{"ops":[{"insert":"Hello, and welcome to August's Archidekt Deckbuilding Contest.\n\nThis is a monthly contest with a different theme each month. The goal is to build a Commander-legal deck that fulfills the prompt in a creative or unique fashion, and at the end of each month, three finalists will be selected for you to vote on. Whoever gets the most votes will be crowned the winner, although all three finalists will receive a prize.\n\n"},{"attributes":{"bold":true},"insert":"August's challenge is to brew a creative and interesting Commander-legal deck using a legal non-reprint Commander from the just-previewed Mystery Booster Commander Edition set."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nIntroduced at Gen Con several days ago, Mystery Booster cards are acquired at MagicCon events or through Festival in a Box, and this newest group of Commander-legal legends (and Vehicles, planeswalkers, and spells) features deep callbacks to past Magic lore as well as obscure mechanics from the game's past. Whatever you brew up, it should be an innovative, novel, and attention-getting take on a deck using one of these new Commanders.\n\nWhat’s the Contest All About?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWorking within the parameters of the provided prompt, construct a deck list with your own creative and compelling spin. Three chosen finalists will be awarded "},{"attributes":{"link":"https://www.cardsphere.com/?utm_source=edhrec"},"insert":"store credit to use on Cardsphere."},{"insert":"\n\nFor August's deckbuilding contest: build a deck featuring a commander from the new Mystery Booster Commander Edition. Decks will be judged on the creativity and originality of their brew. For example, plenty of people will probably want to build a "},{"attributes":{"link":"https://edhrec.com/commanders/whtz-the-bibliophile"},"insert":"Whtz, the Bibliophile"},{"insert":" deck running "},{"attributes":{"link":"https://edhrec.com/cards/battle-of-wits"},"insert":"Battle of Wits"},{"insert":", but since Whtz was clearly designed for that purpose, a straightforward take on that win condition probably isn't going to cut it.\n\n"},{"attributes":{"link":"https://archidekt.com/decks/24997544?utm_source=edhrec"},"insert":"A complete list of these legal commanders can be found here."},{"insert":"\n\nAs we noted in previous contests, we have so far been very forgiving regarding picking finalists with meager deck descriptions, but moving forward we're going to be a lot more discerning. Every month this contest gets larger, and that makes sorting through entries more and more of a time commitment. If you don't have a decent description, we're going to find ourselves a lot less willing to try to connect those dots, because we simply cannot do so.\n\nHow to Participate"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nBrew a Commander-legal deck on "},{"attributes":{"link":"https://archidekt.com/?utm_source=edhrec"},"insert":"Archidekt"},{"insert":" that satisfies the prompt."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Any unreleased cards spoiled during the contest’s duration are allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Silver-bordered and acorn cards, while fun, are not allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Digital-only cards (such as those designed for the Alchemy format on Arena) are also not allowed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strictly one deck submitted per user."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nA couple months ago, we also revamped the submission process. Decks must now be submitted on Archidekt via a button on the newspost. This will make it easier to view all submissions in a single place. Additionally, it will simplify the process of writing a description by sharing the same text on the submission page and the deck page itself.\n\nThere's also a new, easy-to-remember landing page for anything contest-related, found at "},{"attributes":{"link":"https://archidekt.com/contest?utm_source=edhrec"},"insert":"archidekt.com/contest."},{"insert":"\n\nYou can also comment on individual decks directly from the submission, making those discussions easier to find and track later.\n\nTo submit a deck, select the orange button labeled \"Submit a deck to this contest\" and follow the form prompt. Submissions are accepted until "},{"attributes":{"bold":true},"insert":"9:00 p.m. EDT (UTC -4) on Wednesday, August 12, 2026."},{"insert":"\n\nOnly one submission per user! If you change your mind and want to submit a different deck before submissions close, you may do so by first deleting your submission. To edit your description, you can do so from the deck page itself.\n\nFrom the eligible submissions, we'll select three finalists with lists that we believe best embody the spirit of the prompt. Deck descriptions are now required, and the more detailed the description the better; we just have too many submissions to try to put together what your deck is doing without some commentary and context.\n\nOn "},{"attributes":{"bold":true},"insert":"Wednesday, August 19, 2026"},{"insert":", we’ll announce three finalists via the Archidekt Discord and an article on EDHREC highlighting each deck.\n\n"},{"attributes":{"link":"https://www.cardsphere.com/sets?utm_source=edhrec"},"insert":"Each finalist will be awarded credit to use on Cardsphere"},{"insert":". The value of the credit is in US dollars and depends on the finalist's placement in deck upvotes at the end of the week-long polling period:\n\n1st Place Prize - $250\n2nd Place Prize - $150\n3rd Place Prize - $100\n\nFinalists will be contacted via email regarding their winnings within roughly 24 hours, following the conclusion of voting on "},{"attributes":{"bold":true},"insert":"Wednesday, August 26, 2026."},{"insert":"\n\nPlease note, you must have a Cardsphere account in order to receive your winnings. It's quick and free — "},{"attributes":{"link":"https://www.cardsphere.com/signup?referrer=archidekt_contest&utm_source=edhrec"},"insert":"register here"},{"insert":" if you don't have an account already!\n\nHere are the "},{"attributes":{"link":"https://archidekt.com/contestRules?utm_source=edhrec"},"insert":"official contest rules"},{"insert":". If you have any questions, feel free to ask here, or join the Archidekt "},{"attributes":{"link":"https://discord.gg/sctEc9Ru36?utm_source=edhrec"},"insert":"public Discord server"},{"insert":". We look forward to seeing what you all come up with!\n"}]}
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Results: 340
Order By: -createdAt
Smelly friends!
Created by: rangedDeer
107 secs
{"ops":[{"insert":"Spread the love by giving your opponents more friends to play with!\n\nMake sure no one plays too rough by building a pillow fort around yourself.\n\nThis deck is a supposed to be a janky, fun b2 deck. Although it could be more optimized, I prioritized using fun cards in my collection where possible : )\n"}]}
Discount Hydras
Created by: Tenperth
5 mins
{"ops":[{"insert":"The win con of this deck is to have fun. \n\nWhat is more fun than paying 0 for "},{"insert":{"card-link":"Astral Cornucopia"}},{"insert":" and being able to swap that 0 for a hero, in this context value of 5. And it is even better when you can then double the value of that to a 10 with "},{"insert":{"card-link":"Unbound Flourishing"}},{"insert":"!\n\nThere are seveal combat tricks that you can use "},{"insert":{"card-link":"Glava, Five-Advents Mage"}},{"insert":" ability on other player's turns. The most sneaky option is "},{"insert":{"card-link":"Corrosive Gale"}},{"insert":" which can turn the tides against decks that are flying heavy even if you are tapped out for the mere cost of 2 life! \n \nThere is a lot of ramp in this deck so that you have more resources to hard cast some of these spells, the best of them is "},{"insert":{"card-link":"Elementalist's Palette"}},{"insert":" which will get 2 counters each time you cast a X spell, which is most of the spells in this deck! \n"}]}
The Odyssey - A tale of Crabs?
Created by: xF4DED
13 mins
{"ops":[{"insert":"A deck for the month's deck challenge. I took inspiration from Homer! The Crab in this case, but it takes the title from the recent movie's success of his story. I knew Homer would be an amazing kindred deck and I've always enjoyed the fun laughs certain creatures types bring into MTG. This deck focuses on one of my favorites, Crabs! Crabs are known for milling and this deck follows a similar theme to some other sultai inspirations. This deck wants to ramp early and often for its crabfolk and use those resources to make others mill. There comes a large ramp package that scales into the late game to keep the pressure on. I took this deck's power into level 2 because crabs do not have the power and numbers of other creature types to benefit off of. With this, I tastefully kept the deck at a 2 by keeping out things like: fetch lands, mesmeric orb, any early game combos, or graveyard mill hate which can become very unfriendly as I would want to play this deck with a bunch of friends. There is a 2 card \"combo\" where you can crab-rave! It just untaps horseshoe crab over and over! "},{"attributes":{"italic":true},"insert":"*insert crab-rave gif*"},{"insert":" You can do this with horseshoe and any 1 of the 3 enchantments that lets the creature tap for mana. \n"}]}
Granny gonna give it to ya
Created by: T1rbalrog
19 mins
{"ops":[{"insert":{"card-link":"Grandmother Goby"}},{"insert":" look, I know to add things that can’t be countered WOULD be better, but it’s going against how funny this card can be. This deck leans into anthem, go wide, and counter everything, including your own spells lol\n"}]}
Bad Eminence is Good, Actually
Created by: cC0ntraband
24 mins
{"ops":[{"insert":"Bad Eminence is a design space I have been hoping to see for a long time, so I was really excited to build something around the concept.\n\nI went with a deck design that drains itself 1 life at a time from a multitude of different low-cost sources like Obsessive Pursuit or Bitterblossom to lower my own life to dangerous levels, only to trade it all away in the end. While intended for low bracket tables, the deck can build up value quite quickly to hold down the early game and finish off with a drain effect or by simply swinging with a high-powered commander. \n"}]}
No deck tags
Archidekt August 2026 - Ashaya's Dragonstorm
Created by: Tana_Library_Associate
41 mins
{"ops":[{"insert":"What value does one expect to get from "},{"insert":{"card-link":"Ashaya's Enduring Bond"}},{"insert":"? This new commander offers interesting possibilities, especially as it is now the first legendary "},{"attributes":{"underline":true},"insert":"sorcery"},{"insert":" that one can have in the command zone. As its casting cost grows bigger (a casting cost well-buffered by green ramp spells), it offers fun possibilities for discovering bigger and bigger pieces for your board. But I am a simple woman, so instead I wanted to see how this new card could serve as a consistency piece.\n\nToday, we are building around "},{"insert":{"card-link":"Dragon's Approach"}},{"insert":"!\n\nOur gameplan is very simple. We have 30 copies of the singleton-breaker in our deck. All of our draw spells rummage (or loot) and thus allow us to drop plenty of them into the graveyard. All of our cheap creatures and planeswalkers help us get Ashaya's in play as quickly as possible for that extra bit of draw. \n\nOur wincon comes in two main forms:\nBurn everyone away with Approach. Especially if we can land "},{"insert":{"card-link":"Thrumming Stone"}},{"insert":", we can usually draw enough to deal lethal damage to all opponents before we even tutor up all of the dragons that could also secure us a win!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"....tutor up all of the dragons that could secure us a win!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhen using your mulligans, try to avoid any of the larger dragon creatures, and have at least one draw spell. The ramp spells are nice, but not necessarily the most important for this deck (though "},{"insert":{"card-link":"Locket of Yesterdays"}},{"insert":" can really speed things up).\nWhen you are able to use "},{"insert":{"card-link":"Dragon's Approach"}},{"insert":" to tutor up a dragon, pull "},{"insert":{"card-link":"Lathliss, Dragon Queen"}},{"insert":". She is legendary, which gives us access to our commander, and she makes every dragon we tutor for give us even more value.\n"}]}
Davvol's Insidious Gardening
Created by: finnigan
63 mins
{"ops":[{"insert":"Davvol's Insidious Gardening!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The original idea of this deck is to feed the extra mana "},{"insert":{"card-link":"Davvol, Evincar of Rath"}},{"insert":" gives us into cards like "},{"insert":{"card-link":"Slimefoot, the Stowaway"}},{"insert":" to effectively discount the cost. With enough token doublers/altars, we can even go positive on mana after each activation to make a lot of tokens and win the game. \n\nBut that's not all! The deck has "},{"insert":{"card-link":"Insidious Roots"}},{"insert":" as a secret commander :). A lot of the good token-generating mana sinks also exile cards from our graveyard a a part of the cost (think "},{"insert":{"card-link":"Lluwen, Exchange Student // Pest Friend"}},{"insert":" as a good example). Insidious Roots gives a ton of value when we're using these cards as a part of our loop. The decks draw power involves a lot of graveyard-recursion to pair with insidious roots as well (i.e. "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":"). \n\nI hope you enjoy the list! I had a blast making it :)\n\n"}]}
No deck tags
Grafting White Weenie
Created by: 99basiclanddeck
82 mins
{"ops":[{"insert":"Double up on tokens, infect, and sacrifice or evade to dole out huge amounts of damage on your unsuspecting victims.\n"}]}
No deck tags
august challenge submission
Created by: XeTheBee
99 mins
{"ops":[{"insert":"a \"group slug\" deck focused around getting creatures onto the opponents field, triggering card draw for opponents, and then putting odor counters on their creatures \n"}]}
No deck tags
Arzakon
Created by: Akashian
115 mins
{"ops":[{"insert":"This deck is a slightly weird take on the deck. at first, I decided to do a planeswalker/board wipes deck with "},{"insert":{"card-link":"Arzakon"}},{"insert":" , using board wipes like "},{"insert":{"card-link":"In Garruk's Wake"}},{"insert":" to erase their board and take over the game, but then I remembered I had artifact sac triggers in "},{"insert":{"card-link":"Sydri, Galvanic Genius"}},{"insert":" so I changed the commander to "},{"insert":{"card-link":"Arzakon"}},{"insert":" and changed up the mana base a bit so I could cast him\n"}]}
The Everforger
Created by: mokeyman1122
2 hrs
{"ops":[{"insert":"The win con is using the ability to copy and create mass heros and living weapons to over run the other players. This is a simple precon style deck no game changers but a fun idea. \n"}]}
No deck tags
Sliver me Tenders
Created by: Barley_an_Hops
2 hrs
{"ops":[{"insert":"How do we play a deck running slivers and poison counters without all our opponents immediately targeting us? You let them in on the fun!\n\nWith our commander "},{"insert":{"card-link":"Elda, Conjurer of Spectacle"}},{"insert":" we can give tokens copies of our cooler old school slivers that buff ALL slivers on the battlefield. They help us, we help them!\n\nThe big finisher is "},{"insert":{"card-link":"Virulent Sliver"}},{"insert":" which with our commander can give our sliver army essentially poison 3 on one cast. Bounce and recast with cards like "},{"insert":{"card-link":"Flock Impostor"}},{"insert":" and it's game over.\n\nNote you can get multiple Elda triggers in a turn cycle casting flash creatures. Extra help from our friends "},{"insert":{"card-link":"Quick Sliver"}},{"insert":" and "},{"insert":{"card-link":"Radagast of Rhosgobel"}},{"insert":" \n"}]}
Grizzlegom Colorless Swamp drain
Created by: Frankenfletch
2 hrs
{"ops":[{"insert":"For this month's contest, I built this Grizzlegom deck with a focus on it's swamp trigger to drain opponents while ramping colorless mana into large artifact and colorless spells. Nearly every land in this deck is a swamp, throwing in some Island/swamp duel lands for added card draw triggers from Grizzlegom. Aside from multiple rocks and artifact land tutors to help get Grizzlegom on the the battlefield guilck, the deck includes equipment cards to give Grizzlegom evasion and protection to ensure he stays and does his thing. As a mono black player draining the table is one of my favorite things to do so I decided instead of trying to maximize all of Grizzlegom's triggers, I would focus primarily on that that one. I considered loading the deck with big eldrazi creatures but decided to keep it primarily an artifact deck to better match my group's bracket 2 playstyle. Thank you for looking! \n"}]}
No deck tags
First strike, first serve
Created by: WREKZ
2 hrs
{"ops":[{"insert":"It is a serpentine task to navigate the slow midrange hell that is casual EDH. Aggro is a lot less prevalent in EDH than in 1v1 due both the nature of multiplayer and the fact that we have to chew through 120 life instead of 20. To combat this \"issue\", we are overloading our smooth lizard brains with exponential scaling in order to hit fast and hit hard. So fasten your seatbelts, shed your mana rocks and put the pedal to the metal with "},{"insert":{"card-link":"Tsagan, Raider Warlord"}},{"insert":" .\n\n\n\nThe main goal of the deck is to put pressure on greedy late-game value decks that take time to set up\nWe are therefore foregoing any ramp in order to put our engines on the table before our opponents before they have time to ramp and set up engines of their own.\n\n\n"},{"attributes":{"bold":true},"insert":"An ideal start probably looks something like this, but most hands are fine as long as you are able to play on curve reliably."},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"Our turn 1"},{"insert":" play ideally consists of a protection piece like"},{"insert":{"card-link":"Mother of Runes"}},{"insert":", an engine starter like "},{"insert":{"card-link":"Burnout Bashtronaut"}},{"insert":", or a token generation like "},{"insert":{"card-link":"Wyrm's Crossing Patrol"}},{"insert":" .\n"},{"attributes":{"italic":true,"bold":true},"insert":"On turn 2 "},{"insert":"we often play a token maker, the best one is"},{"insert":{"card-link":"Ainok Strike Leader"}},{"insert":", or a burn card like "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":".\n"},{"attributes":{"italic":true,"bold":true},"insert":"On turn 3"},{"insert":" we either play our commander if we think we can setup a big swing on turn 4 or just additional cards that either build- or buffs up our scaling army. For example, our commander is a great follow up to token makers like "},{"insert":{"card-link":"Ainok Strike Leader"}},{"insert":" while "},{"insert":{"card-link":"Arabella, Abandoned Doll"}},{"insert":" would prefer something like "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":".\n"},{"attributes":{"italic":true,"bold":true},"insert":"By turn 4"},{"insert":" we hopefully either have max-speed or one of our first/double strike granters to enable us to swing our commander for massive amounts of damage before our opponents even knew what hit them. Otherwise we play one of our other set up cards to hopefully enable a big turn 5 swing. \n\n\n\nOur plentitude of token-makers like "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":" ,"},{"insert":{"card-link":"Ainok Strike Leader"}},{"insert":" or cards with mobilize and myriad combine very well with"},{"insert":{"card-link":"Tsagan, Raider Warlord"}},{"insert":"'s ability and effects like "},{"insert":{"card-link":"Mishra, Claimed by Gix"}},{"insert":" and "},{"insert":{"card-link":"Impact Tremors"}},{"insert":"-esque effects to enable huge swings to multiple opponents at once.\nThe deck also runs multiple ways to give all our creatures (or tokens) first/double strike which both allows them to trade better, but also to boost our damage to obscene amounts. \n\nTo quantify, let's imagine a scenario where we played"},{"insert":{"card-link":"Ainok Strike Leader"}},{"insert":" turn 2 and "},{"insert":{"card-link":"Tsagan, Raider Warlord"}},{"insert":" on turn 3.\nPlaying a regular first strike creature on turn 4 and attacking with both the Ainok and our commander creates 6 tokens and gives all our attacking creatures +2/+0, which leaves us with a 3/3 double striker, one 4/2 and six 3/1's, not bad, right? \nPlaying a card that grants our attacking creatures first strike on the other hand, still creates the same amount of attacking creatures, but gives them a whopping +8/+0 instead. "},{"attributes":{"italic":true},"insert":" See? The lizard can do math."},{"insert":"\n\n\n\n\nThe deck is the literal definition of a glass cannon. \nWe do run a couple of protection and removal spells but it is a far cry from enough to guarantee that we see any every game. This is also one of the main reasons for why we run multiple options for closing out the game other than our commander, especially when he goes up in cost from having been removed multiple times. It is therefore imperative to have good threat assessment in order to actually close out games with "},{"insert":{"card-link":"Tsagan, Raider Warlord"}},{"insert":", keeping an eye out for what decks provide the biggest threat to us. The fact that we are beating down onto the greedy ramp player is often in the pod's best interest provided that they will drown everyone else in value once they get rolling.\n I'd also recommend the article"},{"attributes":{"italic":true,"bold":true},"insert":" \""},{"attributes":{"italic":true,"background":"#fffff8","color":"#111111","bold":true},"insert":"How to Win in Commander? Attack Your Opponents Until They Die\" "},{"attributes":{"background":"#fffff8","color":"#111111"},"insert":"by Airza to get into the mindset of the \"beatdown deck\" in EDH."},{"insert":"\n\n\nRemember, "},{"attributes":{"italic":true},"insert":"the only life point that matters is the last one "},{"insert":"and also that "},{"attributes":{"italic":true},"insert":"we are in for a good time (not a long time)."},{"insert":"\n"}]}
Monowhite Storm
Created by: Siranteh
2 hrs
{"ops":[{"insert":"As soon as I saw "},{"insert":{"card-link":"Ekthi, Contaminator Priest"}},{"insert":", my thought process was \"oh "},{"insert":{"card-link":"Colossus Hammer"}},{"insert":" would be hilarious here\" but quickly moved to \""},{"insert":{"card-link":"Cathar's Shield"}},{"insert":" and friends are free tokens\" and then to \""},{"insert":{"card-link":"Krark-Clan Ironworks"}},{"insert":" and "},{"insert":{"card-link":"Skullclamp"}},{"insert":" might let you draw your entire deck on the spot with Ekthi\" and then it was off to the races. All it needed was a win condition, and "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" filled that role perfectly. I imagine most people will want to build Ekthi as a go wide army of living weapons, but the concept of mono white storm spoke to me. I have a friend who tried a similar idea with "},{"insert":{"card-link":"Sram, Senior Edificer"}},{"insert":" in the past, but he felt the deck didn't quite work yet. To me, Ekthi was the key.\n\nThe major gameplan of the deck is to filter through your deck of 0 and 1 cost equipment as quickly as possible to get "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" on to the field and shoot everybody for 50. You want one or more draw engines going ASAP: "},{"insert":{"card-link":"Skullclamp"}},{"insert":", "},{"insert":{"card-link":"Puresteel Paladin"}},{"insert":", "},{"insert":{"card-link":"Sram, Senior Edificer"}},{"insert":". These will help you start filtering through the deck, though Skullclamp needs Ekthi on the field first.\n\nThere are plenty of ways in the deck to tutor for Skullclamp: "},{"insert":{"card-link":"Cloud, Midgar Mercenary"}},{"insert":", "},{"insert":{"card-link":"Steelshaper's Gift"}},{"insert":", "},{"insert":{"card-link":"Open the Armory"}},{"insert":", "},{"insert":{"card-link":"Stoneforge Mystic"}},{"insert":". \n"},{"insert":{"card-link":"Recruiter of the Guard"}},{"insert":" can find you "},{"insert":{"card-link":"Cloud, Midgar Mercenary"}},{"insert":", "},{"insert":{"card-link":"Sram, Senior Edificer"}},{"insert":", "},{"insert":{"card-link":"Glaring Fleshraker"}},{"insert":", "},{"insert":{"card-link":"Stoneforge Mystic"}},{"insert":", "},{"insert":{"card-link":"Cid, Freeflier Pilot"}},{"insert":".\n"},{"insert":{"card-link":"Kuldotha Forgemaster"}},{"insert":" and "},{"insert":{"card-link":"Inventors' Fair"}},{"insert":" find you "},{"insert":{"card-link":"Krark-Clan Ironworks"}},{"insert":" or "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":", and if you're really in a pinch "},{"insert":{"card-link":"Skullclamp"}},{"insert":".\n\nOnce you have the engine in play you can cast your equipment to filter through your deck, drawing from either Skullclamp'ing the germs made by Ekthi, or drawing off the equipment themselves with Sram and Puresteel. You do this until you hit Aetherflux, and by this point you've probably cast 15+ spells. Play Aetherflux and continue the loop until you have enough life to blast everyone away. \n\nEkthi+KCI+Skullclamp lets you play an equipment for 0 or 1, sacrifice the equipment to KCI (Krark-Clan Ironworks) for 2, then pay 1 to Skullclamp the token and draw 2. This is neutral on mana for 1 cost equipment, or nets you 1 mana for 0 cost equipment. The 0 cost equipment are important because there's enough in there to gain you the mana to be able to cast Aetherflux Reservoir when you find it.\n\nFor nearly every equipment except Skullclamp, the text on the card is irrelevant, as long it does not increase the equipped creature's toughness. That would make the living weapon germ token harder to use Skullclamp on without a way to remove the equipment such as KCI.\n\nI've tried to keep the overall price of the deck down as I plan to actually build this on paper eventually, but there are some things I couldn't do without, like "},{"insert":{"card-link":"Cloud, Midgar Mercenary"}},{"insert":", "},{"insert":{"card-link":"Stoneforge Mystic"}},{"insert":" and"},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":".\n\nI had considered cards like "},{"insert":{"card-link":"Enduring Innocence"}},{"insert":" "},{"insert":{"card-link":"Welcoming Vampire"}},{"insert":" "},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":" but they were too slow for my purposes. "},{"insert":{"card-link":"Mentor of the Meek"}},{"insert":" is just barely good enough and exists until I can find something better to replace it with. Maybe another 0/1 cost equipment.\n\nEkthi makes you Skullclamp fodder.\nSkullclamp, Sram, Puresteel Paladin draw you cards.\nCid, Semblance Anvil reduce the cost of your equipment.\nGlaring Fleshraker and KCI make you mana from the equipment.\nPuresteel Paladin and Eowyn make skullclamp free to equip.\n"}]}
No deck tags













