Pirates are a creature type concentrated in blue, black, and red, frequently associated with Treasure, stealing cards, evasion, and aggressive combat. Their typal support can turn successful attacks into an expanding pile of ill-gotten gains (including, potentially, Ill-Gotten Gains itself).
Dire Fleet Neckbreaker strengthens attacking Pirates, while Coercive Recruiter temporarily steals creatures as Pirates enter. Edward Kenway extends the theme to Vehicles and historic permanents while producing Treasure through combat.