Joined: 15 months ago
Decks: 22
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{"ops":[{"insert":"I build decks as little worlds.\n\nPower matters, but only when it serves the commander’s identity. I like decks where the win condition matches the story: aristocrats that feel like tribunals, graveyards that become infrastructure, vampires with inheritance clauses, dragons with appetite, spell decks that feel haunted instead of sterile.\n\nMy favorite builds usually orbit black-centered strategies: recursion, sacrifice, death triggers, lifegain/drain, graveyard value, and commanders that feel necessary rather than ornamental. I care about flavor, card art, naming, and the little moments where mechanics suddenly become narrative.\n\nA good deck should work, but it should also mean something.\n\nIf the deck wins, I want the table to understand what kind of world they just lost to.\n"}]}



















