Alternus
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Commander
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{"ops":[{"insert":"I chose "},{"insert":{"card-link":"Kellan, the Kid"}},{"insert":" as my commander to help mitigate the negative cost (returning lands to hand) from the abilities of Moonfolk without having to rely on infinite mana. From here on out, since he is an honorary Moonfolk now, I will be referring to Kellan as the \"Moonchild\".\n\nI also did not want this deck to be a \"landfall\" deck as that isn't very unique, so the only landfall cards in the deck are the main win conditions, those being "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" and "},{"insert":{"card-link":"Mightform Harmonizer"}},{"insert":".\n\nMAIN WINCONS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" makes use of the blink package in the deck to add more plant tokens if they are removed:\n\n"},{"insert":{"card-link":"Ephemerate"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Hallowed Respite"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Momentary Blink"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\nAlso, each blink card in the deck has the ability to be cast from outside of your hand which will proc the Moonchild.\n\n"},{"insert":{"card-link":"Mightform Harmonizer"}},{"insert":" is the other finisher that relies on getting many lands into play at once, so that you can one shot someone with a single large creature. If you can't get a creature through to the player, you can always use "},{"insert":{"card-link":"Soratami Mirror-Guard"}},{"insert":" to give a power 2 or less creature unblockable before doubling its power over and over. You could even use "},{"insert":{"card-link":"Oboro Envoy"}},{"insert":" to reduce the Moonchild to 2 or less power to try and win by commander damage if you want.\n\nKELLAN, THE MOONCHILD"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nTo proc the Moonchild consistently, I have flooded the deck with "},{"attributes":{"underline":true,"bold":true},"insert":"Escape"},{"insert":", "},{"attributes":{"underline":true,"bold":true},"insert":"Plot"},{"insert":", "},{"attributes":{"underline":true,"bold":true},"insert":"Foretell"},{"insert":", "},{"attributes":{"underline":true,"bold":true},"insert":"Warp"},{"insert":", "},{"attributes":{"underline":true,"bold":true},"insert":"Retrace"},{"insert":", and "},{"attributes":{"underline":true,"bold":true},"insert":"Flashback "},{"insert":"cards. Using these keywords, you should be able to either get your lands back into play, or play cards from your hand for free, since you'll be down mana until you can replenish the lands you've brought back to hand. I suggest playing "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" to double the proc's of the Moonchild.\n\nLAND RECURSION"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nHow do you replenish lands if you can't cast anything from outside your hand? Oh well with cards like "},{"insert":{"card-link":"Cultivator Colossus"}},{"insert":" and "},{"insert":{"card-link":"Jadzi, Oracle of Arcavios // Journey to the Oracle"}},{"insert":" (who's backside lets you put all land cards in your hand onto the battlefield). Alternatively you can use "},{"insert":{"card-link":"Burgeoning"}},{"insert":" , "},{"insert":{"card-link":"Manabond"}},{"insert":" , "},{"insert":{"card-link":"Patron of the Moon"}},{"insert":" , or "},{"insert":{"card-link":"Chulane, Teller of Tales"}},{"insert":" to help get your lands back into play.\n\nI've also added"},{"insert":{"card-link":"Spelunking"}},{"insert":" in the deck to allow for more consistent and fun plays. For instance, with some finagling of timing windows for the Moonfolk abilities, if you are able to play "},{"insert":{"card-link":"Cultivator Colossus"}},{"insert":", all of the lands going onto the battlefield will be untapped and ready to go allowing you to copy it with "},{"insert":{"card-link":"Visage Bandit"}},{"insert":", or blink it to get the effect again after using as many of your Moonfolk abilities as possible. To make sure you can get the cards you need, I have also added "},{"insert":{"card-link":"Scroll Rack"}},{"insert":" so that you can use the lands that you will inevitably have in your hand as a means to dig even deeper into your deck.\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"Another interesting note is that with using E"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"scape"},{"attributes":{"underline":true,"italic":true},"insert":", R"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"etrace "},{"attributes":{"underline":true,"italic":true},"insert":"and F"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"lashback "},{"attributes":{"underline":true,"italic":true},"insert":"vs. P"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"lot,"},{"attributes":{"underline":true,"italic":true},"insert":" W"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"arp, and Foretell"},{"attributes":{"underline":true,"italic":true},"insert":", the deck can be run in two very different ways:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nGRAVEYARD"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMany cards, including these Moonfolk... "},{"insert":{"card-link":"Soratami Mindsweeper"}},{"insert":", "},{"insert":{"card-link":"Soratami Cloudskater"}},{"insert":", "},{"insert":{"card-link":"Soratami Seer"}},{"insert":", and "},{"insert":{"card-link":"Wonderscape Sage"}},{"insert":", chuck cards into the graveyard to dig through the deck faster, as well as send flashback and escape cards into the graveyard. This also sets up cards ready to be retraced using lands you return back to your hand with the Moonfolk. And of course, every time a card is "},{"attributes":{"bold":true},"insert":"Warped"},{"insert":", cast after being "},{"attributes":{"bold":true},"insert":"Plotted/Foretolled"},{"insert":", "},{"attributes":{"bold":true},"insert":"Retraced"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Flashbacked"},{"insert":", the Moonchild will proc!\n\nEXILE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe playstyle of this package is a bit simpler. Warp, foretell, or plot cards while keeping a low profile at the table, then use them all at once for a large effect.\n\nALTERNATE WINCONS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nIf combat isn't your thing, or you need to sneak a win, "},{"insert":{"card-link":"Triskaidekaphile"}},{"insert":" and "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":" are hand size matters win conditions that you can easily attempt by bringing lands back into your hand using the Moonfolk's abilities. You'd be surpised how easy it can be to get 13+ cards in hand all of the sudden. Since half of the deck is built to dig through the deck anyways, it shouldn't be too hard to find the win condition you're looking for and formulate a plan on how to execute it.\n\nIf you've lost all of your wincons and need to try again, "},{"insert":{"card-link":"Echo of Eons"}},{"insert":" can always give you another shot.\n\nI hope you've enjoyed my verison of Kellan, the Kid as the commander for Moonfolk. As always, thank you to the team at archidekt for putting on these contests."},{"attributes":{"header":1},"insert":"\n"}]}
Commander
Kellan, the Kid
Flying, lifelink
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
Legendary Creature - Human Rogue Faerie

Commander
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Blink
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Hallowed Respite
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Blink
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Commander Trigger
Ethereal Valkyrie
Flying
Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by . (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)
Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by . (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)
Creature - Angel Spirit

Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Visage Bandit
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Rogue Shapeshifter

Commander Trigger
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Copy
Copy
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Draw
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Legendary Creature - Elf Noble

For the Ancestors
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Draw
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Moonfolk
Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Wizard Moonfolk

Moonfolk
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Protection
Ultimate Magic: Holy
Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Protection
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Ramp
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant

Jadzi, Oracle of Arcavios
Discard a card: Return Jadzi to its owner's hand.
Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.
Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.
Legendary Creature - Human Wizard


Path to the Festival
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Patron of the Moon
Moonfolk offering (You may cast this spell any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
: Put up to two land cards from your hand onto the battlefield tapped.
Flying
: Put up to two land cards from your hand onto the battlefield tapped.
Legendary Creature - Spirit

Ramp
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Recursion
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Slickshot Lockpicker
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Rogue

Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Recursion
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Removal
Mystic Reflection
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Removal
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WinCon
Mightform Harmonizer
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Druid Insect

Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog

WinCon
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Maybeboard
Animist's Awakening
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Sorcery

Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Descendants' Path
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Enchantment

Far Wanderings
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery

Grimoire of the Dead
, , Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
Legendary Artifact - Book

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Jace Reawakened
You can't cast Jace Reawakened during your first, second, or third turns of the game.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
Legendary Planeswalker - Jace

Lifestream's Blessing
Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Ranar the Ever-Watchful
Flying, vigilance
The first card you foretell each turn costs to foretell.
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
The first card you foretell each turn costs to foretell.
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
Legendary Creature - Warrior Spirit

Spectral Deluge
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Step Between Worlds
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery

Stoic Farmer
When this creature enters, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Dwarf Peasant

Struggle for Skemfar
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Taigam, Master Opportunist
Flurry — Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Legendary Creature - Human Monk

Teval, the Balanced Scale
Flying
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Legendary Creature - Dragon Spirit

The Mending of Dominaria
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Enchantment - Saga

The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish

Zimone and Dina
Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life.
, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
Legendary Creature - Human Dryad

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"I chose "},{"insert":{"card-link":"Kellan, the Kid"}},{"insert":" as my commander to help mitigate the negative cost (returning lands to hand) from the abilities of Moonfolk without having to rely on infinite mana. From here on out, since he is an honorary Moonfolk now, I will be referring to Kellan as the \"Moonchild\".\n\nI also did not want this deck to be a \"landfall\" deck as that isn't very unique, so the only landfall cards in the deck are the main win conditions, those being "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" and "},{"insert":{"card-link":"Mightform Harmonizer"}},{"insert":".\n\nMAIN WINCONS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" makes use of the blink package in the deck to add more plant tokens if they are removed:\n\n"},{"insert":{"card-link":"Ephemerate"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Hallowed Respite"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Momentary Blink"}},{"insert":" "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\nAlso, each blink card in the deck has the ability to be cast from outside of your hand which will proc the Moonchild.\n\n"},{"insert":{"card-link":"Mightform Harmonizer"}},{"insert":" is the other finisher that relies on getting many lands into play at once, so that you can one shot someone with a single large creature. If you can't get a creature through to the player, you can always use "},{"insert":{"card-link":"Soratami Mirror-Guard"}},{"insert":" to give a power 2 or less creature unblockable before doubling its power over and over. You could even use "},{"insert":{"card-link":"Oboro Envoy"}},{"insert":" to reduce the Moonchild to 2 or less power to try and win by commander damage if you want.\n\nKELLAN, THE MOONCHILD"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nTo proc the Moonchild consistently, I have flooded the deck with "},{"attributes":{"underline":true,"bold":true},"insert":"Escape"},{"insert":", "},{"attributes":{"underline":true,"bold":true},"insert":"Plot"},{"insert":", "},{"attributes":{"underline":true,"bold":true},"insert":"Foretell"},{"insert":", "},{"attributes":{"underline":true,"bold":true},"insert":"Warp"},{"insert":", "},{"attributes":{"underline":true,"bold":true},"insert":"Retrace"},{"insert":", and "},{"attributes":{"underline":true,"bold":true},"insert":"Flashback "},{"insert":"cards. Using these keywords, you should be able to either get your lands back into play, or play cards from your hand for free, since you'll be down mana until you can replenish the lands you've brought back to hand. I suggest playing "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" to double the proc's of the Moonchild.\n\nLAND RECURSION"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nHow do you replenish lands if you can't cast anything from outside your hand? Oh well with cards like "},{"insert":{"card-link":"Cultivator Colossus"}},{"insert":" and "},{"insert":{"card-link":"Jadzi, Oracle of Arcavios // Journey to the Oracle"}},{"insert":" (who's backside lets you put all land cards in your hand onto the battlefield). Alternatively you can use "},{"insert":{"card-link":"Burgeoning"}},{"insert":" , "},{"insert":{"card-link":"Manabond"}},{"insert":" , "},{"insert":{"card-link":"Patron of the Moon"}},{"insert":" , or "},{"insert":{"card-link":"Chulane, Teller of Tales"}},{"insert":" to help get your lands back into play.\n\nI've also added"},{"insert":{"card-link":"Spelunking"}},{"insert":" in the deck to allow for more consistent and fun plays. For instance, with some finagling of timing windows for the Moonfolk abilities, if you are able to play "},{"insert":{"card-link":"Cultivator Colossus"}},{"insert":", all of the lands going onto the battlefield will be untapped and ready to go allowing you to copy it with "},{"insert":{"card-link":"Visage Bandit"}},{"insert":", or blink it to get the effect again after using as many of your Moonfolk abilities as possible. To make sure you can get the cards you need, I have also added "},{"insert":{"card-link":"Scroll Rack"}},{"insert":" so that you can use the lands that you will inevitably have in your hand as a means to dig even deeper into your deck.\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"Another interesting note is that with using E"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"scape"},{"attributes":{"underline":true,"italic":true},"insert":", R"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"etrace "},{"attributes":{"underline":true,"italic":true},"insert":"and F"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"lashback "},{"attributes":{"underline":true,"italic":true},"insert":"vs. P"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"lot,"},{"attributes":{"underline":true,"italic":true},"insert":" W"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"arp, and Foretell"},{"attributes":{"underline":true,"italic":true},"insert":", the deck can be run in two very different ways:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nGRAVEYARD"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMany cards, including these Moonfolk... "},{"insert":{"card-link":"Soratami Mindsweeper"}},{"insert":", "},{"insert":{"card-link":"Soratami Cloudskater"}},{"insert":", "},{"insert":{"card-link":"Soratami Seer"}},{"insert":", and "},{"insert":{"card-link":"Wonderscape Sage"}},{"insert":", chuck cards into the graveyard to dig through the deck faster, as well as send flashback and escape cards into the graveyard. This also sets up cards ready to be retraced using lands you return back to your hand with the Moonfolk. And of course, every time a card is "},{"attributes":{"bold":true},"insert":"Warped"},{"insert":", cast after being "},{"attributes":{"bold":true},"insert":"Plotted/Foretolled"},{"insert":", "},{"attributes":{"bold":true},"insert":"Retraced"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Flashbacked"},{"insert":", the Moonchild will proc!\n\nEXILE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe playstyle of this package is a bit simpler. Warp, foretell, or plot cards while keeping a low profile at the table, then use them all at once for a large effect.\n\nALTERNATE WINCONS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nIf combat isn't your thing, or you need to sneak a win, "},{"insert":{"card-link":"Triskaidekaphile"}},{"insert":" and "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":" are hand size matters win conditions that you can easily attempt by bringing lands back into your hand using the Moonfolk's abilities. You'd be surpised how easy it can be to get 13+ cards in hand all of the sudden. Since half of the deck is built to dig through the deck anyways, it shouldn't be too hard to find the win condition you're looking for and formulate a plan on how to execute it.\n\nIf you've lost all of your wincons and need to try again, "},{"insert":{"card-link":"Echo of Eons"}},{"insert":" can always give you another shot.\n\nI hope you've enjoyed my verison of Kellan, the Kid as the commander for Moonfolk. As always, thank you to the team at archidekt for putting on these contests."},{"attributes":{"header":1},"insert":"\n"}]}





















































































































