MTG_Savant
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Commander
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Commander
Oloro, Ageless Ascetic
At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life.
Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life.
Legendary Creature - Soldier Giant

Commander
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1) Ramp
1) Ramp
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2) Draw / Advantage
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

2) Draw / Advantage
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3) Protection
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

3) Protection
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4) Removal / Interaction
4) Removal / Interaction
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5) Stax
Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

5) Stax
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6) Infinite Hard-Lock Combo --> Lavinia/Teferi + Omen/Pool & RuleOfLaw Effects + Pool
Knowledge Pool
Imprint — When this artifact enters, each player exiles the top three cards of their library.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Artifact

Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

6) Infinite Hard-Lock Combo --> Lavinia/Teferi + Omen/Pool & RuleOfLaw Effects + Pool
(CTRL to add secondary)
7) Infinite Turns Combo --> Sieve + Assembly
7) Infinite Turns Combo --> Sieve + Assembly
(CTRL to add secondary)
8) Finishers --> Infinite Library Exile
Helm of Obedience
, : Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice this artifact and put one of them onto the battlefield under your control. X can't be 0.
Artifact

8) Finishers --> Infinite Library Exile
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9) Finishers --> Single Card
9) Finishers --> Single Card
(CTRL to add secondary)
9) Tutors
9) Tutors
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10) Lands
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

10) Lands
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Swap Options
Swap Options
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"🧠 Philosophy & Core Identity"},{"insert":"\n\n=> “You can’t play spells, you can’t untap, you can’t activate, you can’t attack… but you can watch me win.”\n\nThis deck is built around total resource lockdown — a control strategy so oppressive that it drags every player into stasis while you quietly ascend in life and card advantage until one of several inevitable win conditions resolves.\n\nUnlike traditional Esper control, which trades 1-for-1, this shell strips away entire game functions:\n\nPlayers can only cast one spell per turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lands and artifacts often don’t untap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creatures lose their abilities or can’t enter effectively."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"And through it all, Oloro sits off in the command zone, granting life and triggering draw engines without ever being cast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe result is a non-interactive inevitability engine: your opponents are alive, but frozen.\n\n\n\n"},{"attributes":{"bold":true},"insert":"💀 Commander Function: Oloro, Ageless Ascetic"},{"insert":"\n\nOloro’s passive upkeep trigger is the deck’s engine lubricant:\n\n+2 life each upkeep fuels Necropotence, Well of Lost Dreams, and Bolas’s Citadel."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The draw-and-life loop enables long-term inevitability without ever exposing Oloro to removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"His lifegain triggers your alternate wins (Test of Endurance, Debt to the Deathless) and maintains the life buffer to pay for Necro and Deluge."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nYou rarely need to cast Oloro. He’s the omnipresent clock that ticks your advantage upward while the table suffocates.\n\n\n\n"},{"attributes":{"bold":true},"insert":"🧩 Game Plan by Phase"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"A. Opening (Turns 1 – 3) – Establish"},{"insert":"\n\nMulligan for 2+ mana rocks or a Rule-of-Law piece."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ideal openers: Sol Ring / Signet / Talisman + Rule of Law + Tutor / Draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play ramp early; your life buffer allows a greedy Necropotence if drawn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not deploy stax pieces yet unless threatened by fast combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGoal: 3–4 mana available + tutor in hand + one tax effect ready by T3.\n\n\n\n"},{"attributes":{"bold":true},"insert":"B. Midgame (Turns 4 – 6) – Constrict"},{"insert":"\n\nBegin layering your stax:\n\n=> Rule-of-Law axis (Rule of Law, Eidolon of Rhetoric, Curse of Exhaustion, Archon of Emeria, Arcane Laboratory) → Locks Storm, Kess, Kalamax, etc...\n\n=> Mana / Tempo axis (Winter Orb, Winter Moon, Blind Obedience) → Shuts down ramp and multi-color decks.\n\n=> Creature axis (Cursed Totem, Hushbringer, Ghostly Prison, Crawlspace, Sphere of Safety) → Stops Kiki-Jiki, Kenrith, Yawgmoth, and combat strategies.\n\n=> Protection axis (Greater Auramancy, Teferi (Mage + Raveler), Grand Abolisher) → Prevents interaction during your turns.\n\nMaintain only 1–2 pieces per axis to avoid choking yourself. Tutor for missing axes, not redundancy.\n\n\n"},{"attributes":{"bold":true},"insert":"C. Late Game (Turn 6 +) – Freeze & Finish"},{"insert":"\n\nWhen the board is paralyzed:\n\nStart digging: Necropotence / Rhystic Study / Remora / Top + Citadel."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use tutors to assemble one of the finishing paths (below)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect the lock with Abolisher, Teferi, or Veto; then win on your own turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"💣 Win Conditions"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"1. Knowledge Pool + Teferi (Mage or Raveler) / Lavinia / Rule of Law effects"},{"insert":"\n\nHard Lock Win:\n\nWith Teferi on field: opponents can only cast spells at sorcery speed. / With Lavinia spells cast for free are countered. / With Rule of Law effects players can cast only one spell per turn.\nKnowledge Pool replaces every cast spell for free second cast from exile while this ability is on the stack.\n→ They can’t legally cast anything through the Pool. / They will have their spells countered. / All players cannot cast second spell per turn.\n→ You can, because Teferi lets your spells bypass the timing restriction. / Lavinia affects only opponents. / Rule of law effects affect also you, so you need a passive and secured win line deployed, or have more cards in library to deck opponents before you deck yourselves with draw steps. The board state must be managed beforehand in this case.\n\nOutcome: opponents are completely locked out; you keep casting from hand/library or have a win line deployed and only wait for game end.\n\n\n"},{"attributes":{"bold":true},"insert":"2. Omen Machine + Teferi (Mage or Raveler) / Lavinia"},{"insert":"\n\nAlternate Hard Lock:\n\nOmen Machine exiles everyone’s draws and forces casting from exile for free.\nTeferi restricts timing windows. / Lavinia counters free casts.\n→ Opponents exile cards but can’t play them or get them countered; you play yours freely.\n\nResult: infinite draw-denial and inevitability.\n\n\n"},{"attributes":{"bold":true},"insert":"3. Rest in Peace + Helm of Obedience"},{"insert":"\n\nTwo-card instant kill:\n\nActivate Helm targeting any opponent for X = 1.\nRIP replaces the “put into graveyard” event with exile, so Helm never sees a card hit the graveyard and mills indefinitely.\nThat player’s entire library is exiled instantly.\nRepeat for each opponent.\n\n\n"},{"attributes":{"bold":true},"insert":"4. Time Sieve + Thopter Assembly"},{"insert":"\n\nInfinite Turns:\n\nOn upkeep, Thopter Assembly returns to hand if you control no Thopters → makes 5 tokens.\nSac those 5 tokens to Time Sieve → take an extra turn.\nRecast Assembly → repeat forever.\n\nProtection: Grand Abolisher + Rule of Law prevent disruption mid-loop.\n\n\n"},{"attributes":{"bold":true},"insert":"5. Life-Total Win Conditions"},{"insert":"\n\nTest of Endurance — Win at ≥ 50 life (start at 40 + Oloro triggers)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Approach of the Second Sun — Tutorable, wins via natural draw loops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Debt to the Deathless — Mass life drain, wins immediately after lock."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mechanized Production — Attach to mana rock or Treasure (from Smothering Tithe) → win at 8 copies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThese are post-lock finishers: when the table can’t interact, any of them closes the game.\n\n\n\n"},{"attributes":{"bold":true},"insert":"📚 Card Advantage & Resource Engines"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Engine --> Function:"},{"insert":"\n\n> Necropotence --> Converts life into cards; safe under Oloro’s lifegain. Primary draw engine.\n> Rhystic Study / Mystic Remora --> Early advantage; lifeline when stax slows table.\n> Well of Lost Dreams --> Mid-game refill tied to Oloro’s triggers.\n> Bolas’s Citadel + Sensei’s Top --> “Stormless” combo for infinite value; life buffer supports long chains.\n> Hall of Heliod’s Generosity --> Recurs all enchantment stax pieces after wipes.\n\n\n\n"},{"attributes":{"bold":true},"insert":"🛡️ Protection Suite"},{"insert":"\n\nGrand Abolisher — no interaction on your turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi duo — prevents instant-speed interference."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Greater Auramancy — shields all pillowforts and combos."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi’s Protection — emergency reset vs. Cyclonic Rift or Farewell."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dovin’s Veto / Swan Song — minimal but precise counter layer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTogether they render combo turns unassailable.\n\n\n\n"},{"attributes":{"bold":true},"insert":"🔄 Swap / Meta Flex Options"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Card --> Use When:"},{"insert":"\n\n> Torpor Orb --> ETB combo & value metas (Miirym, Kess, Meren, Atraxa, Ur-Dragon)\n> Solemnity --> Counter-based decks (Ramses Infect, Atraxa, Vorinclex, Fynn Infect, Saga token engines)\n> Talisman of Hierarchy --> Slow metas or when extra early ramp is needed\n\nEach flex piece slots in 1-for-1 with a redundant pillowfort or utility card before the game.\n\n\n\n"},{"attributes":{"bold":true},"insert":"🧭 Match-Flow Summary"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Phase => Priority => Typical Action:"},{"insert":"\n\n> Turn 1–2 => Ramp + setup => Sol Ring → Signet → Tutor; maybe play Remora/Study\n> Turn 3–4 => First stax layer => Rule of Law / Prison / Orb\n> Turn 5–6 => Lock completion => Add Winter Orb + Totem + Teferi\n> Turn 6–8 => Combo assembly => Tutor for Pool/Omen + Teferi or Helm + RIP\n> Turn 8+ => Win => Approach / Debt / Sieve loop / Mechanized Production\n\nAverage game ends between turn 7–9 once the table stops casting and is imprisoned.\n\n\n\n"},{"attributes":{"bold":true},"insert":"🏁 Strengths & Weaknesses"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"✅ Strengths:"},{"insert":"\n\nComplete multi-axis lock coverage (spell / mana / creature / grave / stack)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Self-sustaining draw via Oloro + Necro engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple independent win lines; no single point of failure."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"High resilience to spot removal; enchantments dominate board state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extremely consistent mana and color base."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"⚠️ Weaknesses:"},{"insert":"\n\nAsymmetrical wipes (Farewell, Austere Command)—mitigated by Auramancy or Hall of Heliod's Generosity."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pure burn or lifeloss strategies (Ghyrson, Tor Wauki)—manageable through Oloro’s passive but watch early life spending."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Long multiplayer pods may find your turns slow; practice sequencing to avoid clock issues."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"🧩 Piloting Tips"},{"insert":"\n\nDon’t over-stax yourself."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"One lock per axis is enough; multiple Rule-of-Law effects are redundant."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sequence mana denial last."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Deploy Winter Orb / Winter Moon only after you’re stabilized."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutor for function, ask “Which axis am I missing?” — then fetch accordingly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Don’t cast Oloro unless forced."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"He’s safer in the zone; if you do cast him, use him as a draw-life engine mid-lock."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Under pressure?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If creatures: find Sphere of Safety."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If combo: find Rule of Law."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If counters: find Grand Abolisher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If wipes: keep Teferi’s Protection up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"🧠 Closing Summary"},{"insert":"\n\nOloro, Ageless Ascetic here isn’t a pillowfort life-gain deck — it’s a precision-tuned Esper prison engine designed to drag every game into cold entropy.\nYou’ll rarely win fast, but you’ll always win absolutely: opponents run out of agency long before you run out of cards.\n\nWhen the final lock clicks into place — no one casts, no one untaps, no one attacks — only you march onto victory.\n"}]}


































































































