KinnanKing
137 views2 days ago
Commander
Size: 100Salt sum: 44.08
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"This deck aims to play a battecruiser type Kinnan with no infinite combos, no game changers, but plenty of value packed into ETB effects. This feels more *fun* than other turbo cEDH builds where the game is over once you draw your infinite combo win-con.\n\n"},{"attributes":{"bold":true},"insert":"Wincon - beat your opponents in the face with big creatures"},{"insert":"\n\nSelf-imposed restrictions: \nNo game changers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No infinite combos "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Few high $cost cards "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPlay patterns are fairly straightforward and mainly require reactive decision making, rather than memorising the whole deck.\nRamp and play big creatures with Kinnan's ability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Get value from ETB effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold open mana to counterspell removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Activate Kinnan's ability at the end-step before your turn to maximise the use of your mana and reduce exposure to sorcery-speed board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smash face and win through combat damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nApart from cryptolith rite, most of the cost is in the big creatures, so you can accomodate most budgets if you forgo some of the ETB effects.\nCitanul Heirophants is a good swap-out for Cryptolith Rite, but can't be put on the battlefield with Kinnan's ability.\n\n\n"},{"attributes":{"bold":true},"insert":"Turn one - "},{"insert":"Play a forest and a green mana dork\n"},{"attributes":{"bold":true},"insert":"Turn two - "},{"insert":"Play an island, play kinnan and then tap the manadork for GG to play a 2-drop manadork or artifact.\n"},{"attributes":{"bold":true},"insert":"Turn three - "},{"insert":"Gamble with Kinnan's ability.\n"},{"attributes":{"bold":true},"insert":"Turn four - "},{"insert":"Start dealing big combat damage\n\n"},{"attributes":{"bold":true},"insert":"Lands"},{"insert":"\n38 lands because you'll need to rebuild after a board wipe. This deck plays just fine with all basics and a few utility lands.\nRoughly even split between green and blue mana sources - expensive creatures will be put on the battlefield from activating Kinnan's ability (5GU) rather than paying for their casting cost.\nAdd utility lands to suit your budget/playgroup.\n\n\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"insert":"\n9x Turn one plays, mostly focusing on "},{"attributes":{"italic":true},"insert":"Tap an untapped creature you control "},{"insert":"(usually Kinnan). This is to set up mana to play Kinnan and another 2-drop on turn 2. You can tap Kinnan to pay these costs on the same turn he enters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"12x turn-two plays. If swapping out cards, look for options that produce blue mana too."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3+ cost mana - aimed at providing some extra oomph. I've thought these through, but they're mostly cheap rocks/dorks to keep the ball rolling towards two activations of Kinnan in a turn or having spare mana open for counterspells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Everflowing Chalice is a powerhouse late in the game. 2 mana in = 2 mana out - don't be tempted to cut it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPriest of Titania and Elvish Archdruid reward you playing elves for mana dorks wherever possible - if Kinnan doesn't find a big creature, there's usually some ramp to find. \nYou should be able to get 2-3 mana off Priest of Titania and Elvish Archdruid when they hit the board most games.\nLlanowar tribe is on the maybeboard as he can't make blue mana.\nBeastcaller Savant is on the maybeboard - He has elf synergy with the above cards, will give you a really explosive turn two by allowing you to play two manadorks, but can only be used to cast creature spells later in the game which isn't the focus of this deck.\n\nElven Chorus and Cryptolith Rite (alt. Citanul Heirophants) are excellent mid-late game value to help your boardstate to snowball by turning your untapped creatures into mana.\n\n"},{"attributes":{"bold":true},"insert":"Protection"},{"insert":"\nKinnan is *always* the threat, so be prepared to counterspell everytthing\nKogla and Temur Sabretooth aim to help protect kinnan from spot removal\nUnsummon / Boomerang Basics help to avoid commander tax\nDon't cut too many of the counterspells - check the maybeboard for some budget options.\n\n"},{"attributes":{"bold":true},"insert":"Draw"},{"insert":"\nKinnan is your card draw, with some incidental ETB effects.\nGuardian project is *fantastic* in this deck. Grab a copy as an upgrade when it gets reprinted.\n\n"},{"attributes":{"bold":true},"insert":"Value"},{"insert":"\nSacrifice creatures to Greater Good if you can't counter a boardwipe or your opponents are targetting your big creatures.\n\n\n"},{"attributes":{"bold":true},"insert":"Maybeboard"},{"insert":"\nDeadeye Navigator and Altered Ego are in the maybeboard to help you get repeat ETB effects (Unsummon/Boomerang Basics too if recasting).\nLithoform Engine, Rings of Brighthearth to double up activated abilities or ETB effects. Lithoform engine can copy spells on the stack if there are shenannigans.\nIntruder alarm - Next best thing to an infinite combo in this deck. Works 90% of the time, every time. \n\n\n\n"}]}
Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid

Commander
(Ctrl to add secondary)
Counterspell
(Ctrl to add secondary)
Draw
(Ctrl to add secondary)
Evasion
(Ctrl to add secondary)
God-Eternal Rhonas
Deathtouch
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God

Finisher
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Protection
(Ctrl to add secondary)
Sage of the Maze
: Add two mana in any combination of colors.
: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.
Tap an untapped Gate you control: Untap this creature.
: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.
Tap an untapped Gate you control: Untap this creature.
Creature - Wizard Elf

Ramp
(Ctrl to add secondary)
Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape

Removal
(Ctrl to add secondary)
Calculated Dismissal
Counter target spell unless its controller pays .
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant

Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Lithoform Engine
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact

Radagast the Brown
Whenever Radagast or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Wizard Avatar

Shipbreaker Kraken
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.
When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.
Creature - Kraken

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Maybeboard
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This deck aims to play a battecruiser type Kinnan with no infinite combos, no game changers, but plenty of value packed into ETB effects. This feels more *fun* than other turbo cEDH builds where the game is over once you draw your infinite combo win-con.\n\n"},{"attributes":{"bold":true},"insert":"Wincon - beat your opponents in the face with big creatures"},{"insert":"\n\nSelf-imposed restrictions: \nNo game changers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No infinite combos "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Few high $cost cards "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPlay patterns are fairly straightforward and mainly require reactive decision making, rather than memorising the whole deck.\nRamp and play big creatures with Kinnan's ability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Get value from ETB effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold open mana to counterspell removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Activate Kinnan's ability at the end-step before your turn to maximise the use of your mana and reduce exposure to sorcery-speed board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Smash face and win through combat damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nApart from cryptolith rite, most of the cost is in the big creatures, so you can accomodate most budgets if you forgo some of the ETB effects.\nCitanul Heirophants is a good swap-out for Cryptolith Rite, but can't be put on the battlefield with Kinnan's ability.\n\n\n"},{"attributes":{"bold":true},"insert":"Turn one - "},{"insert":"Play a forest and a green mana dork\n"},{"attributes":{"bold":true},"insert":"Turn two - "},{"insert":"Play an island, play kinnan and then tap the manadork for GG to play a 2-drop manadork or artifact.\n"},{"attributes":{"bold":true},"insert":"Turn three - "},{"insert":"Gamble with Kinnan's ability.\n"},{"attributes":{"bold":true},"insert":"Turn four - "},{"insert":"Start dealing big combat damage\n\n"},{"attributes":{"bold":true},"insert":"Lands"},{"insert":"\n38 lands because you'll need to rebuild after a board wipe. This deck plays just fine with all basics and a few utility lands.\nRoughly even split between green and blue mana sources - expensive creatures will be put on the battlefield from activating Kinnan's ability (5GU) rather than paying for their casting cost.\nAdd utility lands to suit your budget/playgroup.\n\n\n"},{"attributes":{"bold":true},"insert":"Ramp"},{"insert":"\n9x Turn one plays, mostly focusing on "},{"attributes":{"italic":true},"insert":"Tap an untapped creature you control "},{"insert":"(usually Kinnan). This is to set up mana to play Kinnan and another 2-drop on turn 2. You can tap Kinnan to pay these costs on the same turn he enters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"12x turn-two plays. If swapping out cards, look for options that produce blue mana too."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3+ cost mana - aimed at providing some extra oomph. I've thought these through, but they're mostly cheap rocks/dorks to keep the ball rolling towards two activations of Kinnan in a turn or having spare mana open for counterspells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Everflowing Chalice is a powerhouse late in the game. 2 mana in = 2 mana out - don't be tempted to cut it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPriest of Titania and Elvish Archdruid reward you playing elves for mana dorks wherever possible - if Kinnan doesn't find a big creature, there's usually some ramp to find. \nYou should be able to get 2-3 mana off Priest of Titania and Elvish Archdruid when they hit the board most games.\nLlanowar tribe is on the maybeboard as he can't make blue mana.\nBeastcaller Savant is on the maybeboard - He has elf synergy with the above cards, will give you a really explosive turn two by allowing you to play two manadorks, but can only be used to cast creature spells later in the game which isn't the focus of this deck.\n\nElven Chorus and Cryptolith Rite (alt. Citanul Heirophants) are excellent mid-late game value to help your boardstate to snowball by turning your untapped creatures into mana.\n\n"},{"attributes":{"bold":true},"insert":"Protection"},{"insert":"\nKinnan is *always* the threat, so be prepared to counterspell everytthing\nKogla and Temur Sabretooth aim to help protect kinnan from spot removal\nUnsummon / Boomerang Basics help to avoid commander tax\nDon't cut too many of the counterspells - check the maybeboard for some budget options.\n\n"},{"attributes":{"bold":true},"insert":"Draw"},{"insert":"\nKinnan is your card draw, with some incidental ETB effects.\nGuardian project is *fantastic* in this deck. Grab a copy as an upgrade when it gets reprinted.\n\n"},{"attributes":{"bold":true},"insert":"Value"},{"insert":"\nSacrifice creatures to Greater Good if you can't counter a boardwipe or your opponents are targetting your big creatures.\n\n\n"},{"attributes":{"bold":true},"insert":"Maybeboard"},{"insert":"\nDeadeye Navigator and Altered Ego are in the maybeboard to help you get repeat ETB effects (Unsummon/Boomerang Basics too if recasting).\nLithoform Engine, Rings of Brighthearth to double up activated abilities or ETB effects. Lithoform engine can copy spells on the stack if there are shenannigans.\nIntruder alarm - Next best thing to an infinite combo in this deck. Works 90% of the time, every time. \n\n\n\n"}]}




















































































