McWigglez
1.5k views19 hrs ago
Commander
Size: 100Salt sum: 57.68
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Commander
Vihaan, Goldwaker
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
Legendary Creature - Dwarf Warlock

Commander
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Creature
Breeches, Eager Pillager
First strike
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
• Create a Treasure token.
• Target creature can't block this turn.
• Exile the top card of your library. You may play it this turn.
Legendary Creature - Goblin Pirate

Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Legendary Creature - Human Pirate

Evereth, Viceroy of Plunder
Flying
Sacrifice another creature or artifact: Put a +1/+1 counter on Evereth. If the sacrificed permanent was a Treasure, Evereth gains lifelink until end of turn. Activate only as a sorcery.
When Evereth dies, you may pay . When you do, Evereth deals damage equal to its power to each opponent.
Sacrifice another creature or artifact: Put a +1/+1 counter on Evereth. If the sacrificed permanent was a Treasure, Evereth gains lifelink until end of turn. Activate only as a sorcery.
When Evereth dies, you may pay . When you do, Evereth deals damage equal to its power to each opponent.
Legendary Creature - Vampire Soldier

Graywater's Fixer
Each outlaw creature card in your graveyard has encore , where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Lizard Mercenary

Impulsive Pilferer
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Goblin Pirate

Locke, Treasure Hunter
Locke can't be blocked by creatures with greater power.
Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.
Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.
Legendary Creature - Human Rogue

Mardu Siegebreaker
Deathtouch, haste
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
Creature - Human Warrior

Mari, the Killing Quill
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Legendary Creature - Vampire Assassin

Olivia, Opulent Outlaw
Flying, lifelink
Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
Legendary Creature - Vampire Assassin

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Rev, Tithe Extractor
Whenever you attack, target creature gains deathtouch until end of turn.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Rogue

Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin

Creature
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Draw
Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery

Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Ping-Drain
Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor

Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

Marionette Master
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Creature - Human Artificer

Ping-Drain
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Protection - Pump- Wins
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection - Pump- Wins
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Raw Ramp
Raw Ramp
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Removal - Wipes
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Removal - Wipes
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Token Dupe / Treasures
Token Dupe / Treasures
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Tutor
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Tutor
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Upkeep/Cast/Draw - Triggers
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
Creature - Human Rogue

Upkeep/Cast/Draw - Triggers
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Maybeboard
Vaan, Street Thief
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.
Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
Legendary Creature - Human Scout

Maybeboard
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maybeboard 2
There and Back Again
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
Enchantment - Saga

maybeboard 2
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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Academy makes tokens you don't really have a use for, but they can serve as sacrifice fodder. Monologue Tax is just\n\t\t\t\t\t\t\t\t \tSmothering Tithe jr.\n\n\t\t\t\t\t\t\t\t\tMay also choose to opt for different draw spells in Red and choose to discard instead, draw present is semi-conditional in that you have\n\t\t\t\t\t\t\t\t\ttreasures to sac, or treasures as creatures but only during and after combat.\n\n\tWeakness/Playstyle : Deck also lacks a way to get through, 3/3's are respectable, but not the most threatening thing out there, Akroma "},{"attributes":{"strike":true},"insert":"and Losheel"},{"insert":" make combat a bit interesting, and\n\t\t\t\t\t\t\t\t\tpotential later through Magda and the flier if you have them out early + some menace here and there. Real bit is figuring out when to sac to get through and setting \n\t\t\t\t\t\t\t\t \tyourself up to rebuild. Grave Pact can let you through and Pitiless Plunderer allows you go to combat. sac everything and have a fresh board again, but they won't be creatures, \n\t\t\t\t\t\t\t\t\tbut you can drain everyone instead. This makes the ultimatum for the table, if they don't let you through you're going to drain everything instead and have mana to keep going which \n may either make everyone point at you for draining, or point at the person who forced you to drain.\n\n\t\t\t\t\t\t\t\t\tDeck does lack a sufficient mana dump, you have all these treasures that can net you mana, but maybe sometimes no where to spend it if you're\n\t\t\t\t\t\t\t\t\tsacrificing treasures, no big X spells, no super big creatures, or really anything flash high cost, so maybe that could be something worth looking into.\n\n6/21/24 UPDATES: Some MH3 additions, another dockside loop in Cthonian Nightmare, Academy Manufactor and Mirkwood Bats removed, just felt the payoff wasn't worth it,\n\t\t\t\t\t\t\t\t\t\t\t the food and clues just end up being more dangerous to have. \n\n\t\t\t\t\t\t\t\t\t\t\tMarionette Jr slots in well enough.\n\t\t\t\t\t\t\t\t\t\t\t Urza's Saga and Recruiter of the Guard added for more tutoring.\n\t\t\t\t\t\t\t\t\t\t\t Phyrexian Tower interacts nicely with treasures, sometimes getting a bonus Black in the small amount of cases needing 2 black for some of the pips. \n\n\t\t\t\t\t\t\t\t\t\t\tOne Ring added not much to say there. \n\n\t\t\t\t\t\t\t\t\t\t\tDemand Answers > Corrupted Conviction just don't mind sacing the treasures.\n\n8/22/24 UPDATES: Just 1 cut and Swap\n\t\t\t\t\t\n\t\t\t\t\tCUT\n\t\t\t\t\t-- Losheel (Only active on my turn and most of the time I don't care if treasures die, and the artifact part only matters in very few situations just due to how\n\t\t\t\t\t\t\t\t\t\t\t\tVihaan making treasures creatures actually works)\n\n\t\t\t\t"},{"attributes":{"strike":true},"insert":"\tADDED"},{"insert":"\n"},{"attributes":{"strike":true},"insert":"\t\t\t\t\t++ Dino DNA ( Another Dockside wincon, or someone else's dockside or other scary creature and make it yourself, dockside wincon is imprinting someone else's or your"},{"insert":"\n"},{"attributes":{"strike":true},"insert":"\t\t\t\t\t\t\t\t\t\t\t\t\t\town dockside for 1, then for 6 spawning a dockside and making at least another 6, repeat until enough mana to do something stupid or just overrun people"},{"insert":"\n"},{"attributes":{"strike":true},"insert":"\t\t\t\t\t\t\t\t\t\t\t\t\t\twith your treasure army, or etb/sac triggers with something else)"},{"insert":"\n\n10/2/24 UPDATES: B I G B A N S\n\n\t\t\t\t\t CUT\n\t\t\t\t\t-- Dockside\n\t\t\t\t\t-- Dino DNA\n\t\t\t\t\t-- Cloudstone Curio\n\t\t\t\t\t-- Ruthless Technomancer\n\t\t\t\t\t-- Ashnod's Altar\n\n\n\t\t\t\t\tADDED\n\t\t\t\t\t++ Grenzo, Havoc Raiser (just throwing something in)\n\t\t\t\t\t++ Shared Animosity ( HUGE TREASURE SWINGS )\n\t\t\t\t\t++ Seize the Spotlight (really can't lose with this one, steal something or draw + treasures)\n\t\t\t\t\t++ Unstoppable Slasher ( it's an outlaw, goes hard )\n\t\t\t\t\t++ Blazemire Verge ( Verge-lands are busted and why not one more mana )\n\n1/29/2025 UPDATES : CHANGING IT UP\n\t\t\t\t\t\t\t\t\n\t\t\t\t\tREASON : with the amount of synergy and extra mana being produced through treasures to be with, you get scary fast and will be a target\n\t\t\t\t\t\t\t\t\t\t\tnot feeling protected enough or board wipes feelin rough. If you don't get your finishers it can be hard to get enough damage through\n\t\t\t\t\t\t\t\t\t\t\tneed to be careful with how much is committed to the board or only dump with protection, so more protection to turn off the brain and\n\t\t\t\t\t\t\t\t\t\t\tkeep all the cool synergy pieces going while you overwhelm someone with the treasure army. As well as a fun potential finisher with\n\t\t\t\t\t\t\t\t\t\t\tThere and back again, and a fun double edged Descent into Avernus, giving opponents some treasures, but hopefully it's more value\n\t\t\t\t\t\t\t\t\t\t\tfor you the longer it stays, and if you get any synergy piece out alongside it while your opponents greedily take their extra mana\n\t\t\t\t\t\t\t\t\t\t\tthen the value you get is even better.\t\t\n\n\t\t\t\t\tCUT\n\t\t\t\t\t-- Chthonian Nightmare (old dockside loop card that hit a lot of my other creatures, so it was a recurring reanimate, but honestly haven't used it as much as \n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tI'd hope to make use of it, usually just getting boardwiped anyways)\n\t\t\t\t\t-- Cybermen Patrol ( idea was even if someone blocks a 3/3, they still take damage most of the time I dont care if the treasure dies or I want it to die, or can sac, \n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tbut just hasn't been playing out that way, or people just take the 3 and move on, they don't care until they're Akroma treasures, or\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tShared Animosity is out, or even just another value/synergy piece is more concerning, plus the flavor sucks)\n\t\t\t\t\t-- Grenzo, Havoc Raiser ( Had just thrown him in for being an outlaw following the Dockside bans and me needing to fill out slots from the former loops,\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t used him a few times, doesn't feel bad at all honestly, goading as protection or extra card value is pretty sick, will probably\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t revisit him as an include if I don't like the current changes )\n\t\t\t\t\t-- Monologue Tax ( This hurts a bit, a fun pet card, but honestly it isn't Smothering Tithe, and it isn't Lotho, and even if it's dropped early generally it isn't \n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tgenerating enough value to warrant it. RIP this and Smuggler's Share, maybe sometime or in a powered down version )\n\n\t\t\t\t\tADDED\n\t\t\t\t\t++ Teferi's Protection ( protection from those board wipes or in the 1v1 )\n\t\t\t\t\t++ Dawn's Truce ( board wipe, or targeted protection, could look into Flare of Fortitude or Flawless Maneuver as alternatives ) \n\t\t\t\t\t++ There and back Again ( pseudo ramp, and a big body that can be sac fodder to the various outlets in order to create a small overrun esc army )\n\t\t\t\t\t++ Descent into Avernus ( speed the game along, don't let it go late, hopefully with all the treasure synergy you're going to outvalue every trigger )\n\n\t\t\t\t\tFUTURE IDEAS : Aetherdrift is making an interesting combo piece with Striderhanger Automaton, hopefully get a few more games in with this deck\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tand see if there's something not preforming in order to get that in, multiple cards + a sac outlet can lead to infinite treasures, or\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\ttriggers, along with the new cycle of verges coming out, probably looking to replace the pathway lands or Spire of Industry \n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t( as spire early doesn't always provide colors , and pathways you're locking in to what you need now, whereas verges\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t will turn on later )\n\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tPotential cuts on the list right now are Mox Amber and Revel in Riches, haven't managed to win with Revel once even with Dockside\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tbefore ( generally won another way ) and Mox Amber is conditional, and just honestly not super needed, most of the legendaries\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\twill be contributing treasure generation so you really don't end up missing the one mana all the time, it does however provide some\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tbit early spikes like a T1 Ragavan and such.\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tAnother idea is adjusting the landbase further, maybe adding Field of the Dead as just a one off bonus nugget should the game go long \n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tenough and a Cabal Coffers just for the potential big mana if I want to keep treasures out for whatever reason or don't currently\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\thave a reason to make more. \n\t\t\t\t\t\n\t\t\t\t\n\n\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\n\n\t\t\t\n\t\t\t\t\t\t\t\t\t \n\n"}]}



















































































