar Kyoshi, Earthbender"}},{"insert":" , "},{"insert":{"card-link":"Terrasymbiosis"}},{"insert":" and "},{"insert":{"card-link":"Windswept Heath"}},{"insert":" and wonder what I should cut to get those in. I dont want to replace Toph flavored cards like "},{"insert":{"card-link":"Rocky Rebuke"}},{"insert":" or other Avatar cards simply because of flavor.\n\nAlso general tips are very welcome since this is my first selfmade commander deck. So far this deck performances was a bit underwhelming in my high bracket 2 low bracket 3 pod (less then 25% winrate). I feel like it got a better since I added more interaction but I only have a sample size of 1 game since then.\n"}]}

June, Bounty Hunter
Commander Created by: RakdosDragonWest
Deck updated: 13 hrs ago
Help requested: 18 hrs ago
155 views • 100 cards • 2 comments
{"ops":[{"insert":"Sacrificing creatures and draining and also hitting with my unblock able commander \n"}]}
{"ops":[{"insert":"Just any tips \n"}]}

Wheels of Fate
Commander Created by: ChRgerManiac69
Deck updated: 15 hrs ago
Help requested: 19 hrs ago
74 views • 100 cards • 7 comments
{"ops":[{"insert":"The deck wants to drain everyone through card draw damage from all sides. There's a few card draw payoffs on my end and a couple damage modifiers to help speed the process up.\n"}]}
{"ops":[{"insert":"I feel like I never have enough protection or never have the right kind of interaction when it comes to handling different threats. I also feel like it's slow, I'm not going for cedh level, but I find myself often lacking behind\n"}]}

Cascade, cascade, cascade...
Commander - Bracket: Upgraded (3)Created by: TheCrispCrusader
Deck updated: 32 mins ago
Help requested: 21 hrs ago
284 views • 105 cards • 4 comments
{"ops":[{"insert":"This deck is trying to cascade into huge spells, mostly big creatures.\n"}]}
{"ops":[{"insert":"I don't feel like I have enough huge beaters. Maybe some token generators like "},{"insert":{"card-link":"Rampaging Baloths"}},{"insert":" and "},{"insert":{"card-link":"Sapling Nursery"}},{"insert":" (already included) would help pad the currently low creature count."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I'm thinking of replacing some of the big burst draw spells with consistent engines that keep my hand at a healthy amount over the course of a game rather than suddenly refilling it, which would draw huge attention to me and my board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"My removal feels weak due to the lack of hard creature removal (most of it is bounce removal)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Anything 4 mana or below would ruin the consistency of the deck's cascading, so only spells that cost 5 or greater will work.\nPlease don't add any cards above ~$2.\n\nThank you for your help!\n-Regards, the Crisp Crusader\n"}]}

Emmara
Commander - Bracket: Upgraded (3)Created by: aDago
Deck updated: 14 hrs ago
Help requested: 21 hrs ago
1k views • 111 cards • 3 comments
{"ops":[{"insert":"The deck is focused on tapping Emmara for mana and converting token count into mana and card advantage.\nThe deck is trying to win with [[Craterhoof Behemoth]] token beatdown or via [[Temur Sabertooth]] inf-mana loops.\n"}]}
{"ops":[{"insert":"The main problem with current build is its speed. \nI focused on speed earlier to outfast "},{"insert":{"card-link":"Kefka, Court Mage // Kefka, Ruler of Ruin"}},{"insert":" and "},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":" goodstaff piles in my pod, because I have no idea how outvalue them in later stages of the game.\nNow I have too much speed to drag attention of the whole table, but too little value to 1v3 them.\nWithin bracket 3 tables I become threatening too early and this attracts too much attention from the whole table.\nSo I am switching cards to survive longer whle gathering and protecting my board and resources.\n\n"}]}

Cl0ne Radio
Commander - Bracket: Optimized (4)Created by: TamoBanter
Deck updated: 16 hrs ago
Help requested: 21 hrs ago
290 views • 100 cards • 2 comments
{"ops":[{"insert":"Steal my opponents stuff, make copies of them. Avoid actually ending my turn naturally. Use \"beginning of my next end step\" cards to exploit with Obeka's ability \n"}]}
{"ops":[{"insert":"It seems really sluggish, It needs some more reliable drawing power\n"}]}

EXILE THE TOP FOUR CARDS EXILE THE TOP SIX CARDS I CAST TEMPORAL MANIPULATION AND COPY IT THRICE
Commander - Bracket: Core (2)Created by: CobraaaofCobbbrrraaa
Deck updated: 22 hrs ago
Help requested: 22 hrs ago
59 views • 100 cards • 1 comments
{"ops":[{"insert":"its trying to win mostly using spells like mob rule, "},{"insert":{"card-link":"Mob Rule"}},{"insert":" bribery, "},{"insert":{"card-link":"Bribery"}},{"insert":" rise of the dark realms "},{"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":" etc. to take opponent’ creatures and kill them. Sometimes I can take lots of extra turns with temporal manipulation+ mizzix+ spelltwine+ mnemonic deluge "},{"insert":{"card-link":"Mnemonic Deluge"}},{"insert":" "},{"insert":{"card-link":"Mizzix, Replica Rider"}},{"insert":" "},{"insert":{"card-link":"Spelltwine"}},{"insert":" "},{"insert":{"card-link":"Temporal Manipulation"}},{"insert":" \n"}]}
{"ops":[{"insert":"Sometimes I get mana screwed or don’t get my wincons and could use some tutors, but I would like to keep this bracket 2 if possible to not overpower my playgroup- I have a "},{"insert":{"card-link":"Narset, Enlightened Master"}},{"insert":" deck that does that just fine :). Thanks\n"}]}

Assassins
Commander Created by: LePouch1309MTG
Deck updated: 4 days ago
Help requested: 23 hrs ago
51 views • 119 cards • 1 comments
{"ops":[]}
{"ops":[]}

Ragost
Commander - Bracket: Upgraded (3)Created by: Anerros
Deck updated: 3 days ago
Help requested: 23 hrs ago
1.1k views • 114 cards • 2 comments
{"ops":[{"insert":"Use artifacts to burn opponents and to life gain, be as passive as possible while limiting the opponents on their ability to harm me.\n"}]}
{"ops":[{"insert":"I feel like i need more artifacts and cheap artifact recursion but its hard for me to cut out certain cards since almost all of them have helped me at least a couple of times in games ive played\n"}]}

First upgraded paper deck - Valgavoth, Harrower of Souls
Commander Created by: bradley_caldwell@hotmail.com
Deck updated: 7 days ago
Help requested: 26 hrs ago
452 views • 100 cards • 2 comments
{"ops":[{"insert":"Wins by burn and commander\n"}]}
{"ops":[{"insert":"I need help with making this a more powerful deck besides just one creature being powerful \n"}]}