2893 views2 days ago
Commander
Size: 100Est cost: $4912.92Salt sum: 55.81
soxssocks
2893 views2 days ago
Commander
Size: 100Est cost: $4912.92Salt sum: 55.81
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Anthem
Anthem
(CTRL to add secondary)
Draw
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Diamond City
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add .
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
: Add .
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Land

Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery


Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Pump
Pump
(CTRL to add secondary)
Ramp
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Ramp
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Tutor
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Tutor
(CTRL to add secondary)
Maybeboard
Maybeboard
(CTRL to add secondary)
Replaced Cards
Longstalk Brawl
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
Sorcery

Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Season of Gathering
Choose up to five worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery

Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Replaced Cards
(CTRL to add secondary)
Sideboard/Cards to Sub in
Sideboard/Cards to Sub in
(CTRL to add secondary)
Tokens & Extras
Tokens & Extras
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"My favorite deck! Purple tag = signed by artist\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣾⣉⣁⣠⣏⢉⡉⡳⢦⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠿⠳⢾⡇⣤⠞⠋⢹⡿⠚⠾⣿⣧⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠞⠁⠀⠀⣰⡟⠁⠀⠀⢸⣷⡀⠀⠹⣿⣧⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⢀⣴⠛⠤⠤⠖⣿⠏⠀⢀⣀⠀⠀⠈⠳⢤⣤⣿⣿⡆⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⢀⡴⠋⣹⡗⠀⢀⣼⠋⠀⣼⠛⠉⠉⠙⠳⣦⠀⣿⡄⢸⣧⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⢀⡴⠋⣉⣉⣁⠀⣴⠟⠁⢤⡈⠹⢶⣄⣀⣀⣠⣾⣁⡘⢿⣾⣿⡆⠀⠀⠀⠀⠀\n⠀⠀⣼⢻⡶⠋⠁⠀⠈⣻⡇⣰⠶⠶⢶⣶⣶⠦⢬⣍⣁⠉⣩⡿⠛⠻⣾⣿⡀⠀⠀⠀⠀\n⢀⣼⡇⠼⣦⣄⣤⡤⠞⠛⠘⠛⣻⠛⠉⠀⠉⢹⡗⠶⣿⣷⡿⣦⡀⠀⠀⢹⣿⣦⠀⠀⠀\n⠸⡏⢻⢠⣨⣽⠶⠷⠚⠛⠛⠛⠛⠳⡖⠒⠒⠛⠳⠶⠶⢬⣭⣙⣛⠷⠞⣋⣹⣿⡷⣄⠀\n⠀⠻⣼⣼⣯⠀⠀⠈⠳⣄⡀⠀⠀⣀⣹⣄⡀⠀⢀⣀⠤⠄⠀⠉⠉⠛⠳⢮⣍⣿⣧⡘⡆\n⠀⠀⠈⠛⠿⣷⣤⣀⣳⢬⣛⡶⡞⠋⠉⠉⠙⠛⠿⣧⣀⣀⣀⣀⡤⠖⠃⠀⠘⣿⣿⣿⠃\n⠀⠀⠀⠀⠀⠀⠈⠉⠛⠻⠾⢿⡇⡽⠀⠀⢰⠀⢸⣿⣭⣉⣽⣷⣚⣁⣤⣶⣿⣿⡿⠋⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡾⢱⠇⠀⠀⣼⠀⢸⠉⠉⠉⠙⠛⠛⠛⠛⠋⠉⠁⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣾⣁⣸⣷⠦⣾⢿⣤⣘⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⢻⢸⡀⠸⣸⡏⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠘⠇⠀⠇⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠀⠀⠀⢀⠘⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⡇⠀⠀⠀⠈⢦⠈⢧⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⠃⠀⠀⠀⠀⠀⠁⠀⠹⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⣘⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⢧⣀⠀⠀⠀⠀⠀⣀⣴⡿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠛⠓⠛⠛⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\n"}]}
























































































































































