The_Puffiest
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Commander
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{"ops":[{"insert":"Mulligan until you have at least 2 lands\nPlay "},{"attributes":{"bold":true},"insert":"Templar Knights"},{"insert":" until you have at least 5\nAttack with 5 templar knights and activate their effect and bring out "},{"attributes":{"bold":true},"insert":"Thrumming stone"},{"insert":"\nContinue casting "},{"attributes":{"bold":true},"insert":"Templar knights"},{"insert":" and bringing out artifacts\nOrder of artifacts:\n"},{"attributes":{"bold":true},"insert":"Thrumming stone"},{"insert":" (This enables casting more knights and in turn more artifacts)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Akroma’s memorial"},{"insert":" / "},{"attributes":{"bold":true},"insert":"The Walls of Ba Sing Se"},{"insert":" (The order of these two will depend on the match up/ board state, If the opponents have wide creature boards or expected removal "},{"attributes":{"bold":true},"insert":"Walls of Ba Sing Se"},{"insert":" is better but if you are leading the game "},{"attributes":{"bold":true},"insert":"Akroma’s Memorial"},{"insert":" will provide more pressure and enable faster artifact generation)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chronicle of Victory"},{"insert":" (Choosing “Knight”) (Gives more power/toughness, First Strike and Trample are irrelevant as "},{"attributes":{"bold":true},"insert":"Akroma’s Memorial"},{"insert":" also gives them. Note: since the card draw is mandatory decking out becomes a slight risk and if you draw "},{"attributes":{"bold":true},"insert":"Hall of Triumph"},{"insert":", you can’t cheat it out)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hall of Triumph"},{"insert":" (Final artifact, just provides power/toughness)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Continue attacking until winning, lack of protection does mean that removal can just remove you from the game and since you have a wide and fast board you will be a threat, Getting "},{"attributes":{"bold":true},"insert":"The Walls of Ba Sing Se "},{"insert":"out will mitigate this issue and having "},{"attributes":{"bold":true},"insert":"Thrumming stone "},{"insert":"out will enable a quick restart.\n\nNote: Commander is irrelevant\n"}]}
Commander
Commander
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Draw
Thrumming Stone
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Legendary Artifact

Draw
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Protection
Protection
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Tutor
Tutor
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{"ops":[{"insert":"Mulligan until you have at least 2 lands\nPlay "},{"attributes":{"bold":true},"insert":"Templar Knights"},{"insert":" until you have at least 5\nAttack with 5 templar knights and activate their effect and bring out "},{"attributes":{"bold":true},"insert":"Thrumming stone"},{"insert":"\nContinue casting "},{"attributes":{"bold":true},"insert":"Templar knights"},{"insert":" and bringing out artifacts\nOrder of artifacts:\n"},{"attributes":{"bold":true},"insert":"Thrumming stone"},{"insert":" (This enables casting more knights and in turn more artifacts)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Akroma’s memorial"},{"insert":" / "},{"attributes":{"bold":true},"insert":"The Walls of Ba Sing Se"},{"insert":" (The order of these two will depend on the match up/ board state, If the opponents have wide creature boards or expected removal "},{"attributes":{"bold":true},"insert":"Walls of Ba Sing Se"},{"insert":" is better but if you are leading the game "},{"attributes":{"bold":true},"insert":"Akroma’s Memorial"},{"insert":" will provide more pressure and enable faster artifact generation)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chronicle of Victory"},{"insert":" (Choosing “Knight”) (Gives more power/toughness, First Strike and Trample are irrelevant as "},{"attributes":{"bold":true},"insert":"Akroma’s Memorial"},{"insert":" also gives them. Note: since the card draw is mandatory decking out becomes a slight risk and if you draw "},{"attributes":{"bold":true},"insert":"Hall of Triumph"},{"insert":", you can’t cheat it out)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hall of Triumph"},{"insert":" (Final artifact, just provides power/toughness)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Continue attacking until winning, lack of protection does mean that removal can just remove you from the game and since you have a wide and fast board you will be a threat, Getting "},{"attributes":{"bold":true},"insert":"The Walls of Ba Sing Se "},{"insert":"out will mitigate this issue and having "},{"attributes":{"bold":true},"insert":"Thrumming stone "},{"insert":"out will enable a quick restart.\n\nNote: Commander is irrelevant\n"}]}






