nicelopez@icloud.com
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Commander
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Commander
Bello, Bard of the Brambles
During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."
Legendary Creature - Raccoon Bard

Commander
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Burn
Burn
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Draw
Evercoat Ursine
Trample
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Creature - Elemental Bear

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Grothama, All-Devouring
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Legendary Creature - Wurm

Outpost Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Enchantment

Sunbird's Invocation
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Enchantment

Wildsear, Scouring Maw
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Legendary Creature - Elemental Wolf

Draw
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Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Ramp
Alchemist's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.
: Level 2
Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."
: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
When this Class enters, create two tapped Treasure tokens.
: Level 2
Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."
: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Enchantment - Class

Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Rain of Riches
When this enchantment enters, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment

Ramp
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Removal
Pyreswipe Hawk
Flying, haste
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
Whenever you expend 6, gain control of up to one target artifact for as long as you control this creature. (You expend 6 as you spend your sixth total mana to cast spells during a turn.)
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
Whenever you expend 6, gain control of up to one target artifact for as long as you control this creature. (You expend 6 as you spend your sixth total mana to cast spells during a turn.)
Creature - Elemental Bird

Removal
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Tokens
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad

Tokens
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" traditional Gruul stompy.\n It is a "},{"attributes":{"bold":true},"insert":"mana-engine deck"},{"insert":" that converts "},{"attributes":{"bold":true},"insert":"high-MV artifacts and enchantments into hasty, indestructible 4/4 attackers"},{"insert":" while drawing cards and snowballing damage.\nThink of it as:\n"},{"attributes":{"bold":true},"insert":"Ramp → Deploy value permanents → Animate them → Kill fast"},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Core Game Plan (Corrected)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You are doing three tightly linked things:\n"},{"attributes":{"bold":true},"insert":"Ramp hard"},{"insert":" (lands + mana rocks)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cast 4+ mana artifacts & enchantments"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn them into indestructible, hasty attackers via Bello"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your “creatures” are mostly "},{"attributes":{"bold":true},"insert":"noncreature permanents"},{"insert":" that:\nAlready generate value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Become attackers "},{"attributes":{"italic":true},"insert":"without risking real creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Survive board wipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"tempo-aggro engine deck"},{"insert":", not battlecruiser.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game (Turns 1–3): Mana Above All Else"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your opener should prioritize "},{"attributes":{"bold":true},"insert":"acceleration over everything"},{"insert":".\nIdeal starts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gruul Signet / Arcane Signet / Talisman of Impulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rampant Growth / Farseek / Cultivate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Burnished Hart"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lotus Cobra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Llanowar Loamspeaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"💡 "},{"attributes":{"bold":true},"insert":"Mulligan rule:"},{"insert":"\n If you can’t hit "},{"attributes":{"bold":true},"insert":"5 mana by turn 3–4"},{"insert":", ship it.\nYou do "},{"attributes":{"italic":true},"insert":"not"},{"insert":" need threats yet — Bello "},{"attributes":{"italic":true},"insert":"is"},{"insert":" the threat multiplier.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Midgame (Turns 4–6): Drop the Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is your critical window.\nPriority permanents (4+ MV matters)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These are "},{"attributes":{"bold":true},"insert":"both value engines and attackers"},{"insert":":\n"},{"attributes":{"bold":true},"insert":"Bootleggers’ Stash"},{"insert":" – Mana + attackers + future explosions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sunbird’s Invocation"},{"insert":" – Every spell cascades value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Primeval Bounty"},{"insert":" – Counters, life, and tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Outpost Siege"},{"insert":" – Card flow or damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gilded Lotus / Thran Dynamo"},{"insert":" – Mana rocks that swing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spine of Ish Sah"},{"insert":" – Removal + attacker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rain of Riches"},{"insert":" – Treasures + free spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once Bello is out:\nEvery one of these is a "},{"attributes":{"bold":true},"insert":"4/4 indestructible haste creature"},{"insert":" that already paid you."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Bello Sequencing (THIS IS THE KEY)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Correct order:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cast 4+ MV artifact/enchantment"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Then cast Bello"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Immediately attack"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You want Bello to:\nCome down "},{"attributes":{"italic":true},"insert":"after"},{"insert":" your engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn the board sideways immediately"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw cards before opponents untap"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"❌ Don’t play Bello into an empty board\n ✅ Play Bello when he creates "},{"attributes":{"bold":true},"insert":"instant pressure"},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Card Draw: Why This Deck Never Runs Dry"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You draw cards by "},{"attributes":{"bold":true},"insert":"attacking with animated permanents"},{"insert":".\nKey support:\nGarruk’s Uprising"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Garruk’s Packleader"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Path of Discovery"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Greater Good (sac indestructible attackers after damage)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because your attackers are:\nIndestructible"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Noncreature cards at heart"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"…you trade "},{"attributes":{"bold":true},"insert":"zero real resources"},{"insert":" for cards and damage.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":" Winning the Game (How Damage Actually Adds Up)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. Indestructible Swarm (Primary Win)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"3–6 animated artifacts/enchantments"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"All with haste"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swing immediately and repeatedly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board wipes don’t matter — your board survives.\n2. Damage Multipliers (Fast Kills)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Unnatural Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gratuitous Violence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your “value rocks” suddenly hit for "},{"attributes":{"bold":true},"insert":"8–16 damage each"},{"insert":".\n3. ETB / Cast Damage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Warstorm Surge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Primeval Bounty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rain of Riches chains"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents die without blocks even happening.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Common Mistakes (Very Important)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"❌ Casting Bello too early"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"❌ Playing low-MV fluff instead of engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"❌ Forgetting your rocks can attack"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"❌ Holding back when shields are down"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This deck wins by "},{"attributes":{"bold":true},"insert":"tempo"},{"insert":", not inevitability.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Pilot Mindset"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Think like this:\n“My mana rocks are creatures. My enchantments are attackers. Removal doesn’t work.”"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"If you:\nRamp aggressively"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Animate value permanents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Apply pressure immediately"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"…this deck "},{"attributes":{"bold":true},"insert":"kills tables much faster than it looks"},{"insert":"."},{"attributes":{"header":2},"insert":"\n"}]}















































































