Serentonin
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Samut, Voice of Dissent — Tap, Untap, Take Flight"},{"insert":"\nArchidekt Tags"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The best-fitting searchable Archidekt tags for this build are: "},{"attributes":{"bold":true},"insert":"Tap/Untap, Activated Abilities, Commander Matters, Flying, Haste, Mana Dorks, Go-wide, Creatures, Ramp, Alternate Wincon"},{"insert":". These all appear in the Archidekt tag set you provided. \nPrimer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"Bracket 3 Naya creature-engine deck"},{"insert":" built specifically around "},{"attributes":{"bold":true},"insert":"Samut, Voice of Dissent's untap ability"},{"insert":".\nRather than using Samut as a generic haste commander, the deck fills the battlefield with inexpensive creatures that have valuable activated abilities. Those creatures tap for mana, cards, removal, protection, or board control, and Samut lets the best one activate "},{"attributes":{"bold":true},"insert":"again"},{"insert":".\nSamut also gives your other creatures haste, which is extremely important. A creature such as "},{"attributes":{"bold":true},"insert":"Loran of the Third Path, Selvala, Explorer Returned, Intrepid Hero, Bloom Tender, or Mother of Runes"},{"insert":" can enter the battlefield and immediately begin doing its job.\nThe deck follows the general Commander structure of maintaining ramp, draw, removal, protection, and win conditions alongside its primary theme rather than using every slot purely for synergy. \nHow the Deck Plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your first few turns are usually spent developing cheap creatures and mana.\nCards such as "},{"attributes":{"bold":true},"insert":"Birds of Paradise, Llanowar Elves, Avacyn's Pilgrim, Delighted Halfling, Bloom Tender, Faeburrow Elder, Devoted Druid, and Ornithopter of Paradise"},{"insert":" get Samut onto the battlefield early while remaining useful afterward.\nOnce Samut arrives, those mana creatures become substantially stronger.\n"},{"attributes":{"bold":true},"insert":"Bloom Tender"},{"insert":" is particularly dangerous. Tap it for several colors of mana, tap Samut to untap it, and use Bloom Tender again.\nYour utility creatures work the same way. "},{"attributes":{"bold":true},"insert":"Loran of the Third Path"},{"insert":" can draw, get untapped by Samut, and draw again. "},{"attributes":{"bold":true},"insert":"Intrepid Hero"},{"insert":" can potentially destroy two large creatures. "},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Giver of Runes"},{"insert":" can protect multiple creatures. "},{"attributes":{"bold":true},"insert":"Selvala, Explorer Returned"},{"insert":" can provide multiple activations of mana and card advantage.\nThe goal is to make Samut's single untap represent whatever resource you need most at that moment.\nThe Untap Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Samut is only the beginning.\n"},{"attributes":{"bold":true},"insert":"Seedborn Muse, Drumbellower, Quest for Renewal, Thousand-Year Elixir, Staff of Domination, Sting, the Glinting Dagger, Seeker of Skybreak, Quirion Ranger, Scryb Ranger, Vitalize, Benefactor's Draught, Village Bell-Ringer, and Instill Energy"},{"insert":" provide additional ways to reset your creatures.\nSeedborn Muse and Drumbellower are especially powerful in multiplayer because your creatures can untap during your opponents' turns.\nA board containing "},{"attributes":{"bold":true},"insert":"Loran, Mother of Runes, Intrepid Hero, Bloom Tender, and Seedborn Muse"},{"insert":" can generate value on practically every turn around the table.\nThere are "},{"attributes":{"bold":true},"insert":"no intentional infinite combos"},{"insert":" in the finished build. The untap package is there to generate tremendous repeatable value while remaining appropriate for the intended Bracket 3 environment.\nTurning Small Creatures Into Resources"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the coolest characteristics of this deck is that your inexpensive creatures don't become useless later.\n"},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":" converts essentially the whole battlefield into mana creatures.\n"},{"attributes":{"bold":true},"insert":"Glare of Subdual"},{"insert":" lets your creatures tap to control opposing creatures and artifacts.\n"},{"attributes":{"bold":true},"insert":"Kyren Negotiations"},{"insert":" turns creatures directly into damage.\n"},{"attributes":{"bold":true},"insert":"Springleaf Drum"},{"insert":" provides another way to turn creature taps into mana.\n"},{"attributes":{"bold":true},"insert":"Halo Fountain"},{"insert":" actually rewards you for having creatures tapped and then untapping them.\nThat means even a seemingly unimpressive creature can contribute without attacking.\nFlying"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Flying is a supporting theme rather than the entire strategy.\n"},{"attributes":{"bold":true},"insert":"Birds of Paradise, Ornithopter of Paradise, Scryb Ranger, Selfless Spirit, Remorseful Cleric, Welcoming Vampire and Shalai, Voice of Plenty"},{"insert":" provide evasive bodies while also serving other functions.\nThat becomes especially important with "},{"attributes":{"bold":true},"insert":"Odric, Lunarch Marshal"},{"insert":".\nSamut naturally contributes "},{"attributes":{"bold":true},"insert":"double strike, vigilance, and haste"},{"insert":". A flying creature contributes flying. Odric can distribute those combat abilities across your battlefield, turning a collection of mana dorks and utility creatures into a surprisingly frightening attacking force.\nProtecting the Board"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your biggest vulnerability is a board wipe because so much of the deck's mana and utility exists on creatures.\nThat's why the finished version has several layers of protection.\n"},{"attributes":{"bold":true},"insert":"Clever Concealment"},{"insert":" is exceptional because your creatures themselves can help convoke it. You can tap creatures that were about to be destroyed to phase out your important permanents.\n"},{"attributes":{"bold":true},"insert":"Guardian of Faith"},{"insert":" provides another mass-phasing effect for your creatures.\n"},{"attributes":{"bold":true},"insert":"Boros Charm"},{"insert":" can grant indestructible.\n"},{"attributes":{"bold":true},"insert":"Selfless Spirit"},{"insert":" provides creature-based protection.\n"},{"attributes":{"bold":true},"insert":"Mother of Runes, Giver of Runes, and Shalai"},{"insert":" help protect important individual pieces.\nIf something does get destroyed, "},{"attributes":{"bold":true},"insert":"Sevinne's Reclamation"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Dusk // Dawn"},{"insert":" help rebuild.\nCards to Look Out For"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Seedborn Muse"},{"insert":" is probably the scariest engine card in the 99. Untapping your board on every opponent's turn can multiply the output of nearly every activated ability you control.\n"},{"attributes":{"bold":true},"insert":"Bloom Tender"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Faeburrow Elder"},{"insert":" generate enormous amounts of mana when repeatedly untapped.\n"},{"attributes":{"bold":true},"insert":"Loran of the Third Path"},{"insert":" provides removal when she enters and becomes a repeatable draw engine afterward.\n"},{"attributes":{"bold":true},"insert":"Glare of Subdual"},{"insert":" can effectively lock dangerous creatures out of combat while turning otherwise harmless creatures into interaction.\n"},{"attributes":{"bold":true},"insert":"Thousand-Year Elixir"},{"insert":" is important because Samut can't target herself with her own ability. Elixir can untap Samut, which allows Samut to untap another creature again.\n"},{"attributes":{"bold":true},"insert":"Clever Concealment"},{"insert":" is the card I'd be most reluctant to waste. If possible, hold it for the board wipe that would otherwise destroy your engine.\nIdeal Starting Hand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A great opening seven contains "},{"attributes":{"bold":true},"insert":"2–3 lands, at least one one-mana mana creature, another piece of acceleration or an engine creature, and either interaction or protection"},{"insert":".\nSomething like "},{"attributes":{"bold":true},"insert":"Command Tower, Forest, Razorverge Thicket, Birds of Paradise, Bloom Tender, Glare of Subdual, and Clever Concealment"},{"insert":" would be excellent.\nBirds accelerates you immediately, Bloom Tender dramatically increases your mana afterward, Glare provides something productive for your growing creature board to do, and Clever Concealment protects the investment you've made.\nBecause Samut is already available from the command zone, you don't need your opening hand to contain a finisher. Prioritize "},{"attributes":{"bold":true},"insert":"mana + creatures + an engine"},{"insert":".\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary win condition is still combat.\n"},{"attributes":{"bold":true},"insert":"Jetmir, Nexus of Revels"},{"insert":" transforms a wide board of little utility creatures into an enormous attacking force.\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":" accomplishes something similar once enough creatures attack.\n"},{"attributes":{"bold":true},"insert":"Akroma's Will"},{"insert":" is your explosive finisher. With Samut on the battlefield, having both modes can produce a devastating combat step with flying, vigilance, double strike, lifelink, indestructible, protection, and trample.\n"},{"attributes":{"bold":true},"insert":"Odric, Lunarch Marshal"},{"insert":" can also leverage Samut's excellent keyword package to make the entire army much more dangerous.\nYour alternative win condition is "},{"attributes":{"bold":true},"insert":"Halo Fountain"},{"insert":". Because this deck naturally taps and untaps large numbers of creatures, reaching its fifteen-creature victory condition is considerably more realistic here than it is in most decks.\nFinally, "},{"attributes":{"bold":true},"insert":"Kyren Negotiations"},{"insert":" gives you a way to convert a developed battlefield directly into damage even when combat is difficult.\nFinal Identity"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Samut, Voice of Dissent — Tap, Untap, Take Flight"},{"insert":" is a "},{"attributes":{"bold":true},"insert":"9.1/10 strong Bracket 3 deck"},{"insert":" whose defining gameplay loop is:\n"},{"attributes":{"bold":true},"insert":"Play cheap creatures → tap them for value → untap them → use them again → build a wide board → convert that board into lethal combat."},{"insert":"\nThe best part is that Samut remains essential to what the deck is doing. She isn't just sitting in the command zone providing colors—she's the piece that turns every useful tap ability into the possibility of a second activation.\n"}]}
Anthem
Jetmir, Nexus of Revels
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Legendary Creature - Demon Cat

Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier

Anthem
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Pingers
Pingers
(CTRL to add secondary)
Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Untap
Untap
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Samut, Voice of Dissent — Tap, Untap, Take Flight"},{"insert":"\nArchidekt Tags"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The best-fitting searchable Archidekt tags for this build are: "},{"attributes":{"bold":true},"insert":"Tap/Untap, Activated Abilities, Commander Matters, Flying, Haste, Mana Dorks, Go-wide, Creatures, Ramp, Alternate Wincon"},{"insert":". These all appear in the Archidekt tag set you provided. \nPrimer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"Bracket 3 Naya creature-engine deck"},{"insert":" built specifically around "},{"attributes":{"bold":true},"insert":"Samut, Voice of Dissent's untap ability"},{"insert":".\nRather than using Samut as a generic haste commander, the deck fills the battlefield with inexpensive creatures that have valuable activated abilities. Those creatures tap for mana, cards, removal, protection, or board control, and Samut lets the best one activate "},{"attributes":{"bold":true},"insert":"again"},{"insert":".\nSamut also gives your other creatures haste, which is extremely important. A creature such as "},{"attributes":{"bold":true},"insert":"Loran of the Third Path, Selvala, Explorer Returned, Intrepid Hero, Bloom Tender, or Mother of Runes"},{"insert":" can enter the battlefield and immediately begin doing its job.\nThe deck follows the general Commander structure of maintaining ramp, draw, removal, protection, and win conditions alongside its primary theme rather than using every slot purely for synergy. \nHow the Deck Plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your first few turns are usually spent developing cheap creatures and mana.\nCards such as "},{"attributes":{"bold":true},"insert":"Birds of Paradise, Llanowar Elves, Avacyn's Pilgrim, Delighted Halfling, Bloom Tender, Faeburrow Elder, Devoted Druid, and Ornithopter of Paradise"},{"insert":" get Samut onto the battlefield early while remaining useful afterward.\nOnce Samut arrives, those mana creatures become substantially stronger.\n"},{"attributes":{"bold":true},"insert":"Bloom Tender"},{"insert":" is particularly dangerous. Tap it for several colors of mana, tap Samut to untap it, and use Bloom Tender again.\nYour utility creatures work the same way. "},{"attributes":{"bold":true},"insert":"Loran of the Third Path"},{"insert":" can draw, get untapped by Samut, and draw again. "},{"attributes":{"bold":true},"insert":"Intrepid Hero"},{"insert":" can potentially destroy two large creatures. "},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Giver of Runes"},{"insert":" can protect multiple creatures. "},{"attributes":{"bold":true},"insert":"Selvala, Explorer Returned"},{"insert":" can provide multiple activations of mana and card advantage.\nThe goal is to make Samut's single untap represent whatever resource you need most at that moment.\nThe Untap Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Samut is only the beginning.\n"},{"attributes":{"bold":true},"insert":"Seedborn Muse, Drumbellower, Quest for Renewal, Thousand-Year Elixir, Staff of Domination, Sting, the Glinting Dagger, Seeker of Skybreak, Quirion Ranger, Scryb Ranger, Vitalize, Benefactor's Draught, Village Bell-Ringer, and Instill Energy"},{"insert":" provide additional ways to reset your creatures.\nSeedborn Muse and Drumbellower are especially powerful in multiplayer because your creatures can untap during your opponents' turns.\nA board containing "},{"attributes":{"bold":true},"insert":"Loran, Mother of Runes, Intrepid Hero, Bloom Tender, and Seedborn Muse"},{"insert":" can generate value on practically every turn around the table.\nThere are "},{"attributes":{"bold":true},"insert":"no intentional infinite combos"},{"insert":" in the finished build. The untap package is there to generate tremendous repeatable value while remaining appropriate for the intended Bracket 3 environment.\nTurning Small Creatures Into Resources"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of the coolest characteristics of this deck is that your inexpensive creatures don't become useless later.\n"},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":" converts essentially the whole battlefield into mana creatures.\n"},{"attributes":{"bold":true},"insert":"Glare of Subdual"},{"insert":" lets your creatures tap to control opposing creatures and artifacts.\n"},{"attributes":{"bold":true},"insert":"Kyren Negotiations"},{"insert":" turns creatures directly into damage.\n"},{"attributes":{"bold":true},"insert":"Springleaf Drum"},{"insert":" provides another way to turn creature taps into mana.\n"},{"attributes":{"bold":true},"insert":"Halo Fountain"},{"insert":" actually rewards you for having creatures tapped and then untapping them.\nThat means even a seemingly unimpressive creature can contribute without attacking.\nFlying"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Flying is a supporting theme rather than the entire strategy.\n"},{"attributes":{"bold":true},"insert":"Birds of Paradise, Ornithopter of Paradise, Scryb Ranger, Selfless Spirit, Remorseful Cleric, Welcoming Vampire and Shalai, Voice of Plenty"},{"insert":" provide evasive bodies while also serving other functions.\nThat becomes especially important with "},{"attributes":{"bold":true},"insert":"Odric, Lunarch Marshal"},{"insert":".\nSamut naturally contributes "},{"attributes":{"bold":true},"insert":"double strike, vigilance, and haste"},{"insert":". A flying creature contributes flying. Odric can distribute those combat abilities across your battlefield, turning a collection of mana dorks and utility creatures into a surprisingly frightening attacking force.\nProtecting the Board"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your biggest vulnerability is a board wipe because so much of the deck's mana and utility exists on creatures.\nThat's why the finished version has several layers of protection.\n"},{"attributes":{"bold":true},"insert":"Clever Concealment"},{"insert":" is exceptional because your creatures themselves can help convoke it. You can tap creatures that were about to be destroyed to phase out your important permanents.\n"},{"attributes":{"bold":true},"insert":"Guardian of Faith"},{"insert":" provides another mass-phasing effect for your creatures.\n"},{"attributes":{"bold":true},"insert":"Boros Charm"},{"insert":" can grant indestructible.\n"},{"attributes":{"bold":true},"insert":"Selfless Spirit"},{"insert":" provides creature-based protection.\n"},{"attributes":{"bold":true},"insert":"Mother of Runes, Giver of Runes, and Shalai"},{"insert":" help protect important individual pieces.\nIf something does get destroyed, "},{"attributes":{"bold":true},"insert":"Sevinne's Reclamation"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Dusk // Dawn"},{"insert":" help rebuild.\nCards to Look Out For"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Seedborn Muse"},{"insert":" is probably the scariest engine card in the 99. Untapping your board on every opponent's turn can multiply the output of nearly every activated ability you control.\n"},{"attributes":{"bold":true},"insert":"Bloom Tender"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Faeburrow Elder"},{"insert":" generate enormous amounts of mana when repeatedly untapped.\n"},{"attributes":{"bold":true},"insert":"Loran of the Third Path"},{"insert":" provides removal when she enters and becomes a repeatable draw engine afterward.\n"},{"attributes":{"bold":true},"insert":"Glare of Subdual"},{"insert":" can effectively lock dangerous creatures out of combat while turning otherwise harmless creatures into interaction.\n"},{"attributes":{"bold":true},"insert":"Thousand-Year Elixir"},{"insert":" is important because Samut can't target herself with her own ability. Elixir can untap Samut, which allows Samut to untap another creature again.\n"},{"attributes":{"bold":true},"insert":"Clever Concealment"},{"insert":" is the card I'd be most reluctant to waste. If possible, hold it for the board wipe that would otherwise destroy your engine.\nIdeal Starting Hand"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A great opening seven contains "},{"attributes":{"bold":true},"insert":"2–3 lands, at least one one-mana mana creature, another piece of acceleration or an engine creature, and either interaction or protection"},{"insert":".\nSomething like "},{"attributes":{"bold":true},"insert":"Command Tower, Forest, Razorverge Thicket, Birds of Paradise, Bloom Tender, Glare of Subdual, and Clever Concealment"},{"insert":" would be excellent.\nBirds accelerates you immediately, Bloom Tender dramatically increases your mana afterward, Glare provides something productive for your growing creature board to do, and Clever Concealment protects the investment you've made.\nBecause Samut is already available from the command zone, you don't need your opening hand to contain a finisher. Prioritize "},{"attributes":{"bold":true},"insert":"mana + creatures + an engine"},{"insert":".\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary win condition is still combat.\n"},{"attributes":{"bold":true},"insert":"Jetmir, Nexus of Revels"},{"insert":" transforms a wide board of little utility creatures into an enormous attacking force.\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":" accomplishes something similar once enough creatures attack.\n"},{"attributes":{"bold":true},"insert":"Akroma's Will"},{"insert":" is your explosive finisher. With Samut on the battlefield, having both modes can produce a devastating combat step with flying, vigilance, double strike, lifelink, indestructible, protection, and trample.\n"},{"attributes":{"bold":true},"insert":"Odric, Lunarch Marshal"},{"insert":" can also leverage Samut's excellent keyword package to make the entire army much more dangerous.\nYour alternative win condition is "},{"attributes":{"bold":true},"insert":"Halo Fountain"},{"insert":". Because this deck naturally taps and untaps large numbers of creatures, reaching its fifteen-creature victory condition is considerably more realistic here than it is in most decks.\nFinally, "},{"attributes":{"bold":true},"insert":"Kyren Negotiations"},{"insert":" gives you a way to convert a developed battlefield directly into damage even when combat is difficult.\nFinal Identity"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Samut, Voice of Dissent — Tap, Untap, Take Flight"},{"insert":" is a "},{"attributes":{"bold":true},"insert":"9.1/10 strong Bracket 3 deck"},{"insert":" whose defining gameplay loop is:\n"},{"attributes":{"bold":true},"insert":"Play cheap creatures → tap them for value → untap them → use them again → build a wide board → convert that board into lethal combat."},{"insert":"\nThe best part is that Samut remains essential to what the deck is doing. She isn't just sitting in the command zone providing colors—she's the piece that turns every useful tap ability into the possibility of a second activation.\n"}]}






















































































