Deck tag: Dungeon

What are Dungeons in Magic?

  • Sefris of the Hidden Ways
  • Acererak the Archlich
  • Nadaar, Selfless Paladin

Dungeons are special cards kept outside your deck that contain a branching series of rooms and abilities. When you venture into the dungeon, you either enter the first room of a new dungeon or advance to the next room of the one you're already exploring. The mechanic debuted in 2021's Adventures in the Forgotten Realms.

Some cards instead instruct you to take the initiative, which means you become the player with the initiative and venture into the Undercity, a special dungeon tied to that designation. If another player deals combat damage to you, they take the initiative and advance through the Undercity themselves. Cards such as White Plume Adventurer and Seasoned Dungeoneer let you take the initiative, while other venture effects can help you progress through dungeons more quickly.

Aliases: venture initiative

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Deck Tag: Dungeon
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