{"ops":[{"insert":"Hello, and welcome to July's Archidekt Deckbuilding Contest.\n\nThis is a monthly contest (if you ignore May) with a different theme each month. The goal is to build a Commander-legal deck that fulfills the prompt in a creative or unique fashion, and at the end of each month, three finalists will be selected for you to vote on. Whoever gets the most votes will be crowned the winner, although all three finalists will receive a prize.\n\n"},{"attributes":{"italic":true},"insert":"July's challenge is to brew a creative and interesting commander-legal deck featuring a weird mana curve that's relevant to the deck's game plan."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWhat does \"weird mana curve\" mean? Well that's kind of up to you to define, but at the very least it should be one that doesn't resemble the standard best practices bell-shaped curve. This should be an innovate, noval and attention-getting take on a deck where the odd curve is part of what the deck is trying to do.\n\nWhat’s the Contest All About?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWorking within the parameters of the provided prompt, construct a deck list with your own creative and compelling spin. Three chosen finalists will be awarded "},{"attributes":{"link":"https://www.cardsphere.com/?utm_source=edhrec"},"insert":"store credit to use on Cardsphere"},{"insert":".\n\nFor July's deck building contest - Build a unique, different take on a Commander-legal deck using a weird mana curve relevant to the deck's plan.\n\nDecks will be judged on the creativity and originality of their brew. For example, Shirei, Shizo's Caretaker decks oftentimes have less of a curve and more of a flat plane as the deck skews heavily toward one-drops, but since that's the dominant build for the commander it's probably not going to cut it for the purposes of this contest.\n\nFor more details about the prompt, check out "},{"attributes":{"link":"https://edhrec.com/articles/archidekt-deckbuilding-contest-july-2026"},"insert":"the full announcement article"},{"insert":" over on EDHREC!\n\nHow To Participate"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n Brew an EDH/Commander legal deck on Archidekt that satisfies the prompt."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Any unreleased cards spoiled during the contest's duration are allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Silver-bordered and acorn cards, while cool, are not allowed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Digital-only cards (such as those designed for the Alchemy format on Arena) are not allowed even if they manage to violate the laws of space and time and manage to be first printed prior to 2010."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Strictly one deck submitted per user."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTo submit a deck, select the orange button labeled \"Submit a deck to this contest\" and follow the form prompt. Submissions are accepted until "},{"attributes":{"bold":true},"insert":"9:00 pm EDT"},{"insert":" (UTC -4, currently) on "},{"attributes":{"bold":true},"insert":"Wednesday, July 8 2026"},{"insert":".\n\nThere's also a new easy-to-remember landing page for anything contest related that can be found at "},{"attributes":{"link":"https://archidekt.com/contest?utm_source=edhrec"},"insert":"archidekt.com/contest"},{"insert":" and you can comment on individual decks directly from the submission.\n\nOnly one submission per user! If you change your mind and want to submit a different deck before submissions close, you may do so by first deleting your submission. To edit your description, you can do so from the deck page itself. From the eligible submissions, we'll select three finalists with lists that we believe best embody the spirit of the prompt. \n\nDeck descriptions are now going to be important moving forward. Every month this contest gets larger, which is fantastic, but it also makes evaluating decks more and more time-consuming. If you don't have a decent description we're doing to find ourselves less willing to try and connect the dots about what the deck is doing as time just doesn't allow it.\n\nOn "},{"attributes":{"bold":true},"insert":"Wednesday, July 15 2026,"},{"insert":" we’ll announce three finalists via the Archidekt Discord and a brief article on EDHREC highlighting each deck.\n\n"},{"attributes":{"link":"https://www.cardsphere.com/sets?utm_source=edhrec"},"insert":"Each finalist will be awarded credit on cardsphere.com"},{"insert":". The value of the credit is in US dollars and depends on the finalist's placement in deck upvotes at the end of the week-long polling period:\n 1st Place Prize - $250"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" 2nd Place Prize - $150"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" 3rd Place Prize - $100"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinalists will be contacted via email regarding their winnings within roughly 24 hours following the conclusion of voting on "},{"attributes":{"bold":true},"insert":"Wednesday, July 22 2026"},{"insert":".\n\nPlease note, you must have a Cardsphere account in order to receive your winnings. It's quick and free-- register "},{"attributes":{"link":"https://www.cardsphere.com/signup?referrer=archidekt_contest"},"insert":"here"},{"insert":" if you don't have an account already!\n\nHere are the "},{"attributes":{"link":"https://archidekt.com/contestRules"},"insert":"official contest rules."},{"insert":". If you have any questions, feel free to ask here, or join the "},{"attributes":{"link":"https://discord.gg/rYDFFVCmGr"},"insert":"Archidekt public Discord server"},{"insert":". We look forward to seeing what you all come up with!\n"}]}
Edited 7/1/2026, 4:56:56 PM
0
Results: 36
Order By: -createdAt
Mushi-Shi Commander
Created by: Boneman
9 secs
{"ops":[{"insert":"This deck wants to recreate that feeling of a cicada bloom when all the bugs come out. The game plan is mulligan until you get at least 3 lands and hope nobody counters your commander. Honestly it's a pretty funny deck when it pops off but the RNG is keeping it a bracket 1.\n"}]}
form 0 to BIGG
Created by: ilgiovanemiglio
3 mins
{"ops":[{"insert":"Ho costruito questo mazzo in mono in modo che la curva del mana sia così strana da far ridere chiunque lo veda. In effetti, circa metà del mazzo è composta da carte che costano 0 mana, mentre l'altra metà è piena di bombe super costose!!! Spero vi piaccia, e buona fortuna a tutti i partecipanti.\n"}]}
No deck tags
Big Temur Men
Created by: rluisi13
5 mins
{"ops":[{"insert":"The purpose of this deck is to play more magic per spell cast than your opponents.\n\nThe play pattern goes like this: \nTurn 1: Land, pass\nTurn 2: Land, Susan Foreman, pass. \nTurn 3: Land, four mana ramp spell (there are seventeen 4+mana ramp spells)\nTurn 4+: Big Temur Man, cascade into more ramp or other Large dudes. \n\nNot a complicated game plan. Made for a budget of ~$50. \n"}]}
No deck tags
Imotiplasm
Created by: Dudearino
18 mins
{"ops":[{"attributes":{"bold":true},"insert":"Welcome to Imoti-plasm!"},{"insert":"\nEvery card in this deck has MV 5+ except 2. This deck is based around Imoti finding either Manaplasm or Monstrous Vortex from its cascade trigger. To accomplish this the deck has a very different mana curve where every other card in the deck is either a land or has a mana value of 5 or higher. If we cascade into Monstrous Vortex we can then cast our companion Keruga, the Macrosage in case we don't have any other creatures to discover with. Once we have our Manaplasm out we can focus on casting large spells for a discount or for free, doubling our mana to cast even bigger spells, and cascading into slightly smaller (but still guaranteed to be 5 mv+) spells. All of the mana we're spending (or not spending) pumps our Manaplasm up to huge sizes and allows us to draw a ton of cards with spells like Rishkar's expertise or Prime Speaker Zegana. Also since Manaplasm isn't legendary we can make copies of it with cards like Season of Weaving to make it easier to swing in for lethal!\n"}]}
ultra lamenus
Created by: PhatQwak
23 mins
{"ops":[{"insert":"use ramp cards to et the commander out and then use the commander to cheat out artifact creatures, all with etb effects\n"}]}
No deck tags
Oops All 1 Drops
Created by: SetoKoiba
23 mins
{"ops":[{"insert":"I think the weirdest mana curve is no mana curve at all. Every nonland card in the deck, including the commander, costs only 1 mana. The idea is to get most of your value throughout the game from activated abilities after dumping all your cards fairly early on.\n"}]}
No deck tags
Selesnya's Vegetables
Created by: Arachnie
24 mins
{"ops":[{"insert":"Budget deck that has a mana curve starting at 4 mana (except for the commander who is a 2 drop to make this possible)\nIt tries to play my Mana Dork commander on turn 2 to then play an Explosive Vegetation on explosive turn 3, before going full battlecruiser game plan.\n\nThis deck got inspired by a Radha deck. That focuses on cascading into thes 4 mana or higher spells. I tried to go orginal with it in Selsnya colours and focusing on expensive removal/hatebears to keep my opponents at bay while I round out the game.\n"}]}
No deck tags
The Answer to Life, The Universe, and the Mana Curve (42)
Created by: arc5683
26 mins
{"ops":[{"insert":"For this build, every nonland card in the deck must trigger "},{"insert":{"card-link":"The Fantastic Four"}},{"insert":"'s ability, and every card must also have a mana value of 4 or 2. This not only guarantees that the commander will trigger at least once a turn, but also provides a very consistent (albeit skewed) mana curve. There is a bit of a defender sub-theme that pairs well with the commander's ability to produce wall tokens, and "},{"insert":{"card-link":"Arcades, the Strategist"}},{"insert":" provides a great win condition that can be drawn into fairly easily. Nearly all of the 4 cost cards are either card advantage, removal, or extenders like "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" that synergize well with our commander while also triggering the ability in the process. There's plenty of room to switch around the 2 cost creatures in the deck as long as they have a power of toughness of 2.\n"}]}
No deck tags
Izzet Creature Stomp!?
Created by: Cotter_11
38 mins
{"ops":[{"insert":"Why have spells that are 3CMC or less, when, once Ashling is flipped, she doesn't help you to cast them?! In this deck, my curve starts at 4, other than Ashling herself, and on top of that, is not focused on the spell-slinging style of deck that most Izzet decks are known for, and is more focused on big creatures (With some big non-creatures, still!) Such a fun deck deck to play that can be very hard to deal with once it gets going! \n"}]}
No deck tags
$40 - Aang + Keruga (Bant Blink) 🦛💨
Created by: ElArquero
42 mins
{"ops":[{"insert":"TL;DR: Ramp on turn 3, Aang on turn 4, keep spinning, get value, win.\n\n"},{"insert":{"image":"https://i.imgflip.com/ap99wc.jpg"}},{"insert":"\n\nThe deck play pattern is pretty structured to start.\n\nMulligan for 3-4 lands and some ramp.\n\nTurn 1 & 2: Land, pass\n\nTurn 3: Drop a 3 mana ramp creature like "},{"insert":{"card-link":"Wood Elves"}},{"insert":" \n\nTurn 4: Cast Aang and start spinning through the deck!\n\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n\nBlink cards like"},{"insert":{"card-link":"Restoration Angel"}},{"insert":" give us a another spin and more bodies on the field for Keruga or to close the game.\n\n"},{"insert":{"card-link":"Clone"}},{"insert":"cards can copy Aang for a reroll or just the best thing on our board to reuse ETB's.\n\nCards like"},{"insert":{"card-link":"Bronzebeak Foragers"}},{"insert":" or"},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" are our removal.\n\n"},{"insert":{"card-link":"Profaner of the Dead"}},{"insert":"or"},{"insert":{"card-link":"Magus of the Disk"}},{"insert":" are awesome sweepers.\n\nGot some recursion with"},{"insert":{"card-link":"Skullwinder"}},{"insert":"\n\nNearly everything is on a body, so spinning through your deck with Aang is our best way to dig for what we need. You have over a 90% chance to not whiff whenever Aang enters due to over 40 valid creature targets in the deck.\n\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n\nEventually we'll build up a big board. Our limited non-permanent effects are cards like"},{"insert":{"card-link":"Ghostway"}},{"insert":"to recycle all our ETB's. Keruga can also be used on a large board to dig for more gas.\n\nAnd we can actually end the game with"},{"insert":{"card-link":"End-Raze Forerunners"}},{"insert":"and friends that can be hard-cast to pump our board. Then be blinked again if that doesn't push us over the top.\n\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n\nOverall really happy with the deck and think the companion is actually adding something useful here. Forcing my creatures to a higher mana value gives Aang better hits on his ETB and Keruga's ETB gives me another pay-off for going so permanent heavy. But open to feedback and ideas!\n\n***The \"infinite\" combo between Felidar Guardian and Restoration Angel is irrelevant for bracketing purposes. There is no \"creaturefall\" effect to act as a pay-off in the deck.\n****Adding"},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":" creates a true infinite combo with that loop with infinite blinks on any target\n"}]}
Metal Meltdown 2.0
Created by: Chris.Phoenix
48 mins
{"ops":[{"insert":"The mana curve isn't meant to be used in a linear fashion or on a bell curve. The commander, Jhoira, will utilize her ingenuity counters to cheat out increasingly larger cost artifacts while the proliferation mechanic will be used for ramp as well as Energy, as opposed to strictly mana rocks. Toss in some built in card draw to cruise through the deck. Staring with Swiftfoot Boots and 3 lands in hand is all one needs to get the engine going!\n"}]}
No deck tags
I didn't ask how big the room is, I CAST FIREBALL
Created by: carume22
51 mins
{"ops":[{"insert":"The goal of this deck is to make gigantic tokens to overrun your opponents, or if that doesn't work, burn them to death. Major cards in the deck are things like Jeska's Will and Mana Geyser that let you generate a ton of mana to storm away with and then use Pinnacle Monk to do it again!\n"}]}
No deck tags
Gargos and Friends
Created by: MooreAve.Dad
53 mins
{"ops":[{"insert":{"card-link":"Gargos, Vicious Watcher"}},{"insert":" \n\n'Gargos and Friends' is - officially, my 1st ever attempt at a Deck Build that is wholly, my own. When he learned I was building 'Mono-Green Hydras', a very dear family friend offered a number of adds from his own collection, my oldest son helped with cuts from my original 185 picks down to the initial, working 99 and his two younger brothers stepped in for the 1st. play tests, but from conception to it's current iteration, this deck is, and has been, my Baby.\n\nIndeed, there is an initial ‘ramp up’, but I feel it’s obvious to tell, this Mana Curve is anything but ‘traditional’. My goal here is to Ramp hard and fast and put Big Green Stompy’s all over the field. \n\nIn its current configuration, the deck does well and wears its Salt Sum proudly. It is intimidating when it’s doing its thing. I’ve noted a consistent ‘think twice’ when opponents are considering whether or not to swing at my board-state. \n\nI will probably drop Doubling Season soon and have plans to add Mosswort Bridge and Crop Rotation, just waiting on the Mail Man.\n\n*Owned Paper Deck\n"}]}
Hammer Time
Created by: JokerCard375
58 mins
{"ops":[{"insert":"The idea of this deck is to use my death touch creatures to remove creatures, tutor for Fynn, the FangBearer, and close the game out with infect.\nAnd a mana package sufficient enough for a plan b Exsanguinate\n"}]}
Mana Bleed
Created by: BeastBurbger
62 mins
{"ops":[{"insert":{"card-link":"Yurlok of Scorch Thrash"}},{"insert":" punishes sloppy play and brings back mana burn to players that can’t spend it. This deck has plenty of ways to untap Yurlok and stack 3 mana to burn enemies every turn unless they use all their interaction. Mana doublers and big X spells finish up the game in a fun and timely manner.\n"}]}














