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Commander
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Commander
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Demonic Junker
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
Artifact - Vehicle

Midnight Crusader Shuttle
Midnight Entity — Whenever this Vehicle attacks, defending player faces a villainous choice — That player sacrifices a creature of their choice, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.
Crew 2
Crew 2
Artifact - Vehicle

Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Reaver Titan
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Cheat Candidates
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N'Yami-Class Mother Ship
Flying, vigilance, haste
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
Artifact - Vehicle

Draw
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Daretti, Rocketeer Engineer
Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
Legendary Creature - Goblin Artificer

Scrapyard Recombiner
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Construct

Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Legendary Creature Artifact - Villain Robot

Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle

Engine
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Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Storm the Vault
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
Legendary Enchantment


Ramp
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Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer

Golbez, Crystal Collector
Whenever an artifact you control enters, surveil 1.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
Legendary Creature - Human Wizard

Recursion
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Removal
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Pinnacle Emissary
Whenever you cast an artifact spell, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature Artifact - Robot

Tokens
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Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer

Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Eggman's Ultimatum "},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Design Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is not built to cheat enormous robots into play as quickly as possible.\n\nIt is built to make every opponent feel like "},{"attributes":{"bold":true},"insert":"they aren't making the correct decision"},{"insert":", regardless of which option they choose.\n\nRather than forcing a single linear strategy, the deck creates a web of overlapping engines. Cards naturally move between your hand, battlefield, graveyard, and library, allowing almost every draw step to contribute toward multiple future turns.\n\nUnlike many artifact decks that try to assemble one explosive combo, this deck plays a long game. Every artifact, tutor, recursion piece, or discard outlet increases the value of the others until the entire deck begins functioning as a self-sustaining machine.\n\n[[Dr. Eggman]] is the catalyst that pressures opponents into making increasingly uncomfortable choices while the rest of the deck quietly accumulates overwhelming value.\n\nCore Engines"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Weatherlight Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Weatherlight]] is one of the deck's strongest sources of card selection.\nAttacking each turn lets you continually sculpt future draws while naturally finding legendary permanents, historic spells, recursion pieces, and additional engines. [[Dr. Eggman]] is an easy choice for crew as his ability isn't reliant on tapping effectively making [[Weatherlight]] a recurring card advantage engine that costs almost no additional resources.\n\nThe Graveyard Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The graveyard is treated as an extension of your hand.\nCards intentionally move there through:\n[[Goblin Engineer]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Unexpected Windfall]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Thirst for Knowledge]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Desolate Lighthouse]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once there, they become available through:\n[[Goblin Welder]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Emry, Lurker of the Loch]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Trash for Treasure]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Scrap Mastery]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Master Transmuter]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDiscarding a powerful artifact is rarely a setback.\n\nThe Battlesphere Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"[[Myr Battlesphere]] is much more than a large artifact creature.\nIt creates bodies for:\n[[Goblin Welder]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Goblin Engineer]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Scrapyard Recombiner]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Skullclamp]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Master Transmuter]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Ultron, Artificial Malevolence]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It also dramatically reduces affinity costs while providing an enormous amount of board presence.\n\nWhenever possible, the deck prefers engines that create multiple permanents rather than single large threats.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Toolbox Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck rarely searches for the same card across multiple matches, \ninstead it asks: \"What piece solves the current problem?\"\n\nCards like:\n[[Fabricate]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Weatherlight]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Scrapyard Recombiner]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Inventors' Fair]]"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"allow the deck to pivot between offense, protection, recursion, removal, or explosive finishers depending on the current board state.\n\nThe Psychology of the End Step Eggman Trigger"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The end step trigger isn't simply asking opponents to choose between discarding a card or letting you cheat a Robot into play, it asks them to evaluate incomplete information.\n\nEarly Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The inevitability of the deck isn't obvious just yet Most of the early game is just ramping rocks like [[Rakdos Signet]] or the ever present [[Sol Ring]] so getting [[Dr. Eggman]] out pre-turn 5 means there's a good chance you'll be able to cheat out a bid engine piece like [[Weatherlight]] early if you're lucky to pull it during those turns naturally. \n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A reveal from [[Weatherlight]] or a tutor can change how threatening a Robot appears which will get opponent's evaluating their hands like they would at End Step cleanup when their hand is over 7 cards (lands and expensice or situational removal will go first). Try to think of your End Step Eggman triggers as double card advantage when an opponent chooses to discard here. Not only are you drawing 1 regardless of the outcome, but if an opponent discards, you get card advantage then too. If they let you cheat out another piece like [[Demonic Junker]], even better :D\n\nSometimes after a couple of rounds of nothing being cheated out by [[Dr. Eggman]], if you're patient and holding on to a bomb in hand that hasn't been revealed then you can fetch [[Thought Monitor]] and reveal it, making opponents think you intend to cheat it in due to the large mana cost then hard cast it for U to lower your opponent's evaluation of what you have in hand. That's when you'll catch someone slipping up and they will let you cheat in that [[Myr Battlesphere]] so [[Ultron, Artificial Malevolence]] can create a token copy of it, making 8 Myr tokens. \n\nThe reveal itself becomes part of the game.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Late Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eventually the table reaches a point where every option feels wrong.\nDiscarding protects them from an immediate threat but slowly empties their hand. Choosing Robots protects their hand but accelerates your battlefield.\n\nThat uncertainty is where [[Dr. Eggman]] is strongest.\n\nUnlike commanders that announce exactly what they're trying to do, Eggman constantly forces opponents to reassess which option is actually worse.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Why You Should Play This Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Play this deck if you enjoy playing Magic <3:\nSolving puzzles every turn rather than following scripted combo lines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winning through layered value instead of one explosive interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turning your graveyard into a second hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toolboxing for exactly the right artifact at exactly the right time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Manipulating opponents into making difficult decisions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Building an engine that becomes increasingly difficult to dismantle one piece at a time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finding unusual lines that weren't obvious when the game began."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every game feels slightly different because your tutors, recursion pieces, and [[Weatherlight]] continually change what the \"correct\" play looks like.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Why You Shouldn't Play This Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is probably not for you if you prefer:\nFast combo victories."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggressive combat from the opening turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Casting the largest Robot every chance you get."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Linear game plans with the same sequencing every match."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Minimal bookkeeping."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Short decision trees."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMany turns involve evaluating several different lines involving your battlefield, graveyard, hand, top of library, recursion options, and how each opponent is likely to vote during [[Dr. Eggman]]'s end step trigger. If that sounds exhausting, you'll probably enjoy a more straightforward artifact commander.\n\nIf it sounds fascinating, you'll likely discover that the most rewarding part of the deck isn't resolving giant Constructs—it's realizing that your opponents have been playing your game all along, believing each difficult choice was entirely their own.\n"}]}















































































