1 views16 hrs ago
Commander
Size: 100Est cost: $86.68Salt sum: 20.69
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QunariTitan

1 views16 hrs ago
Commander
Size: 100Est cost: $86.68Salt sum: 20.69

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{"ops":[{"insert":"So this is a deck im still work shopping. I play tested it at a commander night at my local game shop and it won. When cosmic cube, ultron, and the vision, and slash out it produces a fast burn set up and to fill the board mana free. It has good set up for mana cost and draw capability. If you manage to get the vision and super adaptoid out at the same time it produces two flying creatures with plenty of protection. Then you can also combo Johnny storm, Raphael, and slash to do plenty of non combat damage when you produce creatures onto the fieldz which cosmic cube can help boost that very easily. All in all this deck is still a worl in progress and its the first one I have built in years. I quit playing a while ago and just got back into it. I believe this commander deck will have even more potential as i build my collection back up again. Feel free to give input or try it for yourself. It is a lot of fun and super easy to olay and combo in any situation. Thank you for your time looking at this simple deck."},{"insert":{"card-link":"Ultron, Artificial Malevolence"}},{"insert":" "},{"insert":{"card-link":"Cosmic Cube"}},{"insert":" "},{"insert":{"card-link":"The Vision"}},{"insert":" "},{"insert":{"card-link":"Super-Adaptoid"}},{"insert":" \n"}]}

Commander

Qty: 1 Price: $0.35
Iron Man, Master of Machines
Flying, vigilance
Iron Man gets +1/+0 for each other artifact you control.
Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
Legendary Creature Artifact - Human Hero
Iron Man, Master of Machines (msh) 216

Commander

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Artifact

Qty: 8 Price: $19.90
Arc Reactor
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
This artifact enters tapped.
: Add
.
Artifact
Arc Reactor (msh) 243
Captain America's Shield
Indestructible
Equipped creature gets +0/+8 and has vigilance.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip
Legendary Artifact - Equipment
Captain America's Shield (msh) 244
Cosmic Cube
Ward

Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact
Cosmic Cube (msh) 245
Dependable Quinjet
Flying
: Add one mana of any color.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Dependable Quinjet (msh) 246
Experimental Armor
Equipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and
as soon as it comes under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Experimental Armor (msc) 543
Futurist Forge
When this artifact enters, draw a card.
, Sacrifice this artifact: Draw two cards.
Artifact
Futurist Forge (msh) 55
Team Transmitter
Whenever a Hero you control enters, you gain 1 life.
: Add one mana of any color.
Artifact
Team Transmitter (msc) 573
Vibranium Energy Daggers
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vibranium Energy Daggers (msh) 254

Artifact

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Burn

Qty: 1 Price: $0.35
Lightning Strike
Lightning Strike deals 3 damage to any target.
Instant
Lightning Strike (msh) 142

Burn

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Creature

Qty: 33 Price: $37.15
A.I.M. Bot
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature Artifact - Villain Robot
A.I.M. Bot (msc) 529
A.I.M. Scientists
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature - Human Scientist Villain
A.I.M. Scientists (msh) 44
A.I.M. Synthoids
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature Artifact - Villain Robot
A.I.M. Synthoids (msh) 242
Aerial Doombot
Flying
Power-up —
: Put three +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature Artifact - Villain Robot
Aerial Doombot (msh) 43
Blue Marvel, Adam Brashear
Flying (This creature can't be blocked except by creatures with flying or reach.)
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Whenever you draw your second card each turn, put a +1/+1 counter on Blue Marvel.
Legendary Creature - Human Scientist Hero
Blue Marvel, Adam Brashear (msc) 530
Crimson Operative
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Creature Artifact - Human Villain
Crimson Operative (msh) 126
Donatello, Turtle Techie
When Donatello enters, if you control an artifact, draw a card.
Legendary Creature - Mutant Ninja Turtle
Donatello, Turtle Techie (tmt) 37
Falcon, Winged Wonder
Flying
Avian Telepathy — When Falcon enters, create Redwing, a legendary 1/1 blue Bird Scout creature token with flying and "Whenever Redwing attacks, surveil 1." (Look at the top card of your library. You may put it into your graveyard.)
Legendary Creature - Human Hero
Falcon, Winged Wonder (msh) 52
Graviton, Fundamental Force
Whenever you draw your second card each turn, choose one —
• Target creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
• Tap target creature.
Legendary Creature - Human Villain
Graviton, Fundamental Force (msc) 531
H.E.R.B.I.E. Scout Unit
Flying
When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped.
Creature Artifact - Scout Robot
H.E.R.B.I.E. Scout Unit (msh) 247
Hawkeye, Master Marksman
First strike, reach
Trick Arrows — Whenever Hawkeye becomes tapped, you may pay
up to three times. When you do, choose up to that many.
• Net — Target creature can't block this turn.
• Explosive — Hawkeye deals 2 damage to target player.
• Boomerang — Discard a card, then draw a card.
Legendary Creature - Human Archer Hero
Hawkeye, Master Marksman (msh) 130
Hulk, Bruce Banner
Trample (This creature can deal excess combat damage to the player he's attacking.)
Legendary Creature - Berserker Hero Gamma
Hulk, Bruce Banner (msc) 850
Human Torch, Johnny Storm
Flying
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up —
: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero
Human Torch, Johnny Storm (msh) 136
HYDRA Assault Robot
Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent.
Creature Artifact - Villain Robot
HYDRA Assault Robot (msh) 137
Hydraulic Helper
Defender
: Add
. This mana can't be spent to cast a nonartifact spell.
Creature Artifact - Robot
Hydraulic Helper (msh) 57
Iron Lad, Diverging Destiny
Flying, vigilance
You may look at the top card of your library any time.
: Reveal the top card of your library. If it's an artifact card, draw a card.
Legendary Creature Artifact - Human Hero
Iron Lad, Diverging Destiny (msh) 59
K'un-Lun Warrior
When this creature enters, you may sacrifice an artifact or discard a card. If you do, draw a card.
Creature - Human Warrior Hero
K'un-Lun Warrior (msh) 140
Machinesmith Automaton
Trample
Whenever another artifact you control enters, put a +1/+1 counter on this creature.
Creature Artifact - Villain Robot
Machinesmith Automaton (msh) 144
Mica, Reader of Ruins
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Whenever you cast an instant or sorcery spell, you may sacrifice an artifact. If you do, copy that spell and you may choose new targets for the copy.
Legendary Creature - Human Artificer
Mica, Reader of Ruins (sos) 124
Nobody
When this creature enters, return up to one other target artifact you control to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature Artifact - Human Hero
Nobody (tmt) 161
Raphael, Tough Turtle
Alliance — Whenever another creature you control enters, Raphael deals 1 damage to target opponent.
Legendary Creature - Mutant Ninja Turtle
Raphael, Tough Turtle (tmt) 104
Ray Fillet, Man Ray
Flying
When Ray Fillet enters, create a Mutagen token. (It's an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
, Remove a +1/+1 counter from a creature you control: Draw a card.
Legendary Creature - Mutant Fish
Ray Fillet, Man Ray (tmt) 49
Repulsor Bots
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, return up to two other target artifacts and/or creatures to their owners' hands.
Creature Artifact - Hero Robot
Repulsor Bots (msc) 532
S.H.I.E.L.D. Deployment Drone
Flying
When this creature enters, create a 1/1 white Soldier creature token.
Creature Artifact - Robot
S.H.I.E.L.D. Deployment Drone (msh) 73
Shuri, Wakandan Inventor
Artifact spells you cast cost
less to cast.
,
: Target artifact you control becomes a copy of a second target artifact you control until end of turn, except it isn't legendary. Activate only as a sorcery.
Legendary Creature - Human Artificer Hero
Shuri, Wakandan Inventor (msh) 75
Slash, Reptile Rampager
Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent.
Whenever Slash attacks, create a 2/2 red Mutant creature token.
Legendary Creature - Mutant Berserker Turtle
Slash, Reptile Rampager (tmt) 108
Spider-Man, Hometown Hero
Reach (This creature can block creatures with flying.)
When Spider-Man enters, target creature with power 2 or less can't be blocked this turn.
Legendary Creature - Human Spider Hero
Spider-Man, Hometown Hero (msc) 857
Super-Adaptoid
Super-Adaptoid's power is equal to the number of legendary creatures you control.
Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
Legendary Creature Artifact - Villain Robot
Super-Adaptoid (msh) 250
The Immortal Weapons
When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Legendary Creature - Human Warrior Hero
The Immortal Weapons (msc) 547
The Scarlet Witch
Instant and sorcery spells you cast with mana value 4 or greater cost
less to cast, where X is The Scarlet Witch's power.
Legendary Creature - Mutant Hero Warlock
The Scarlet Witch (msh) 151
The Vision
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Legendary Creature Artifact - Hero Robot
The Vision (msh) 255
Ultron, Artificial Malevolence
Whenever another nontoken artifact you control enters, you may pay
. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
Legendary Creature Artifact - Villain Robot
Ultron, Artificial Malevolence (msh) 252
Wiccan, Young Avenger
Whenever you cast a noncreature spell, exile the top card of your library. Until your next end step, you may play that card.
Legendary Creature - Mutant Hero Warlock
Wiccan, Young Avenger (msc) 557

Creature

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Draw

Qty: 2 Price: $0.84
Culmination of Studies
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
Sorcery
Culmination of Studies (stx) 173
Thirst for Knowledge
Draw three cards. Then discard two cards unless you discard an artifact card.
Instant
Thirst for Knowledge (msh) 79

Draw

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Enchantment

Qty: 8 Price: $5.30
Armor Wars
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
II — Artifact spells you cast this turn cost
less to cast.
III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
Enchantment - Saga
Armor Wars (msh) 203
Death to Our Enemies
Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets.
Enchantment - Plan
Death to Our Enemies (msh) 127
Frozen in Ice
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature loses all abilities and can't become untapped.
Enchantment - Aura
Frozen in Ice (msh) 54
Furious Strength
Enchant creature
Enchanted creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
Enchantment - Aura
Furious Strength (msc) 544
Power Boost
Creatures you control get +1/+0.
Enchantment
Power Boost (msc) 852
Stark's Ingenuity
Enchant creature you control
When this Aura enters, you may pay
. If you do, draw X cards.
Whenever you draw a card, put a +1/+1 counter on enchanted creature.
Enchantment - Aura
Stark's Ingenuity (msc) 533
Super Intelligence
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player draws a card.
Enchantment - Aura
Super Intelligence (msh) 77
Super Speed
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0 and has haste.
Enchantment - Aura
Super Speed (msh) 154

Enchantment

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Instant

Qty: 9 Price: $3.93
Concentrated Fire
Concentrated Fire deals 5 damage to target creature.
Instant
Concentrated Fire (msc) 847
Depower
This spell costs
less to cast if it targets an attacking creature.
Target creature gets -4/-0 until end of turn.
Draw a card.
Instant
Depower (msh) 50
HULK SMASH!
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant
HULK SMASH! (msh) 135
Marvelous Melee
Marvelous Melee deals 6 damage to target creature.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Marvelous Melee (msc) 549
Mind Transfer Protocol
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5.
Draw a card.
Instant
Mind Transfer Protocol (tmt) 45
Smashing Spree
Target attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.)
Instant
Smashing Spree (msc) 555
Team Tactics
Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn.
Instant
Team Tactics (msh) 155
Vision of Love
You may sacrifice an artifact or discard a card. If you do, draw two cards.
Instant
Vision of Love (msh) 158
We Say Thee Nay!
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Counter target spell unless its controller pays
. Counter that spell unless its controller pays
instead if this spell was cast using teamwork.
Instant - Arcane
We Say Thee Nay! (msh) 82

Instant

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Land

Qty: 36 Price: $17.08
Avengers Tower
: Add
.
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
,
: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land
Avengers Tower (msh) 260
Island
(
: Add
.)
Basic Land - Island
Island (msh) 289
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 293
Surveillance Room
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land
Surveillance Room (msh) 274
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land
Thriving Bluff (msc) 578
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (msc) 581

Land

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Protection

Qty: 1 Price: $0.79
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142

Protection

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Sorcery

Qty: 1 Price: $0.99
Repulsor Rays
Repulsor Rays deals 3 damage to target creature.
Sorcery
Repulsor Rays (msc) 854

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
28 pips - 25 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 4 cards
36 pips - 32 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
5 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"So this is a deck im still work shopping. I play tested it at a commander night at my local game shop and it won. When cosmic cube, ultron, and the vision, and slash out it produces a fast burn set up and to fill the board mana free. It has good set up for mana cost and draw capability. If you manage to get the vision and super adaptoid out at the same time it produces two flying creatures with plenty of protection. Then you can also combo Johnny storm, Raphael, and slash to do plenty of non combat damage when you produce creatures onto the fieldz which cosmic cube can help boost that very easily. All in all this deck is still a worl in progress and its the first one I have built in years. I quit playing a while ago and just got back into it. I believe this commander deck will have even more potential as i build my collection back up again. Feel free to give input or try it for yourself. It is a lot of fun and super easy to olay and combo in any situation. Thank you for your time looking at this simple deck."},{"insert":{"card-link":"Ultron, Artificial Malevolence"}},{"insert":" "},{"insert":{"card-link":"Cosmic Cube"}},{"insert":" "},{"insert":{"card-link":"The Vision"}},{"insert":" "},{"insert":{"card-link":"Super-Adaptoid"}},{"insert":" \n"}]}
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