Teemursu
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Commander
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Commander
Marchesa, the Black Rose
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Other creatures you control have dethrone.
Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Human Wizard

Commander
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Counters
Counters
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Draw
Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Ramp
Ramp
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Removal
Removal
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Tutor
Tutor
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Wizard
Champion of Wits
When this creature enters, you may draw cards equal to its power. If you do, discard two cards.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)
Creature - Wizard Snake

Cytoplast Manipulator
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
, : Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
, : Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
Creature - Human Wizard Mutant

Gisa, Glorious Resurrector
If a creature an opponent controls would die, exile it instead.
At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Legendary Creature - Human Wizard

Inalla, Archmage Ritualist
Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
Tap five untapped Wizards you control: Target player loses 7 life.
Legendary Creature - Human Wizard

Puppeteer Clique
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie

Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard

Vedalken Aethermage
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
When this creature enters, return target Sliver to its owner's hand.
Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature - Wizard Vedalken

Watcher for Tomorrow
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
Creature - Human Wizard

Wizard
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Maybeboard
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":{"image":"https://static1.srcdn.com/wordpress/wp-content/uploads/2022/04/DnD-Dungeons-Dragons-Good-Lich-Archlich-Transform.jpg"}},{"insert":"\n\nThis tribal deck focuses heavily Wizard synergy. So much so, that I've decided to not run any non-Wizard creatures that would otherwise be staples in other kind of Marchesa, the Black Rose decks (e.g. Zealous Conscripts). \n\nThe general strategy is to play our commander, Marchesa, the Black Rose, a sacrifice outlet and as many wizards as possible for crazy and fun synergies. By having our wizards go through the graveyard and achieve lichdom, we usually assume a control role: victory by out-grinding and outlasting everyone with value.\n\nWhen I was building this deck, I kept in mind that it'll be more fun to play if I have a plethora of options available for me as I play. Even after a while of having this deck, I still keep finding new synergies and combos. Not only this, but everything is also in theme with my favorite D&D class - the Wizard!\n\n"},{"attributes":{"bold":true},"insert":"Lichdom for Dummies"},{"insert":"\n\nIn fantasy fiction, a lich (/ˈlɪtʃ/; from Old English 'līċ' meaning 'corpse') is a type of undead creature. Often such a creature is the result of a transformation, as a powerful magician or king striving for eternal life uses spells or rituals to bind his intellect and soul to his phylactery and thereby achieve a form of immortality. Liches are depicted as being clearly cadaverous, bodies desiccated or completely skeletal. Liches are often depicted as holding power over hordes of lesser undead creatures, using them as soldiers and servants. Unlike zombies, which are often depicted as mindless, a lich retains independent thought and is usually at least as intelligent as it was prior to its transformation._\n\nSuch sort of flavor fits perfectly the play style of this deck, since you get make long-term plans and cackle maniacally as your persistent (pun intended) wizards refuse to stay in the graveyard! Even your innocent-looking Faerie Wizards (looking at you, Sower of Temptation) will soon become deliciously evil, controlling those undead minions through the scheming power of Marchesa, the Black Rose.\n\n"},{"attributes":{"bold":true},"insert":"General Gameplan"},{"insert":"\n\nUsually, the first turns are spent on either ramping out Marchesa, the Black Rose on turn 3 thanks to 2 CMC mana acceleration. \n\nAnother, better way of going about things, is to drop a creature like Sage of Fables that will enable Marchesa, The Black Rose to both come down both with a counter and also give one to Sage of Fables via dethrone on the same turn.\n\nYou can start looking for crazy and fun synergies once a couple of things have been checked off the list:\n\nMarchesa, the Black Rose is on the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wizards are entering the battlefield with a +1/+1 counter thanks to cards like Sage of Fables."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You've got yourself a sacrifice outlet such as Viscera Seer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIf you get to this state, the deck becomes incredibly fun and surprisingly complex to play. I keep finding plenty of routes I can take in the game, and there really are a ton of synergies and combos to figure out. For these reasons, this is probably my favorite deck to play in EDH.\n\n"},{"attributes":{"bold":true},"insert":"A couple of things to note about our dear leader, Marchesa, the Black Rose."},{"insert":"\n\nYes, she reanimates herself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yes, a stolen creature with a +1/+1 counter will reanimate itself and come back under **your control.**"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yes, the ability triggers on **each end step**."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}










































































































