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Commander
Size: 100Salt sum: 43.69
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setschaos

534 views3 months ago
Commander
Size: 100Salt sum: 43.69

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Dr. Eggman
Flying
At the beginning of your end step, draw a card. Then each opponent faces a villainous choice — That player discards a card, or you may put a Construct, Robot, or Vehicle card from your hand onto the battlefield.
Legendary Creature - Human Scientist
Dr. Eggman (sld) 2084

Commander

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Chaos Defiler
Trample
Battle Cannon — When this creature enters or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.
Creature Artifact - Demon Construct
Chaos Defiler (40k) 110
Cityscape Leveler
Trample
When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth
Creature Artifact - Construct
Cityscape Leveler (bro) 233
Combustible Gearhulk
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Creature Artifact - Construct
Combustible Gearhulk (fic) 292
Damocles Base, Sword of Kang
Flying, deathtouch
Whenever Damocles Base deals combat damage to a player, that player faces a villainous choice — They sacrifice a nontoken creature of their choice, or they lose 2 life and you draw two cards.
Crew 3
Legendary Artifact - Vehicle
Damocles Base, Sword of Kang (msc) 42
Demonic Junker
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
Artifact - Vehicle
Demonic Junker (dft) 83
Krang, Utrom Warlord
Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste.
Legendary Creature Artifact - Robot Utrom
Krang, Utrom Warlord (tmt) 175
Metalwork Colossus
This spell costs
less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return this card from your graveyard to your hand.
Creature Artifact - Construct
Metalwork Colossus (cmm) 960
Midnight Crusader Shuttle
Midnight Entity — Whenever this Vehicle attacks, defending player faces a villainous choice — That player sacrifices a creature of their choice, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.
Crew 2
Artifact - Vehicle
Midnight Crusader Shuttle (who) 179
Mole Module
Menace
Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield.
Crew 2
Artifact - Vehicle
Mole Module (tmc) 40
Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr
Myr Battlesphere (tdc) 322
Noxious Gearhulk
Menace
When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Creature Artifact - Construct
Noxious Gearhulk (tdc) 191
Reaver Titan
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Reaver Titan (40k) 163
Thunderhawk Gunship
Flying
When this Vehicle enters, create two 2/2 white Astartes Warrior creature tokens with vigilance.
Whenever this Vehicle attacks, attacking creatures you control gain flying until end of turn.
Crew 2
Artifact - Vehicle
Thunderhawk Gunship (40k) 167

Cheat Candidates

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Esoteric Duplicator
Whenever you sacrifice this artifact or another artifact, you may pay
. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
, Sacrifice this artifact: Draw a card.
Artifact - Clue
Esoteric Duplicator (big) 5

Copy

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Architects of Will
When this creature enters, look at the top three cards of target player's library, then put them back in any order.
Cycling
(
, Discard this card: Draw a card.)
Creature Artifact - Human Wizard
Architects of Will (plst) ARB-17

Cycling

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Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Geth's Grimoire
Whenever an opponent discards a card, you may draw a card.
Artifact - Book
Geth's Grimoire (plst) DST-123
N'Yami-Class Mother Ship
Flying, vigilance, haste
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
Artifact - Vehicle
N'Yami-Class Mother Ship (msc) 110
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (fic) 355
Smuggler's Copter
Flying
Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Smuggler's Copter (nec) 160
Thirst for Knowledge
Draw three cards. Then discard two cards unless you discard an artifact card.
Instant
Thirst for Knowledge (eoc) 48
Thopter Spy Network
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Enchantment
Thopter Spy Network (drc) 83
Thought Monitor
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Flying
When this creature enters, draw two cards.
Creature Artifact - Construct
Thought Monitor (eoc) 79
Thoughtcast
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Draw two cards.
Sorcery
Thoughtcast (j25) 374
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (pip) 193

Draw

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Daretti, Rocketeer Engineer
Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
Legendary Creature - Goblin Artificer
Daretti, Rocketeer Engineer (dft) 120
Master Transmuter
,
, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
Creature Artifact - Human Artificer
Master Transmuter (2xm) 58
Sai, Master Thopterist
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice two artifacts: Draw a card.
Legendary Creature - Human Artificer
Sai, Master Thopterist (drc) 82
Scrapyard Recombiner
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Construct
Scrapyard Recombiner (mh1) 227
Steel Overseer
: Put a +1/+1 counter on each artifact creature you control.
Creature Artifact - Construct
Steel Overseer (eoc) 144
Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay
. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Legendary Creature Artifact - Villain Robot
Ultron, Artificial Malevolence (msh) 252
Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle
Weatherlight (nec) 165

Engine

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Cyberdrive Awakener
Flying
Other artifact creatures you control have flying.
When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
Creature Artifact - Construct
Cyberdrive Awakener (eoc) 69

Evasion

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Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (drc) 58
Archway of Innovation
This land enters tapped unless you control an Island.
: Add
.
,
: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Land
Archway of Innovation (mh3) 214
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 236
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (2xm) 315
Desolate Lighthouse
: Add
.
,
: Draw a card, then discard a card.
Land
Desolate Lighthouse (lcc) 327
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (fic) 388
Great Furnace
: Add
.
Artifact Land
Great Furnace (eoc) 161
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (inr) 280
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (plst) KLD-247
Island
(
: Add
.)
Basic Land - Island
Island (hob) 195
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Mishra's Workshop
: Add
. Spend this mana only to cast artifact spells.
Land
Mishra's Workshop (ovnt) 2020C
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (hob) 197
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (eoc) 176
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (inr) 284
Spire of Industry
: Add
.
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Spire of Industry (eoc) 183
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 263
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (soc) 408
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (hob) 196
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Treasure Vault
: Add
.
,
, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Treasure Vault (drc) 180
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Vault of Whispers
: Add
.
Artifact Land
Vault of Whispers (j25) 780
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261

Land

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Cryptothrall
Protector — Other artifact creatures you control have hexproof.
Creature Artifact - Construct
Cryptothrall (40k) 155
Darksteel Forge
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
Artifact
Darksteel Forge (2xm) 248
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (soc) 350
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (drc) 129
Inspiring Statuary
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for
.)
Artifact
Inspiring Statuary (fic) 347
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (tdc) 320
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (dsc) 250
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 212
Storm the Vault
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
Legendary Enchantment
Storm the Vault // Vault of Catlacan (rix) 173Storm the Vault // Vault of Catlacan (rix) 173
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (soc) 357
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (fic) 364

Ramp

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Emry, Lurker of the Loch
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk
Emry, Lurker of the Loch (eoc) 71
Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer
Goblin Welder (cm2) 101
Golbez, Crystal Collector
Whenever an artifact you control enters, surveil 1.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
Legendary Creature - Human Wizard
Golbez, Crystal Collector (fin) 225
Scrap Mastery
Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Scrap Mastery (cm2) 116
Scrap Trawler
Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
Creature Artifact - Construct
Scrap Trawler (moc) 373

Recursion

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Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (soc) 239
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Desynchronization
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Instant
Desynchronization (acr) 16
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Portal to Phyrexia
When this artifact enters, each opponent sacrifices three creatures of their choice.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
Artifact
Portal to Phyrexia (bro) 240
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46

Removal

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Pinnacle Emissary
Whenever you cast an artifact spell, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature Artifact - Robot
Pinnacle Emissary (eoe) 223
Simulacrum Synthesizer
When this artifact enters, scry 2.
Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Artifact
Simulacrum Synthesizer (big) 6

Tokens

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Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (plst) M10-52
Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
,
, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer
Goblin Engineer (plst) MH1-128

Tutor

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Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352

Utility

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Fateful Discovery
Whenever an artifact you control enters, draw a card.
Enchantment
Fateful Discovery (hob) 220

Sideboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
24 pips - 21 cards
24 mana - 22 cards
9 pips - 8 cards
20 mana - 19 cards
16 pips - 13 cards
19 mana - 18 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
17 mana - 14 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Eggman's Ultimatum "},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Design Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is not built to cheat enormous robots into play as quickly as possible.\n\nIt is built to make every opponent feel like "},{"attributes":{"bold":true},"insert":"they aren't making the correct decision"},{"insert":", regardless of which option they choose.\n\nRather than forcing a single linear strategy, the deck creates a web of overlapping engines. Cards naturally move between your hand, battlefield, graveyard, and library, allowing almost every draw step to contribute toward multiple future turns.\n\nUnlike many artifact decks that try to assemble one explosive combo, this deck plays a long game. Every artifact, tutor, recursion piece, or discard outlet increases the value of the others until the entire deck begins functioning as a self-sustaining machine.\n\n[[Dr. Eggman]] is the catalyst that pressures opponents into making increasingly uncomfortable choices while the rest of the deck quietly accumulates overwhelming value.\n\nCore Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Weatherlight Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Weatherlight]] is one of the deck's strongest sources of card selection.\nAttacking each turn lets you continually sculpt future draws while naturally finding legendary permanents, historic spells, recursion pieces, and additional engines. [[Dr. Eggman]] is an easy choice for crew as his ability isn't reliant on tapping effectively making [[Weatherlight]] a recurring card advantage engine that costs almost no additional resources.\n\nThe Graveyard Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The graveyard is treated as an extension of your hand.\nCards intentionally move there through:\n[[Goblin Engineer]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Unexpected Windfall]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Thirst for Knowledge]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Desolate Lighthouse]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once there, they become available through:\n[[Goblin Welder]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Emry, Lurker of the Loch]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Trash for Treasure]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Scrap Mastery]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Master Transmuter]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDiscarding a powerful artifact is rarely a setback.\n\nThe Battlesphere Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Myr Battlesphere]] is much more than a large artifact creature.\nIt creates bodies for:\n[[Goblin Welder]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Goblin Engineer]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Scrapyard Recombiner]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Skullclamp]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Master Transmuter]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Ultron, Artificial Malevolence]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It also dramatically reduces affinity costs while providing an enormous amount of board presence.\n\nWhenever possible, the deck prefers engines that create multiple permanents rather than single large threats.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Toolbox Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck rarely searches for the same card across multiple matches, \ninstead it asks: \"What piece solves the current problem?\"\n\nCards like:\n[[Fabricate]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Weatherlight]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Scrapyard Recombiner]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Inventors' Fair]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"allow the deck to pivot between offense, protection, recursion, removal, or explosive finishers depending on the current board state.\n\nThe Psychology of the End Step Eggman Trigger"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The end step trigger isn't simply asking opponents to choose between discarding a card or letting you cheat a Robot into play, it asks them to evaluate incomplete information.\n\nEarly Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The inevitability of the deck isn't obvious just yet Most of the early game is just ramping rocks like [[Rakdos Signet]] or the ever present [[Sol Ring]] so getting [[Dr. Eggman]] out pre-turn 5 means there's a good chance you'll be able to cheat out a bid engine piece like [[Weatherlight]] early if you're lucky to pull it during those turns naturally. \n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A reveal from [[Weatherlight]] or a tutor can change how threatening a Robot appears which will get opponent's evaluating their hands like they would at End Step cleanup when their hand is over 7 cards (lands and expensice or situational removal will go first). Try to think of your End Step Eggman triggers as double card advantage when an opponent chooses to discard here. Not only are you drawing 1 regardless of the outcome, but if an opponent discards, you get card advantage then too. If they let you cheat out another piece like [[Demonic Junker]], even better :D\n\nSometimes after a couple of rounds of nothing being cheated out by [[Dr. Eggman]], if you're patient and holding on to a bomb in hand that hasn't been revealed then you can fetch [[Thought Monitor]] and reveal it, making opponents think you intend to cheat it in due to the large mana cost then hard cast it for U to lower your opponent's evaluation of what you have in hand. That's when you'll catch someone slipping up and they will let you cheat in that [[Myr Battlesphere]] so [[Ultron, Artificial Malevolence]] can create a token copy of it, making 8 Myr tokens. \n\nThe reveal itself becomes part of the game.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Late Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually the table reaches a point where every option feels wrong.\nDiscarding protects them from an immediate threat but slowly empties their hand. Choosing Robots protects their hand but accelerates your battlefield.\n\nThat uncertainty is where [[Dr. Eggman]] is strongest.\n\nUnlike commanders that announce exactly what they're trying to do, Eggman constantly forces opponents to reassess which option is actually worse.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Why You Should Play This Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Play this deck if you enjoy playing Magic <3:\nSolving puzzles every turn rather than following scripted combo lines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winning through layered value instead of one explosive interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turning your graveyard into a second hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toolboxing for exactly the right artifact at exactly the right time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Manipulating opponents into making difficult decisions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Building an engine that becomes increasingly difficult to dismantle one piece at a time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finding unusual lines that weren't obvious when the game began."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every game feels slightly different because your tutors, recursion pieces, and [[Weatherlight]] continually change what the \"correct\" play looks like.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Why You Shouldn't Play This Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is probably not for you if you prefer:\nFast combo victories."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggressive combat from the opening turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Casting the largest Robot every chance you get."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Linear game plans with the same sequencing every match."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Minimal bookkeeping."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Short decision trees."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMany turns involve evaluating several different lines involving your battlefield, graveyard, hand, top of library, recursion options, and how each opponent is likely to vote during [[Dr. Eggman]]'s end step trigger. If that sounds exhausting, you'll probably enjoy a more straightforward artifact commander.\n\nIf it sounds fascinating, you'll likely discover that the most rewarding part of the deck isn't resolving giant Constructs—it's realizing that your opponents have been playing your game all along, believing each difficult choice was entirely their own.\n"}]}
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