74 views8 hrs ago
Commander
Size: 1000Salt sum: 296.25
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The_Puffiest

74 views8 hrs ago
Commander
Size: 1000Salt sum: 296.25

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{"ops":[{"insert":"Mulligan until you have at least 2 lands\nPlay "},{"attributes":{"bold":true},"insert":"Templar Knights"},{"insert":" until you have at least 5\nAttack with 5 templar knights and activate their effect and bring out "},{"attributes":{"bold":true},"insert":"Thrumming stone"},{"insert":"\nContinue casting "},{"attributes":{"bold":true},"insert":"Templar knights"},{"insert":" and bringing out artifacts\nOrder of artifacts:\n"},{"attributes":{"bold":true},"insert":"Thrumming stone"},{"insert":" (This enables casting more knights and in turn more artifacts)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Akroma’s memorial"},{"insert":" / "},{"attributes":{"bold":true},"insert":"The Walls of Ba Sing Se"},{"insert":" (The order of these two will depend on the match up/ board state, If the opponents have wide creature boards or expected removal "},{"attributes":{"bold":true},"insert":"Walls of Ba Sing Se"},{"insert":" is better but if you are leading the game "},{"attributes":{"bold":true},"insert":"Akroma’s Memorial"},{"insert":" will provide more pressure and enable faster artifact generation)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chronicle of Victory"},{"insert":" (Choosing “Knight”) (Gives more power/toughness, First Strike and Trample are irrelevant as "},{"attributes":{"bold":true},"insert":"Akroma’s Memorial"},{"insert":" also gives them. Note: since the card draw is mandatory decking out becomes a slight risk and if you draw "},{"attributes":{"bold":true},"insert":"Hall of Triumph"},{"insert":", you can’t cheat it out)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hall of Triumph"},{"insert":" (Final artifact, just provides power/toughness)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Continue attacking until winning, lack of protection does mean that removal can just remove you from the game and since you have a wide and fast board you will be a threat, Getting "},{"attributes":{"bold":true},"insert":"The Walls of Ba Sing Se "},{"insert":"out will mitigate this issue and having "},{"attributes":{"bold":true},"insert":"Thrumming stone "},{"insert":"out will enable a quick restart.\n\nNote: Commander is irrelevant\n"}]}

Commander

Qty: 1 Price: $0.00
Whtz, the Bibliophile
Rulebreaker — A deck with this commander has no maximum deck size.
,
: You draw a card and gain 1 life. This ability costs
less to activate if you had 200 or more cards in your starting deck.
Legendary Creature - Homunculus
Whtz, the Bibliophile (mbc) 57

Commander

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Anthem

Qty: 1 Price: $0.79
Hall of Triumph
As Hall of Triumph enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Legendary Artifact
Hall of Triumph (jou) 162

Anthem

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Draw

Qty: 2 Price: $52.98
Chronicle of Victory
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
Legendary Artifact
Chronicle of Victory (ecl) 253
Thrumming Stone
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Legendary Artifact
Thrumming Stone (2x2) 315

Draw

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Land

Qty: 294 Price: $0.00
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 189

Land

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Protection

Qty: 2 Price: $74.98
Akroma's Memorial
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Legendary Artifact
Akroma's Memorial (tsr) 262
The Walls of Ba Sing Se
Defender
Other permanents you control have indestructible.
Legendary Creature Artifact - Wall
The Walls of Ba Sing Se (tla) 261

Protection

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Tutor

Qty: 700 Price: $2793.00
Templar Knight
Vigilance
, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Templar Knight.
Creature - Human Knight
Templar Knight (acr) 10

Tutor

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Deck Info

Deck stats

701 pips - 701 cards
294 mana - 294 cards
1 pip - 1 card
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Mulligan until you have at least 2 lands\nPlay "},{"attributes":{"bold":true},"insert":"Templar Knights"},{"insert":" until you have at least 5\nAttack with 5 templar knights and activate their effect and bring out "},{"attributes":{"bold":true},"insert":"Thrumming stone"},{"insert":"\nContinue casting "},{"attributes":{"bold":true},"insert":"Templar knights"},{"insert":" and bringing out artifacts\nOrder of artifacts:\n"},{"attributes":{"bold":true},"insert":"Thrumming stone"},{"insert":" (This enables casting more knights and in turn more artifacts)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Akroma’s memorial"},{"insert":" / "},{"attributes":{"bold":true},"insert":"The Walls of Ba Sing Se"},{"insert":" (The order of these two will depend on the match up/ board state, If the opponents have wide creature boards or expected removal "},{"attributes":{"bold":true},"insert":"Walls of Ba Sing Se"},{"insert":" is better but if you are leading the game "},{"attributes":{"bold":true},"insert":"Akroma’s Memorial"},{"insert":" will provide more pressure and enable faster artifact generation)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chronicle of Victory"},{"insert":" (Choosing “Knight”) (Gives more power/toughness, First Strike and Trample are irrelevant as "},{"attributes":{"bold":true},"insert":"Akroma’s Memorial"},{"insert":" also gives them. Note: since the card draw is mandatory decking out becomes a slight risk and if you draw "},{"attributes":{"bold":true},"insert":"Hall of Triumph"},{"insert":", you can’t cheat it out)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hall of Triumph"},{"insert":" (Final artifact, just provides power/toughness)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Continue attacking until winning, lack of protection does mean that removal can just remove you from the game and since you have a wide and fast board you will be a threat, Getting "},{"attributes":{"bold":true},"insert":"The Walls of Ba Sing Se "},{"insert":"out will mitigate this issue and having "},{"attributes":{"bold":true},"insert":"Thrumming stone "},{"insert":"out will enable a quick restart.\n\nNote: Commander is irrelevant\n"}]}
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