
Mowing While Intoxicated
Commander - Bracket: Upgraded (3)Created by: LucarioBlaze
Deck updated: 2 hrs ago
Help requested: 6 mins ago
9 views • 100 cards • 0 comments
{"ops":[{"insert":"A mono black reanimator/combo deck that tries to fill its graveyard as much as possible to either reanimate large threats or cast spells for free with Zemo. The deck can win with combat damage, drain, "},{"insert":{"card-link":"Professor Onyx"}},{"insert":" + "},{"insert":{"card-link":"Chain of Smog"}},{"insert":", or "},{"insert":{"card-link":"Bloodletter of Aclazotz"}},{"insert":" + "},{"insert":{"card-link":"Pox Plague"}},{"insert":".\n"}]}
{"ops":[{"insert":"I am still experimenting with the ratios of cards in the deck; lands, card draw, removal, etc. I also am not sure if the combo package is something I want to keep, but most of the cards are just good in the deck in general. In addition, I'd also just like some unique cards to try in the deck, like weird stuff only this commander gets to run or cards that this commander and this strategy specifically make a lot better.\n\nAs a note: I would prefer more budget friendly suggestions (i.e. nothing over $5 per card) but any suggestions are still greatly appreciated, especially if I end up building the deck in paper. Most of the expensive cards are things I already have.\n"}]}

Daredevil Burn/Stax
Commander Created by: Rawcookiedough48
Deck updated: 32 mins ago
Help requested: 26 mins ago
141 views • 100 cards • 0 comments
{"ops":[{"insert":"This deck is trying to essentially be my commander version of the legacy deck mono red prison, with stax and punishment for doing game actions.\n"}]}
{"ops":[{"insert":"Any sugestions would be greatly apriciated\n"}]}

miku song of people
Commander Created by: PBBeam
Deck updated: 2 hrs ago
Help requested: 2 hrs ago
56 views • 100 cards • 0 comments
{"ops":[{"insert":"Want to make it more strategic right now it feels like its play cards, attack, wait for next turn i'd like to be able to do more stuff/have triggers happen or have a more complicated plan to think about during other turns/parts of the game\n"}]}
{"ops":[{"insert":"Needs some help blending the aspects of tokens and lifegain when its one or the other the deck feels great when i get an equal amount of both themes it slows down\n"}]}

Pantlaza, Sun favored
Commander Created by: finthejinn
Deck updated: 2 hrs ago
Help requested: 2 hrs ago
122 views • 100 cards • 1 comments
{"ops":[{"insert":"It wins by buffing dinousaurs and putting a bunch on the battlefield but it also cheats expensive dinousaurs on the battlefield. (what did you expect?)\n"}]}
{"ops":[{"insert":"I want it to be more interesting and make the combo easier to get in the games.\n"}]}

All cowards
Commander Created by: TViperz
Deck updated: 3 hrs ago
Help requested: 3 hrs ago
29 views • 116 cards • 2 comments
{"ops":[{"insert":"This is a pauper deck that is trying to win by swinging out with as many hasty creatures as possible each turn and see what my opponents will do.\nDo my opponents block? Then they go to exile and I can play them from there, dealing damage with burn cards like "},{"insert":{"card-link":"Impact Tremors"}},{"insert":", "},{"insert":{"card-link":"Molten Gatekeeper"}},{"insert":" and "},{"insert":{"card-link":"Cinder Pyromancer"}},{"insert":". \nDo they let my creatures through? Bonus, I get to play more creatures.\nThe important part about this deck is that it has to stay a pauper commander deck.\n"}]}
{"ops":[{"insert":"I definitely think I bit off more then I could chew with this one. It's quite difficult to find good card draw, ramp and removal on the common level, especially in mono-red. Other then that, I couldn't find enough common cards that would work in the deck, which made me resort to using a couple uncommons. I'd prefer to cut those to turn this into a proper pauper commander deck.\n"}]}

Unblockable Concept
Commander Created by: elihighum
Deck updated: 3 hrs ago
Help requested: 3 hrs ago
69 views • 63 cards • 0 comments
{"ops":[{"insert":"The goal of the deck is to play a bunch of cheap unblockables and then buff/ gain value from them connecting for combat damage until they can do lethal.\n"}]}
{"ops":[{"insert":"I'm not sure, I haven't done much deck building so was just looking for advice on improvement. Trying to cut to 60 cards as well as that's the format I play mainly is 60 card with commanders and also trying to keep the budget fairly cheap while making it competitive with higher cost decks that I play against.\n"}]}

Queen Tasha’s Reign
Commander - Bracket: Upgraded (3)Created by: Bavies
Deck updated: 33 mins ago
Help requested: 3 hrs ago
3.5k views • 100 cards • 3 comments
{"ops":[{"insert":"This deck is trying to fill your opponent’s graveyards with instants and sorceries to fuel Tasha’s theft and demon producing abilities, then win through either milling your opponents, comboing with your opponents’ decks, or combat damage with all your demons and Ardyn"},{"insert":{"card-link":"Ardyn, the Usurper"}},{"insert":" "},{"insert":{"card-link":"Tasha, the Witch Queen"}},{"insert":" "},{"insert":{"card-link":"Mindcrank"}},{"insert":{"card-link":"Psychic Corrosion"}},{"insert":" \n"}]}
{"ops":[{"insert":"I think this deck needs help with closing out games. As much as I’d like to assemble some crazy combo using opponent’s cards, it is very unlikely that will happen. Milling everyone is also no small feat so I’m either hoping I get lucky with the cards I steal, or have a big haymaker like Ardyn, or R.O.T.D.R. "},{"insert":{"card-link":"Ardyn, the Usurper"}},{"insert":" "},{"insert":{"card-link":"Rise of the Dark Realms"}},{"insert":" \n"}]}

CAW CAWWW
Commander Created by: Unanimous
Deck updated: 3 hrs ago
Help requested: 3 hrs ago
63 views • 83 cards • 1 comments
{"ops":[{"insert":"This deck is meant to be a staxy control deck. It plans on closing games out with my Commander or with an overwhelming number of flyers after the table has been slowed.\n"}]}
{"ops":[{"insert":"I can't find any efficient ways to slow down the game on flying bodies and am wondering if I should pivot to a more normal mono blue control plan\n"}]}

Sephiroth x Foundations Deck
Commander Created by: whomstisvin
Deck updated: 3 hrs ago
Help requested: 3 hrs ago
33 views • 83 cards • 1 comments
{"ops":[{"insert":"Be able to play straight away without any hiccup or flow issue! I plan to take this to my LGS soon to test it out once completed \n"}]}
{"ops":[{"insert":"I need more cards to complete the deck but I do not know what to add, as I am new. If you feel I need to cut any cards, let me know too.\n"}]}

Sauron the dark lord Amasser of cunts
Commander Created by: Bogi
Deck updated: 18 months ago
Help requested: 3 hrs ago
252 views • 100 cards • 0 comments
{"ops":[{"insert":"Currently try to amass orc and swing\n"}]}
{"ops":[{"insert":"I want to upgrade this deck to an at most bracket 3 mid to high level deck. I want to upgrade it mostly with hobbit and lotr cards to keep the lore. I am defo open to saccing my amassed orc or goblins. and completely changeing my deck into the amass sac outlet. I was hoping to have some help with removing cards and adding cards. Also General tips for this deck\n"}]}

"Not now! Daddy is working!" - Mica
Commander Created by: Swamped_Pass
Deck updated: 3 hrs ago
Help requested: 4 hrs ago
296 views • 122 cards • 0 comments
{"ops":[{"insert":"The deck is very efficient but has very long solitaire turns. I'd like to increase the win conditions by adding more burn spells that would be worth copying. \n"}]}
{"ops":[{"insert":"I could use less solitaire turns and keeping a consistent burn copy spells going. \n"}]}

#Slay
Commander - Bracket: Upgraded (3)Created by: Jestini
Deck updated: 39 days ago
Help requested: 4 hrs ago
61 views • 100 cards • 0 comments
{"ops":[{"insert":"Trying to kill my opponents with their own cards with the aikido cards. \n"}]}
{"ops":[{"insert":"Just kinda feels like the deck isnt doing much\n"}]}

Savage Instinct
Commander - Bracket: Core (2)Created by: AresMTGEnthusiast
Deck updated: 5 hrs ago
Help requested: 4 hrs ago
209 views • 100 cards • 0 comments
{"ops":[{"insert":"The main goal in the early game is to use low-cost ramp spells like "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":" and "},{"insert":{"card-link":"Wild Growth"}},{"insert":" to quickly deploy "},{"insert":{"card-link":"Targ Nar, Demon-Fang Gnoll"}},{"insert":" and aggressive attackers. From there, the mid-game is all about triggering the "},{"attributes":{"bold":true},"insert":"Pack Tactics"},{"insert":" mechanic. I want to swing with a combined power of 6 or greater to get Targ Nar's team-wide buff and activate card draw engines like "},{"insert":{"card-link":"Werewolf Pack Leader"}},{"insert":" . I run a lot of instant-speed combat tricks (like "},{"insert":{"card-link":"Colossal Might"}},{"insert":" and "},{"insert":{"card-link":"Unleash Fury"}},{"insert":" ) to blow out opponents who miscalculate their blocks.\nIn the late game, the deck wins by using trample and double strike to push through massive damage. "},{"insert":{"card-link":"Targ Nar, Demon-Fang Gnoll"}},{"insert":" can double his own power, but the ultimate ceiling of the deck happens when "},{"insert":{"card-link":"Zada, Hedron Grinder"}},{"insert":" is on the field. Casting a targeted pump spell or a protection spell like "},{"insert":{"card-link":"Tyvar's Stand"}},{"insert":" on Zada copies it across my entire board, turning a small squad into an overwhelming, lethal army.\n"},{"attributes":{"italic":true},"insert":"(Note: Please ignore the cards in my \"Want to get\" category for now, as those are just potential upgrades I'm keeping an eye on!)"},{"insert":"\n\n\n"}]}
{"ops":[{"attributes":{"bold":true},"insert":"The Problem: Hard to Go Wide for Zada"},{"insert":"\nThe main issue I'm running into during playtests is that I never seem to have enough creatures on the battlefield to make good use of "},{"insert":{"card-link":"Zada, Hedron Grinder"}},{"insert":" . Because the deck splits its focus between "},{"attributes":{"bold":true},"insert":"Pack Tactics"},{"insert":" (which wants high-power attackers) and Zada (which wants a wide board of targets), I end up with too few creatures to make my targeted pump spells explosive enough. I want to swap out some of my single-body, low-impact cards for efficient token-makers that can solve this issue without hurting the rest of my strategy.\n"},{"attributes":{"bold":true},"insert":"What I'm Looking For:"},{"insert":"\nI need budget-friendly creature recommendations that can instantly create multiple bodies or provide a steady stream of tokens over time. Ideally, these additions should keep my average mana cost low, contribute directly to hitting my six-power threshold for "},{"insert":{"card-link":"Targ Nar, Demon-Fang Gnoll"}},{"insert":" , and act as prime targets for copied single-target buffs. I'm especially looking at cards that create token bodies when they enter the battlefield, attack, or trigger off the 24 instants and sorceries I already run, helping me flood the board without overextending from my hand.\nThank you so much in advance for your suggestions and deck-building advice!\n"}]}

Super Sonic
Commander Created by: VantaAT
Deck updated: 3 hrs ago
Help requested: 4 hrs ago
73 views • 100 cards • 0 comments
{"ops":[{"insert":"Im trying to create massive amounts of Artifact Tokens to either win the game with knuckles or (This is the main strategy of it) turn those artifacts into small creatures that become a massive army. It also has ways to strengthen sonic over time to become a giant threat on his own incase a board wipe comes its way.\n"}]}
{"ops":[{"insert":"I just need overall help and suggestions. My first time trying it out, I was mana flooded and had no way to put creatures on the board on my own. I haven't made a deck like this before and could really use the help to understand how to do this. Sonic is my fav character so I'd really love for him to be my commander. and yes, I know that the cards are expensive and unrealistic to find, I'm using this online but i plan to get cheaper versions of each card for IRL.\n"}]}

heheh Eldrazi
Commander Created by: Platypoulpe
Deck updated: 3 hrs ago
Help requested: 6 hrs ago
89 views • 105 cards • 2 comments
{"ops":[{"insert":"I just love Eldrazis, I'm kind of a beginner in deckbuilding too. The goal is simple, being able to rivalise with most of the Bracket 3 deck in my local card shop where I play every Monday. I just played precons but it's been long, I want something powerfull that I created from my hands. I want a deck that is scary and want lot of desctructions.\n"}]}
{"ops":[{"insert":"I want to be threatening but I'm not sure if I'm doing too much or not... I want this deck to be kinda fast without being unbeatable (I'm not aiming for bracket 4 lets say...). I want this deck to be consistent enough so that I get occasions to play a bit well every games. Hope I was clear, Thanks in advance to whoever can help me. (I would like help with some tricky ways to play with the rules of the commander too).\n"}]}

Eluge
Commander - Bracket: Upgraded (3)Created by: FruitLoopMothMan
Deck updated: 7 hrs ago
Help requested: 7 hrs ago
157 views • 100 cards • 4 comments
{"ops":[{"insert":"I'm trying to get my commander out pretty quick so I can start getting flood counters and start my control gameplay. I'm stuck between control or spellslinger but I think it can be a good mix. I like having some blink to get a couple extra triggers off my commander\n"}]}
{"ops":[{"insert":"I think i just need some help replacing some low power cards with some better alternatives or some good copies of effects i have so I can have some redundancy. Any good suggestions for modal counters spells or modal anything else would be great. I think modal works well here because it gives me a lot more choices. Thanks! Any suggestions are welcome \n"}]}

Atraxa infect deck
Commander - Bracket: Optimized (4)Created by: catman222
Deck updated: 10 hrs ago
Help requested: 7 hrs ago
88 views • 100 cards • 2 comments
{"ops":[{"insert":"hi I want this deck to win fast and be cedh level but I still want to have fun and use infect and posin counters in it the resin Is so I can beat a slimefoot and sque graveyard deck \nand I think I should remove these\nAkroma's Memorial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avacyn, Angel of Hope"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Baird, Steward of Argive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bloodthirsty Conqueror"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Carth the Lion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Casualties of War"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chromatic Lantern"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Contagion Engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Diabolic Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Doubling Season"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High Ground"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Invasion of New Phyrexia"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inexorable Tide"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lulu, Stern Guardian"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Reflection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Marauding Blight-Priest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mindslaver"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nissa, Who Shakes the World"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Quilled Greatwurm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Replicating Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred, Whispering One"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Simic Ascendancy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sungrass Prairie"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Supreme Verdict"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tamiyo, Field Researcher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi, Master of Time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Triskaidekaphile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Venser, the Sojourner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Virtue of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wrenn and Realmbreaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zenos yae Galvus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
{"ops":[{"insert":"i am alwas to slow when I get my setup they have too much interaction and blockers , I want this decks to be a hyper-fast, highly efficient "},{"attributes":{"bold":true},"insert":"combo-control"},{"insert":" list. but I still want to youse infect \n"}]}

Go Ninja, Go Ninja, Go!
Commander - Bracket: Upgraded (3)Created by: clebcleb
Deck updated: 6 hrs ago
Help requested: 7 hrs ago
76 views • 121 cards • 1 comments
{"ops":[{"insert":"This deck is trying to make a lot of creatures, and then buff them up with +1/+1 counters and mutagen tokens. It is also important that it stays TMNT-themed as well as simple to play.\n"}]}
{"ops":[{"insert":"This deck feels like it is too susceptible to board wipes and removal, as well as getting up and going. It could use some more combos as long as it stays bracket 3. Any other help you could offer would be appreciated as well. I also need to thin out the deck a bit.\n"}]}

Meren of Clan Nel Toth
Commander - Bracket: Core (2)Created by: Chorizo
Deck updated: 8 hrs ago
Help requested: 7 hrs ago
144 views • 100 cards • 1 comments
{"ops":[{"insert":"The deck is trying to win with recursion ETBs, I have living death that I love to go to. I also have thrown a could ability doublers that can get really formidable. I really want to get the deck to bracket 3 or 4 (to hang with my friends) \n"}]}
{"ops":[{"insert":"Im pretty new to deck building, this is the first deck I’ve built myself. I need help with finding better cards, My deck is a bit slow I know recursion is inherently slower, Im kind of at a loss at why Im not winning. It could be user error or combos i’m not seeing. Any help would be appreciated.\n"}]}

The 420-Blaze-It Nation
Commander - Bracket: Core (2)Created by: LucarioBlaze
Deck updated: 9 hrs ago
Help requested: 9 hrs ago
72 views • 100 cards • 2 comments
{"ops":[{"insert":"An aggressive midrange deck that aims to use impulse draw effects and some blink cards along side its commander to generate tons of power on board and tons of firebending mana. The deck has a lot more instants than most Mardu decks in order to take advantage of the firebending Zuko provides us. \n\nThe deck also runs a small value package with "},{"insert":{"card-link":"Ketramose, the New Dawn"}},{"insert":" and cards that blink themselves like "},{"insert":{"card-link":"Saltskitter"}},{"insert":" and "},{"insert":{"card-link":"Norin the Wary"}},{"insert":" (once I can get my hands on one.)\n\nAs a note: I am intentionally NOT running token payoffs like "},{"insert":{"card-link":"Pia Nalaar, Consul of Revival"}},{"insert":" or "},{"insert":{"card-link":"Iraxxa, Empress of Mars"}},{"insert":", I want to focus this deck around nontoken creatures, as well as the unique benefits Black adds to this strategy. The token shenanigans are already covered by my "},{"insert":{"card-link":"Rocco, Street Chef"}},{"insert":" deck.\n"}]}
{"ops":[{"insert":"Mainly just looking to tune my list more while keeping it budget. I would also like to make the blink package more prominent without sabotaging the rest of the deck's gameplan, but I am not sure how to go about it.\n"}]}

Averna Chaos Bloom
Commander Created by: Uninvolved
Deck updated: 9 hrs ago
Help requested: 9 hrs ago
78 views • 100 cards • 1 comments
{"ops":[{"insert":"Cascade landfall\n"}]}
{"ops":[{"insert":"Cleaner Combos. More consistent . stronger theming , \n"}]}

Ultron Robot " secretly Juggernaut" tribal
Commander Created by: Uninvolved
Deck updated: 12 days ago
Help requested: 9 hrs ago
108 views • 100 cards • 0 comments
{"ops":[{"insert":"Its An Ultron Artifact deck, that uses the Unstoppable juggernaught as a secret tribal piece sort of like a craterhoof . Unexpected surprise game ender\n"}]}
{"ops":[{"insert":"Budget, More consistent, More Powerful ( in the specific type of way im going for), and i need to give everything trample in colorless .-.\n"}]}

Themberchaud irl
Commander Created by: Uninvolved
Deck updated: 5 hrs ago
Help requested: 9 hrs ago
75 views • 100 cards • 1 comments
{"ops":[{"insert":"Themberchaud go boom, Other creatures go boom, Enemy go boom\n"}]}
{"ops":[{"insert":"More optimized, more affordable, \n"}]}

This Card
Commander Created by: SwagTag
Deck updated: 9 hrs ago
Help requested: 9 hrs ago
991 views • 100 cards • 3 comments
{"ops":[{"insert":"Mono black discard wanting to win using the control given by other players having no hand and punishing them for either having no cards in hand or discarding a card. \nMain ways to kill are Tinybones themself, Bloodchief ascension, stacking discard punishment effects or just swinging with evasive creatures over time.\n"}]}
{"ops":[{"insert":"Deck has issues with when I can successfully make people pitch a lot of cards but have no ways to punish for no cards or not having the discard punishment effects on board. \nNeed to either find ways to get both on board fast enough or to get them consistently enough as I need people discarding early to help prevent draw engines getting set up.\nAlso just open to suggestions to help the deck run better in general.\n"}]}

Reanimator
Commander Created by: Rawcookiedough48
Deck updated: 4 hrs ago
Help requested: 9 hrs ago
130 views • 100 cards • 4 comments
{"ops":[{"insert":"This is trying to ramp out the commander on turn 3 or 4, then trying to reanimate mostly my opponent's things, but i do have a few finishers\n"}]}
{"ops":[{"insert":"Just open to suggestions, trying to keep the full deck under 80 bucks, but any help would be appriciated\n"}]}

Landfall of Argoth
Commander - Bracket: Upgraded (3)Created by: AndMike976
Deck updated: 12 hrs ago
Help requested: 11 hrs ago
2k views • 100 cards • 1 comments
{"ops":[{"insert":"The deck's goal is to create a field of 5/3 elementals mostly by leveraging self-sacrificing lands. Late game, it sacrifices all but a handful of key lands (e.g., Three Tree City) to make a lethal army, with the potential to recover with mass land recursion (e.g., Splendid Reclamation, Lumra). I've picked some suboptimal cards over others to better support an Elementals sub-theme (e.g., Zendikar's Roil > Rampaging Baloths).\n"}]}
{"ops":[{"insert":"It has trouble closing out. The deck is too scary, and is consistently answered with board wipe after board wipe. Unlike other decks of mine that mostly durdle, this one presents must-answer threats but it can't quite hang against high powered, bracket 4 opponents. I suspect Haste enablers (e.g., Crashing Drawbridge, Concordant Crossroads) would help convert its scary boards into actual victories, or is this missing the forest for the trees?\n"}]}

🌲 Green Means Go! 🌲
Commander Created by: LadyTerabyte
Deck updated: 11 hrs ago
Help requested: 12 hrs ago
477 views • 100 cards • 1 comments
{"ops":[{"insert":"I want to compete with this deck, does anyone have recommendations on what I need to add or take away?\n"}]}
{"ops":[{"insert":"I want to make this cedh\n"}]}

Ragost
Commander - Bracket: Upgraded (3)Created by: Anerros
Deck updated: 9 hrs ago
Help requested: 15 hrs ago
1.2k views • 120 cards • 2 comments
{"ops":[{"insert":"Artifact and burn\n"}]}
{"ops":[{"insert":"I was wondering if there are any cards you guys would swap out with cards I run or just take out certain ones you do not like playing with the deck, I need some new eyes on this deck to see stuff I’m not seeing\n"}]}

Brimaz
Commander Created by: duatfall
Deck updated: 6 hrs ago
Help requested: 17 hrs ago
213 views • 107 cards • 0 comments
{"ops":[{"insert":"Make tokens, stay true to phyrexia, overrun\n"}]}
{"ops":[{"insert":"make it stronger,scarier, more efficient\n"}]}

Zinnia Burn B2
Commander Created by: DarkMoonKay
Deck updated: 5 hrs ago
Help requested: 18 hrs ago
111 views • 100 cards • 1 comments
{"ops":[{"insert":"The deck tries to win by flooding the board with creatures and tokens to burn out my opponents with creatures like agate instigator. I hope to close out the game with some bigger creatures or with Zinnia for commander damage if needed\n"}]}
{"ops":[{"insert":"I wanted to see if there are any suggestions for this deck before I try to buy what cards im missing. Im worried about being too focused around burning out my opponents that im a little too weak in other places. This is also meant as a bracket 2 deck since thats mostly what my pod plays\n"}]}

Killian Endgame B2
Commander Created by: DarkMoonKay
Deck updated: 21 hrs ago
Help requested: 20 hrs ago
152 views • 100 cards • 0 comments
{"ops":[{"insert":"This deck is trying to win by powering up a few creatures with auras and getting ahead by making my opponents attack each other and gaining value from it. \n"}]}
{"ops":[{"insert":"This is the decklist that I think I want to start working towards for my Killian deck, but was looking for opinions before I started buying the cards I need for the deck. I want it to be bracket 2 since thats what most of my play group plays.\n"}]}

Galadriel, Light of Valinor Elf Tribal
Commander Created by: CJ_MTG_
Deck updated: 8 hrs ago
Help requested: 22 hrs ago
263 views • 107 cards • 4 comments
{"ops":[{"insert":"I want a lot of elves and to make them BIG. I’d like this commander to stay and the general elf theme to stay but open to suggestions. \n"}]}
{"ops":[{"insert":"Optimize. Better cards better outcome. Ignore the glitzy cards. This is going to be my dream bedazzled deck ideally. \n"}]}

Arcades (defender deck attempt 1)
Commander Created by: Cherish355
Deck updated: 22 hrs ago
Help requested: 23 hrs ago
646 views • 100 cards • 4 comments
{"ops":[{"insert":"This deck is a defender tribal that’s secretly TRYING to be a ba sing se tribal that stacks defenders till I can do the funny and make bonkers amounts of ba sing se copies (it’s rly shit bc it was the first deck I ever made)\n"}]}
{"ops":[{"insert":"I wanna make more ba sing se but lowkey I know it’s a bad idea and I started to pivot a bit but I fudged the land count BADLY I mean it’s still fine I’ve won’t a few times bc I have mana dorks and a lot of the defender cards are low cost but I need help deciding what to get rid of to get like 7 more lands as this deck would run fine on 34 lands potentially getting an alternate win con aswell as helping me streamline it into the funny meme deck that is ba sing se spam i know it can be (yes I tried making ba sing se the commander of a dif deck it was SUPER bad)\n"}]}

miku upgrade
Commander Created by: tambo3131
Deck updated: 2 hrs ago
Help requested: 23 hrs ago
140 views • 100 cards • 2 comments
{"ops":[{"insert":{"card-link":"Trostani, Selesnya's Voice"}},{"insert":" in trying to make the miku precon a strong bracket 3\n"}]}
{"ops":[{"insert":"I really dont know what to cut because I know I Need more removal, Lands and draw \n"}]}

Awse
Commander - Bracket: Upgraded (3)Created by: lordpaocomovo
Deck updated: 25 hrs ago
Help requested: 25 hrs ago
83 views • 100 cards • 1 comments
{"ops":[{"insert":"This deck roughly wants to pl,ay a interactive game win though a interactive combo, i'm not looking to use the usual Aristocrats suspects and this deck mostly should be winning through combat step. \n"}]}
{"ops":[{"insert":"Feeling like there's some rough edges here and there, mainly looking for others opinions on how to tackle this concept.\n"}]}

Stonks Dwarves
Commander Created by: samwisedabrave
Deck updated: 19 hrs ago
Help requested: 25 hrs ago
85 views • 108 cards • 2 comments
{"ops":[{"insert":"Dwarven Tribal deck trying to win with making dwarves strong with equipment and making treasure tokens\n"}]}
{"ops":[{"insert":"I feel like I am struggling with getting any card draw going/ keeping cards in my hand\n"}]}

Bristly bill (V1)
Commander Created by: FJenk123
Deck updated: 5 hrs ago
Help requested: 25 hrs ago
337 views • 123 cards • 4 comments
{"ops":[{"insert":"put a bunch od counter and swing out or ping with walking ballista\n"}]}
{"ops":[{"insert":"If the cards are good what to add and what to remove\n"}]}

Jeleva, Nephalia's Scourge
Commander - Bracket: Upgraded (3)Created by: kohkoh
Deck updated: 23 hrs ago
Help requested: 26 hrs ago
87 views • 100 cards • 1 comments
{"ops":[{"insert":"Cast the biggest possible spells with "},{"insert":{"card-link":"Jeleva, Nephalia's Scourge"}},{"insert":" through top deck manipulation, and have them win us the game. Cards that assist those sorceries, like "},{"insert":{"card-link":"Nalfeshnee"}},{"insert":", "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":", and "},{"insert":{"card-link":"Dualcaster Mage"}},{"insert":", also help achieve the goal of having these big sorceries wreck house. \n"}]}
{"ops":[{"insert":"If she can't swing, she can't do the thing. Cards like "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", and "},{"insert":{"card-link":"Zariel, Archduke of Avernus"}},{"insert":" are here to make sure that if Jeleva gets on board she can swing that turn, and "},{"insert":{"card-link":"Key to the City"}},{"insert":" to help get past blockers, but all of this can still not work out. I don't want my commander to be immortal or I'd use "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":", I just wanna cast my big sorceries easier. Any ideas to help the deck do that would be very appriciated.\n"}]}

Positively negative
Commander Created by: Arteks
Deck updated: 14 hrs ago
Help requested: 27 hrs ago
149 views • 100 cards • 6 comments
{"ops":[{"insert":"I'm trying to make it a fallout-themed group hug that can eventually win with overwheming number of tokens\n"}]}
{"ops":[{"insert":"Could go for more group hug cards and make it a bit stronger, tho I don't want to cut too many fallout cards.\n"}]}

new new dawn
Commander Created by: Clud95
Deck updated: 25 hrs ago
Help requested: 27 hrs ago
107 views • 128 cards • 0 comments
{"ops":[{"attributes":{"bold":true},"insert":"The deck is a defensive Esper Control deck that aims to slow the table down with Pillow Fort and soft Stax effects while generating constant card advantage. It controls the board with efficient removal and counterspells, then wins through multiple alternative win conditions such as life drain combos, Infect, and Y’shtola value."},{"insert":"\n"}]}
{"ops":[{"insert":"just some improvement suggestions\n"}]}

All hail the king
Commander - Bracket: Core (2)Created by: ewi
Deck updated: 7 hrs ago
Help requested: 27 hrs ago
133 views • 100 cards • 1 comments
{"ops":[{"insert":"The deck is built around the new recruit mechanic in combination with the commander "},{"insert":{"card-link":"Bard, King of Dale"}},{"insert":" . The deck is trying to get lots of draw, and lots of tokens. Finishing of with cards like "},{"insert":{"card-link":"The Eagles Are Coming!"}},{"insert":" \n"}]}
{"ops":[{"insert":"I would like recommendations regarding ramp and more token enablers. I’ve played the deck once, Felt a bit slow because of the lack of ramp. went well with interaction and in the end: 37 flying 4/4s thanks to "},{"insert":{"card-link":"The Eagles Are Coming!"}},{"insert":" but that felt like pure luck. Also I’m already thinking about cutting Faramir, since I dont have enough cards that trigger him. I would like to add a "},{"insert":{"card-link":"Fateful Discovery"}},{"insert":" but need advice regarding ramp/good cards for treasure tokens\n"}]}

Jill Shivas
Commander Created by: Hex94
Deck updated: 28 hrs ago
Help requested: 28 hrs ago
95 views • 100 cards • 1 comments
{"ops":[{"insert":"via bouncing enemy board, proliferate poison cmd damage\n"}]}
{"ops":[{"insert":"board pieces never in play, too costly mana\n"}]}

Valgavoth, Terror Eater, Unfinished
Commander - Bracket: Upgraded (3)Created by: HooskyFloosky
Deck updated: 28 hrs ago
Help requested: 28 hrs ago
366 views • 100 cards • 2 comments
{"ops":[{"insert":"This is a mono black control deck, its primary goal is to hyper-ramp into "},{"insert":{"card-link":"Valgavoth, Terror Eater"}},{"insert":" (Mana Value 9) then mill the opponents while gaining a bunch of life to cast their spells. Ideally, I’d mill their wincons and combo off w/ the cards exiled via Valgavoth since that’s the most fun part of the deck. If that doesn’t work and/or I don’t get quality cards in Valagavoth’s exile pile there are some alternative wincons such as "},{"insert":{"card-link":"Ancient Cellarspawn"}},{"insert":" who pings target opponent for the Mana Value of any card cast with Valgavoth or "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" . Also, there is an "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" which lets me storm off w/ Valgavoth/Bolas’s + there is a lot of life gain in the deck so the option of nuking someone is there if albeit unlikely. Furthermore, there is a 2 card combo w/ Valgavoth & "},{"insert":{"card-link":"Helm of Obedience"}},{"insert":" which will mill someone’s entire deck with X = 1 since no cards hit the graveyard and Helm triggers infinitely. Lastly, if all else fails, big "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" \n"}]}
{"ops":[{"insert":"This deck isn’t able to protect itself / slow the enemy down enough to really take the game over turn 6+. There is no mass artifact/enchantment removal, there is very limited single target enchantment removal, and there is no single target artifact removal. Moreover, my pod is familiar with the Valgavoth deck and knows to target my ramp & commander as soon as they hit the board. I need to slow them down so removing Valgavoth is a bigger cost while also protecting him to make removal tougher in the first place. \n"}]}

Endrek 5000
Commander Created by: wildpink
Deck updated: 5 hrs ago
Help requested: 29 hrs ago
132 views • 100 cards • 2 comments
{"ops":[{"insert":"This deck is supposed to have an aristocrats and recursion theme going on. I want to keep it a bracket 3.\n"}]}
{"ops":[{"insert":"I'd like to keep this deck straddling aristocrats and recursion but am just curious if I'm missing anything obvious here. Like, maybe add bola's citadel and take out one of the other game changers? \n"}]}

Squirrels on Parade
Commander - Bracket: Upgraded (3)Created by: jdlawle
Deck updated: 16 days ago
Help requested: 30 hrs ago
601 views • 100 cards • 2 comments
{"ops":[{"insert":"Create tokens to overrun an opponent. What are some ways to proliferate the creation of tokens or decrease the cost of forage?\n"}]}
{"ops":[{"insert":"Protection against flyers and removal spells for the key creatures; advice on what other cards to consider eliminating or adding to the deck\n"}]}

Frogs
Commander Created by: shagster
Deck updated: 24 hrs ago
Help requested: 30 hrs ago
184 views • 99 cards • 1 comments
{"ops":[{"insert":"Looking to get X mana creatures out and big dinos to impower Helga and discount with Hamza\n"}]}
{"ops":[{"insert":"Don't have the long term knowledge so anything helps for improving ramp, efficiency, etc\n"}]}

apostel
Commander Created by: pätsn
Deck updated: 33 days ago
Help requested: 31 hrs ago
138 views • 100 cards • 1 comments
{"ops":[{"insert":"Orzhov combo deck with Apostle synergy.\nUse demons to search for cards and keep the combo going.\n"}]}
{"ops":[{"insert":"The deck feels slow. My gut feeling is that I can't win with it, even when I combo.\n"}]}

Sidissssssssssi
Commander Created by: Stoked15
Deck updated: 5 hrs ago
Help requested: 33 hrs ago
903 views • 100 cards • 2 comments
{"ops":[{"insert":"The deck is trying to accumulate value and win either via combat damage or an incidental combo.\n"}]}
{"ops":[{"insert":"Just trying to see if I'm missing anything obvious\n"}]}

Post malore
Commander Created by: Tatonzolo
Deck updated: 4 days ago
Help requested: 40 hrs ago
202 views • 100 cards • 5 comments
{"ops":[{"insert":"This is my favorite deck, but sometimes it's a bit slow.\n"}]}
{"ops":[{"insert":"I would like to understand how to improve this deck and bring it almost to cedh\n"}]}

Zombies
Standard Created by: Kelz87
Deck updated: 45 hrs ago
Help requested: 44 hrs ago
137 views • 60 cards • 2 comments
{"ops":[{"insert":"What zombies are good at\n"}]}
{"ops":[{"insert":"Update deck so it is legal\n"}]}

Thada Theft
Commander Created by: Mapro
Deck updated: 2 hrs ago
Help requested: 45 hrs ago
101 views • 111 cards • 3 comments
{"ops":[{"insert":"This deck is trying to steal key artifacts through its commanders ability, steal other things through spells and do other shenanigans. It is aimed at a \"fun\" matchup. Would say T7, nowadays Bracket 4. Cedh is not intendet. \n"}]}
{"ops":[{"insert":"I'll could use a bit help cutting down. I'll dont need many Counter Spells and that much ramp, through the theft mechanics. Maybe the Card Draw section could be easy to cut first?\n"}]}

Tophzinha
Commander Created by: CptCarvalho
Deck updated: 2 days ago
Help requested: 47 hrs ago
235 views • 100 cards • 1 comments
{"ops":[{"insert":"This decks wants to develop a huge board and swing for lethal, even surviving boardclears thanks to earthbend\n"}]}
{"ops":[{"insert":"I feel that when the deck loses gas it just lose, it doesnt have enough draw\n"}]}

Rhys
Commander Created by: Slayerangel
Deck updated: 8 hrs ago
Help requested: 2 days ago
850 views • 100 cards • 3 comments
{"ops":[{"insert":"Make tokens. Pump creatures.\n"}]}
{"ops":[{"insert":"Card draw.\n"}]}

B&W Aura
Legacy Created by: WickedMiracle
Deck updated: 2 days ago
Help requested: 2 days ago
78 views • 60 cards • 0 comments
{"ops":[{"insert":"I wanted a very curse-y deck. Playing enchantments on other players as well as my own creatures as control.\nI understand how to build a Commander deck, no problem. But, 60 card decks are so specialized that I'm trying to learn what and how to balance a build.\n"}]}
{"ops":[{"insert":"Just curious what you might do to improve!\n"}]}

Kibo MONKEY PUMP Mayhem - FREE BANANAS!!!! "terms and conditions apply"
Commander Created by: Casual24
Deck updated: 5 hrs ago
Help requested: 2 days ago
216 views • 100 cards • 2 comments
{"ops":[{"insert":"Win by giving opponents bananas, untapping Kibo, and then destroying opponent actifacts and getting triggers from artifacts going to graveyard. Evasive attacking with Pumped up Monkeys.\n"}]}
{"ops":[{"insert":"How to give opponents lots of artifacts, how to untap Kibo a rediculous amount of times to overwhelm opponents with bananas then mass banana destruction.\n"}]}

Temporary Hypnosis
Commander Created by: Mask77
Deck updated: 2 days ago
Help requested: 2 days ago
113 views • 100 cards • 2 comments
{"ops":[{"insert":"This deck wins by getting card and mana advantage by sac'ing opponents creatures and then using copy effects and extra combats to push for a win. I want to ramp into my commander on turn 4 and play one sac outlet before I player my commander.\n"}]}
{"ops":[{"insert":"It feels inconsistent, sometimes I pop off and get my copy effects and draw 5 per turn and other times I get all my sac outlets and can only sac 1 thing per turn. \n"}]}

Why we Learn Math in School (Tamiyo Tempo Built Around Mathemagics)
Commander - Bracket: Optimized (4)Created by: RWallmark
Deck updated: 2 months ago
Help requested: 2 days ago
1.8k views • 100 cards • 4 comments
{"ops":[{"insert":"So this is my strongest and favorite deck, which always either wins on turn 4 or past turn 10 (50-50 chance). Basically, what I do is ramp very quickly and then either:\nDraw a few cards and transform "},{"insert":{"card-link":"Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar"}},{"insert":", using her +2 ability over and over again, and lean into stax and control (her +2 makes it hard to attack me with go-wide strategies) until she has enough to use her ultimate, drawing me half of my deck."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use my tutor chains to get exactly what I want (see "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":")"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do graveyard/delirium strategies (see "},{"insert":{"card-link":"Hermit Druid"}},{"insert":") and use "},{"insert":{"card-link":"Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar"}},{"insert":" to get me all of the instants and sorceries I need to win"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Stockpile mana and cast big control creatures (see "},{"insert":{"card-link":"Vorinclex, Voice of Hunger"}},{"insert":") and things like "},{"insert":{"card-link":"Portent of Calamity"}},{"insert":" and stall until I get one of these other strategies."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"All of the wincons end with me getting infinite mana + recursion, using "},{"insert":{"card-link":"Mathemagics"}},{"insert":" on everyone.\n"}]}
{"ops":[{"insert":"My deck's strategy (almost) always goes as planned, but I'm happy to see how it can be optimized further! :) TYSM!!!\n"}]}

Marina and the diamonds
Commander - Bracket: Optimized (4)Created by: RWallmark
Deck updated: 2 days ago
Help requested: 2 days ago
215 views • 100 cards • 1 comments
{"ops":[{"insert":"This is a weird-ahh hopefully high-powered deck which uses "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" to flicker my commander "},{"insert":{"card-link":"Marina Vendrell"}},{"insert":" over and over again to get every enchantment in my deck into my hand. Then I discard/mill them all and use cards like "},{"insert":{"card-link":"Brilliant Restoration"}},{"insert":" to bring them all to the battlefield and win using "},{"insert":{"card-link":"Central Elevator // Promising Stairs"}},{"insert":".\n"}]}
{"ops":[{"insert":"I need more discard effects and to make everything more consistent (I just made this because I saw "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":", "},{"insert":{"card-link":"Marina Vendrell"}},{"insert":", and "},{"insert":{"card-link":"The Tale of Tamiyo"}},{"insert":", and then forgot about it.)\n"}]}

Im Feeling 22 (2,2,2,2,2,2)
Commander - Bracket: Core (2)Created by: mkt
Deck updated: 2 days ago
Help requested: 2 days ago
153 views • 100 cards • 2 comments
{"ops":[{"insert":"Get card advantage for pinging for 2 using some group slug, pinging, or combat with smaller creatures. There's a small artifact package that goes with Goblin Engineer, and some Giant synergy b/c Quakebringner is a pet card\n"}]}
{"ops":[{"insert":"I'm looking for some ways to break group slug parity (thinking about some lifelink equipment to go with the artifact package), ways to make sure my graveyard has a enough cards to reliably use the lavamancer abilities, and any other ways to close out games! (Also somewhat budget constrained, would like to keep the deck price within $50-75 of where it is now)\n"}]}

Sir, This is a Wendy's!
Commander Created by: rickyzsz
Deck updated: 2 days ago
Help requested: 2 days ago
135 views • 100 cards • 1 comments
{"ops":[{"insert":"This deck wants to burn opponents out by casting stuff from exile.\n"}]}
{"ops":[{"insert":"I've been looking at this deck for too long and now feel it is pulling in too many directions. Unsure If I should scrap the burn idea and focus on +1/+1 counters. Any suggestions to make this deck more cohesive and powerful would be appreciated. Aiming at a solid-to-strong Bracket 3 deck.\n"}]}