75 views37 days ago
Commander
Size: 100Salt sum: 38.58
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Serentonin

75 views37 days ago
Commander
Size: 100Salt sum: 38.58

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{"ops":[{"attributes":{"bold":true},"insert":"Samut, Voice of Dissent — Tap, Untap, Take Flight"},{"insert":"\nArchidekt Tags"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The best-fitting searchable Archidekt tags for this build are: "},{"attributes":{"bold":true},"insert":"Tap/Untap, Activated Abilities, Commander Matters, Flying, Haste, Mana Dorks, Go-wide, Creatures, Ramp, Alternate Wincon"},{"insert":". These all appear in the Archidekt tag set you provided. \nPrimer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"Bracket 3 Naya creature-engine deck"},{"insert":" built specifically around "},{"attributes":{"bold":true},"insert":"Samut, Voice of Dissent's untap ability"},{"insert":".\nRather than using Samut as a generic haste commander, the deck fills the battlefield with inexpensive creatures that have valuable activated abilities. Those creatures tap for mana, cards, removal, protection, or board control, and Samut lets the best one activate "},{"attributes":{"bold":true},"insert":"again"},{"insert":".\nSamut also gives your other creatures haste, which is extremely important. A creature such as "},{"attributes":{"bold":true},"insert":"Loran of the Third Path, Selvala, Explorer Returned, Intrepid Hero, Bloom Tender, or Mother of Runes"},{"insert":" can enter the battlefield and immediately begin doing its job.\nThe deck follows the general Commander structure of maintaining ramp, draw, removal, protection, and win conditions alongside its primary theme rather than using every slot purely for synergy. \nHow the Deck Plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your first few turns are usually spent developing cheap creatures and mana.\nCards such as "},{"attributes":{"bold":true},"insert":"Birds of Paradise, Llanowar Elves, Avacyn's Pilgrim, Delighted Halfling, Bloom Tender, Faeburrow Elder, Devoted Druid, and Ornithopter of Paradise"},{"insert":" get Samut onto the battlefield early while remaining useful afterward.\nOnce Samut arrives, those mana creatures become substantially stronger.\n"},{"attributes":{"bold":true},"insert":"Bloom Tender"},{"insert":" is particularly dangerous. Tap it for several colors of mana, tap Samut to untap it, and use Bloom Tender again.\nYour utility creatures work the same way. "},{"attributes":{"bold":true},"insert":"Loran of the Third Path"},{"insert":" can draw, get untapped by Samut, and draw again. "},{"attributes":{"bold":true},"insert":"Intrepid Hero"},{"insert":" can potentially destroy two large creatures. "},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Giver of Runes"},{"insert":" can protect multiple creatures. "},{"attributes":{"bold":true},"insert":"Selvala, Explorer Returned"},{"insert":" can provide multiple activations of mana and card advantage.\nThe goal is to make Samut's single untap represent whatever resource you need most at that moment.\nThe Untap Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Samut is only the beginning.\n"},{"attributes":{"bold":true},"insert":"Seedborn Muse, Drumbellower, Quest for Renewal, Thousand-Year Elixir, Staff of Domination, Sting, the Glinting Dagger, Seeker of Skybreak, Quirion Ranger, Scryb Ranger, Vitalize, Benefactor's Draught, Village Bell-Ringer, and Instill Energy"},{"insert":" provide additional ways to reset your creatures.\nSeedborn Muse and Drumbellower are especially powerful in multiplayer because your creatures can untap during your opponents' turns.\nA board containing "},{"attributes":{"bold":true},"insert":"Loran, Mother of Runes, Intrepid Hero, Bloom Tender, and Seedborn Muse"},{"insert":" can generate value on practically every turn around the table.\nThere are "},{"attributes":{"bold":true},"insert":"no intentional infinite combos"},{"insert":" in the finished build. The untap package is there to generate tremendous repeatable value while remaining appropriate for the intended Bracket 3 environment.\nTurning Small Creatures Into Resources"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the coolest characteristics of this deck is that your inexpensive creatures don't become useless later.\n"},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":" converts essentially the whole battlefield into mana creatures.\n"},{"attributes":{"bold":true},"insert":"Glare of Subdual"},{"insert":" lets your creatures tap to control opposing creatures and artifacts.\n"},{"attributes":{"bold":true},"insert":"Kyren Negotiations"},{"insert":" turns creatures directly into damage.\n"},{"attributes":{"bold":true},"insert":"Springleaf Drum"},{"insert":" provides another way to turn creature taps into mana.\n"},{"attributes":{"bold":true},"insert":"Halo Fountain"},{"insert":" actually rewards you for having creatures tapped and then untapping them.\nThat means even a seemingly unimpressive creature can contribute without attacking.\nFlying"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Flying is a supporting theme rather than the entire strategy.\n"},{"attributes":{"bold":true},"insert":"Birds of Paradise, Ornithopter of Paradise, Scryb Ranger, Selfless Spirit, Remorseful Cleric, Welcoming Vampire and Shalai, Voice of Plenty"},{"insert":" provide evasive bodies while also serving other functions.\nThat becomes especially important with "},{"attributes":{"bold":true},"insert":"Odric, Lunarch Marshal"},{"insert":".\nSamut naturally contributes "},{"attributes":{"bold":true},"insert":"double strike, vigilance, and haste"},{"insert":". A flying creature contributes flying. Odric can distribute those combat abilities across your battlefield, turning a collection of mana dorks and utility creatures into a surprisingly frightening attacking force.\nProtecting the Board"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your biggest vulnerability is a board wipe because so much of the deck's mana and utility exists on creatures.\nThat's why the finished version has several layers of protection.\n"},{"attributes":{"bold":true},"insert":"Clever Concealment"},{"insert":" is exceptional because your creatures themselves can help convoke it. You can tap creatures that were about to be destroyed to phase out your important permanents.\n"},{"attributes":{"bold":true},"insert":"Guardian of Faith"},{"insert":" provides another mass-phasing effect for your creatures.\n"},{"attributes":{"bold":true},"insert":"Boros Charm"},{"insert":" can grant indestructible.\n"},{"attributes":{"bold":true},"insert":"Selfless Spirit"},{"insert":" provides creature-based protection.\n"},{"attributes":{"bold":true},"insert":"Mother of Runes, Giver of Runes, and Shalai"},{"insert":" help protect important individual pieces.\nIf something does get destroyed, "},{"attributes":{"bold":true},"insert":"Sevinne's Reclamation"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Dusk // Dawn"},{"insert":" help rebuild.\nCards to Look Out For"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Seedborn Muse"},{"insert":" is probably the scariest engine card in the 99. Untapping your board on every opponent's turn can multiply the output of nearly every activated ability you control.\n"},{"attributes":{"bold":true},"insert":"Bloom Tender"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Faeburrow Elder"},{"insert":" generate enormous amounts of mana when repeatedly untapped.\n"},{"attributes":{"bold":true},"insert":"Loran of the Third Path"},{"insert":" provides removal when she enters and becomes a repeatable draw engine afterward.\n"},{"attributes":{"bold":true},"insert":"Glare of Subdual"},{"insert":" can effectively lock dangerous creatures out of combat while turning otherwise harmless creatures into interaction.\n"},{"attributes":{"bold":true},"insert":"Thousand-Year Elixir"},{"insert":" is important because Samut can't target herself with her own ability. Elixir can untap Samut, which allows Samut to untap another creature again.\n"},{"attributes":{"bold":true},"insert":"Clever Concealment"},{"insert":" is the card I'd be most reluctant to waste. If possible, hold it for the board wipe that would otherwise destroy your engine.\nIdeal Starting Hand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A great opening seven contains "},{"attributes":{"bold":true},"insert":"2–3 lands, at least one one-mana mana creature, another piece of acceleration or an engine creature, and either interaction or protection"},{"insert":".\nSomething like "},{"attributes":{"bold":true},"insert":"Command Tower, Forest, Razorverge Thicket, Birds of Paradise, Bloom Tender, Glare of Subdual, and Clever Concealment"},{"insert":" would be excellent.\nBirds accelerates you immediately, Bloom Tender dramatically increases your mana afterward, Glare provides something productive for your growing creature board to do, and Clever Concealment protects the investment you've made.\nBecause Samut is already available from the command zone, you don't need your opening hand to contain a finisher. Prioritize "},{"attributes":{"bold":true},"insert":"mana + creatures + an engine"},{"insert":".\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary win condition is still combat.\n"},{"attributes":{"bold":true},"insert":"Jetmir, Nexus of Revels"},{"insert":" transforms a wide board of little utility creatures into an enormous attacking force.\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":" accomplishes something similar once enough creatures attack.\n"},{"attributes":{"bold":true},"insert":"Akroma's Will"},{"insert":" is your explosive finisher. With Samut on the battlefield, having both modes can produce a devastating combat step with flying, vigilance, double strike, lifelink, indestructible, protection, and trample.\n"},{"attributes":{"bold":true},"insert":"Odric, Lunarch Marshal"},{"insert":" can also leverage Samut's excellent keyword package to make the entire army much more dangerous.\nYour alternative win condition is "},{"attributes":{"bold":true},"insert":"Halo Fountain"},{"insert":". Because this deck naturally taps and untaps large numbers of creatures, reaching its fifteen-creature victory condition is considerably more realistic here than it is in most decks.\nFinally, "},{"attributes":{"bold":true},"insert":"Kyren Negotiations"},{"insert":" gives you a way to convert a developed battlefield directly into damage even when combat is difficult.\nFinal Identity"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Samut, Voice of Dissent — Tap, Untap, Take Flight"},{"insert":" is a "},{"attributes":{"bold":true},"insert":"9.1/10 strong Bracket 3 deck"},{"insert":" whose defining gameplay loop is:\n"},{"attributes":{"bold":true},"insert":"Play cheap creatures → tap them for value → untap them → use them again → build a wide board → convert that board into lethal combat."},{"insert":"\nThe best part is that Samut remains essential to what the deck is doing. She isn't just sitting in the command zone providing colors—she's the piece that turns every useful tap ability into the possibility of a second activation.\n"}]}

Commander

Qty: 1 Price: $3.99
Samut, Voice of Dissent
Flash
Double strike, vigilance, haste
Other creatures you control have haste.
,
: Untap another target creature.
Legendary Creature - Human Warrior
Samut, Voice of Dissent (akh) 205

Commander

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Anthem

Qty: 3 Price: $23.97
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Enchantment
Beastmaster Ascension (blc) 118
Jetmir, Nexus of Revels
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Legendary Creature - Demon Cat
Jetmir, Nexus of Revels (snc) 193
Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier
Odric, Lunarch Marshal (inr) 36

Anthem

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Draw

Qty: 6 Price: $69.74
Benefactor's Draught
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.
Instant
Benefactor's Draught (c16) 21
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (pip) 199
Halo Fountain
,
, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
,
, Untap two tapped creatures you control: Draw a card.
,
, Untap fifteen tapped creatures you control: You win the game.
Artifact
Halo Fountain (snc) 15
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (soc) 181
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (tdc) 140

Draw

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Land

Qty: 36 Price: $173.34
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (msc) 227
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (msc) 230
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (msc) 231
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 234
Copperline Gorge
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Copperline Gorge (blc) 301
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (2x2) 323
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (msc) 245
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Game Trail (fic) 398
Holdout Settlement
: Add
. (
represents colorless mana.)
, Tap an untapped creature you control: Add one mana of any color.
Land
Holdout Settlement (scd) 305
Inspiring Vantage
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Inspiring Vantage (otj) 269
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (tdc) 375
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (trk) 323
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (tdc) 381
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 318
Razorverge Thicket
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Razorverge Thicket (msc) 259
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (tdc) 387
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (msc) 261
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 268
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 264
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (msc) 272
Survivors' Encampment
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
Land - Desert
Survivors' Encampment (plst) HOU-184

Land

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Pingers

Qty: 2 Price: $0.74
Kyren Negotiations
Tap an untapped creature you control: This enchantment deals 1 damage to target player or planeswalker.
Enchantment
Kyren Negotiations (plst) MMQ-198
Stun Sniper
,
: This creature deals 1 damage to target creature. Tap that creature.
Creature - Human Archer
Stun Sniper (ddl) 7

Pingers

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Protection

Qty: 8 Price: $41.24
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (m3c) 165
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (msc) 125
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (h1r) 3
Guardian of Faith
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Creature - Knight Spirit
Guardian of Faith (soc) 148
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (clb) 702
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (soc) 167
Shalai, Voice of Plenty
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
: Put a +1/+1 counter on each creature you control.
Legendary Creature - Angel
Shalai, Voice of Plenty (tdc) 130

Protection

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Ramp

Qty: 18 Price: $140.32
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 193
Avacyn's Pilgrim
: Add
.
Creature - Human Monk
Avacyn's Pilgrim (scd) 171
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (ecl) 166
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (inr) 408
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Devoted Druid
: Add
.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elf Druid
Devoted Druid (ecc) 104
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (hoc) 205
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Creature - Druid Treefolk
Faeburrow Elder (ecc) 53
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Patriar's Seal
: Add one mana of any color.
,
: Untap target legendary creature you control.
Artifact
Patriar's Seal (clb) 332
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (fic) 296
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268
Selvala, Explorer Returned
Parley —
: Each player reveals the top card of their library. For each nonland card revealed this way, add
and you gain 1 life. Then each player draws a card. (Activate only as an instant.)
Legendary Creature - Elf Scout
Selvala, Explorer Returned (blc) 259
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 212
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (ecl) 260

Ramp

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Recursion

Qty: 1 Price: $0.69
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (soc) 170

Recursion

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Removal

Qty: 12 Price: $56.04
Aura Shards
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Enchantment
Aura Shards (plst) INV-233
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (drc) 65
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Glare of Subdual
Tap an untapped creature you control: Tap target artifact or creature.
Enchantment
Glare of Subdual (ema) 202
Intrepid Hero
: Destroy target creature with power 4 or greater.
Creature - Human Soldier
Intrepid Hero (m13) 20
Law-Rune Enforcer
,
: Tap target creature with mana value 2 or greater.
Creature - Human Soldier
Law-Rune Enforcer (clu) 64
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (plst) IMA-177
Remorseful Cleric
Flying
Sacrifice this creature: Exile target player's graveyard.
Creature - Cleric Spirit
Remorseful Cleric (soc) 164
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (msc) 143
Ulvenwald Tracker
,
: Target creature you control fights another target creature.
Creature - Human Shaman
Ulvenwald Tracker (mm3) 144

Removal

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Tokens

Qty: 1 Price: $0.99
Emmara, Soul of the Accord
Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink.
Legendary Creature - Cleric Elf
Emmara, Soul of the Accord (plst) GRN-168

Tokens

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Tutor

Qty: 1 Price: $5.49
Fauna Shaman
,
, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Creature - Elf Shaman
Fauna Shaman (bro) 179

Tutor

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Untap

Qty: 11 Price: $76.09
Drumbellower
Flying
Untap all creatures you control during each other player's untap step.
Creature - Spirit
Drumbellower (soc) 143
Instill Energy
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Enchantment - Aura
Instill Energy (5ed) 304
Quest for Renewal
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment.
As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
Enchantment
Quest for Renewal (wwk) 110
Quirion Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Elf Ranger
Quirion Ranger (mh2) 285
Scryb Ranger
Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Faerie Ranger
Scryb Ranger (tsr) 227
Seeker of Skybreak
: Untap target creature.
Creature - Elf
Seeker of Skybreak (7ed) 268
Staff of Domination
: Untap this artifact.
,
: You gain 1 life.
,
: Untap target creature.
,
: Tap target creature.
,
: Draw a card.
Artifact
Staff of Domination (cmr) 343
Sting, the Glinting Dagger
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip
Legendary Artifact - Equipment
Sting, the Glinting Dagger (ltr) 250
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (c21) 271
Village Bell-Ringer
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, untap all creatures you control.
Creature - Human Scout
Village Bell-Ringer (ltc) 181
Vitalize
Untap all creatures you control.
Instant
Vitalize (6ed) 265

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Deck Info

Deck stats

34 pips - 29 cards
30 mana - 30 cards
0 pips - 0 cards
0 mana - 15 cards
0 pips - 0 cards
0 mana - 15 cards
7 pips - 6 cards
28 mana - 28 cards
31 pips - 30 cards
38 mana - 38 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Samut, Voice of Dissent — Tap, Untap, Take Flight"},{"insert":"\nArchidekt Tags"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The best-fitting searchable Archidekt tags for this build are: "},{"attributes":{"bold":true},"insert":"Tap/Untap, Activated Abilities, Commander Matters, Flying, Haste, Mana Dorks, Go-wide, Creatures, Ramp, Alternate Wincon"},{"insert":". These all appear in the Archidekt tag set you provided. \nPrimer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"Bracket 3 Naya creature-engine deck"},{"insert":" built specifically around "},{"attributes":{"bold":true},"insert":"Samut, Voice of Dissent's untap ability"},{"insert":".\nRather than using Samut as a generic haste commander, the deck fills the battlefield with inexpensive creatures that have valuable activated abilities. Those creatures tap for mana, cards, removal, protection, or board control, and Samut lets the best one activate "},{"attributes":{"bold":true},"insert":"again"},{"insert":".\nSamut also gives your other creatures haste, which is extremely important. A creature such as "},{"attributes":{"bold":true},"insert":"Loran of the Third Path, Selvala, Explorer Returned, Intrepid Hero, Bloom Tender, or Mother of Runes"},{"insert":" can enter the battlefield and immediately begin doing its job.\nThe deck follows the general Commander structure of maintaining ramp, draw, removal, protection, and win conditions alongside its primary theme rather than using every slot purely for synergy. \nHow the Deck Plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your first few turns are usually spent developing cheap creatures and mana.\nCards such as "},{"attributes":{"bold":true},"insert":"Birds of Paradise, Llanowar Elves, Avacyn's Pilgrim, Delighted Halfling, Bloom Tender, Faeburrow Elder, Devoted Druid, and Ornithopter of Paradise"},{"insert":" get Samut onto the battlefield early while remaining useful afterward.\nOnce Samut arrives, those mana creatures become substantially stronger.\n"},{"attributes":{"bold":true},"insert":"Bloom Tender"},{"insert":" is particularly dangerous. Tap it for several colors of mana, tap Samut to untap it, and use Bloom Tender again.\nYour utility creatures work the same way. "},{"attributes":{"bold":true},"insert":"Loran of the Third Path"},{"insert":" can draw, get untapped by Samut, and draw again. "},{"attributes":{"bold":true},"insert":"Intrepid Hero"},{"insert":" can potentially destroy two large creatures. "},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Giver of Runes"},{"insert":" can protect multiple creatures. "},{"attributes":{"bold":true},"insert":"Selvala, Explorer Returned"},{"insert":" can provide multiple activations of mana and card advantage.\nThe goal is to make Samut's single untap represent whatever resource you need most at that moment.\nThe Untap Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Samut is only the beginning.\n"},{"attributes":{"bold":true},"insert":"Seedborn Muse, Drumbellower, Quest for Renewal, Thousand-Year Elixir, Staff of Domination, Sting, the Glinting Dagger, Seeker of Skybreak, Quirion Ranger, Scryb Ranger, Vitalize, Benefactor's Draught, Village Bell-Ringer, and Instill Energy"},{"insert":" provide additional ways to reset your creatures.\nSeedborn Muse and Drumbellower are especially powerful in multiplayer because your creatures can untap during your opponents' turns.\nA board containing "},{"attributes":{"bold":true},"insert":"Loran, Mother of Runes, Intrepid Hero, Bloom Tender, and Seedborn Muse"},{"insert":" can generate value on practically every turn around the table.\nThere are "},{"attributes":{"bold":true},"insert":"no intentional infinite combos"},{"insert":" in the finished build. The untap package is there to generate tremendous repeatable value while remaining appropriate for the intended Bracket 3 environment.\nTurning Small Creatures Into Resources"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the coolest characteristics of this deck is that your inexpensive creatures don't become useless later.\n"},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":" converts essentially the whole battlefield into mana creatures.\n"},{"attributes":{"bold":true},"insert":"Glare of Subdual"},{"insert":" lets your creatures tap to control opposing creatures and artifacts.\n"},{"attributes":{"bold":true},"insert":"Kyren Negotiations"},{"insert":" turns creatures directly into damage.\n"},{"attributes":{"bold":true},"insert":"Springleaf Drum"},{"insert":" provides another way to turn creature taps into mana.\n"},{"attributes":{"bold":true},"insert":"Halo Fountain"},{"insert":" actually rewards you for having creatures tapped and then untapping them.\nThat means even a seemingly unimpressive creature can contribute without attacking.\nFlying"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Flying is a supporting theme rather than the entire strategy.\n"},{"attributes":{"bold":true},"insert":"Birds of Paradise, Ornithopter of Paradise, Scryb Ranger, Selfless Spirit, Remorseful Cleric, Welcoming Vampire and Shalai, Voice of Plenty"},{"insert":" provide evasive bodies while also serving other functions.\nThat becomes especially important with "},{"attributes":{"bold":true},"insert":"Odric, Lunarch Marshal"},{"insert":".\nSamut naturally contributes "},{"attributes":{"bold":true},"insert":"double strike, vigilance, and haste"},{"insert":". A flying creature contributes flying. Odric can distribute those combat abilities across your battlefield, turning a collection of mana dorks and utility creatures into a surprisingly frightening attacking force.\nProtecting the Board"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your biggest vulnerability is a board wipe because so much of the deck's mana and utility exists on creatures.\nThat's why the finished version has several layers of protection.\n"},{"attributes":{"bold":true},"insert":"Clever Concealment"},{"insert":" is exceptional because your creatures themselves can help convoke it. You can tap creatures that were about to be destroyed to phase out your important permanents.\n"},{"attributes":{"bold":true},"insert":"Guardian of Faith"},{"insert":" provides another mass-phasing effect for your creatures.\n"},{"attributes":{"bold":true},"insert":"Boros Charm"},{"insert":" can grant indestructible.\n"},{"attributes":{"bold":true},"insert":"Selfless Spirit"},{"insert":" provides creature-based protection.\n"},{"attributes":{"bold":true},"insert":"Mother of Runes, Giver of Runes, and Shalai"},{"insert":" help protect important individual pieces.\nIf something does get destroyed, "},{"attributes":{"bold":true},"insert":"Sevinne's Reclamation"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Dusk // Dawn"},{"insert":" help rebuild.\nCards to Look Out For"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Seedborn Muse"},{"insert":" is probably the scariest engine card in the 99. Untapping your board on every opponent's turn can multiply the output of nearly every activated ability you control.\n"},{"attributes":{"bold":true},"insert":"Bloom Tender"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Faeburrow Elder"},{"insert":" generate enormous amounts of mana when repeatedly untapped.\n"},{"attributes":{"bold":true},"insert":"Loran of the Third Path"},{"insert":" provides removal when she enters and becomes a repeatable draw engine afterward.\n"},{"attributes":{"bold":true},"insert":"Glare of Subdual"},{"insert":" can effectively lock dangerous creatures out of combat while turning otherwise harmless creatures into interaction.\n"},{"attributes":{"bold":true},"insert":"Thousand-Year Elixir"},{"insert":" is important because Samut can't target herself with her own ability. Elixir can untap Samut, which allows Samut to untap another creature again.\n"},{"attributes":{"bold":true},"insert":"Clever Concealment"},{"insert":" is the card I'd be most reluctant to waste. If possible, hold it for the board wipe that would otherwise destroy your engine.\nIdeal Starting Hand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A great opening seven contains "},{"attributes":{"bold":true},"insert":"2–3 lands, at least one one-mana mana creature, another piece of acceleration or an engine creature, and either interaction or protection"},{"insert":".\nSomething like "},{"attributes":{"bold":true},"insert":"Command Tower, Forest, Razorverge Thicket, Birds of Paradise, Bloom Tender, Glare of Subdual, and Clever Concealment"},{"insert":" would be excellent.\nBirds accelerates you immediately, Bloom Tender dramatically increases your mana afterward, Glare provides something productive for your growing creature board to do, and Clever Concealment protects the investment you've made.\nBecause Samut is already available from the command zone, you don't need your opening hand to contain a finisher. Prioritize "},{"attributes":{"bold":true},"insert":"mana + creatures + an engine"},{"insert":".\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary win condition is still combat.\n"},{"attributes":{"bold":true},"insert":"Jetmir, Nexus of Revels"},{"insert":" transforms a wide board of little utility creatures into an enormous attacking force.\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":" accomplishes something similar once enough creatures attack.\n"},{"attributes":{"bold":true},"insert":"Akroma's Will"},{"insert":" is your explosive finisher. With Samut on the battlefield, having both modes can produce a devastating combat step with flying, vigilance, double strike, lifelink, indestructible, protection, and trample.\n"},{"attributes":{"bold":true},"insert":"Odric, Lunarch Marshal"},{"insert":" can also leverage Samut's excellent keyword package to make the entire army much more dangerous.\nYour alternative win condition is "},{"attributes":{"bold":true},"insert":"Halo Fountain"},{"insert":". Because this deck naturally taps and untaps large numbers of creatures, reaching its fifteen-creature victory condition is considerably more realistic here than it is in most decks.\nFinally, "},{"attributes":{"bold":true},"insert":"Kyren Negotiations"},{"insert":" gives you a way to convert a developed battlefield directly into damage even when combat is difficult.\nFinal Identity"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Samut, Voice of Dissent — Tap, Untap, Take Flight"},{"insert":" is a "},{"attributes":{"bold":true},"insert":"9.1/10 strong Bracket 3 deck"},{"insert":" whose defining gameplay loop is:\n"},{"attributes":{"bold":true},"insert":"Play cheap creatures → tap them for value → untap them → use them again → build a wide board → convert that board into lethal combat."},{"insert":"\nThe best part is that Samut remains essential to what the deck is doing. She isn't just sitting in the command zone providing colors—she's the piece that turns every useful tap ability into the possibility of a second activation.\n"}]}
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