
Amareth's hoard
Commander Created by: A_GREEN_SHARPIE
Deck updated: 2 hrs ago
Help requested: 116 mins ago
27 views • 107 cards • 0 comments
{"ops":[{"insert":"This deck is a deck. It tries to deck. It decks by drawing cards. Lots of them. The, usng big cards and big creatures that like lots of cards it will bo brr. \n"}]}
{"ops":[{"insert":"I need to get rid of cards mainly. I have way to many, and I don't like that. The cards in the maybeboard are the only ones I do not own, but 7 of those I do own. I will not say :]\n\n\n\nbye\n"}]}

Pantlaza
Commander - Bracket: Upgraded (3)Created by: Dinkythegoat
Deck updated: 32 mins ago
Help requested: 116 mins ago
21 views • 100 cards • 0 comments
{"ops":[{"insert":"Win via attackers, hit people with big dinos\n"}]}
{"ops":[{"insert":"It’s not consistent, some games it will go crazy and some it will just sit there\n"}]}

Pest
Commander Created by: Strangthofpython
Deck updated: 2 hrs ago
Help requested: 2 hrs ago
72 views • 100 cards • 0 comments
{"ops":[{"insert":"I want to make small creatures threatening, and just have a silly deck. \n"}]}
{"ops":[{"insert":"I need more card draw, I and up playing from top deck a lot of the time.\n"}]}

Anikthea Tells Spooky Bedtime Stories
Commander Created by: golgarigreg
Deck updated: 2 hrs ago
Help requested: 2 hrs ago
177 views • 100 cards • 0 comments
{"ops":[{"insert":"Play, reanimate, and remove the counters from sagas for the win!\t\n"}]}
{"ops":[{"insert":"Anikthea always feels a little awkward to get going. Once her engine is online, she's incredible. How can I make her gameplay smoother? Any tips?\n"}]}

Omega Level Mutant
Commander Created by: KratosDeck
Deck updated: 3 hrs ago
Help requested: 3 hrs ago
122 views • 149 cards • 0 comments
{"ops":[{"insert":"The deck is trying to mill my opponents with Tasha’s Hideous Laughter, storm off with Aetherflux Reservoir, or win by stealing my opponent’s creatures with Bribery. I would also like to use Stone Rain/Ice Storm to destroy my opponents lands and have them restart their land building from the ground up (I will most likely only do it once and replace those cards afterwards).\n"}]}
{"ops":[{"insert":"I need help cutting down to size and replacing certain cards. I would like for it to be competitive with brackets 3/4 and set up for a win fast. This is my first time making a storm deck so any advice is appreciated. Thank you. \n"}]}

Clement & friends
Commander Created by: Knowagh
Deck updated: 4 hrs ago
Help requested: 4 hrs ago
61 views • 136 cards • 0 comments
{"ops":[{"insert":"The goal is to profit off of Clement's effect and gain a bunch of ETB triggers to generate 1/1s and then BIG SMACK WITH FROGS N FRIENDS \n"}]}
{"ops":[{"insert":"I need to trim this deck down for sure. But also this is meant for bracket 2/3 (high 2 to mid 3 if that gives a frame of reference). I'm not trying to make it super optimized, but my pod has Pentlaza and Super friends planeswalkers if that helps set the scene. \n\nI love Clement and I'm really trying to make him bounce on them crazy style. (I'm also not trying to whale)\n\nTY for any help! \n"}]}

Eligeth: Scry Me A River
Commander - Bracket: Core (2)Created by: Hot_Soup
Deck updated: 3 days ago
Help requested: 5 hrs ago
455 views • 100 cards • 0 comments
{"ops":[{"insert":"Scry lots\t\n"}]}
{"ops":[{"insert":"winning quicker and making people less salty\n"}]}

Oloro
Commander Created by: CordaxLives
Deck updated: 70 mins ago
Help requested: 5 hrs ago
57 views • 100 cards • 0 comments
{"ops":[{"insert":"I want to be able to drain opponents with cool enchantments and creature effects while gaining a ton of life and using test of endurance as an alt wincon. But I’m on a budget so apart from what’s already there I need cheaper investments.\n"}]}
{"ops":[{"insert":"I feel like I never have the card I need and when I get it I have no mana to cast it. More than that I feel like I have almost no card draw and everyone else is ramping so much faster than me while I’m in the dust.\n"}]}

Blue Cheese
Commander - Bracket: Upgraded (3)Created by: SalubriousSnail
Deck updated: 7 hrs ago
Help requested: 7 hrs ago
868 views • 100 cards • 3 comments
{"ops":[{"insert":"This is my mono-blue, pseudo-storm Wizard deck. The goal is to utilize Arni's untap ability with a variety of tools such as "},{"insert":{"card-link":"Relic of Legends"}},{"insert":" for mana and "},{"insert":{"card-link":"Cryptic Gateway"}},{"insert":" for instant-speed creature cheating before eventually building to a "},{"insert":{"card-link":"Retraction Helix"}},{"insert":" combo alongside a cheap creature and a cost-reducer of some sort. My goal is for the deck to be able to smoothly pivot into more controlling and more value-midrange sort of gameplans, but the creatures here don't attack that well and "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" is basically the only firm wincon as a result.\n"}]}
{"ops":[{"insert":"I want to figure out how to make the deck use its deck space more effectively. I'd love to add a couple lands if possible, and I also wouldn't mind getting a couple more Wizards in here as well to push that synergy package. I'd also love to have another counterspell or two for protection, but I'm currently not sure how to fit these things. Other goals would be getting another flash enabler or two in, getting extra copy spells for Arni in, and adding a little bit of draw that's not too clunky.\n\nIf you know of any cards that elegantly bridge some of these needs or provide extra utility, definitely let me know! I also wonder if there are some cards here that I have an unearned bias toward and which won't actually perform as well as I want them to. \n"}]}

Avatar "Pre-Con"
Commander Created by: 69zach420
Deck updated: 7 hrs ago
Help requested: 7 hrs ago
64 views • 111 cards • 0 comments
{"ops":[{"insert":"I want to have as many chances to flip Aang to get the cost reduction and use that to flood the board or cast a ton of lessons. I would also like to be able to use rite of the dragon caller to create some dragon tokens as I wanted to try and have the deck be a bit of a mashup between Iroh, Grand Lotus and Avatar Aang. \n"}]}
{"ops":[{"insert":"I would like some help with making cuts and trying to find spots that I might have overlooked so I could potentially add other cards in. I want the deck to be more flavorful rather than strong. \n"}]}

Clibe
Commander Created by: NowhereTrue
Deck updated: 8 hrs ago
Help requested: 8 hrs ago
138 views • 100 cards • 2 comments
{"ops":[{"insert":"This deck is trying to win by ramping out as much as possible in mono-red, presenting consistent midrange board threats in the mid-game, then eventually winning with either combat or noncombat damage enhanced by damage multipliers (i.e. city on fire, torbran). Clive's front-side etb is the only real way the deck has to refill its hand, so it seeks to capitalize on that through clone effects and ramp pieces to ensure that it can easily re-trigger his etb whenever it's needed. \n"}]}
{"ops":[{"insert":"This deck is very effective if it can get to the mid-late game. Almost every time I've played this deck, I've been able to put myself in a good position by building up a few ramp pieces, casting clive to rebuild my hand, and then getting a few threats on board before taking over the game. Where the deck really struggles is that it has a fairly high curve, which makes it very vulnerable in the early game. Sometimes, this doesn't matter because in commander, playing mana rocks usually makes you appear to opponents as a less significant threat than others with dangerous permanents that have more immediately proactive effects. So, I tend to be able to dodge removal early on.\n\nHowever, I've had a few games recently that have exposed this weakness playing against more aggressive decks piloted by people willing to target me in that stage of the game because they know how difficult the deck can be to stop once it gets going. I've tried to counterbalance this by adding more interaction (especially one-sided board wipes) that can get rid of threats at the tail end of the early game, but I've found that it's not enough.\n\nSo, I'm looking for impactful 1-2 drops in mono red that can help establish board presence or otherwise get the deck to the mid game. I fear targeted burn spells aren't impactful enough but I may be wrong--I have considered bolt and ghostfire slice, for example. I just find most red permanents in this cmc range don't tend to do enough to feel like they're worth including in the deck.\n"}]}

The multiverse is mine to sculpt
Commander - Bracket: Upgraded (3)Created by: Shadowsableye
Deck updated: 8 hrs ago
Help requested: 8 hrs ago
70 views • 100 cards • 0 comments
{"ops":[{"insert":"the deck is trying to make small tokens that can be polymorphed into big beaters\n"}]}
{"ops":[{"insert":"i feel like i need bigger threats, but dont wanna spend too much on the creatures\n"}]}

langostas
Commander - Bracket: Upgraded (3)Created by: sreid
Deck updated: 7 hrs ago
Help requested: 8 hrs ago
133 views • 99 cards • 0 comments
{"ops":[{"insert":"trying to make a good ragost deck but dont know if this is the correct way, i want it to be powerful and fun \nwin via any meaning creatures or ragost directly\n"}]}
{"ops":[{"insert":"best cards to make ragost powerful but that the deck can still work and win without him\n"}]}

Yarok, the Desecrated
Commander Created by: juditobenito
Deck updated: 8 hrs ago
Help requested: 9 hrs ago
107 views • 100 cards • 0 comments
{"ops":[{"insert":"Self-Mill and play lots of lands from the graveyard for explosive repeated landfall triggers\n"}]}
{"ops":[{"insert":"Balancing the number of card types, more consistent draw options\n"}]}

Raining cats and dogs
Commander Created by: Callahan919
Deck updated: 27 hrs ago
Help requested: 10 hrs ago
92 views • 100 cards • 0 comments
{"ops":[{"insert":"Making all the cats and dogs to either win via combat or combo. Should I focus on just cats or dogs?\n"}]}
{"ops":[{"insert":"I need help with either card draw or token generation. I don’t get both of the same time when playing the deck.\n"}]}

Death & Life
Commander Created by: WolfWithABook
Deck updated: 10 hrs ago
Help requested: 10 hrs ago
40 views • 100 cards • 0 comments
{"ops":[{"insert":"This deck is a thematic deck and focuses on those \"little\" critters with lifegain and deathtouch while still being viable to play. It aims to win by generating tokens with the commander, returning creatures from the graveyard, and having enough deathtouch to act as removal and a deterrent. It isn't trying to be the most competitive or high-bracket deck.\n"}]}
{"ops":[{"insert":"Firstly, is this viable for play? I am not very familiar with Commander deckbuilding. And secondly, how do I refine the win-conditions (or even establish one) for this deck? At the moment it is just a pretty basic hack-and-slash deck. And are there any lifegain and deathtouch creatures I have missed? Or any must-haves when it comes to pest creature tokens?\n"}]}

Who Wants to Draw?
Commander Created by: E0813
Deck updated: 9 hrs ago
Help requested: 10 hrs ago
66 views • 100 cards • 10 comments
{"ops":[{"insert":"The deck is trying to win by decking out all the opponents without using mill.\nIn the early parts of the game, the deck aims to accumulate value, while keeping the game in check with counter/removal spells.\nThen, once the deck has accumulated enough value, it will try to deck the opponents in one explosive turn.\n"}]}
{"ops":[{"insert":"I need to make the deck reliable enough that I can survive until I am ready to go for the win.\nI have also had some problems with not having enough mana to deck my opponents with one spell, and no way to copy the spell. So I would like to either be able to generate more mana in a turn, or generate more mana in the form of treasures so that my finishing spell can benefit from my commanders trigger.\n"}]}

Draygons
Modern Created by: SpellSmith
Deck updated: 10 hrs ago
Help requested: 10 hrs ago
41 views • 70 cards • 0 comments
{"ops":[{"insert":"Hello I just want my dragons. I want them to big and powerful while having instants and sorceries that reflect a draconic rampage. However I want it to be viable to stand a chance \n"}]}
{"ops":[{"insert":"I am not sure \n"}]}

Flesh and Stone
Commander - Bracket: Core (2)Created by: HeathenDude
Deck updated: 10 hrs ago
Help requested: 10 hrs ago
169 views • 101 cards • 0 comments
{"ops":[{"insert":"Create lots of artifact creature tokens using "},{"insert":{"card-link":"Vraska, Soul of Stone"}},{"insert":" , "},{"insert":{"card-link":"Simulacrum Synthesizer"}},{"insert":" , or "},{"insert":{"card-link":"Sai, Master Thopterist"}},{"insert":" to burn opponents with"},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" or "},{"insert":{"card-link":"Reckless Fireweaver"}},{"insert":" . If that doesn't work, swing for lethal with anthems and pump spells like "},{"insert":{"card-link":"Tempered Steel"}},{"insert":" and "},{"insert":{"card-link":"Craterclaw Colossus"}},{"insert":" .\n"}]}
{"ops":[{"insert":"There's too many creatures doing the same thing like "},{"insert":{"card-link":"Third Path Iconoclast"}},{"insert":" or "},{"insert":{"card-link":"Pinnacle Emissary"}},{"insert":" while not having enough noncreature/artifact spells to actually trigger their abilities. The "},{"insert":{"card-link":"Vraska, Soul of Stone"}},{"insert":" tokens want to sacrifice for mana and swing for damage but it seems there's not enough tokens to do both. I don't know what to take out to make the artifact tokens strategy consistent.\n"}]}

Token Clue Deck
Commander Created by: DJFreddie10
Deck updated: 5 days ago
Help requested: 10 hrs ago
1.1k views • 109 cards • 0 comments
{"ops":[{"insert":"This deck is trying to get a bunch of clues made in order to turn them into mana, token creatures, or to draw cards. There are a few other things that create non-clue tokens as a sub-theme.\n"}]}
{"ops":[{"insert":"It feels solidly in tier 2. I'd like to get it up to tier 3 without sacrificing too much of the theme/focus. I don't want 20 counterspells, but it needs some interaction and I'd like a finisher other than turning all the clues into creatures and going wide. It feels like I'll get bored with it quickly.\n"}]}

Inigo Montoya..... An you keeled mai fatherr
Commander Created by: Sapper540
Deck updated: 2 days ago
Help requested: 10 hrs ago
74 views • 100 cards • 1 comments
{"ops":[{"insert":"I love game actions and I love the flavour of this commander.\n\nI'm looking for help to build a budget deck around him based mainly on generating value with tap/untap synergies and some unique interactions, whilst also being able to interact with my opponents without blue in the deck.\n\nI'm trying to avoid Voltron, and need some help moving the deck towards this goal as the current version is very unsatisfying to play.\n"}]}
{"ops":[{"insert":"I never seem to have answers, interaction, or synergy between my commander and the rest of my deck and struggling to find direction around his synergy that's not Voltron, which I'm trying my best to avoid.\n"}]}

DWAGON 2.0
Commander Created by: Pikcon8
Deck updated: 9 hrs ago
Help requested: 10 hrs ago
69 views • 102 cards • 0 comments
{"ops":[{"insert":"summoning powerful dragons\n"}]}
{"ops":[{"insert":"I don't think it has enough power, i also would like more green spells or dragons/creatures\n"}]}

Edgar Meinkoff
Commander Created by: mineheart
Deck updated: 9 hrs ago
Help requested: 10 hrs ago
86 views • 108 cards • 3 comments
{"ops":[{"insert":"I know it is uninspired and boring, but here is “my take” at a generic Edgar Markov deck. The strategy should be cheap vampires to trigger the eminence from the command zone as often as possible and to go wide with many vampires. There is also of the traditional classic combo wincon in there… but I dontvwant to just tutor it up. I want to keep this as much on brand an no-brainy as possible. \n"}]}
{"ops":[{"insert":"This should be able to compete with a very high power level playgroup that does not refrain from using proxies or universes beyond cards to just make the most optimised decks. Yet I want to stick to my policy not including universes beyond and not including proxies. Mirkwood Bats I consider as just sneaky enough to leave them in, and I am all in for some funny or suprising artworks or cards. The deck doesn’t need to be budget but it shouldn’t include the most expensive stuff there is. Flavor is a thing that is very important to me… if there are any ideas to make it a bit more not so samy, I am also open. I invested a lot into that deck already so I am looking more for some twerks and changes rather than a complete remake…\n"}]}

Grave Hunger
Commander - Bracket: Optimized (4)Created by: SteamyReemy
Deck updated: 10 hrs ago
Help requested: 10 hrs ago
96 views • 100 cards • 0 comments
{"ops":[{"insert":"Steal creatures as food for value.\n"}]}
{"ops":[{"insert":"Currently feels too generic Golgari, looking for suggestions to go better with the commander and to turn it into a more unique deck.\n"}]}

Ever Seen A Wolf in a Boxing Ring?
Commander Created by: golgarigreg
Deck updated: 9 days ago
Help requested: 11 hrs ago
178 views • 100 cards • 0 comments
{"ops":[{"insert":"Blink Tolsimir, get a bunch of fight triggers, gain life and draw cards. It's a bit of an overload of different strategies. Ultimately, you win by attacking with wolves and controlling the board with fight spells, and drawing your deck with lifegain triggers / tokens triggering card draw engines like innocence, toccasia's, etc. \n"}]}
{"ops":[{"insert":"I'm sort of caught between multiple different strategies, and so this deck feels a little bit unfocused. I love the lifegain element and the fight element and the blink element, and sometimes they work synergistically, but sometimes they don't. Often there are too many conditional requirements for each strategy to work well, and overall this deck feels like sometimes it drags its feet. Maybe I need more ramp, or acceleration. Not sure, exactly. Perhaps there is something about the deck that is glaringly obviously wrong that I am overlooking out of love for pet cards in it like boxing ring and well of lost dreams, etc. \n"}]}

One egg Omelete
Commander Created by: emiliomarquezx@gmail.com
Deck updated: 10 hrs ago
Help requested: 11 hrs ago
77 views • 100 cards • 3 comments
{"ops":[{"insert":"Uses Alta to get Blightsteel out. It's the only creature in the deck. I have some discard/draw cards in case i draw the blightsteel. \n"}]}
{"ops":[{"insert":"Balancing and if im missing any obvious cards. \n"}]}

Obeka. Budget Chronomage Expertise
Commander Created by: unseelie_dream
Deck updated: 11 hrs ago
Help requested: 11 hrs ago
240 views • 100 cards • 0 comments
{"ops":[{"insert":"I originally built this deck because I loved Obeka and I wanted a deck taking advantage of her ability to keep myriad tokens which will be have myriad as well in order to snowball\nbut the deck is very very slow and since I don't want to include any infinite combo it never won.\n\n"}]}
{"ops":[{"insert":"I need help in making the deck more quicker and stronger, ideally getting to bracket 3 - even if I am not going to use any game changers as I dont own them :)\n"}]}

Jace
Commander Created by: Foogles
Deck updated: 12 hrs ago
Help requested: 12 hrs ago
26 views • 1 cards • 0 comments
{"ops":[{"insert":"Want to build a good version of the deck based on planeswalker, trying to win avoiding (but open) to go infinite.\nOr if it's better just some good version of polymorph is good, i just want this to be competitive and annoying.\n"}]}
{"ops":[{"insert":"Everything i don't want to spend a lot, and need suggestion\n"}]}

Godzilla king of the monster
Commander - Bracket: Core (2)Created by: Reece123456789
Deck updated: 12 hrs ago
Help requested: 12 hrs ago
46 views • 100 cards • 0 comments
{"ops":[{"insert":"Get just a bunch of big creatures out and fast. I need to get up to bracket 3 if I could with his commander.\n"}]}
{"ops":[{"insert":"Mass dienal of any thing \n"}]}

Izzet burn
Commander Created by: mkol
Deck updated: 12 days ago
Help requested: 12 hrs ago
903 views • 123 cards • 2 comments
{"ops":[{"insert":"I tried to build an izzet storm deck thats ok to play in bracket 2. I avoided rituals for the most part... So far the games i played i suffered a bit from not developing my board (a lot of my mana is goig to start fortelling my finishers) so i was at the merci of the others on not being attacked.\nDue to that and the nature of fortell, i found usually the deck plays ''controlly'' where my best plays often revolve around a boardwipe to gain time where while i acumulate my fortell resources.\nI would like to not have it be so ''controlly'' but im not sure how to achive that.\n"}]}
{"ops":[{"insert":"So far the games i played i suffered a bit from not developing my board (a lot of my mana is goig to start fortelling my finishers) so i was at the merci of the others on not being attacked.\nDue to that and the nature of fortell, i found usually the deck plays ''controlly'' where my best plays often revolve around a boardwipe to gain time where while i acumulate my fortell resources.\nI would like to not have it be so ''controlly'' but im not sure how to achive that.\n"}]}

Korvold CMD based on World Shaper - Edge of Eternities Commander Deck
Commander - Bracket: Upgraded (3)Created by: winterknight00
Deck updated: 12 hrs ago
Help requested: 12 hrs ago
12 views • 101 cards • 0 comments
{"ops":[{"insert":"This deck is trying to win with big creatures that grow with +1/+1 counters. \nI am joining a casual EDH event and need korvold to be my commander.\n"}]}
{"ops":[{"insert":"Deck feels like it lacks creatures and board presence. Would like help with the consistency of the play.\n"}]}

Myr Tribal (IRL Deck)
Commander Created by: M15H0B1
Deck updated: 4 hrs ago
Help requested: 13 hrs ago
31 views • 101 cards • 0 comments
{"ops":[{"insert":"Bracket 3: I want to buff my myrs using urtet's WUBRG ability as much as possible and maximize creature damage output with a wide board. A lot of the cards in the deck mana fix for WUBRG and I recently added draw to get more myrs and mana fixing. Urtet also makes a ton of tokens for tapping in other creatures or artifacts (Chief Engineer, Cryptic Gateway). There are a few mana infinite routes with Myr galvanizer duplicates and mana dorks to get infinite urtet triggers, as well as an alternate wincon with lodestone myr after going wide. \n"}]}
{"ops":[{"insert":"Urtet is vulnerable to removal; usually, if he is out and I have access to WUBRG he gets deleted instantly. Usually I can afford to get him back, but it prevents me from using the ability another turn, which means he gets deleted again. I also don't think I'm utilizing the 'untap all myrs at the beginning of combat' ability enough, and I think I should use more cards with station/convoke/improvize, but I'm not sure what would be useful for the game plan. The infinites are also clunky to get going, but I think they should be hard to hit so it doesnt happen every game, otherwise its unfun for everyone.\n"}]}

Zack
Commander - Bracket: Upgraded (3)Created by: CertainlySomeone
Deck updated: 14 hrs ago
Help requested: 14 hrs ago
333 views • 113 cards • 1 comments
{"ops":[{"insert":"https://archidekt.com/decks/25282192/zack is a deck meant to be thematically centred around OCs of mine. I'm intending for it to be a mid-level bracket 3 deck, not too strong, not too weak, being able to put out wins when played well and possibly some luck. The basic idea is to accelerate a board, (potentially using token synergies) and do funny assymetric board wipes using Iroas' 'prevent damage to attacking creatures'. Most games I've won so far are using things like Akroma's will or some extra combats to surprise take out some people, but I'm not quite sure if the deck currently holds a reliable wincon.\n"}]}
{"ops":[{"insert":"I feel like this deck falls slightly short of its goal of being mid-bracket 3, and is a bit inconsistent. As a relatively new player, the only reference material I have is my pod's other regular decks. The best example of this is a similar deck a friend built, which is https://archidekt.com/decks/25999277/bird_jesus . While I've won games from it, it feels like I'm on the back foot compared to it, depending on which cards I draw, as it feels like it accelerates much faster than mine. To that end, I've tried adding a bunch of cards to my deck, however now it is over 100 cards.\n\nIn short, I'm looking to\nDecide what to cut from the current decklist down to 100 or less than 100 cards"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Find some crucial things to add / fix to the deck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThank you in advance!\n\nPS: It should be noted we play online so card costs really aren't a problem, not looking to build this deck physically, just to have fun.\n"}]}

Duskana, the rage mother
Commander - Bracket: Core (2)Created by: KetjapManis444
Deck updated: 12 hrs ago
Help requested: 14 hrs ago
125 views • 100 cards • 1 comments
{"ops":[{"insert":"This Deck is kind an aggro Deck and wants to win about combat damage. \nSo I tried to use Duskanas 2/2 ability to have a good combination of useful and strong creatures. \n"}]}
{"ops":[{"insert":"I want this deck to keep up with Bracket 3 decks. \nI do not like the \"classic\" tutors and it would be cool, if I can power it up without the gamechangers - should be able to keep up without. \nI can not win the game until yet, not sure if it's a power, a protection problem or something else. \nthx for help!\n"}]}

Treasure Hunt
Commander - Bracket: Core (2)Created by: Nasagi
Deck updated: 69 mins ago
Help requested: 14 hrs ago
38 views • 110 cards • 2 comments
{"ops":[{"insert":"This deck is meant to mill/generate treasures\n"}]}
{"ops":[{"insert":"Unsure, just looking for advice\n"}]}

Gumball, Eater of All
Commander - Bracket: Optimized (4)Created by: 40r35t
Deck updated: 8 hrs ago
Help requested: 15 hrs ago
987 views • 100 cards • 2 comments
{"ops":[{"insert":"I like to make food value engines and drain the table out from aristocrat/sacrifice triggers. Commander damage serves as a backup option to take someone out. I also really enjoy the squirrels & cats subtheme of the deck.\n"}]}
{"ops":[{"insert":"I'm looking to power the deck down a bit while still keeping fun food synergies. I don't want to cut Cauldron Familiar, but maybe some of the other infinite combo pieces could be swapped for lower power options so the deck doesn't win as quickly.\n"}]}

Catcalling
Commander Created by: bokobokonisuru
Deck updated: 16 hrs ago
Help requested: 16 hrs ago
141 views • 114 cards • 2 comments
{"ops":[{"insert":"Have you ever thrown a cat toy at a person and watch your cat pounce on them? That's what Catcalling is about, I want to use artifacts that comes with tokens to get cats, let my cats pounce on my friends. Ragost and a few other guys are here in case of board wipes, just want some ways to utilize artifacts sitting around. \n"}]}
{"ops":[{"insert":"I need help maintaining power on board, it's also slow as all hell. I need help cutting cards and finding decent synergy or funnier deck techs!\n"}]}

Copycat Killer
Custom Created by: Fajituh
Deck updated: 17 hrs ago
Help requested: 17 hrs ago
53 views • 60 cards • 0 comments
{"ops":[{"insert":"My goal is to turn my wife’s biggest threats against her. I want to copy her strongest creatures, kill the originals, deny her key spells, and use her own threats to close out the game.\n"}]}
{"ops":[{"insert":"She currently overwhelms me with big trampling creatures and runs down my life total before I can stabilize. I’m looking for improvements that make the deck more aggressive, consistent, and better at surviving her early pressure while keeping the core identity of "},{"attributes":{"bold":true},"insert":"copying her best threats, removing the originals, controlling her spells, and then killing her with what I stole."},{"insert":"\nWe want to keep things cheap and singleton.\n"}]}

Bear
Commander Created by: tristan@gt.rr.com
Deck updated: 3 hrs ago
Help requested: 18 hrs ago
292 views • 100 cards • 1 comments
{"ops":[{"insert":"The goal here is to get a lot of bears on my board then cast Kudo to make everything 2/2. Then buff up my bears with +1/+1 counters or even use Elesh Norn as a one-sided board wipe. Then swing out for big damage.\n"}]}
{"ops":[{"insert":"Anything that could just generally make this deck more efficient wiht getting bears out and stronger.\n"}]}

aminatou
Commander - Bracket: Optimized (4)Created by: villageweaver
Deck updated: 16 hrs ago
Help requested: 19 hrs ago
75 views • 100 cards • 3 comments
{"ops":[{"insert":"make the most of miracle effects and counterbalance (i don't have many miracle cards yet they're in the mail\n"}]}
{"ops":[{"insert":"looking for more miracle effects worth using, more intense early game mana and tightening up my curve\n"}]}

ketramose definitiu
Commander Created by: WILFY
Deck updated: 20 hrs ago
Help requested: 19 hrs ago
156 views • 100 cards • 2 comments
{"ops":[{"insert":"budget ketramose controll / blink deck\n"}]}
{"ops":[{"insert":"i'm having trouble in gaining life since there is a lot of card draw, a couple of life gainers that did something more than just gaining life when a creature enters would be nice\n"}]}

Gruul - Aerid Konstrari artifacts
Commander Created by: harveye3101
Deck updated: 20 hrs ago
Help requested: 20 hrs ago
269 views • 100 cards • 2 comments
{"ops":[{"insert":"Voltron with Aerid Konstrari, using his ability to swing for commander damage early. Secondarily including interesting \"power equal to artifacts\" cards to win via combat damage. \n"}]}
{"ops":[{"insert":"Just curious for any cool includes for artifacts matter, voltron, combat damage cards I may have missed\n"}]}

Jolreal, Voice of Zhalfir - Built Your Own Marit Lage
Commander Created by: pepertje2006
Deck updated: 6 days ago
Help requested: 20 hrs ago
384 views • 100 cards • 2 comments
{"ops":[{"insert":"This deck tries to get as many lands into play to then: Play a creature with power and toughness equal to the amount of lands I have to then: Cast a spell that draws cards equal to greatest power among creatures I control: To then trigger my commander and swing at someone with a really big land creature AKA Marit Lage.\n"}]}
{"ops":[{"insert":"I would like to speed up the deck a bit. Because of the many steps in my game plan it takes a long time to assemble the whole engine. Can I somehow speed up this process and maybe push this deck up into the bracket 3 territory where I would like it to be (or at least play better in bracket 2). The other thing this deck struggles with is interacting with my opponents. Because my game plan takes a while to assemble its important for this deck to be able to slow down my opponents. At the moment it feels like I'm not able to interact and slow down my opponent enough to execute my own game plan. How can I fix this?\n"}]}

Ezio Freerunning
Commander Created by: charles.loganturner@outlook.com
Deck updated: 20 hrs ago
Help requested: 20 hrs ago
180 views • 100 cards • 1 comments
{"ops":[{"insert":"Looking to free run big assassins, deal damage and win through Ezios effect.\nI have a Ramses as an alternative win con but other than that it doesn't do much special \n"}]}
{"ops":[{"insert":"This is my first commander deck and I wonder about the mana base and my use of treasure tokens and if there's a more effective way to use them.\nGeneral building tips would be helpful too \n"}]}

Sol'Kanar The Tainted - You'll Feel The Pain!!
Commander Created by: pepertje2006
Deck updated: 5 days ago
Help requested: 20 hrs ago
412 views • 100 cards • 1 comments
{"ops":[{"insert":"Punish my opponents for anything and everyting. This deck slowy drains my opponents life total while they are just taking game actions. \n"}]}
{"ops":[{"insert":"This deck has a hard time closing the game and struggles a bit with card draw. What can i do to always have enough cards in hand and be able to end the game?\n"}]}

Elf Exile
Commander - Bracket: Optimized (4)Created by: UncleGrandpa53
Deck updated: 57 days ago
Help requested: 21 hrs ago
793 views • 100 cards • 0 comments
{"ops":[{"insert":"This deck is trying to win by playing a combo of cards (defense of the heart into cloud of faeries and deadeye navigator as an example) with my commander out to exile all opponents deck at once and have them lose on draw step.\n"}]}
{"ops":[{"insert":"I would like to be able to \"do the thing\" faster and more consistently. I find myself winning on turn 5-7 and would really like to get it to more 4-6. \n"}]}

Edaward's Bootey
Commander Created by: ericye420@gmail.com
Deck updated: 14 hrs ago
Help requested: 21 hrs ago
77 views • 100 cards • 1 comments
{"ops":[{"insert":"Steal goodies mainly through vehicles using Edwards ability. No real wincon is intentional, i want to go heavy on the stealing stuff with vehicles and see how far that can go. \n"}]}
{"ops":[{"insert":"Can't really trigger the steal ability with vehicles that often (like maybe 2-3 times a game) they usually just get blocked later on. Also leaves me wide open since i don't have blockers after crewing and casting creature i stole is difficult if i can't steal. That also leads me to struggling with card advantage very often since i am counting on the steal to get me those cards. \n"}]}

Dragon off 2, electric boogaloo, college edition.
Commander Created by: drawbird
Deck updated: 17 hrs ago
Help requested: 21 hrs ago
50 views • 100 cards • 1 comments
{"ops":[{"insert":"The deck is trying to win by abusing witherblooms affinity for creatures granted to all sorceries. Spells like torment of hail fire, biorhythm w/ in gurrucks wake, chain of smof w/witherbloom apprentice, exsanguinate or stensian exsanguinist are the various win cons.\n\nThe main focus is to get cheap mana dorks on the field w/badger mole cub for large amounts of mana as early as possible, this can be supported using either natures revolt or kormus bell to turn my lands into creatures. Ezuris predation with in tandem with those two cards to wipe opponents lands. \n\nThere is also are large amount of protection either preventing counter spells or preventing destruction such as veil of summer/autumn, taiyo's safekeeping and heroic intervention.\n\nI can also go wide using bitterbloom bearer, bitterbloom blossom, archnogenesis, galadhrim ambush, wolf callers howl, worldspine wurm, lab rats, sprout swarm, tendershoot dryad, sedgemoor witch, saw in half and army of the damned.\n"}]}
{"ops":[{"insert":"I need a second opinion on whether this deck has gone too heavy in one direction in order to get the massive board state/ cast big spells.\n"}]}

Counter Productive
Commander Created by: mendezbrandon
Deck updated: 3 days ago
Help requested: 21 hrs ago
269 views • 100 cards • 2 comments
{"ops":[{"insert":"Go big or go home 😆 put down bodies and pump them \n"}]}
{"ops":[{"insert":"What do you think could be improved on? I heard a few folks say that I need to utilize blue properly and put on some counterspells but I justify it with protection instead \n"}]}

Maralen Mk1
Commander Created by: Geeky_Guy
Deck updated: 21 hrs ago
Help requested: 21 hrs ago
34 views • 99 cards • 1 comments
{"ops":[{"insert":{"card-link":"Maralen, Fae Ascendant"}},{"insert":" exile and play opponent's cards\n"}]}
{"ops":[{"insert":"1st time building a deck\nIs there a way to always have elves and faeries enter the battlefield every turn?\nOr should I focus on a different approach?\nP.s. plan to increase my land soon; I just need to find what to replace\n"}]}

Jeskai Michael Bay Artifacts
Commander Created by: HerbieSmiley
Deck updated: 16 hrs ago
Help requested: 21 hrs ago
232 views • 145 cards • 1 comments
{"ops":[{"insert":"Win using combat damage from big artifact creatures, buffed up from +1/+1 counters. \n"}]}
{"ops":[{"insert":"With the deck needing big creatures to swing, I feel like I don't have a lot of high power on the board. I also feel like the deck is torn in a few directions right now, counters, artifacts, etc and don't know which route to fully commit to. \n"}]}

Phelia Dangerous Doggo 'Blink-Blade'
Commander - Bracket: Upgraded (3)Created by: MattJoslin
Deck updated: 50 mins ago
Help requested: 21 hrs ago
419 views • 100 cards • 4 comments
{"ops":[{"insert":"This is a mono white blink and voltron deck. Phelia has to attack to trigger her blinking and grow with plus one counters so giving here equipment protection and evasion is vital. The low mana curve results in fast board states and getting phelia going asap. Blink creatures allow for removal, tutors, tokens and control. The goal is to keep the deck as a high powered casual deck with no infinite combos and max 3 gamechangers. The goal is consistent card draw, ramp, protection and removal so the cute commander can swing in with lethal swords.\n"}]}
{"ops":[{"insert":"I am looking for any advice to improve the deck further and refine the strategy to stay within bracket 3 while optimising consistency. Thanks for your help <3\n"}]}

Hammer
Commander Created by: Chomra
Deck updated: 46 days ago
Help requested: 22 hrs ago
90 views • 98 cards • 2 comments
{"ops":[{"insert":"Get dudes down, give them hammers, swing for the fences \n"}]}
{"ops":[{"insert":"It's not very consistent, I'm also working with the restriction that all offensive equipment must be hammers, no swords etc.\n"}]}

Escape room simulator
Commander - Bracket: Upgraded (3)Created by: andosan11461
Deck updated: 5 hrs ago
Help requested: 22 hrs ago
266 views • 100 cards • 1 comments
{"ops":[{"insert":"First master of keys build and i wanted to use more of the room cards from duskmourn. So far the two concrete win cons are either the promising stairs (slow) or draining the table with leech and an infinite like archon and secret arcade.\n"}]}
{"ops":[{"insert":"Having trouble closing a game. Yes, I have two win cons but they are slow to assemble and it's hard to deliberately establish them. The aim is for this deck to be at most a mid bracket 3 but I can't seem to figure out how to streamline the deck without just throwing in a bunch of tutors. I do feel like the deck should lean more towards control, so i also have a hard time balancing removal, protection, and value pieces like token generation and card draw/mill\n"}]}

Trostani, Lifegain/Angel
Commander Created by: Shadow27_MTG
Deck updated: 18 hrs ago
Help requested: 23 hrs ago
103 views • 100 cards • 10 comments
{"ops":[{"insert":"I’m trying to make a Trostani, Selesnya’s Voice lifegain/token deck. The idea is to gain life, make lots of creature tokens, and keep building up a big board until I can hopefully overwhelm people. I’d also like to use my lifegain to support the rest of the deck and have a few big finishers to close out games.\n\nJust to be transparent, I did use AI (Chat GPT) to help me put this deck together. I’m completely new to building Magic decks, so I was using it partly to learn and get ideas rather than just knowing what I was doing from the start.\n\nI definitely got carried away, though, I made the final choices on what I wanted to include, and looking at the deck now, I can see I made some very beginner mistakes, especially with the mana base and trying to cram too many creatures into it.\n\nThat’s honestly why I’m asking for feedback now. I’d rather admit I’m new and learn how to build this properly than pretend I already know what I’m doing.\n"}]}
{"ops":[{"insert":"Pretty much everything, honestly... I’m still very new to actually building Magic decks, and I think I rushed this one and tried to do too much of it by myself. I’ve added a lot of cards I thought sounded good, but now I’m really struggling to tell whether the deck actually works well together or whether I’ve just made a bit of a mess. I’m honestly a little nervous posting this, but I’d really appreciate some help figuring out what I should cut, what I’m missing, and how to make the deck more consistent.\n\nI apologise in advance for not trying to find help with this... i thought i could do it alone and be fine.. clearly not. I'm still a newbie when it comes to deck building..\n"}]}

Avacyn, Angel of Horror - For the Angel of Death spread his wings on the blast
Commander - Bracket: Upgraded (3)Created by: Swim946
Deck updated: 19 hrs ago
Help requested: 24 hrs ago
81 views • 96 cards • 3 comments
{"ops":[{"insert":"The Goal is to quickly set up Avacyn, generate payoffs through sacrificing and end the game as fast as possible. I want to win via combo.\n"}]}
{"ops":[{"insert":"I need faster Enablers and a Payoff for my combos.\n"}]}

Voice of Praetors
Commander - Bracket: Optimized (4)Created by: Enzetel
Deck updated: 4 months ago
Help requested: 25 hrs ago
1.7k views • 100 cards • 1 comments
{"ops":[{"insert":"I like phyrexians and I think the praetors are cool so I made this deck because of how much I like them, I dont run omnath as a commander because red r too rebellious for elesh norn which sucks a little because there are some cool red phyrexian cards but oh well. Oh right the decks main wincon is realmbreaker, the invasion tree \n"}]}
{"ops":[{"insert":"this deck is really solid because well, I have like a 90% wr and I've had this deck for 2 years but I am curious on feedback to see if I can make it even better, I would prefer to have it on theme like phyrexian art on the card if possible \n"}]}

Rooted in Darklight
Standard Created by: ETD
Deck updated: 25 hrs ago
Help requested: 25 hrs ago
43 views • 60 cards • 0 comments
{"ops":[{"insert":"This deck is trying to win via "},{"insert":{"card-link":"Darklight Phoenix"}},{"insert":", focused on keeping a constant pressure with the birds reanimating every turn and building plants and zombies from "},{"insert":{"card-link":"Insidious Roots"}},{"insert":" and "},{"insert":{"card-link":"The Sibsig Ceremony"}},{"insert":" .\n\nThe removal spells are valued for their ability to reanimate the birds, and the birds themselves can be sacced pre-combat to fuel these. Other creatures and "},{"insert":{"card-link":"Dredger's Insight"}},{"insert":" are there to hopefully toss birds into the graveyard as well as be fodder for sibsig and more reanimation.\n"}]}
{"ops":[{"insert":"I am very new to standard and still trying to make sense of the deckbuilding and meta. From the testing I've done on mtga, this deck has had multiple consistency issues. Sometimes I can mill 10-15 cards in a game, and darklight is nowhere to be seen, or they all end up in my hand. I understand that variance is a natural part of the format, but I would like to explore ways to more consistently get my birds in the graveyard at a decent speed. \n\nI'm also open to adding another recurring creature like darklight, but I feel like the value of darklight is that it doesn't need reanimate cards, so I'm worried that would dilute the deck\n"}]}

doom
Commander Created by: gabegabe1659
Deck updated: 25 hrs ago
Help requested: 25 hrs ago
143 views • 129 cards • 0 comments
{"ops":[{"insert":"I'm trying to loot and benefit off my reanimators, deal damage, discard & draw. Stuff like that\n"}]}
{"ops":[{"insert":"I don't feel like its good enough, I was aimming for a bracket upgraded 3 or a low bracket 4 but I fell like I fell off with it (I am open to criticism and feedback and what to do better)\n"}]}

slivery slivers
Commander - Bracket: Optimized (4)Created by: Lumar779
Deck updated: 7 hrs ago
Help requested: 26 hrs ago
46 views • 100 cards • 3 comments
{"ops":[{"insert":"this deck is trying to win via large amounts of slivers that work together with good recursive protection from tefari's protection. card printings are picked for cosmetic purposes only as i work on the deck.\n"}]}
{"ops":[{"insert":"feel like it isn't consistent enough to survive against decks that simply use non-targeting spells to force me to exile my library and shuffle my hand. I understand i cant protect from everything so if there is any sugestions to touch up on some errors or mistakes that can make the deck that little bit better.\n"}]}