ReaperJosh
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Commander
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{"ops":[{"insert":"🛡️ "},{"attributes":{"underline":true,"bold":true},"insert":"Avengers Assemble! | Director Nick Fury EDH Primer"},{"insert":"\n\nWelcome to Avengers Assemble, a Commander deck built around one absolute, non-negotiable rule: 100% Marvel Flavor.\n\n"},{"attributes":{"bold":true},"insert":"NOTE"},{"insert":": This deck is intended to be a Bracket 2 deck, but it "},{"attributes":{"italic":true},"insert":"does"},{"insert":" include a copy of Teferi's Protection (branded as T'Challa's Protection.) Don't like that? Swap it for "},{"insert":{"card-link":"Clever Concealment"}},{"insert":"\n\n⚡ "},{"attributes":{"underline":true,"bold":true},"insert":"The Purist Rule: 100% Marvel Art Only"},{"insert":"\n\nThis isn't just a casual comic book theme — it's a strict flavor build. Every single card in the 99 features official Marvel art or comes directly from Marvel Secret Lair and Universes Beyond printings.\n\nIf a card doesn’t depict a hero, villain, piece of tech, or iconic moment from the Marvel Universe, it doesn't make the cut.\n\n❌ "},{"attributes":{"underline":true,"bold":true},"insert":"The \"Marvel Printing\" Exclusions"},{"insert":"\n\nThis strict constraint means some mechanically incredible staples are benched. For instance, "},{"insert":{"card-link":"Flowering of the White Tree"}},{"insert":" would be an absolute MVP in a deck hyper-focused on Legendary creatures, providing ward and mass anthem pumps. However, because it currently only exists with Lord of the Rings art, it is strictly excluded until Wizards prints an official Marvel version. If Nick Fury wouldn't recruit them into S.H.I.E.L.D., they don't get a slot in the 99.\n\n📉 "},{"attributes":{"underline":true,"bold":true},"insert":"Curve & Strategy: Low Mana, High Velocity"},{"insert":"\n\nA lot of Marvel-themed decks fall into the trap of stacking heavy, high-CMC top-end cards. This build shaves off those clunky high-cost spells in favor of speed, efficiency, and relentless board presence.\n\n1. "},{"attributes":{"bold":true},"insert":"Flood the Board Early"},{"insert":"\nBy lowering the average mana curve, you can rapidly deploy multiple low-to-mid-cost Legendary Heroes. Thanks to Nick Fury's cost reduction, dropping two or three legends a turn becomes standard practice by turn four or five.\n\n2. "},{"attributes":{"bold":true},"insert":"+1/+1 Counter Engine"},{"insert":"\nSince our heroes enter as lean, efficient threats, we make them tall using +1/+1 counter synergies. Stacking counters turns low-cost legends into massive threats that outscale opposing blockers fast.\n\n3. "},{"attributes":{"bold":true},"insert":"Never Run Out of Steam"},{"insert":"\nBecause you are swinging every turn to dig four cards deep with Nick Fury, the deck rarely runs dry. Even after a board wipe, Fury makes sure your hand is stocked with discounted heroes ready to re-assemble immediately.\n\n🎮 "},{"attributes":{"underline":true,"bold":true},"insert":"How it Plays"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Early Game (Turns 1–3):"},{"insert":" Lay down your mana rocks and low-CMC heroes. Cast Director Nick Fury as early as possible to start discounting your hand.\n\n"},{"attributes":{"bold":true},"insert":"Mid Game (Turns 4–6)"},{"insert":": Capitalize on the discount. Drop 2–3 Legendary Heroes per turn, swing to trigger Fury's top-4 reveal, and start piling +1/+1 counters onto your key threats.\n\n"},{"attributes":{"bold":true},"insert":"Late Game (Turns 7+)"},{"insert":": Overwhelm opponents with a wide, tall army of counter-boosted Marvel heroes. Keep the pressure on while Nick Fury continuously replaces every card you commit to the board.\n\n"},{"attributes":{"italic":true},"insert":"Assemble the squad, stick to the flavor, and take over the table!"},{"insert":"\n"}]}
Commander
Director Nick Fury
Hero spells you cast cost less to cast.
Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Spy Hero

Commander
(CTRL to add secondary)
Artifact
Artifact
(CTRL to add secondary)
Creature
Araña, Heart of the Spider
Whenever you attack, put a +1/+1 counter on target attacking creature.
Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Human Spider Hero

Captain America, Skybound
Flying, vigilance
Battalion — Whenever Captain America and at least two other creatures attack, put a +1/+1 counter on each attacking creature. They gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Battalion — Whenever Captain America and at least two other creatures attack, put a +1/+1 counter on each attacking creature. They gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Human Soldier Hero

Captain America, Super-Soldier
First strike
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
Legendary Creature - Human Soldier Hero

Daredevil, Man Without Fear
Vigilance, haste
Radar Sense — You may look at the top card of your library any time.
Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Radar Sense — You may look at the top card of your library any time.
Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Legendary Creature - Human Hero

Hawkeye, Master Marksman
Reach, first strike
Trick Arrows — Whenever Hawkeye becomes tapped, you may pay up to three times. When you do, choose up to that many —
• Net — Target creature can't block this turn.
• Explosive — Hawkeye deals 2 damage to target player.
• Boomerang — Discard a card, then draw a card.
Trick Arrows — Whenever Hawkeye becomes tapped, you may pay up to three times. When you do, choose up to that many —
• Net — Target creature can't block this turn.
• Explosive — Hawkeye deals 2 damage to target player.
• Boomerang — Discard a card, then draw a card.
Legendary Creature - Human Archer Hero

Iron Man, Armored Avenger
Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero

Jocasta, Automaton Avenger
Flying
Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
Legendary Creature Artifact - Hero Robot

Matt Murdock, Justice Seeker
At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on target creature you control.
Each creature you control with a counter on it has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Each creature you control with a counter on it has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Legendary Creature - Human Advisor Hero

Scarlet Witch, Chaotic Avenger
Flying
Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
Legendary Creature - Mutant Hero Warlock

SP//dr, Piloted by Peni
Vigilance
When SP//dr enters, put a +1/+1 counter on target creature.
Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
When SP//dr enters, put a +1/+1 counter on target creature.
Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Spider Hero

The Vision
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Legendary Creature Artifact - Hero Robot

Thor, God of Thunder
Flying
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
Legendary Creature - Warrior God Hero

Creature
(CTRL to add secondary)
Enchantment
Enchantment
(CTRL to add secondary)
Instant
Heroic Sacrifice
Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.
Instant

Invisible Force Field
Up to four target permanents you control gain indestructible until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Instant
(CTRL to add secondary)
Land
Avengers Tower
: Add .
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
, : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
, : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Maybeboard
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"🛡️ "},{"attributes":{"underline":true,"bold":true},"insert":"Avengers Assemble! | Director Nick Fury EDH Primer"},{"insert":"\n\nWelcome to Avengers Assemble, a Commander deck built around one absolute, non-negotiable rule: 100% Marvel Flavor.\n\n"},{"attributes":{"bold":true},"insert":"NOTE"},{"insert":": This deck is intended to be a Bracket 2 deck, but it "},{"attributes":{"italic":true},"insert":"does"},{"insert":" include a copy of Teferi's Protection (branded as T'Challa's Protection.) Don't like that? Swap it for "},{"insert":{"card-link":"Clever Concealment"}},{"insert":"\n\n⚡ "},{"attributes":{"underline":true,"bold":true},"insert":"The Purist Rule: 100% Marvel Art Only"},{"insert":"\n\nThis isn't just a casual comic book theme — it's a strict flavor build. Every single card in the 99 features official Marvel art or comes directly from Marvel Secret Lair and Universes Beyond printings.\n\nIf a card doesn’t depict a hero, villain, piece of tech, or iconic moment from the Marvel Universe, it doesn't make the cut.\n\n❌ "},{"attributes":{"underline":true,"bold":true},"insert":"The \"Marvel Printing\" Exclusions"},{"insert":"\n\nThis strict constraint means some mechanically incredible staples are benched. For instance, "},{"insert":{"card-link":"Flowering of the White Tree"}},{"insert":" would be an absolute MVP in a deck hyper-focused on Legendary creatures, providing ward and mass anthem pumps. However, because it currently only exists with Lord of the Rings art, it is strictly excluded until Wizards prints an official Marvel version. If Nick Fury wouldn't recruit them into S.H.I.E.L.D., they don't get a slot in the 99.\n\n📉 "},{"attributes":{"underline":true,"bold":true},"insert":"Curve & Strategy: Low Mana, High Velocity"},{"insert":"\n\nA lot of Marvel-themed decks fall into the trap of stacking heavy, high-CMC top-end cards. This build shaves off those clunky high-cost spells in favor of speed, efficiency, and relentless board presence.\n\n1. "},{"attributes":{"bold":true},"insert":"Flood the Board Early"},{"insert":"\nBy lowering the average mana curve, you can rapidly deploy multiple low-to-mid-cost Legendary Heroes. Thanks to Nick Fury's cost reduction, dropping two or three legends a turn becomes standard practice by turn four or five.\n\n2. "},{"attributes":{"bold":true},"insert":"+1/+1 Counter Engine"},{"insert":"\nSince our heroes enter as lean, efficient threats, we make them tall using +1/+1 counter synergies. Stacking counters turns low-cost legends into massive threats that outscale opposing blockers fast.\n\n3. "},{"attributes":{"bold":true},"insert":"Never Run Out of Steam"},{"insert":"\nBecause you are swinging every turn to dig four cards deep with Nick Fury, the deck rarely runs dry. Even after a board wipe, Fury makes sure your hand is stocked with discounted heroes ready to re-assemble immediately.\n\n🎮 "},{"attributes":{"underline":true,"bold":true},"insert":"How it Plays"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Early Game (Turns 1–3):"},{"insert":" Lay down your mana rocks and low-CMC heroes. Cast Director Nick Fury as early as possible to start discounting your hand.\n\n"},{"attributes":{"bold":true},"insert":"Mid Game (Turns 4–6)"},{"insert":": Capitalize on the discount. Drop 2–3 Legendary Heroes per turn, swing to trigger Fury's top-4 reveal, and start piling +1/+1 counters onto your key threats.\n\n"},{"attributes":{"bold":true},"insert":"Late Game (Turns 7+)"},{"insert":": Overwhelm opponents with a wide, tall army of counter-boosted Marvel heroes. Keep the pressure on while Nick Fury continuously replaces every card you commit to the board.\n\n"},{"attributes":{"italic":true},"insert":"Assemble the squad, stick to the flavor, and take over the table!"},{"insert":"\n"}]}






































































