tylerpierri
469 views23 days ago
Commander
Size: 100Salt sum: 66.07
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{"ops":[{"attributes":{"bold":true},"insert":" "},{"insert":"☮️ Pacifist Paradise"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Ultimate Pacifist"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Why fight when you can make fighting impossible?\nPacifist Paradise focuses entirely on building your fort before your opponents realise you're the threat. Those who fail to stop you early will slowly find themselves trapped by your board control.\nAttacking becomes difficult. Abilities disappear. Your defenses become harder to remove. Eventually, the game is played entirely at your pace.\n"},{"attributes":{"bold":true},"insert":"You set the pace. You set the threat level."},{"insert":"\nThe Rules"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Never purposefully attack another player."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win through alternate win conditions or player scoops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stay quiet and avoid looking like the threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If opponents keep targeting you, drop the act and take control."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Destroy & Exile permanents is allowed for protection reasons"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Method"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"1 — Build"},{"insert":"\n Establish your draw and mana engines as quickly as possible. Gather resources while your opponents focus on each other.\n"},{"attributes":{"bold":true},"insert":"2 — Fortify"},{"insert":"\n Protect yourself and your board. Stack hexproof, indestructible, attack taxes and other defensive effects until targeting you becomes increasingly difficult.\n"},{"attributes":{"bold":true},"insert":"3 — Pacify"},{"insert":"\n Once your defenses are established, slow everything down. Prevent attacks, disable abilities and restrict your opponents' options.\n"},{"attributes":{"bold":true},"insert":"4 — Win"},{"insert":"\n Deploy your alternate win conditions from behind the fort. Your opponents may know exactly how you're going to win, but stopping you should come at an enormous cost.\nWith the right opening hand, victory can potentially come as early as "},{"attributes":{"bold":true},"insert":"turn three"},{"insert":".\nYou don't need to kill anyone.\n"},{"attributes":{"bold":true},"insert":"Warning: you may lose the love of friends, family and pets with this Deck."},{"attributes":{"header":1},"insert":"\n"}]}
Creature
Karametra, God of Harvests
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Legendary Creature Enchantment - God

Creature
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Draw
Draw
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Enchantment
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Enchantment
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Finisher
Finisher
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Land
Land
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Lifegain
Lifegain
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Protection
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Composer of Spring
Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
Creature - Satyr Bard

Ramp
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Recursion
Resurgent Belief
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Sorcery

Recursion
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Removal
Removal
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Stax
Stax
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Tutor
Tutor
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Maybeboard
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Luminarch Ascension
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Enchantment

Secret Arcade
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Starfield of Nyx
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Enchantment

Trickster's Elk
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Creature Enchantment - Elk

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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