Hot_Mustard_Only
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Commander
Size: 100Salt sum: 19.12
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{"ops":[{"attributes":{"italic":true},"insert":"Some Assembly Required"},{"insert":" is a high-velocity Jeskai tribal deck designed to bring Earth’s Mightiest Heroes to the battlefield. Built as a 100% Marvel-themed experience, every card—from the lands to the legendary creatures—features artwork and flavor taken directly from the Marvel Universe, bringing the iconic Avengers and their allies to life!\n\nWith "},{"attributes":{"link":"https://archidekt.com/decks/23857649/some_assembly_required"},"insert":"Captain America, Team Leader"},{"insert":" at the helm, the deck shifts into an aggressive \"Buff Engine.\" Your strategy is all about proactive, heroic dominance. Every Hero you cast triggers a powerful tempo-swing: granting that creature "},{"attributes":{"italic":true},"insert":"vigilance and haste"},{"insert":", placing a "},{"attributes":{"italic":true},"insert":"+1/+1 counter"},{"insert":" on them, and scaling your commander simultaneously. This ensures your team is immediate, resilient, and rapidly becomes a lethal force that enemies will struggle to hold back!\n\nThe deck thrives on high-octane synergy. You’ll fuel your engine with "},{"attributes":{"link":"https://archidekt.com/decks/23857649/some_assembly_required"},"insert":"The Ten Rings"},{"insert":" to keep your hand full, while "},{"attributes":{"link":"https://archidekt.com/decks/23857649/some_assembly_required"},"insert":"Jarvis, Earth’s Mightiest Butler"},{"insert":" ensures your draws stay consistent every time a hero hits the table. With protective legends like "},{"attributes":{"link":"https://archidekt.com/decks/23857649/some_assembly_required"},"insert":"Captain America, Super-Soldier"},{"insert":" and "},{"attributes":{"link":"https://archidekt.com/decks/23857649/some_assembly_required"},"insert":"Bastion Protector"},{"insert":" guarding your squad, you’re not just building a board—you’re building an unstoppable defensive line.\n\nPlay aggressively, leverage your commander’s powerful buffs to dictate the combat phase, and stay ahead of the table with your robust support engines. The villains don't stand a chance. Assemble the team, adapt to every threat, and secure your victory. Avengers, Assemble!"},{"attributes":{"header":3},"insert":"\n"}]}
Artifact
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
(CTRL to add secondary)
Burn
Spider-Man 2099
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Legendary Creature - Human Spider Hero

Burn
(CTRL to add secondary)
Creature
Captain America, Super-Soldier
First strike
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
Legendary Creature - Human Soldier Hero

Daredevil, Man Without Fear
Vigilance, haste
Radar Sense — You may look at the top card of your library any time.
Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Radar Sense — You may look at the top card of your library any time.
Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Legendary Creature - Human Hero

Director Nick Fury
Hero spells you cast cost less to cast.
Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Spy Hero

Hercules, Olympian Hero
Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn.
Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.)
Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.)
Legendary Creature - Warrior Hero Demigod

Human Torch, Johnny Storm
Flying
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up — : Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up — : Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero

Iron Man, Armored Avenger
Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero

Jocasta, Automaton Avenger
Flying
Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
Legendary Creature Artifact - Hero Robot

Scarlet Witch, Chaotic Avenger
Flying
Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
Legendary Creature - Mutant Hero Warlock

The Vision
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Legendary Creature Artifact - Hero Robot

Thor, God of Thunder
Flying
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
Legendary Creature - Warrior God Hero

Winter Soldier, Reborn Avenger
Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it.
Legendary Creature - Human Soldier Hero

Creature
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Land
Avengers Tower
: Add .
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
, : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
, : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Ramp
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Removal
Removal
(CTRL to add secondary)
Coming Soon
Mjölnir, Hammer of Thor
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Double all damage equipped creature would deal.
Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Legendary Artifact - Equipment

Coming Soon
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"Some Assembly Required"},{"insert":" is a high-velocity Jeskai tribal deck designed to bring Earth’s Mightiest Heroes to the battlefield. Built as a 100% Marvel-themed experience, every card—from the lands to the legendary creatures—features artwork and flavor taken directly from the Marvel Universe, bringing the iconic Avengers and their allies to life!\n\nWith "},{"attributes":{"link":"https://archidekt.com/decks/23857649/some_assembly_required"},"insert":"Captain America, Team Leader"},{"insert":" at the helm, the deck shifts into an aggressive \"Buff Engine.\" Your strategy is all about proactive, heroic dominance. Every Hero you cast triggers a powerful tempo-swing: granting that creature "},{"attributes":{"italic":true},"insert":"vigilance and haste"},{"insert":", placing a "},{"attributes":{"italic":true},"insert":"+1/+1 counter"},{"insert":" on them, and scaling your commander simultaneously. This ensures your team is immediate, resilient, and rapidly becomes a lethal force that enemies will struggle to hold back!\n\nThe deck thrives on high-octane synergy. You’ll fuel your engine with "},{"attributes":{"link":"https://archidekt.com/decks/23857649/some_assembly_required"},"insert":"The Ten Rings"},{"insert":" to keep your hand full, while "},{"attributes":{"link":"https://archidekt.com/decks/23857649/some_assembly_required"},"insert":"Jarvis, Earth’s Mightiest Butler"},{"insert":" ensures your draws stay consistent every time a hero hits the table. With protective legends like "},{"attributes":{"link":"https://archidekt.com/decks/23857649/some_assembly_required"},"insert":"Captain America, Super-Soldier"},{"insert":" and "},{"attributes":{"link":"https://archidekt.com/decks/23857649/some_assembly_required"},"insert":"Bastion Protector"},{"insert":" guarding your squad, you’re not just building a board—you’re building an unstoppable defensive line.\n\nPlay aggressively, leverage your commander’s powerful buffs to dictate the combat phase, and stay ahead of the table with your robust support engines. The villains don't stand a chance. Assemble the team, adapt to every threat, and secure your victory. Avengers, Assemble!"},{"attributes":{"header":3},"insert":"\n"}]}






































































