Muhshie
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Commander
Size: 100Salt sum:ย 23.77
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Commander
Commander
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Artifact
Great Gilded Boat
Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Artifact
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Counters
Andรบril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip
Legendary Artifact - Equipment

Counters
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Creature
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Legendary Creature - Rogue Halfling

Dรกin, Lord of the Iron Hills
Vigilance
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays for each of those creatures.
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays for each of those creatures.
Legendary Creature - Dwarf Noble

Fรญli the Pathfinder
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures you control get +1/+1.
Whenever Fรญli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token.
As long as you have an enduring story, creatures you control get +1/+1.
Whenever Fรญli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token.
Legendary Creature - Scout Dwarf

Kรญli the Resourceful
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Legendary Creature - Scout Dwarf

Silvan Reveler
When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped.
Landfall โ Whenever a land you control enters, you may pay . If you do, return this card from your graveyard to your hand.
Landfall โ Whenever a land you control enters, you may pay . If you do, return this card from your graveyard to your hand.
Creature - Elf Citizen

Creature
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Draw
Bilbo's Ring
During your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact - Equipment

Draw
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Enchantment
Down in the Valley
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I โ Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
II โ This Saga gains "Landfall โ Whenever a land you control enters, create a 1/1 green Elf creature token."
III, IV โ Elves you control get +1/+0 and gain vigilance until end of turn.
I โ Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
II โ This Saga gains "Landfall โ Whenever a land you control enters, create a 1/1 green Elf creature token."
III, IV โ Elves you control get +1/+0 and gain vigilance until end of turn.
Enchantment - Saga

Old Fat Spider Can't See Me
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I โ Target creature you control gains hexproof for as long as this Saga remains on the battlefield.
II โ Prevent all damage that would be dealt by up to one target creature for as long as this Saga remains on the battlefield.
III, IV โ Draw a card.
I โ Target creature you control gains hexproof for as long as this Saga remains on the battlefield.
II โ Prevent all damage that would be dealt by up to one target creature for as long as this Saga remains on the battlefield.
III, IV โ Draw a card.
Enchantment - Saga

Roll-Roll-Roll-Roll
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV โ Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
I, II, III, IV โ Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment - Saga

The Mountain-king's Return
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I โ Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
II โ Return target creature card with mana value 3 or less from your graveyard to the battlefield.
III โ Put a +1/+1 counter on up to one target creature.
I โ Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
II โ Return target creature card with mana value 3 or less from your graveyard to the battlefield.
III โ Put a +1/+1 counter on up to one target creature.
Enchantment - Saga

Enchantment
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Instant
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Instant
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Land
Land
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Protection
Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant

Pippin, Guard of the Citadel
Vigilance, ward
: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
Legendary Creature - Soldier Halfling

Protection
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Ramp
Ramp
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Removal
Removal
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Tokens
Rosie Cotton of South Lane
When Rosie Cotton enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie Cotton.
Legendary Creature - Peasant Halfling

Tokens
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Tokens & Extras
The Ring
Your Ring-bearer is legendary and can't be blocked by creatures with greater power.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Emblem


Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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