
Animar, Soul of Elements - Combo
Commander - Bracket: Upgraded (3)Created by: elyvn
Deck updated: 25 mins ago
Help requested: 24 mins ago
22 views • 100 cards • 0 comments
{"ops":[{"insert":"A weird Animar deck that aims to get commander on turn 2 and play cards, give counters and slam big Eldrazi, with wins coming from infinites by untapping lands and drawing cards, or going infinite with 2 free creatures using Cloudstone Curio. Aiming for a strong bracket 3 that can hang with other bracket 3 decks that try to find fast wins.\n"}]}
{"ops":[{"insert":"Not sure what this deck is missing exactly. The deck relies too heavily on Cloudstone Curio to win right now I feel, which is mostly what I would tutor for in a game. I don't present enough of an earlygame threat to make it into the lategame, and the deck overall feels too lackluster. Not sure what it's missing or what cards can be slotted out, any advice or card recommendations would be good. Any suggestions for better carddraw or better ramp/speed would also be great. \n\nIt seems like there are no good protections for Cloudstone Curio either, and I've opted to include little Animar protection as he is already pro black and white. Missing recursion cards to get Cloudstone back if it ever hits the graveyard, and at that point it feels like the gameplan is lost. Again on the point of the deck relying too heavily on Cloudstone. \n"}]}

My Dog Ate Your Homework
Commander Created by: kyriose
Deck updated: 14 hrs ago
Help requested: 49 mins ago
926 views • 100 cards • 0 comments
{"ops":[{"insert":"So this deck steals stuff from the top of my opponents decks, then plays them from exile and gains value. It wins mostly via commander damage which I think is the main problem right now. \n"}]}
{"ops":[{"insert":"Pako gets huge fast, I ramp into him and then after a single swing he goes up to a 6/6 or 7/7 (or higher if I get any equipment or enchantments out) almost every time, the problem is that he ends up being so scary that he’s regularly removed very fast. I have protection in the deck but I can’t guarantee I have it and he gets removed. People also seems to REALLY hate when you take their stuff…\n"}]}

Araumi project
Commander Created by: chodyray
Deck updated: 114 mins ago
Help requested: 2 hrs ago
72 views • 100 cards • 2 comments
{"ops":[{"insert":"trying to win through strong ETB and attack triggers\n"}]}
{"ops":[{"insert":"it feels a little slow and inconsistent sometimes \n"}]}

Taigam, Master of Suspend
Commander Created by: Goodchum99
Deck updated: 8 hrs ago
Help requested: 8 hrs ago
58 views • 100 cards • 1 comments
{"ops":[{"insert":"Close out the game by outvaluing my opponents with the fun suspend mechanic, reducing counters through some spells, and casting on others turns. Controlling the board while I wait for things to come. Keeping it cheap, under 100. \n"}]}
{"ops":[{"insert":"I am not sure how to tie the deck together with my creatures and spells. I feel like I have a good idea but cannot feel it coming together. I am not great at making combo decks. Some advice from some seasoned veterans would be great.\n"}]}

Sauron the Dark Lord
Commander - Bracket: Upgraded (3)Created by: Teddingtun9183
Deck updated: 2 months ago
Help requested: 9 hrs ago
219 views • 100 cards • 2 comments
{"ops":[{"insert":"It amass a lot of orcs amd makes them stompy \n"}]}
{"ops":[{"insert":"I never feel like i am the threat or able to win any of my games\n"}]}

Walking Forests
Commander - Bracket: Upgraded (3)Created by: Wolfsbane706
Deck updated: 18 hrs ago
Help requested: 9 hrs ago
463 views • 100 cards • 0 comments
{"ops":[{"insert":"This deck focuses on recycling lands to make more lands. Originally I wanted to win via turning lands into critters but now I think I'd be better just abusing mass token shenanigans via stuff like "},{"insert":{"card-link":"Scute Swarm"}},{"insert":" and "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" . The deck will still recycle a lot of lands but now the recycling will actually do something.\n"}]}
{"ops":[{"insert":"I need flicker tech. I know of "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" and "},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" but that's only two cards. My primary targets would be stuff like "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" and "},{"insert":{"card-link":"Ulvenwald Hydra"}},{"insert":" which have powerful ETBs I can make use of repeatedly. Lumra in particular can recycle the Capenna fetches that I run ("},{"insert":{"card-link":"Cabaretti Courtyard"}},{"insert":" , "},{"insert":{"card-link":"Brokers Hideout"}},{"insert":" , and "},{"insert":{"card-link":"Riveteers Overlook"}},{"insert":" ) and allow for some explosive plays.\n"}]}

Urza, take 3.
Commander Created by: zely
Deck updated: 10 hrs ago
Help requested: 9 hrs ago
40 views • 100 cards • 1 comments
{"ops":[{"insert":"Swarm with artifacts and token artifacts\n"}]}
{"ops":[{"insert":"In the past I've had issues drawing mana, so I added a few dual lands and artifact lands\n"}]}

Captain Canada
Commander - Bracket: Core (2)Created by: Nasty_Mack
Deck updated: 3 days ago
Help requested: 10 hrs ago
831 views • 105 cards • 2 comments
{"ops":[{"insert":"Trying to optimize this deck to either a bracket 2 or 3. With voltron in mind. \n\nNeed to protect my commander obviously. \nAlso, I want to be able to have some board in case of sacrifice sheanigan from my opponents at my LGS. \n\nHow many protection spells is best? How many equipment or auras. Having enough but not too many or not enough can be a challenge I guess\n\nIs there dead equipment cards in the deck, like not optimal?\n\nWould love to have Wolverine fierce fighter in the deck if it can have a spot without affecting the deck performance.\nMaybe add also wolverine claws out but unsure.\n\nFight spells? Cut some because I thought I had too many but maybe it's the way to go?\n\nFixing the mana base while putting enough. \nRamps spell yes or no? Won't you rather play a permanent that's changing things on the battlefield. \n\nFinally, what win cons are you y'all suggesting.\n\nTy very much mtgser\n \n"}]}
{"ops":[{"insert":"Trying to optimize this deck to either a bracket 2 or 3. With voltron in mind. \n\nNeed to protect my commander obviously. \nAlso, I want to be able to have some board in case of sacrifice sheanigan from my opponents at my LGS. \n\nHow many protection spells is best? How many equipment or auras. Having enough but not too many or not enough can be a challenge I guess.\n\nWould love to have Wolverine fierce fighter in the deck if it can have a spot without affecting the deck performance.\nMaybe add also wolverine claws out but unsure.\n\nFight spells? Cut some because I thought I had too many but maybe it's the way to go?\n\nFixing the mana base while putting enough. \nRamps spell yes or no? Won't you rather play a permanent that's changing things on the battlefield. \n\nFinally, what win cons are you y'all suggesting.\n\nTy very much mtgser\n"},{"insert":{"card-link":"Wolverine, Fierce Fighter"}},{"insert":" \n"}]}

Elas il-Kor Group Pun
Commander Created by: zackyinpossible@gmail.com
Deck updated: 14 hrs ago
Help requested: 14 hrs ago
82 views • 100 cards • 3 comments
{"ops":[{"insert":"This deck is trying to be a group punishment token deck, where my Elas is constantly giving me life for creating tokens, and then dealing damage to everyone whenever they die.\n"}]}
{"ops":[{"insert":"I think this deck has alot of issues with synergy as it is my first deck that I've created, I think alot of cards in here just dont work as its based off a better version of a physical deck I'm playing with currently that is using alot of bulk common and uncommon cards.\n"}]}

death by smaug
Standard Created by: Goose42
Deck updated: 15 hrs ago
Help requested: 15 hrs ago
79 views • 60 cards • 0 comments
{"ops":[{"insert":"trying to keep theme of dragons as much as possible\n"}]}
{"ops":[{"insert":"Dragons have a steep mana curve and it takes time to get them moving i need assistance adding lower mana creatures until dragons are established or utilize cards that allow me to search for and play dragons more quickly.\n"}]}

You Fool, You Forgot To Have a Hand! - Flubs, the Fool
Commander Created by: DARTH_TUNA
Deck updated: 19 hrs ago
Help requested: 19 hrs ago
404 views • 94 cards • 1 comments
{"ops":[{"insert":"The deck is based around top deck and keeping your hand clear, but I dont have areal wincon besides baloths and scute swarm.\n"}]}
{"ops":[{"insert":"I dont have a good board presence, while also only doing stuff with my board and not attacking or doing much else besides drawing and discarding. I also think I have alot of unnecessary cards so please add cards which I can cut for something better, or just stuff to cut in general.\n"}]}

Using the Whole Bird
Commander - Bracket: Core (2)Created by: butterflyhope.smile@gmail.com
Deck updated: 19 hrs ago
Help requested: 19 hrs ago
81 views • 100 cards • 0 comments
{"ops":[{"insert":"Hello, "},{"insert":{"card-link":"Senu, Keen-Eyed Protector"}},{"insert":" is my favourite card in magic. I don't know why i love the stupid bird, but i really do.\n\nThe goal of this deck is to find and use senu as best as i possibly can. \n\nOswald acts as a way to find senu ("},{"insert":{"card-link":"Skyship Weatherlight"}},{"insert":" ) and glue for all my dumb synergies built around senu\n\nAny help/thoughts appreciated\n"}]}
{"ops":[{"insert":"I am just interested in general thoughts/advice for this decj\n"}]}

Ripley Vance
Commander Created by: Noccoboi
Deck updated: 6 hrs ago
Help requested: 22 hrs ago
93 views • 100 cards • 2 comments
{"ops":[{"insert":"So the idea is to bump the captain up and burn down my opponents mainly through her ability but also through supporting damage from cards like \"Guttersnipe\", \"Firebrand Archer\". Pressuring opponents with combat when opportunity arises as I am already pumping the commander up, though only when deemed \"safe\". \n"}]}
{"ops":[{"insert":"I have a maybeboard of cards I own but I am unsure what cards to replace. I feel like I am too squishy with the current setup so was thinking of adding cards like \"Young Pyromancer\" to generate some blockers. I also intend to add som damage doublers or triplers in the future but for now these are the cards I own. Suggestions for future cards to buy is appreciated. \n"}]}

FAFO
Commander Created by: MikeyJ99
Deck updated: 23 hrs ago
Help requested: 23 hrs ago
90 views • 100 cards • 2 comments
{"ops":[{"insert":"Becoming a Legal Deck\n"}]}
{"ops":[{"insert":"It says I only have 99 cards, but if you look at the quntaties listed, it adds up to 100. I'm confused. \n"}]}

Millhouse
Commander Created by: S1mmyy
Deck updated: 23 hrs ago
Help requested: 23 hrs ago
111 views • 100 cards • 1 comments
{"ops":[{"insert":"I want to be able to win with this deck either through incremental milling of opponents, or through more typical means of dealing damage.\nThe kinds of commander games I enjoy are ones where the majority of plans are telegraphed to some degree, so I don't like to include a lot of stuff that's insanely fast-paced and hard to react to before it's too late.\nI also want to have options that make it slightly harder for any one player to run away with the game too fast, but can also give me an edge if I play them at certain moments.\nI'm a huge fan of interesting and fun cards that might not be fully cohesive, but allow for changing my game plan on the fly if people disrupt my initial goals.\n"}]}
{"ops":[{"insert":{"card-link":"Phenax, God of Deception"}},{"insert":" is a special card to me, and I took apart my very first commander deck in order to build this one.\nThis list includes a number of cards from that original deck, as well as a number of cards from stuff I owned and hadn't looked at in many years, and lots of singles that took my fancy when I would browse card shops.\n\nI'd like help in making a more consistent deck that I could confidently play in bracket 3, using primarily what's already here.\nI would be willing to get a couple additions if someone can convince me that it'd definitely get me closer to the style of deck I'm aiming for.\n\nHere's a list of all my personal pet cards that I simply don't want to cut (unless i hear a "},{"attributes":{"italic":true},"insert":"really"},{"insert":" convincing argument) because either they were either in the original deck or I think they'd be fun to include:\nArtifacts\n"},{"insert":{"card-link":"Altar of the Brood"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mindsplice Apparatus"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Silumgar Monument"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Winter Orb"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Creatures/Planeswalkers\n"},{"insert":{"card-link":"Dragonlord Silumgar"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Duskmantle Guildmage"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Eater of the Dead"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jace, Vryn's Prodigy // Jace, Telepath Unbound"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Persistent Petitioners"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Raul, Trouble Shooter"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sire of Stagnation"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thing in the Ice // Awoken Horror"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enchantments\n"},{"insert":{"card-link":"As Foretold"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Patient Rebuilding"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Propaganda"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Psychic Corrosion"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Instants\n"},{"insert":{"card-link":"Archive Trap"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cryptic Command"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sorceries\n"},{"insert":{"card-link":"Glimpse the Unthinkable"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Startled Awake // Persistent Nightmare"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tyrant's Choice"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nHere's a list of cards in the current maybeboard that I'd love to include, but I'm not sure how to add them and keep the deck cohesive:\n"},{"insert":{"card-link":"Cruel Somnophage // Can't Wake Up"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Disciple of the Ring"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Elixir of Immortality"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fallen Shinobi"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fleet Swallower"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Future Sight"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Jace Reawakened"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mindscour Dragon"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Necromaster Dragon"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Oppression"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Royal Assassin"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Singularity Rupture"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Tome Scour"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Vela the Night-Clad"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Villainous Wrath"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Willbreaker"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Wrexial, the Risen Deep"}},{"attributes":{"list":"ordered"},"insert":"\n"}]}

The Experience
Commander Created by: KrakenInAJar
Deck updated: 25 hrs ago
Help requested: 25 hrs ago
78 views • 100 cards • 1 comments
{"ops":[{"insert":"This is an Experience Counter tribal commander deck. It uses "},{"insert":{"card-link":"Esika, God of the Tree // The Prismatic Bridge"}},{"insert":"at the helm to synergize with all the legendary creatures the deck runs and help ramp out bigger spells. The primary goal is to get the secret commanders "},{"insert":{"card-link":"Ezuri, Claw of Progress"}},{"insert":" and "},{"insert":{"card-link":"Otharri, Suns' Glory"}},{"insert":" out. They are exponential together and can overrun the table. If they get removed, the other experience counter cards are in there to help take advantage of all the counters they made. There are a bunch of tutors in the deck to help find Ezuri and Otharri. If Otharri is exiled, "},{"insert":{"card-link":"Anim Pakal, Thousandth Moon"}},{"insert":" and "},{"insert":{"card-link":"Aang, Airbending Master"}},{"insert":" can do a good job taking her place when paired with Ezuri. \n"}]}
{"ops":[{"insert":"The deck is fun to play and can perform well, but with experience counter cards being all over the place, it can be hard to have a cohesive gameplan if Ezuri and Otharri are removed. I need help making the deck more reliable without losing the experience counter/legendary focus. I like the idea of having a bunch of the experience counter cards in the deck, but struggle to make them work well together. "},{"insert":{"card-link":"Daxos the Returned"}},{"insert":" won't be getting me many experience counters in this deck, but if I've built up a bunch of counters, he can spit out some huge threats. "},{"insert":{"card-link":"Azlask, the Swelling Scourge"}},{"insert":" is a dead draw with no experience counters, but can be a finisher otherwise. \n\nAny help finding cards that help my gameplan or help focus the deck would be appreciated. \n"}]}

Otters
Commander Created by: BlueKoala2131
Deck updated: 30 hrs ago
Help requested: 31 hrs ago
163 views • 100 cards • 3 comments
{"ops":[{"insert":"Trying to build a deck with many 'When cast noncreature spell' effects, and consequently requiring a lot of noncreature spells. \t\t\n"}]}
{"ops":[{"insert":"It's my first time building a deck and I am very new to MTG so any guidance is appreciated. \n"}]}

obeka
Commander Created by: Uhhhmilk
Deck updated: 5 hrs ago
Help requested: 34 hrs ago
392 views • 101 cards • 2 comments
{"ops":[{"insert":"Main idea is i want to create cloned in anyway and keep them alive with obeka. Looking to use etb triggers on these clones to help generate value using cards like Terror of the Peaks and Archon of Cruelty for example. Using cards like sneak attack and others to cheat these out for cheap and obeka or Sundial keeps them on thr board.\n\nIm trying to keep this as a bracket 3 deck and overall cost under $350. Disregard maybe board this is where ive been putting cut cards\n"}]}
{"ops":[{"insert":"I feel a bit lost at this point, obeka seems incredibly important to the strategy but is quite vulnerable at the same time. Im worried that I dont have enough cards to cheat out big creatures either.\n\n"}]}

Disa the Restless - Lhurgoyf BRG
Commander - Bracket: Core (2)Created by: OGNagato
Deck updated: 11 hrs ago
Help requested: 35 hrs ago
155 views • 100 cards • 2 comments
{"ops":[{"insert":"Constantly bring back creatures from the graveyard\n"}]}
{"ops":[{"insert":"This is my first ever deck and I am going against bracket 3 decks so I am just trying to compete better with my friends and make my deck stronger\n"}]}

Hawkeye burn
Commander Created by: Luckynumber9
Deck updated: 35 hrs ago
Help requested: 36 hrs ago
533 views • 100 cards • 4 comments
{"ops":[{"insert":"The idea of this deck is to create a combo less, mid bracket 4 mono red burn deck. The idea is the get a pinger on the board as fast as possible, get my commander out, and storm off. Utilizing the large number of cantrips to trigger my pingers. Additionally, I'm running a decent amount of pump spells to make my commander buff the pinger triggers even more. \n"}]}
{"ops":[{"insert":"I've never built or played bracket 4 so I'm wondering if my protection, interaction, ramp, and card draw (especially worried about because I'm playing mono red) are up to speed. One note with card suggestions, is I will be buying this deck over time so please don't suggest any crazy expensive reserve list cards (L.E.D, Wheel of fortune, Mox Diamond, etc.\n"}]}

d(R)a(G)ons (the treasures kind)
Commander Created by: M4CP0WER
Deck updated: 37 hrs ago
Help requested: 37 hrs ago
152 views • 100 cards • 2 comments
{"ops":[{"insert":"This deck is trying to ramp early game to create lots of treasures and dragons that can eventually overwhelm the opponent.\n"},{"insert":{"card-link":"Lathliss, Dragon Queen"}},{"insert":" , "},{"insert":{"card-link":"Magda, the Hoardmaster"}},{"insert":" , and"},{"insert":{"card-link":"Atarka, World Render"}},{"insert":" are all powerful payoffs\n"},{"insert":{"card-link":"Cavern-Hoard Dragon"}},{"insert":" has to stay to piss off my buddy's Iron Man artifact spam deck.\n"}]}
{"ops":[{"insert":"The deck might need to cut some ramp (or replace with different kinds of ramp), may need help with adjusting the mana curve, and might need more dragons that can help finish the game.\n"}]}

Kess - ctrl alt del
Commander Created by: Kirafyn
Deck updated: 13 hrs ago
Help requested: 37 hrs ago
340 views • 100 cards • 1 comments
{"ops":[{"insert":"Ramp , control and minimize the opponent’s board presence and find our win conditions with "},{"insert":{"card-link":"Kess, Dissident Mage"}},{"insert":" \n"}]}
{"ops":[{"insert":"Creature selection and some spell selection "},{"insert":{"card-link":"Toxrill, the Corrosive"}},{"insert":" maximum token hate. \n"}]}

Gyome 2026
Commander Created by: Adongon
Deck updated: 36 hrs ago
Help requested: 38 hrs ago
99 views • 100 cards • 0 comments
{"ops":[{"insert":"Leaning into artifact \"aristocrats\" style play. Keeping it bracket 2 with no game changers.\n"}]}
{"ops":[{"insert":"What can i cut for a couple more lands? Any cards to cut that don't really fit?\n"}]}

Strange Investigations
Commander - Bracket: Upgraded (3)Created by: JSupreme
Deck updated: 22 hrs ago
Help requested: 40 hrs ago
90 views • 100 cards • 0 comments
{"ops":[{"insert":"This deck is trying to win via sac outlets and cards that ping when artifacts hit my graveyard.\n"}]}
{"ops":[{"insert":"It's always really hit or miss, and I'm looking for more consistency. Also, I'm having trouble finding cards that generate a lot of clues, or just artifacts in general.\n"}]}

Sauron, the Dark Lord (Middle-Earth cards only)
Commander Created by: TimmaTub
Deck updated: 42 hrs ago
Help requested: 42 hrs ago
130 views • 100 cards • 1 comments
{"ops":[{"insert":"This deck is a Middle-earth cards-only deck. Secret lairs are okay, but the main goal is every card should have artwork from the hobbit or Lord of the rings. This is a first draft using cards i currently own. I want to lean into the army amass effects, ring tempt effects and deal as much damage as possible.\n"}]}
{"ops":[{"insert":"I want a way to make this deck feel more consistent using the in universe restriction. Which cards should I add or cut to keep the ring tempt and amass effects at the forefront of my strategy?\n"}]}

Kona Upgraded
Commander Created by: JFT5382
Deck updated: 25 hrs ago
Help requested: 45 hrs ago
307 views • 104 cards • 2 comments
{"ops":[{"insert":"aiming to go wide using Kona to cheat out some big hitters and drop counters to ramp the power\n"}]}
{"ops":[{"insert":"struggling with getting Mana out along with ways of tapping Kona\nTrying to keep this in bracket 3 but also working on a tight budget\n"}]}

DWARFS
Commander Created by: GINJA__NINJA
Deck updated: 21 hrs ago
Help requested: 45 hrs ago
151 views • 100 cards • 1 comments
{"ops":[{"insert":"I am trying to make a bunch of treasure tokens and keep getting more and more dwarfs out.\n"}]}
{"ops":[{"insert":"I feel like I don’t have a good way to win. Or am I Crazy?\n"}]}

Lets Visit the Carnival
Commander - Bracket: Optimized (4)Created by: WhinnyDaGoon
Deck updated: 47 hrs ago
Help requested: 47 hrs ago
369 views • 100 cards • 0 comments
{"ops":[{"insert":"This is an izzet spell slinger deck which abuses Myra by casting spells to open attractions which we will later visit to copy/cast spells exiled by Myra. The deck is filled with spell slinger support and dice roll/coin flip manipulation, and ways to win are large X spells like Crackle with Power, mass mill, and chaining extra turns. As a side theme of the deck i added cards that have an almost minigame feel to them like Game of Chaos or Wheel of Misfortune,\n"}]}
{"ops":[{"insert":"I want the deck to be more consistent so it can keep up with most B4 pods, the deck plays slow but is to strong for B3 and by the time it gets online most B4 pods have answers for what I'm trying to do. Games where I was the threat it fizzled from lack of ramp or sufficient card draw/deck manipulation which stumps me with the amount of it in the deck. \n"}]}

Atraxa Poison Deck
Commander Created by: iri2sh
Deck updated: 38 hrs ago
Help requested: 47 hrs ago
120 views • 100 cards • 4 comments
{"ops":[{"insert":"This deck started as a Phyrexian flavor deck and quickly morphed into a poison deck. I want it to be quick and agressive with good protection. I know as soon as the others see my commander it will most likely be \"kill on sight.\"\n"}]}
{"ops":[{"insert":"I need help trimming my deck and/or adding/removing cards. I know lands that don't enter tapped would be great, but they can get expensive. Trying to keep this as budget as possible. \n"}]}

Knights
Commander Created by: Yeerk5779
Deck updated: 2 days ago
Help requested: 2 days ago
161 views • 100 cards • 3 comments
{"ops":[{"insert":"First deck actually building for myself that's not a pre-con or given by a friend. Wanting to try a knights theme and play around that. Took the basics from a older deck list I saw. \n"}]}
{"ops":[{"insert":"Am am mostly needing help with ratios of cards and what to look for to add/remove. \n"}]}

Doom prevails modified precon
Commander Created by: sjt.02
Deck updated: 2 days ago
Help requested: 2 days ago
74 views • 100 cards • 3 comments
{"ops":[{"insert":"I want to make a strong yet fun deck to play with my friends (bracket 3 if possible)\n"}]}
{"ops":[{"insert":"sometimes i feel like my board does not fill up as fast with creatures like my friends boards. Not sure what other cards to add to improve this deck/which cards to cut. Any suggestions would be great thanks!\n"}]}

scarab god
Commander Created by: KtheKing123
Deck updated: 47 hrs ago
Help requested: 2 days ago
114 views • 100 cards • 2 comments
{"ops":[{"insert":"be a solid bracket 3 scarab god deck to have fun with with good synergy \n"}]}
{"ops":[{"insert":"I want to have a few more lands and dont know what to cut also any cards that i missed that should be in a deck like this?\n"}]}

esper spellslinger controle
Commander Created by: skullwolf1991
Deck updated: 2 days ago
Help requested: 2 days ago
146 views • 100 cards • 14 comments
{"ops":[{"insert":"win by spellcasting while controlling the battlefield with bounce, and protecting my creatures with blink.\nmy main going infinite win-con is arcane signet/displacer kitten/any instant \"blink\"/archeomancer/any \"when casting non-creature spell\" burn card.\n"}]}
{"ops":[{"insert":"ways to get into bracket 4\n"}]}

Hapatra, Vizier of Poisons
Commander Created by: Rikashes
Deck updated: 18 hrs ago
Help requested: 2 days ago
112 views • 100 cards • 1 comments
{"ops":[{"insert":"Build around "},{"attributes":{"bold":true},"insert":"deathtouch and -1/-1 counters"},{"insert":", with the two themes working together as the core of the deck. I want the deck to have a cohesive game plan and for the cards to have good synergy with each other. \n\nI would also like the deck to be flexible enough that I can "},{"attributes":{"bold":true},"insert":"switch between commanders for fun"},{"insert":", particularly between Hapatra and "},{"attributes":{"bold":true},"insert":"\"The Serpent Society\""},{"insert":", without having to completely rebuild the deck each time. The deck should therefore work well with either commander while keeping the same overall strategy.\n"}]}
{"ops":[{"insert":"I would like help balancing and optimizing the deck . I want it to be consistent and effective, but not overly competitive.\n\nI would like help identifying which cards should be cut, which cards are important to the strategy, and whether the deck has the right balance of ramp, card draw, interaction, creatures, lands, and ways to create and take advantage of -1/-1 counters.\n\nI would also like suggestions for cards that work particularly well with "},{"attributes":{"bold":true},"insert":"both commanders"},{"insert":", so that switching commanders feels like a fun change in playstyle rather than requiring a completely different deck.\n"}]}

Land babyyy
Commander Created by: Jdewar01
Deck updated: 2 days ago
Help requested: 2 days ago
166 views • 100 cards • 2 comments
{"ops":[{"insert":"Land sacking\n"}]}
{"ops":[{"insert":"How do I speed up the deck as currently it's extremely slow and tends to lag behind and get squashed as a result. \n"}]}

Saruman, the Academic Liaison
Commander - Bracket: Upgraded (3)Created by: kollapse
Deck updated: 20 hrs ago
Help requested: 2 days ago
94 views • 155 cards • 7 comments
{"ops":[{"insert":{"card-link":"Saruman, the White Hand"}},{"insert":" amasses a large army, that then attacks and does damage to players using cards like "},{"insert":{"card-link":"Chandra's Ignition"}},{"insert":". \n"}]}
{"ops":[{"insert":"As a newer player and deck brewer, I'm unsure about the mana base, the ramp package and maybe, following this, if the deck is running a bit expensive mana-wise? I'm open to suggestions in other areas as well. \n"}]}

Is Shin Attack
Commander Created by: MrWUBRG
Deck updated: 22 hrs ago
Help requested: 2 days ago
87 views • 100 cards • 2 comments
{"ops":[{"insert":"This deck is trying to generate value and win through attack triggers on (mostly) creatures.\n"}]}
{"ops":[{"insert":"I'm struggling to cut down to 100 cards, and have medium-cheap attacking creatures. I think some of my attacking creatures are too expensive, but when I try to look for efficient attackers I struggle to find other good alternatives. There's plenty of strong attack triggers but they are on creatures that are too slow. Preferably I would like this deck to be a bracket 3. I'd appreciate any feedback related or unrelated to my description, I'm open to suggestions.\n"}]}

Quandrix unlimited upgraded
Commander Created by: TataMartine
Deck updated: 5 days ago
Help requested: 2 days ago
564 views • 100 cards • 2 comments
{"ops":[{"insert":"Launch X spells and power up Zimone\n"}]}
{"ops":[{"insert":"Most of the time I play 1 big spell on my turn and nothing else. Are there more options to flash spells on my opponents turn ?\n"}]}

Blink and you'll miss it 2.0
Commander Created by: Jdewar01
Deck updated: 2 days ago
Help requested: 2 days ago
270 views • 100 cards • 6 comments
{"ops":[{"insert":"That's kinda where in stuck I'm not really sure what the wincon is\n"}]}
{"ops":[{"insert":"Improving the win con and speed\n"}]}

Wilhelt Attrition
Commander Created by: carballo
Deck updated: 2 days ago
Help requested: 2 days ago
52 views • 100 cards • 1 comments
{"ops":[{"insert":"Combat attrition - Tokens - ETB tokens - LTB tokens - Deathtouch - Menace - Swampwalk - Token resilience - Cryptic Gateway/Mystic Reflection Tempo\n"}]}
{"ops":[{"insert":"I want speed, interactions and curve. The deck is functioning more or less well. Once i have death tyrant and puppeter, or headless rider and disposable tokens is really fun. Rot Hulk and Grave titan are heavy but I cheat them with cryptic gateway and victimize.\n\nAlso i have anthem and metallic mimic for combination with dreadhorde invasion and have lots of token with easy lifelink.\n\nI dont want to need cards over 5€/$, whip of erebos would be an add of course\n\nI wanted the deck to be faster, but It is fun as It is.\n"}]}

DeeKay Dice
Commander Created by: TwistedTree
Deck updated: 2 days ago
Help requested: 2 days ago
91 views • 100 cards • 1 comments
{"ops":[{"insert":"This deck is an attempt to win using a combo of Dee Kay and Luck Bobblehead. Ideally you have enough bobbleheads on the field to activate Luck Bobblehead's ability, and roll at least two 4's, allowing you to untap two artifacts (the luck bobblehead and a mana source), allowing you to repeat, essentially a non deterministic combo, eventually you roll enough 2's to drain your opponents life thanks to Dee Kay.\n\nGameplan is usually tutor for bobblehead, draw cards, find a way to duplicate bobbleheads (prototype portal, moonlit meditation+charisma bobblehead, copy spells), then get Dee Kay out, and roll to infinity. \n\nImportant this deck must adhere to a strict $50 budget.\n"}]}
{"ops":[{"insert":"I don't think this deck will ever be super powerful but it is fun enough to be worth it, however, I want to make it faster, more reliable, and increase survivability. \n\nAny strategies for getting more bobbleheads on board faster are appreciated. \n\nAny upgrades or suggestions in the interaction package are great, and then if there is any better protection I could be running i would appreciate it.\n"}]}

Uugguu b5
Commander - Bracket: cEDH (5)Created by: Kungfulouie
Deck updated: 12 hrs ago
Help requested: 2 days ago
313 views • 100 cards • 4 comments
{"ops":[{"insert":"Looking to tune a bit more to make it more high power viable\n"}]}
{"ops":[{"insert":"I am open to any suggestions or ideas I will be play testing and updating the list as much as possible\n"}]}

Child of Alara Gates Mazes End
Commander Created by: UTI
Deck updated: 2 days ago
Help requested: 2 days ago
97 views • 100 cards • 1 comments
{"ops":[{"insert":"Tutor out all gates win with Mazes End and control the board with Child of Alara.\n"}]}
{"ops":[{"insert":"What would you change?\n"}]}

Food Fight
Commander Created by: Koalaburrr
Deck updated: 2 days ago
Help requested: 2 days ago
86 views • 115 cards • 2 comments
{"ops":[{"insert":"Hi there!\n\nI was origionally going to make a Gyome deck, but pulled Ygra from a booster. I know how strong the commander can be when you lean heavily into the sacrifice theme, but im more interested in a food-based deck. \n"}]}
{"ops":[{"insert":"I just need help cutting some cards, i know i have too many creatures, but I don't know what to cut. If you also have any recommendations about cards to add or a direction to take the deck I would love any input :)\n\nThank you so much in advance!\n"}]}

Roon's secret lair
Commander - Bracket: Upgraded (3)Created by: Megadave020
Deck updated: 2 months ago
Help requested: 2 days ago
453 views • 100 cards • 2 comments
{"ops":[{"insert":"Potentially create a board state that's too big or overwhelming to stop\n"}]}
{"ops":[{"insert":"I may have too much ETB triggers, and I would like ideas on if I should decrease the amount of ETB triggers and/or have other ideas for blinking things in and out\n"}]}

Boros Equipments
Commander Created by: Deathcharmed
Deck updated: 16 hrs ago
Help requested: 2 days ago
132 views • 99 cards • 7 comments
{"ops":[{"insert":"Looking to create a dwarf equipment deck on a bit of a budget. \n"}]}
{"ops":[{"insert":"Increase consistency\n"}]}

One deck to rule them all
Commander - Bracket: Upgraded (3)Created by: Chaos_Noodle
Deck updated: 2 days ago
Help requested: 2 days ago
122 views • 100 cards • 1 comments
{"ops":[{"insert":"This deck is trying to win by making big armies while making enemies in the pod\n"}]}
{"ops":[{"insert":"I need help to make it more powerful since it wins on/after turn 10 where I'd like it to win at turn 6 or even 4 if possible and more equipments\n"}]}

Queefka
Commander Created by: Alexjoyce15
Deck updated: 10 months ago
Help requested: 2 days ago
190 views • 100 cards • 2 comments
{"ops":[{"insert":"Need halo figuring out what to do \n"}]}
{"ops":[{"insert":"It is slow and doesn’t have a good way to win the game \n"}]}

Bunny boiler
Commander Created by: Scopefragger
Deck updated: 5 hrs ago
Help requested: 2 days ago
203 views • 103 cards • 2 comments
{"ops":[{"insert":"I’m trying to build Ms. Bumbleflower as a high-end Bracket 3 deck that uses group draw as a weapon rather than playing traditional friendly group hug.\n\nThe basic plan is:\n\n1. Give everyone lots of cards with Bumbleflower, Howling Mine effects, Forced Fruition, etc.\n2. Make it difficult or inconvenient for opponents to use all those cards.\n3. Protect myself with pillow-fort effects while opponents build huge hands.\n4. Punish those large hands and repeated draws with cards such as Iron Maiden, Viseling, Ebony Owl Netsuke, Scrawling Crawler and Psychosis Crawler.\n5. Eventually turn the excessive card draw into enough damage to kill multiple players/the whole table.\n\nI’m deliberately trying to get this as powerful as reasonably possible while remaining Bracket 3.\n"}]}
{"ops":[{"insert":"resources without converting that advantage into a win quickly enough.\n\nI’m particularly looking for suggestions for:\n\n* Better ways to convert opponents’ huge hands/draws into damage.\n* Finishers that can kill multiple opponents rather than one player at a time.\n* Cards that force additional draws or make opponents retain large hands.\n* Better synergy pieces for Iron Maiden / Viseling / Ebony Owl Netsuke effects.\n* Cards currently in the deck that look good but aren’t actually advancing the game plan.\n* Whether I have too many group-draw effects and not enough punishment/payoff.\n* Improvements to the balance of ramp, interaction, protection and win conditions.\n* Any accidental two-card infinites I’ve missed.\n* Any cards/interactions that would push the deck outside Bracket 3.\n\nI’m not particularly interested in making the deck friendlier — the group-hug aspect is supposed to be deceptive. I want giving everyone cards to eventually become the reason they lose.\n\nBasically: How murderous can I make Ms. Bumbleflower while still legitimately calling the deck Bracket 3?\n"}]}

Sephiroth 09/02
Commander Created by: Ziio
Deck updated: 2 days ago
Help requested: 2 days ago
106 views • 100 cards • 1 comments
{"ops":[{"attributes":{"background":"#0e1525","color":"oklch(0.707 0.022 261.325)"},"insert":"Uses creatures as fuel for death triggers, sacrifice outlets, and reanimation chains. "},{"insert":"\n"},{"attributes":{"background":"#0e1525","color":"oklch(0.707 0.022 261.325)"},"insert":"Sacrifices creatures for repeated death triggers like drain, draw, or token payoffs."},{"insert":"\n\n"}]}
{"ops":[{"insert":"Looking to improve what I have if possible \n"}]}

Yawgmoth, Thran Physician
Commander - Bracket: Optimized (4)Created by: TheComradeGoose
Deck updated: 2 days ago
Help requested: 2 days ago
451 views • 100 cards • 1 comments
{"ops":[{"insert":"This deck is trying to combo off with various sacrifice related synergies. The aim is to get "},{"insert":{"card-link":"Yawgmoth, Thran Physician"}},{"insert":" on the board and sac and draw my way into a win-con. Win-cons are mainly "},{"insert":{"card-link":"Blood Artist"}},{"insert":" effects and looping sacrifice fodder like "},{"insert":{"card-link":"Gravecrawler"}},{"insert":" or "},{"insert":{"card-link":"Reassembling Skeleton"}},{"insert":". \n"}]}
{"ops":[{"insert":"I am uncertain what bracket to place this deck in (3 or 4). I run only one game changer, I have some but not all fast mana sources, and I have the capacity to win before turn 6, my win-cons are creature based and easily telegraphed. However the inconsistency of the fast mana and tutors also means that I may stall way past turn 6. I understand that the bracket system is mostly down to intention, but I'd love some input on what others think about my build and where they would personally put it. Thank you for any and all feedback including recommendations for improvement!\n"}]}

Pramikon Blink
Commander Created by: Chersch
Deck updated: 2 days ago
Help requested: 2 days ago
178 views • 100 cards • 1 comments
{"ops":[{"insert":"Blink combos"},{"insert":{"card-link":"Pramikon, Sky Rampart"}},{"insert":" \n"}]}
{"ops":[{"insert":"Looking for recommendations. I built the deck to only want to interact with itself and rely less on interacting with my opponents. Looking for high combo bracket 4 build. Land base is is set including mdfc’s. I was just too lazy to upload. \n\nThe deck wins by generating infinite mana and sinking into devastating onslaught or walking ballista, comboing with dual caster mage, or generating infinite ETB triggers and an impact tremors effect.\n"}]}

With great power comes greater bullshit
Commander Created by: Royalflood
Deck updated: 2 days ago
Help requested: 2 days ago
340 views • 100 cards • 2 comments
{"ops":[{"insert":"Drop out big fatties and swing for big damage.\n"}]}
{"ops":[{"insert":"Run's out of steam. Think I need overhaul on Draw.\n"}]}

Dang ol Dinos
Commander Created by: jawnonthelawn
Deck updated: 17 hrs ago
Help requested: 3 days ago
183 views • 100 cards • 2 comments
{"ops":[{"insert":"This deck is trying to make and sacrifice egg tokens to turn them into powerful creatures (while staying in a dino/reptile theme) , and then win via combat damage"},{"insert":{"card-link":"Atla Palani, Nest Tender"}},{"insert":" \n"}]}
{"ops":[{"insert":"i think the colors and the land base is all a mess, i often struggle to get the red mana necessary for my commander but can’t justify including more mountains due to the low red cost of the deck overall. I also think it could use quite a few more creatures instead of the enchantments and artifacts that i currently have but i’m not sure what to swap out. \n"}]}

Custom Commander
Commander Created by: Groodle
Deck updated: 3 days ago
Help requested: 3 days ago
91 views • 9 cards • 6 comments
{"ops":[{"insert":"I've recently become invested in MTG.Design. This is one of my latest Commander designs - Floofy, the Variable. She wins by amassing in spirits, than flickering them to gain card and life advantage! However, this deck remains majorly incomplete. \n"}]}
{"ops":[{"insert":"I'm just trying to gauge what the community think about this Commander. Is she too powerful? Too weak? My entire deck will be made out of custom cards, so I'm just trying to see if I need to change any wording, mana reequipments or anything else to make this card acceptable.\n"}]}

shiny things
Commander Created by: SirS0lv3
Deck updated: 35 hrs ago
Help requested: 3 days ago
457 views • 111 cards • 1 comments
{"ops":[{"insert":"I want to make it faster. With more meaningful plays. \n"}]}
{"ops":[{"insert":"Deck is slow and once commander gets blown up recovery takes a few turns to get back online. \n"}]}

Draw Draw Draw till ya die
Commander - Bracket: Optimized (4)Created by: SuperKami0ken
Deck updated: 3 days ago
Help requested: 3 days ago
119 views • 117 cards • 2 comments
{"ops":[{"insert":"Draining my opponents through forced card draw utilizing the commanders' strong draw costs.\n"}]}
{"ops":[{"insert":"Struggles with direct damage and go-wide decks flooding b4 drain is possible\n\n"}]}

Oops all artifacts
Commander - Bracket: Core (2)Created by: Chaos_Noodle
Deck updated: 2 days ago
Help requested: 3 days ago
312 views • 100 cards • 1 comments
{"ops":[{"insert":"Make a lot of artifacts and make many tokens to win off artifacts enter/leaves the battlefield trigger\n"}]}
{"ops":[{"insert":"More power and salt\n"}]}

King of the Hill
Commander Created by: dcopehumm
Deck updated: 2 days ago
Help requested: 3 days ago
136 views • 100 cards • 6 comments
{"ops":[{"insert":"The idea is to draw cards and make tokens and win through overwhelming numbers\n"}]}
{"ops":[{"insert":"I feel like I'm leaving something usually token generators out or a good draw engine.\n"}]}

SIX LOVES BABBY BIRDS
Commander Created by: CallMeSeal
Deck updated: 41 hrs ago
Help requested: 3 days ago
225 views • 100 cards • 1 comments
{"ops":[{"insert":"I'd like this deck to be a Landfall deck mainly with the graveyard acting as a second hand and retrace big threats when needed. I'd like this deck to be budget friendly and not include anymore $20 cards and up. Please leave any suggestions, they will be greatly appreciated!\n"}]}
{"ops":[{"insert":"A wincon, I want to do the retrace thing and play a lot of good green spells but I am not really sure how this deck wins.\n"}]}