Geigetron
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Commander
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{"ops":[{"insert":"This deck needs to cast its commander as quickly as possible, so players should mulligan with a focus on getting Jhoira, Weatherlight Captain in play by turn 3 or earlier.\nOnce in play, Jhoira will draw cards whenever the pilot casts an historic card. Since the deck has a substantial amount of cheap or free artifacts (which count as \"historic\"), cards will be drawn at a significant rate. There are several cost reducers which will reduce the already cheap artifacts to zero mana, further promoting card draw. Eventually, Urza, Lord High Artificer will become available, enabling the haste-speed tapping of all artifacts play for mana production. Once the synergy of 1) artifacts being discounted, 2) artifacts tapping for mana and 3) artifacts drawing cards when cast combines, it becomes inevitable that the entire deck can be played out quickly (within one or two turns). With the entire deck at the pilot's disposal, it becomes inevitable that they can close out the game by attacking with constructs (power x/x = to the number of artifacts they have in play), as well as an amassment of smaller creatures.\n\nThe deckles provided is technically ranked as bracket three. It often times plays at a bracket four capacity. This deck could be upgraded to bracket four by adding additional control cards (Primarily counter spells) and staples like Rhystic Study and the legal Moxen. I have been theory-crafting a version of this deck that may be bracket 5 playable, including the cEDH staple combo of Underworld Breach, Brain Freeze (and/or Grinding Station), and Lion's Eye Diamond (and/or Lotus Petal). If this deck would be altered to bracket five playable, consideration must be afforded to additional zero-cost artifacts, so the deck doesn't need to rely on playing cost-reducers to continue looping artifact casting with card draw. Additionally, consideration for tax pieces like Defense Grid, Sphere of Resistance, Thorn of the Amethyst, Soulless Jailer, Grafdigger's Cage, etc. (ensure you have a sacrifice or bounce outlet so this deck's own combos don't get held up by its own star pieces!).\n\nIf anybody wants to discuss the deck and its performance, options, etc., feel free to comment. I'd be especially interested in discussing its bracket five potential.\n"}]}
Copy
Copy
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Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish

Unctus, Grand Metatect
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Vedalken Phyrexian

Draw
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Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Protection
Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter

Protection
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Ramp
Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Ramp
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Recursion
Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Recursion
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Removal
Removal
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Sac Outlet
Sac Outlet
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Tokens
Mirrodin Besieged
As this enchantment enters, choose Mirran or Phyrexian.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Enchantment

Saheeli, Sublime Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Legendary Planeswalker - Saheeli

Tokens
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Tutor
Tutor
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Maybeboard
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Uthros Research Craft
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
3+ | Whenever you cast an artifact spell, draw a card. Put a charge counter on this Spacecraft.
12+ | Flying
This Spacecraft gets +1/+0 for each artifact you control.
Artifact - Spacecraft

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck needs to cast its commander as quickly as possible, so players should mulligan with a focus on getting Jhoira, Weatherlight Captain in play by turn 3 or earlier.\nOnce in play, Jhoira will draw cards whenever the pilot casts an historic card. Since the deck has a substantial amount of cheap or free artifacts (which count as \"historic\"), cards will be drawn at a significant rate. There are several cost reducers which will reduce the already cheap artifacts to zero mana, further promoting card draw. Eventually, Urza, Lord High Artificer will become available, enabling the haste-speed tapping of all artifacts play for mana production. Once the synergy of 1) artifacts being discounted, 2) artifacts tapping for mana and 3) artifacts drawing cards when cast combines, it becomes inevitable that the entire deck can be played out quickly (within one or two turns). With the entire deck at the pilot's disposal, it becomes inevitable that they can close out the game by attacking with constructs (power x/x = to the number of artifacts they have in play), as well as an amassment of smaller creatures.\n\nThe deckles provided is technically ranked as bracket three. It often times plays at a bracket four capacity. This deck could be upgraded to bracket four by adding additional control cards (Primarily counter spells) and staples like Rhystic Study and the legal Moxen. I have been theory-crafting a version of this deck that may be bracket 5 playable, including the cEDH staple combo of Underworld Breach, Brain Freeze (and/or Grinding Station), and Lion's Eye Diamond (and/or Lotus Petal). If this deck would be altered to bracket five playable, consideration must be afforded to additional zero-cost artifacts, so the deck doesn't need to rely on playing cost-reducers to continue looping artifact casting with card draw. Additionally, consideration for tax pieces like Defense Grid, Sphere of Resistance, Thorn of the Amethyst, Soulless Jailer, Grafdigger's Cage, etc. (ensure you have a sacrifice or bounce outlet so this deck's own combos don't get held up by its own star pieces!).\n\nIf anybody wants to discuss the deck and its performance, options, etc., feel free to comment. I'd be especially interested in discussing its bracket five potential.\n"}]}























































































