StealthKill
304 views4 days ago
Commander
Size: 100Salt sum: 45.74
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"attributes":{"italic":true,"color":"#e6e6e6","bold":true},"insert":"\"Hey, friends! Rose here with the traffic and weather... Looks like almost everyone's still dead, so traffic's at a standstill!\""},{"insert":"\n\nThis deck is all about using "},{"insert":{"card-link":"Rose, Cutthroat Raider"}},{"insert":" ability to be an absolute engine of a commander to her fullest by not just using cards that give "},{"attributes":{"background":"#e60000"},"insert":"extra combats"},{"insert":" such as: "},{"insert":{"card-link":"Relentless Assault"}},{"insert":" "},{"insert":{"card-link":"Karlach, Fury of Avernus"}},{"insert":" "},{"insert":{"card-link":"Grim Reaper's Sprint"}},{"insert":" "},{"insert":{"card-link":"Full Throttle"}},{"insert":" "},{"insert":{"card-link":"Desert Were-Worm"}},{"insert":" "},{"insert":{"card-link":"Bloodthirster"}},{"insert":" and the big one, "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":", but ALSO cards that effectively give "},{"attributes":{"background":"#0066cc"},"insert":"copies "},{"insert":"of Rose: "},{"insert":{"card-link":"Tempestra, Dame of Games"}},{"insert":" "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" "},{"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"insert":" and "},{"insert":{"card-link":"Delina, Wild Mage"}},{"insert":" which doubles her triggers giving you exponential "},{"insert":{"card-link":"Junk"}},{"insert":" but also exponential mana from sacking the "},{"insert":{"card-link":"Junk"}},{"insert":". to help with triggering rose in the early game there are a couple of token generators, with them being: "},{"insert":{"card-link":"Stridehangar Automaton"}},{"insert":" "},{"insert":{"card-link":"Siege-Gang Lieutenant"}},{"insert":" "},{"insert":{"card-link":"Loyal Apprentice"}},{"insert":" "},{"insert":{"card-link":"Krenko, Tin Street Kingpin"}},{"insert":". With all this impulse card draw and mana cycling through your deck much faster then your opponents it allows your deck to be much more explosive then initially expected but also just allowing you to get to your win cons quicker too, along with cards like: "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" "},{"insert":{"card-link":"Slobad, Goblin Tinkerer"}},{"insert":" "},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":" "},{"insert":{"card-link":"Dolmen Gate"}},{"insert":" "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" "},{"insert":{"card-link":"The One Ring"}},{"insert":" "},{"insert":{"card-link":"Wild Magic Surge"}},{"insert":" "},{"insert":{"card-link":"Vandalblast"}},{"insert":" "},{"insert":{"card-link":"Tibalt's Trickery"}},{"insert":" "},{"insert":{"card-link":"Jester's Cap"}},{"insert":" "},{"insert":{"card-link":"Guff Rewrites History"}},{"insert":" "},{"insert":{"card-link":"Chaos Warp"}},{"insert":" and "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" to either protect your gameplan or slow down the opponents.\n\n\nThe 3 win cons are:\n Just beating people up with "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" so if you have "},{"insert":{"card-link":"Rose, Cutthroat Raider"}},{"insert":" and even one of the "},{"attributes":{"background":"#0066cc"},"insert":"copies"},{"insert":" if you swing out at all three opponents you will get 6 "},{"insert":{"card-link":"Junk"}},{"insert":" and can sac them all for a total of 12 red mana, allowing you to pay the cost of "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" and go again for infinite combats.\n\n"},{"attributes":{"background":"#ff9900"},"insert":"Burn"},{"insert":". the deck has multiple burn cards such as: "},{"insert":{"card-link":"Reckless Fireweaver"}},{"insert":" "},{"insert":{"card-link":"Weftstalker Ardent"}},{"insert":" "},{"insert":{"card-link":"Ingenious Artillerist"}},{"insert":" "},{"insert":{"card-link":"Jaws, Relentless Predator"}},{"insert":" and with "},{"attributes":{"background":"#0066cc"},"insert":"copies"},{"insert":" or "},{"attributes":{"background":"#e60000"},"insert":"extra combats"},{"insert":" can certainly get out of hand very quickly let alone...\n\n"},{"insert":{"card-link":"Fated Firepower"}},{"insert":" : this card often comes out with many many counters and then just a single bit of burn will end the game basically instantly if anyone takes damage and if you don't have any "},{"attributes":{"background":"#ff9900"},"insert":"burn"},{"insert":" cards on the battle field cards such as "},{"insert":{"card-link":"Impending Flux"}},{"insert":" "},{"insert":{"card-link":"Unstable Amulet"}},{"insert":" "},{"insert":{"card-link":"Valakut, the Molten Pinnacle"}},{"insert":" "},{"insert":{"card-link":"Siege-Gang Lieutenant"}},{"insert":" or maybe even "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" will help finish the job\n\n\nThe deck does have a slight goblin sub theme and while the deck isn't "},{"attributes":{"italic":true},"insert":"supposed "},{"insert":"to be a goblin deck they all work well in this deck: as said, "},{"insert":{"card-link":"Slobad, Goblin Tinkerer"}},{"insert":" and "},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":" protect your your gameplan, "},{"insert":{"card-link":"Krenko, Tin Street Kingpin"}},{"insert":" and "},{"insert":{"card-link":"Siege-Gang Lieutenant"}},{"insert":" create fodder to trigger rose, "},{"insert":{"card-link":"Grenzo, Havoc Raiser"}},{"insert":" is a great tempo play that can goad creatures or steal cards, "},{"insert":{"card-link":"Goblin Engineer"}},{"insert":" can "},{"attributes":{"italic":true},"insert":"essentially "},{"insert":"tutor for an artifact (normally "},{"insert":{"card-link":"Dolmen Gate"}},{"insert":" ) "},{"insert":{"card-link":"Crime Novelist"}},{"insert":" doubles the mana gain from using "},{"insert":{"card-link":"Junk"}},{"insert":", "},{"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"insert":" can make a token "},{"attributes":{"background":"#0066cc"},"insert":"copy"},{"insert":" of "},{"insert":{"card-link":"Rose, Cutthroat Raider"}},{"insert":" and "},{"insert":{"card-link":"Goblin Matron"}},{"insert":" can be used used to tutor up any of them for whatever situation your in, so... yeah, its not a goblin deck but if you wanted to make it more goblin focused? its ain't hard.\n\n\nI'd talk about about the ramp, extra combat and interaction spells in detail however i feel that its all pretty self explanatory however specifically for the "},{"attributes":{"background":"#e60000"},"insert":"extra combats"},{"insert":" "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" "},{"insert":{"card-link":"Relentless Assault"}},{"insert":" and "},{"insert":{"card-link":"World at War"}},{"insert":" are especially good as they give extra main phases which is important as you can only use "},{"insert":{"card-link":"Junk"}},{"insert":" at sorcery speed\n\nLastly there's some cards that i specifically want to call out as they are silly but thematic, there's been no where else to mention them, or they're especially G.O.A.T'ed in this deck: "},{"insert":{"card-link":"Wild Wasteland"}},{"insert":" is definitely apart of the silly collection but incredibly thematic , "},{"insert":{"card-link":"Duchess, Wayward Tavernkeep"}},{"insert":" doesn't look like she does much however if you have counters on creatures you can essentially \"skip\" cards you don't care for (mostly lands if you've already played a land for turn) to create another "},{"insert":{"card-link":"Junk"}},{"insert":" and if you have any of the "},{"attributes":{"background":"#0066cc"},"insert":"copies"},{"insert":" she goes positive on mana, "},{"insert":{"card-link":"Syr Ginger, the Meal Ender"}},{"insert":" too can \"skip\" cards that you don't want to exile by scrying the card before the "},{"insert":{"card-link":"Junk"}},{"insert":" trigger resolves making it a big threat and it can be sacrificed for life in a pinch, "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":" is just a tutor that also acts as fodder for rose and even though it and "},{"insert":{"card-link":"Goblin Matron"}},{"insert":" are the only two tutors they do the job between them, trust me. "},{"insert":{"card-link":"Siege-Gang Lieutenant"}},{"insert":" is just... so so good can be searched for by either of the tutors, creates two bodies that you can use as fodder instead of one like "},{"insert":{"card-link":"Stridehangar Automaton"}},{"insert":" and "},{"insert":{"card-link":"Loyal Apprentice"}},{"insert":" and can be used as a way to ping people and finish the game with "},{"insert":{"card-link":"Fated Firepower"}},{"insert":", it just does so much for this deck. And lastly there is "},{"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"insert":" /"},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" while "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" could also go here "},{"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"insert":" and "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" either crate a token copy of "},{"insert":{"card-link":"Rose, Cutthroat Raider"}},{"insert":" with haste or become a copy of her with haste, and both being able to swing on turn 5 to create 6 "},{"insert":{"card-link":"Junk"}},{"insert":" and be able to sacrifice them 6 impulse draws AND a total of 12 mana? Unless a boardwipe happens everyone else may as well scoop..\n\n\n\nThank you so much for reading also this junk, this is my first primer and my absolute pet deck, if there's any grammatical mistakes or you have ideas for the deck feel free to comment! I'm pretty happy with the speed and the power of the deck even though i could easily make this stronger, however i am open to any cool combos i can slot in that lead into explosive plays that don't necessarily increase the power of the deck. "},{"attributes":{"color":"#e6e6e6","italic":true},"insert":" "},{"attributes":{"italic":true,"color":"#ffffff","bold":true},"insert":"\""},{"attributes":{"italic":true,"color":"#e6e6e6","bold":true},"insert":"So there you go, that's it. Eh, don't get all teary-eyed, I'm sure we'll still do business together again soon. Until then, toodles!\""},{"insert":"\n"}]}
Commander
Rose, Cutthroat Raider
First strike
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever you sacrifice a Junk, add .
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever you sacrifice a Junk, add .
Legendary Creature Artifact - Robot

Commander
(CTRL to add secondary)
Burn
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment

Jaws, Relentless Predator
Trample, haste
Whenever Jaws deals combat damage to a player, create that many Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever a noncreature artifact is sacrificed or destroyed, Jaws deals 1 damage to each opponent.
Whenever Jaws deals combat damage to a player, create that many Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever a noncreature artifact is sacrificed or destroyed, Jaws deals 1 damage to each opponent.
Legendary Creature - Shark

Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

Burn
(CTRL to add secondary)
Copy
Delina, Wild Mage
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
Legendary Creature - Elf Shaman

Gogo, Mysterious Mime
At the beginning of combat on your turn, you may have Gogo become a copy of another target creature you control until end of turn, except its name is Gogo, Mysterious Mime. If you do, Gogo and that creature each get +2/+0 and gain haste until end of turn and attack this turn if able.
Legendary Creature - Wizard

Copy
(CTRL to add secondary)
Counters
Syr Ginger, the Meal Ender
Syr Ginger has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
, , Sacrifice Syr Ginger: You gain life equal to its power.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
, , Sacrifice Syr Ginger: You gain life equal to its power.
Legendary Creature Artifact - Knight Food

Counters
(CTRL to add secondary)
Draw
Duchess, Wayward Tavernkeep
Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it.
, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Legendary Creature - Human Citizen

Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Legendary Creature - Goblin Rogue

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Unstable Amulet
When this artifact enters, you get (two energy counters).
Whenever you cast a spell from anywhere other than your hand, this artifact deals 1 damage to each opponent.
, Pay : Exile the top card of your library. You may play it until you exile another card with this artifact.
Whenever you cast a spell from anywhere other than your hand, this artifact deals 1 damage to each opponent.
, Pay : Exile the top card of your library. You may play it until you exile another card with this artifact.
Artifact

Draw
(CTRL to add secondary)
Finisher
Grim Reaper's Sprint
Morbid — This spell costs less to cast if a creature died this turn.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Enchantment - Aura

Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Finisher
(CTRL to add secondary)
Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(CTRL to add secondary)
Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Pump
Junk Jet
When this Equipment enters, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
, Sacrifice another artifact: Double equipped creature's power until end of turn.
Equip
, Sacrifice another artifact: Double equipped creature's power until end of turn.
Equip
Artifact - Equipment

Pump
(CTRL to add secondary)
Ramp
Knuckles the Echidna
Double strike, trample, haste
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Legendary Creature - Warrior Echidna

Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Ramp
(CTRL to add secondary)
Removal
Guff Rewrites History
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Instant

Impending Flux
Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant

Removal
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Tutor
Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer

Tutor
(CTRL to add secondary)
Maybeboard
Bottle-Cap Blast
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Instant

Breath of Fury
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Enchantment - Aura

Combat Celebrant
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Creature - Human Warrior

Crimson Caravaneer
Double strike, trample
Whenever this creature deals combat damage to a player, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever this creature deals combat damage to a player, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Creature - Human Scout

Depthshaker Titan
When this creature enters, any number of target noncreature artifacts you control become 3/3 artifact creatures. Sacrifice them at the beginning of the next end step.
Each artifact creature you control has melee, trample, and haste. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Each artifact creature you control has melee, trample, and haste. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Creature Artifact - Robot

Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer

Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Krenko, Baron of Tin Street
Haste
, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.
Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.
Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
Legendary Creature - Goblin

Long-Range Sensor
Whenever you attack a player, put a charge counter on this artifact.
, Remove two charge counters from this artifact: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
, Remove two charge counters from this artifact: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact

Nalfeshnee
Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
Creature - Beast Demon

Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery

Veronica, Dissident Scribe
Menace
Whenever Veronica attacks, you may discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever Veronica attacks, you may discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Legendary Creature - Human Artificer Rogue

Wild-Magic Sorcerer
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Shaman Orc Sorcerer

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true,"color":"#e6e6e6","bold":true},"insert":"\"Hey, friends! Rose here with the traffic and weather... Looks like almost everyone's still dead, so traffic's at a standstill!\""},{"insert":"\n\nThis deck is all about using "},{"insert":{"card-link":"Rose, Cutthroat Raider"}},{"insert":" ability to be an absolute engine of a commander to her fullest by not just using cards that give "},{"attributes":{"background":"#e60000"},"insert":"extra combats"},{"insert":" such as: "},{"insert":{"card-link":"Relentless Assault"}},{"insert":" "},{"insert":{"card-link":"Karlach, Fury of Avernus"}},{"insert":" "},{"insert":{"card-link":"Grim Reaper's Sprint"}},{"insert":" "},{"insert":{"card-link":"Full Throttle"}},{"insert":" "},{"insert":{"card-link":"Desert Were-Worm"}},{"insert":" "},{"insert":{"card-link":"Bloodthirster"}},{"insert":" and the big one, "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":", but ALSO cards that effectively give "},{"attributes":{"background":"#0066cc"},"insert":"copies "},{"insert":"of Rose: "},{"insert":{"card-link":"Tempestra, Dame of Games"}},{"insert":" "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" "},{"insert":{"card-link":"Helm of the Host"}},{"insert":" "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" "},{"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"insert":" and "},{"insert":{"card-link":"Delina, Wild Mage"}},{"insert":" which doubles her triggers giving you exponential "},{"insert":{"card-link":"Junk"}},{"insert":" but also exponential mana from sacking the "},{"insert":{"card-link":"Junk"}},{"insert":". to help with triggering rose in the early game there are a couple of token generators, with them being: "},{"insert":{"card-link":"Stridehangar Automaton"}},{"insert":" "},{"insert":{"card-link":"Siege-Gang Lieutenant"}},{"insert":" "},{"insert":{"card-link":"Loyal Apprentice"}},{"insert":" "},{"insert":{"card-link":"Krenko, Tin Street Kingpin"}},{"insert":". With all this impulse card draw and mana cycling through your deck much faster then your opponents it allows your deck to be much more explosive then initially expected but also just allowing you to get to your win cons quicker too, along with cards like: "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" "},{"insert":{"card-link":"Slobad, Goblin Tinkerer"}},{"insert":" "},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":" "},{"insert":{"card-link":"Dolmen Gate"}},{"insert":" "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" "},{"insert":{"card-link":"The One Ring"}},{"insert":" "},{"insert":{"card-link":"Wild Magic Surge"}},{"insert":" "},{"insert":{"card-link":"Vandalblast"}},{"insert":" "},{"insert":{"card-link":"Tibalt's Trickery"}},{"insert":" "},{"insert":{"card-link":"Jester's Cap"}},{"insert":" "},{"insert":{"card-link":"Guff Rewrites History"}},{"insert":" "},{"insert":{"card-link":"Chaos Warp"}},{"insert":" and "},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" to either protect your gameplan or slow down the opponents.\n\n\nThe 3 win cons are:\n Just beating people up with "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" so if you have "},{"insert":{"card-link":"Rose, Cutthroat Raider"}},{"insert":" and even one of the "},{"attributes":{"background":"#0066cc"},"insert":"copies"},{"insert":" if you swing out at all three opponents you will get 6 "},{"insert":{"card-link":"Junk"}},{"insert":" and can sac them all for a total of 12 red mana, allowing you to pay the cost of "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" and go again for infinite combats.\n\n"},{"attributes":{"background":"#ff9900"},"insert":"Burn"},{"insert":". the deck has multiple burn cards such as: "},{"insert":{"card-link":"Reckless Fireweaver"}},{"insert":" "},{"insert":{"card-link":"Weftstalker Ardent"}},{"insert":" "},{"insert":{"card-link":"Ingenious Artillerist"}},{"insert":" "},{"insert":{"card-link":"Jaws, Relentless Predator"}},{"insert":" and with "},{"attributes":{"background":"#0066cc"},"insert":"copies"},{"insert":" or "},{"attributes":{"background":"#e60000"},"insert":"extra combats"},{"insert":" can certainly get out of hand very quickly let alone...\n\n"},{"insert":{"card-link":"Fated Firepower"}},{"insert":" : this card often comes out with many many counters and then just a single bit of burn will end the game basically instantly if anyone takes damage and if you don't have any "},{"attributes":{"background":"#ff9900"},"insert":"burn"},{"insert":" cards on the battle field cards such as "},{"insert":{"card-link":"Impending Flux"}},{"insert":" "},{"insert":{"card-link":"Unstable Amulet"}},{"insert":" "},{"insert":{"card-link":"Valakut, the Molten Pinnacle"}},{"insert":" "},{"insert":{"card-link":"Siege-Gang Lieutenant"}},{"insert":" or maybe even "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" will help finish the job\n\n\nThe deck does have a slight goblin sub theme and while the deck isn't "},{"attributes":{"italic":true},"insert":"supposed "},{"insert":"to be a goblin deck they all work well in this deck: as said, "},{"insert":{"card-link":"Slobad, Goblin Tinkerer"}},{"insert":" and "},{"insert":{"card-link":"Hexing Squelcher"}},{"insert":" protect your your gameplan, "},{"insert":{"card-link":"Krenko, Tin Street Kingpin"}},{"insert":" and "},{"insert":{"card-link":"Siege-Gang Lieutenant"}},{"insert":" create fodder to trigger rose, "},{"insert":{"card-link":"Grenzo, Havoc Raiser"}},{"insert":" is a great tempo play that can goad creatures or steal cards, "},{"insert":{"card-link":"Goblin Engineer"}},{"insert":" can "},{"attributes":{"italic":true},"insert":"essentially "},{"insert":"tutor for an artifact (normally "},{"insert":{"card-link":"Dolmen Gate"}},{"insert":" ) "},{"insert":{"card-link":"Crime Novelist"}},{"insert":" doubles the mana gain from using "},{"insert":{"card-link":"Junk"}},{"insert":", "},{"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"insert":" can make a token "},{"attributes":{"background":"#0066cc"},"insert":"copy"},{"insert":" of "},{"insert":{"card-link":"Rose, Cutthroat Raider"}},{"insert":" and "},{"insert":{"card-link":"Goblin Matron"}},{"insert":" can be used used to tutor up any of them for whatever situation your in, so... yeah, its not a goblin deck but if you wanted to make it more goblin focused? its ain't hard.\n\n\nI'd talk about about the ramp, extra combat and interaction spells in detail however i feel that its all pretty self explanatory however specifically for the "},{"attributes":{"background":"#e60000"},"insert":"extra combats"},{"insert":" "},{"insert":{"card-link":"Aggravated Assault"}},{"insert":" "},{"insert":{"card-link":"Relentless Assault"}},{"insert":" and "},{"insert":{"card-link":"World at War"}},{"insert":" are especially good as they give extra main phases which is important as you can only use "},{"insert":{"card-link":"Junk"}},{"insert":" at sorcery speed\n\nLastly there's some cards that i specifically want to call out as they are silly but thematic, there's been no where else to mention them, or they're especially G.O.A.T'ed in this deck: "},{"insert":{"card-link":"Wild Wasteland"}},{"insert":" is definitely apart of the silly collection but incredibly thematic , "},{"insert":{"card-link":"Duchess, Wayward Tavernkeep"}},{"insert":" doesn't look like she does much however if you have counters on creatures you can essentially \"skip\" cards you don't care for (mostly lands if you've already played a land for turn) to create another "},{"insert":{"card-link":"Junk"}},{"insert":" and if you have any of the "},{"attributes":{"background":"#0066cc"},"insert":"copies"},{"insert":" she goes positive on mana, "},{"insert":{"card-link":"Syr Ginger, the Meal Ender"}},{"insert":" too can \"skip\" cards that you don't want to exile by scrying the card before the "},{"insert":{"card-link":"Junk"}},{"insert":" trigger resolves making it a big threat and it can be sacrificed for life in a pinch, "},{"insert":{"card-link":"Imperial Recruiter"}},{"insert":" is just a tutor that also acts as fodder for rose and even though it and "},{"insert":{"card-link":"Goblin Matron"}},{"insert":" are the only two tutors they do the job between them, trust me. "},{"insert":{"card-link":"Siege-Gang Lieutenant"}},{"insert":" is just... so so good can be searched for by either of the tutors, creates two bodies that you can use as fodder instead of one like "},{"insert":{"card-link":"Stridehangar Automaton"}},{"insert":" and "},{"insert":{"card-link":"Loyal Apprentice"}},{"insert":" and can be used as a way to ping people and finish the game with "},{"insert":{"card-link":"Fated Firepower"}},{"insert":", it just does so much for this deck. And lastly there is "},{"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"insert":" /"},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" while "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" could also go here "},{"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"insert":" and "},{"insert":{"card-link":"Gogo, Mysterious Mime"}},{"insert":" either crate a token copy of "},{"insert":{"card-link":"Rose, Cutthroat Raider"}},{"insert":" with haste or become a copy of her with haste, and both being able to swing on turn 5 to create 6 "},{"insert":{"card-link":"Junk"}},{"insert":" and be able to sacrifice them 6 impulse draws AND a total of 12 mana? Unless a boardwipe happens everyone else may as well scoop..\n\n\n\nThank you so much for reading also this junk, this is my first primer and my absolute pet deck, if there's any grammatical mistakes or you have ideas for the deck feel free to comment! I'm pretty happy with the speed and the power of the deck even though i could easily make this stronger, however i am open to any cool combos i can slot in that lead into explosive plays that don't necessarily increase the power of the deck. "},{"attributes":{"color":"#e6e6e6","italic":true},"insert":" "},{"attributes":{"italic":true,"color":"#ffffff","bold":true},"insert":"\""},{"attributes":{"italic":true,"color":"#e6e6e6","bold":true},"insert":"So there you go, that's it. Eh, don't get all teary-eyed, I'm sure we'll still do business together again soon. Until then, toodles!\""},{"insert":"\n"}]}


































































