ItsJustMax090
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Commander
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Commander
Vorthos, Steward of Myth
As Vorthos, Steward of Myth enters, choose a named Magic character.
Each spell you cast with the chosen character in its name, flavor text, or art costs less to cast. This effect reduces only the amount of colored mana you pay.
Each spell you cast with the chosen character in its name, flavor text, or art costs less to cast. This effect reduces only the amount of colored mana you pay.
Legendary Creature - Human Gamer

Commander
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Anthem
Starlight Spectacular
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)
Enchantment

Anthem
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Artifact
Astroquarium
When this artifact enters, you may put an art sticker on it.
, : Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in this artifact's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
, : Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in this artifact's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
Artifact

Everythingamajig
, : Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
, : Put a +1/+1 counter on target creature.
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
, : Put a +1/+1 counter on target creature.
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact

Greatest Show in the Multiverse
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.
I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.
As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.
I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.
Artifact Enchantment - Saga

Souvenir T-Shirt
Gear Up, sponsored by Wizards of the Coast — As this Equipment enters, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.
Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.
Equip
Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.
Equip
Artifact - Equipment

Water Gun Balloon Game
As this artifact enters, each player puts a pop! counter on "0."
Whenever a player casts a spell, move that player's pop! counter up one.
Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."
Whenever a player casts a spell, move that player's pop! counter up one.
Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."
Artifact

Artifact
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Creature
Celebr-8000
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
Creature Artifact - Clown Robot

Centaur of Attention
When this creature enters, roll five six-sided dice and store those results on it.
At the beginning of combat on your turn, you may reroll any number of this creature's stored results.
This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.
At the beginning of combat on your turn, you may reroll any number of this creature's stored results.
This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.
Creature - Centaur Performer

Claire D'Loon, Joy Sculptor
When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.)
, : You may put a token from your graveyard or hand onto the battlefield.
, : You may put a token from your graveyard or hand onto the battlefield.
Legendary Creature - Human Performer

Dee Kay, Finder of the Lost
When Dee Kay enters, open an Attraction.
Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.
Whenever you roll a 4, you may tap or untap target artifact or creature.
Whenever you roll a 6, return target creature card from your graveyard to your hand.
Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.
Whenever you roll a 4, you may tap or untap target artifact or creature.
Whenever you roll a 6, return target creature card from your graveyard to your hand.
Legendary Creature - Zombie Employee

Icing Manipulator
Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
, : Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.
, : Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.
Creature - Human Employee

Monoxa, Midway Manager
Whenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.
: Roll a six-sided die.
: Roll a six-sided die.
Legendary Creature - Vampire Employee

Myra the Magnificent
Whenever you cast an instant or sorcery spell from your hand, open an Attraction.
, : Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.
, : Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.
Legendary Creature - Human Performer

Soul Swindler
As long as you've visited an Attraction this turn, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature - Demon Employee

Squirrel Squatters
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Whenever this creature attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
Whenever this creature attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
Creature - Squirrel

The Most Dangerous Gamer
Deathtouch
Whenever The Most Dangerous Gamer enters or attacks, open an Attraction.
Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.
Whenever you claim the prize of an Attraction, destroy target permanent.
Whenever The Most Dangerous Gamer enters or attacks, open an Attraction.
Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.
Whenever you claim the prize of an Attraction, destroy target permanent.
Legendary Creature - Human Gamer Guest

Urza's Science Fair Project
: Roll a six-sided die. This creature gets the indicated result.
1 — It gets -2/-2 until end of turn.
2 — Prevent all combat damage it would deal this turn.
3 — It gains vigilance until end of turn.
4 — It gains first strike until end of turn.
5 — It gains flying until end of turn.
6 — It gets +2/+2 until end of turn.
1 — It gets -2/-2 until end of turn.
2 — Prevent all combat damage it would deal this turn.
3 — It gains vigilance until end of turn.
4 — It gains first strike until end of turn.
5 — It gains flying until end of turn.
6 — It gets +2/+2 until end of turn.
Creature Artifact - Construct

Vedalken Squirrel-Whacker
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.
If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.
Creature - Vedalken Guest

Creature
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Draw
Strength-Testing Hammer
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.
Equip
Equip
Artifact - Equipment

Draw
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Enchantment
Enchantment
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Instant
Instant
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Land
Land
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Ramp
Ramp
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Recursion
Recursion
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Removal
Removal
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Sorcery
Exit Through the Grift Shop
Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.
Sorcery

Sorcery
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Tokens
Comet, Stellar Pup
0: Roll a six-sided die.
1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2].
6 — [+1], and you may activate Comet's loyalty ability two more times this turn.
1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2].
6 — [+1], and you may activate Comet's loyalty ability two more times this turn.
Legendary Planeswalker - Comet

Tokens
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Sideboard
Sideboard
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Tokens & Extras
Tokens & Extras
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Under Consideration
Form of the Approach of the Second Sun
When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.
When you draw yourself, you win the game.
When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
When you draw yourself, you win the game.
When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
Enchantment

Last Voyage of the _____
When this enchantment enters, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it.
Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters.
When this Aura leaves the battlefield, sacrifice enchanted creature.
Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters.
When this Aura leaves the battlefield, sacrifice enchanted creature.
Enchantment

Octo Opus
When this enchantment enters, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.)
Sacrifice this enchantment: Draw a card and an additional card for each of Contortionist's folds.
Sacrifice this enchantment: Draw a card and an additional card for each of Contortionist's folds.
Enchantment

Solaflora, Intergalactic Icon
Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.
Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.
Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.
Legendary Creature - Human Guest

Under Consideration
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This deck is all about Attractions. Attractions, Dice Rolling, and Tokens. It can also do ramp pretty well. The win condition is getting "},{"attributes":{"italic":true,"bold":true},"insert":"As Luck Would Have"},{"attributes":{"italic":true},"insert":" It"},{"insert":" as early as possible. You're gonna want that, and you're gonna want "},{"attributes":{"italic":true,"bold":true},"insert":"The Greatest Show in the Multiverse"},{"insert":", because the cards in the side board are all tutors to get the good, fun cards in your library. What I decided to do was find existing tutors, and go on a site to make my own reprints of them, so that I could use them for this specifically. \n\nDue to the fact that this deck is ALL about making Attractions, it should be clear going in that you are going to have very complex turns, and so, I figured I'd put some of the combos in a compiled list here, ready for you to use against your friends, starting with how you should be using "},{"attributes":{"italic":true,"bold":true},"insert":"The Greatest Show in the Multiverse"},{"insert":", and along the way you might just learn how to use cards within the deck already, in natural play. Lets begin: \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Use "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"The Greatest Show in the Multiverse"},{"attributes":{"underline":true},"insert":" + "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Invent"},{"insert":": "},{"attributes":{"italic":true,"bold":true},"insert":"Invent"},{"attributes":{"bold":true},"insert":" "},{"insert":"lets you search for an instant and a sorcery card, and then put them into your hand, so I recommend going for "},{"attributes":{"italic":true,"bold":true},"insert":"Trigger Happy"},{"insert":", "},{"attributes":{"italic":true,"bold":true},"insert":"Standard Procedure"},{"insert":", or "},{"attributes":{"italic":true,"bold":true},"insert":"Bag Check"},{"attributes":{"italic":true},"insert":","},{"insert":" and "},{"attributes":{"italic":true,"bold":true},"insert":"Attempted Murder"},{"insert":". These cards give you a lot of options &/or a lot of protection. I recommend using "},{"attributes":{"italic":true,"bold":true},"insert":"Trigger Happy"},{"insert":" or "},{"attributes":{"italic":true,"bold":true},"insert":"Standard Procedure"},{"insert":" to copy"},{"attributes":{"italic":true},"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"Park Map"},{"insert":"'s ability, so that you can play one of each unique art land card in your library. This will allow you to use "},{"attributes":{"italic":true,"bold":true},"insert":"Urza's Fun House"},{"insert":" & "},{"attributes":{"italic":true,"bold":true},"insert":"Nearby Planet"},{"insert":" in order to tap for "},{"attributes":{"bold":true},"insert":"infinite colorless mana"},{"insert":" for a single turn. More on that later, however the other cards listed allow you to have a counter spell, which is always good to have, or the ability to roll X dice to put -1/-1 counters or Bird Tokens onto the battlefield. This means you could hypothetically have infinite Bird Tokens at your disposal - which would win you the game assuming they survive, and you survive, until the next turn, when they don't have summoning sickness - or assuming that you do this right before it gets to your turn at instant speed, so you can use them immediately. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"The Greatest Show in the Multiverse"},{"attributes":{"underline":true},"insert":" + "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Reshape the Earth"},{"insert":": This combo would allow you a diet version of that infinite colorless mana for a turn combo, explained in the first bullet; allowing you to get 10 lands in your library. Hypothetically, this could also be used after the previous bullet, to get all the lands you would've left behind, due to art-dupes - assuming you just "},{"attributes":{"italic":true},"insert":"really "},{"insert":"want to have land. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"The Greatest Show in the Multiverse"},{"attributes":{"underline":true},"insert":" + "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Dark Petition"},{"insert":": This combo allows you to do really anything you want. You can search for any card in your library you want - meaning you could also use this card to fulfill the first bullet's combo - or you could search for any of the following cards, with brief explanations why you might want to do that: "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\t\t\t\t\t> "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Chromatic Orrery"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":": utility; makes all of your mana, mana of any color -> this makes "},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"infinite mana combo"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" even better "},{"insert":"\n\t\t\t\t\t> "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Comet, Stellar Pup"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":": fun; makes tokens, does more dice rolling, is cute puppy "},{"insert":"\n\t\t\t\t\t> "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Water Gun Balloon Game"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":": fun; forces every opponent into a fun mini-game, running parallel to the base game, token generation "},{"insert":"\n\t\t\t\t\t> "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Claire D'Loon, Joy Sculptor"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":": utility; all your token creatures go to the graveyard when they die, and can be brought back "},{"insert":"\n\t\t\t\t\t> "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Killer Cosplay"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":": utility; same as "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Claire D'Loons, Joy Sculptor"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" "},{"insert":"\n\t\t\t\t\t> "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Everythingamajig"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":": utility; moving, spawning, or proliferating counters, it's great & can be used to speed up As Luck Would Have It "},{"insert":"\n\t\t\t\t\t> "},{"attributes":{"italic":true,"bold":true},"insert":"As Luck Would Have It"},{"insert":": win con; roll a die, place a counter on it - get 100 to win the game (first bullet combo mention's "},{"attributes":{"italic":true,"bold":true},"insert":"Attempted Murder"},{"insert":" + infinite mana; this would mean rolling infinite dice, aka instant win con) \n\t\t\t\t\t> "},{"attributes":{"italic":true,"bold":true},"insert":"\"Lifetime\" Pass Holder"},{"insert":": fun; for your consideration, this is my favorite card in all of Magic the Gathering \n\t\t\t\t\t> "},{"attributes":{"italic":true,"bold":true},"insert":"Icing Manipulator"},{"insert":": utility; all +1/+1 counters are now food tokens - which with a certain combo explained later can mean infinite health \nUse "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"The Greatest Show in the Multiverse"},{"attributes":{"underline":true},"insert":" + "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"Mastermind's Acquisition, Golden Wish, & "},{"attributes":{"underline":true,"bold":true},"insert":"W"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"ish"},{"insert":": This combo allows you to either copy, continue, or augment the previous combo - because you can either use one of these cards to simply search for a card in your library, look for two of them, or more interestingly, choose to only play cards from outside the game with these three cards: "},{"attributes":{"italic":true,"bold":true},"insert":"Sands of Delirium"},{"insert":", "},{"attributes":{"italic":true,"bold":true},"insert":"Staff of Domination"},{"insert":", or "},{"attributes":{"italic":true,"bold":true},"insert":"Synod Artificer"},{"insert":". Assuming you have "},{"attributes":{"italic":true,"bold":true},"insert":"Far Out"},{"insert":", which lets you forego the limitation of choosing modes to a spell, instead opting to do any and all of them at you're own discretion. Now, follow along, because this is the "},{"attributes":{"italic":true},"insert":"Win in Three Turns Combo"},{"insert":", and it's a little complex: Turn one of the saga can go in one of three directions; option 1 and 2 involves you already having either "},{"attributes":{"italic":true,"bold":true},"insert":"Far Out"},{"insert":" in play already or both "},{"attributes":{"italic":true,"bold":true},"insert":"Nearby Planet"},{"insert":" & "},{"attributes":{"italic":true,"bold":true},"insert":"Urza's Fun House"},{"insert":" out in play. The 3rd option is having none of those cards in play when you start this Saga. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\t\t\t\t\t> Option 1: Assuming you have "},{"attributes":{"italic":true,"bold":true},"insert":"Far Out"},{"insert":" in play already, then you'll want to start the Saga by playing "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Mastermind's Acquisition"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":", and searching for "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Trigger Happy"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":", and then playing any of these 3 ("},{"attributes":{"italic":true,"bold":true},"insert":"Sands of Delirium/Staff of Domination/Synod Artificer"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"). I would personally recommend saving "},{"attributes":{"italic":true,"bold":true},"insert":"Sands of Delirium"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" for last. Next what you're going to want to do is use "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Trigger Happy"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" to start the infinite mana combo, getting all the lands you need in play. On the second stage of the Saga, get another of the 3 cards in play, and prepare to defend yourself for the any kind of retaliation for those who have realized what you are about to do next turn. On the third and final stage of the Saga, you will want to play "},{"attributes":{"italic":true,"bold":true},"insert":"Sands of Delirium"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" because once you do, you will have pretty much just secured a victory, because all you have to do is this: Tap for infinite mana using "},{"attributes":{"italic":true,"bold":true},"insert":"Urza's Fun House"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":", and use "},{"attributes":{"italic":true,"bold":true},"insert":"Sands of Delirium "},{"insert":"to make an opponent mill their entire library at once, then use "},{"attributes":{"background":"var(--light-background)","color":"var(--color)","italic":true},"insert":"Synod Artificer"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" to untap "},{"attributes":{"italic":true,"bold":true},"insert":"Sands of Delirium"},{"insert":", after that use "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Staff of Domination"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" to untap "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Synod Artificer"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":" and then itself. And then you repeat this process until all opponents have milled their entire libraries into their graveyards. "},{"insert":"\n\t\t\t\t\t> Option 2: Assuming you already have the capability to tap for infinite mana, you may follow the steps of Option 1, skipping the parts for setup that would get you those necessary cards. The rest is the same. \n\t\t\t\t\t> Option 3: Y"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"ou're gonna want by playing "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Mastermind's Acquisition"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":", and you're going to want to choose to play a card from outside the game, and you can choose any of these 3 ("},{"attributes":{"italic":true,"bold":true},"insert":"Sands of Delirium/Staff of Domination/Synod Artificer"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"), and then you will do the same for "},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"Golden Wish"},{"attributes":{"background":"var(--light-background)","color":"var(--color)","italic":true},"insert":", & "},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"W"},{"attributes":{"italic":true,"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"ish"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":", choosing the remaining cards. What these three cards will allow you to do is start making the opponent you are facing mill cards from their library in excessive amounts. For best results for those opting for Option 3, users should have mustered decent defenses prior to using the Saga, because you must be ready for the onslaught you are about to face, as you watch your opponent, quite possibly helplessly try to kill you with everything they have at their disposal before they have lost all of the cards in their library. For those that don't know, this would result in a loss for that player. "},{"insert":"\n\nThis is the "},{"attributes":{"bold":true},"insert":"fourth of 4 "},{"insert":"Unfinity Decks I've made, be sure to check out the others: \n"},{"attributes":{"bold":true},"insert":" 1st"},{"insert":" Carney Catastrophe up Clown Alley \n"},{"attributes":{"bold":true},"insert":" 2nd"},{"insert":" Squabblin' Goblins \n"},{"attributes":{"bold":true},"insert":" 3rd"},{"insert":" Undead _Unfair \n"},{"attributes":{"bold":true},"insert":" 4th"},{"insert":" Unfinite Uh-ttractions "},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"("},{"attributes":{"background":"var(--light-background)","color":"var(--color)","bold":true},"insert":"This Deck"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":") "},{"insert":"\n\nP.S. - this deck is only expensive because of the lands, so replace those if you want. \n"}]}























































































































