Veshengo
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Commander
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{"ops":[{"insert":"Devour Hour "},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"Story/Flavour"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nOn Jund, nothing lives forever.\nThe skies belong to dragons. The jungles to beasts older than memory. Every creature is born knowing a single truth: survive today, or become tomorrow's feast. It is a world where mercy is weakness, and strength is measured only by what you have consumed.\nFor countless ages, the cycle endured.\nThen came the Hour of Devour.\n\nNo one remembers where it began. Some speak of the endless broods descending from the skies, each hatchling destined only to feed another. Others tell of a ravenous fungal horror whose hunger birthed countless lives, only to offer them willingly to an even greater appetite. There are whispers of a creature so insatiable that entire armies vanished into its maw, growing larger with every sacrifice laid before it.\nThe balance was broken.\nPredator devoured prey. Predators devoured one another. The strongest fed upon the strong until the jungles echoed only with the sounds of battle and the thunder of ancient monsters. Every death gave rise to something even more terrible than what had fallen before.\n\nAmong the carnage walked Kresh.\nHe was neither the first to feed nor the most ravenous. He was simply a warrior of Jund, forged by the same law as every beast around him. Yet with each fallen creature, the Bloodbraided endured. Every death strengthened him. Every sacrifice became another braid woven into his legend.\n\nWhen the Devour Hour finally drew to its end, there were no kingdoms left to conquer, no champions left to challenge, and no prey left to hunt.\n\nOnly those powerful enough to have survived the feast.\n\nOn Jund, that is the closest thing the world has to victory.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Breakdown"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nSome Commander decks begin with a commander. This one began with a mechanic.\n"},{"attributes":{"bold":true},"insert":"Devour Hour"},{"insert":" is my modern take on the classic Devour strategy that first caught my attention through the "},{"attributes":{"bold":true},"insert":"2012 Planechase"},{"insert":" decks and the original Alara-era creatures that embodied the mechanic. While the list has evolved considerably over the years, its identity has never changed. Rather than becoming another generic Jund sacrifice deck, every update aims to preserve the feeling that made me build it in the first place: creating an endless food chain where creatures exist to be consumed, reborn and transformed into something even larger.\nAt the centre of that ecosystem stands "},{"attributes":{"bold":true},"insert":"Kresh the Bloodbraided"},{"insert":". Every creature that falls in battle, every token sacrificed and every Devour creature that feasts on the board only makes him stronger. Kresh isn't simply the commander—he is the embodiment of the deck's philosophy that strength is earned through survival, sacrifice and growth.\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck is built around a simple but satisfying progression:\nRamp into the mid game using traditional land ramp and Eldrazi Spawn producers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Create a steady stream of creatures and expendable tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Feed those creatures to Devour creatures and sacrifice effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Convert every death into value through counters, damage, mana or card draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finish the game with an enormous threat or an overwhelming board state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unlike many sacrifice decks that focus on aristocrat-style life drain or infinite loops, this deck wants creatures to become bigger, hungrier and more dangerous every turn.\n\nThe Devour Legacy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe original Devour creatures remain the soul of the deck.\n"},{"attributes":{"bold":true},"insert":"Thromok the Insatiable"},{"insert":", "},{"attributes":{"bold":true},"insert":"Predator Dragon"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Preyseizer Dragon"},{"insert":" capture everything I love about the mechanic. Rather than sacrificing creatures as a cost, they transform entire armies into singular monsters capable of ending games in spectacular fashion.\nSupporting them are creatures that naturally provide food:\n"},{"attributes":{"bold":true},"insert":"Dragon Broodmother"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prossh, Skyraider of Kher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dragonlair Spider"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mycoloth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mitotic Slime"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sprouting Thrinax"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chatterfang, Squirrel General"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fresh Meat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elemental Mastery"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every creature contributes to the ecosystem. Some create tokens, some replace themselves when they die, and others exist solely to become the next meal.\n\nWinning the Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWhile combat is the primary route to victory, the deck has several ways to close out games.\nGrow "},{"attributes":{"bold":true},"insert":"Kresh the Bloodbraided"},{"insert":" into a lethal commander damage threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast "},{"attributes":{"bold":true},"insert":"Chandra's Ignition"},{"insert":" targeting Kresh to clear the battlefield while dealing enormous damage to every opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice a massive creature to "},{"attributes":{"bold":true},"insert":"Fling"},{"insert":" for a surprise knockout."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use "},{"attributes":{"bold":true},"insert":"Warstorm Surge"},{"insert":" to convert every large creature into direct damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overrun the table with token production backed by "},{"attributes":{"bold":true},"insert":"Doubling Season"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Achieve an alternate victory through "},{"attributes":{"bold":true},"insert":"Epic Struggle"},{"insert":" after filling the battlefield with creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every win feels earned because it is built on dozens of small interactions rather than a single deterministic combo.\n\nSynergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck is filled with powerful interactions that reward careful sequencing.\n"},{"attributes":{"bold":true},"insert":"Doubling Season"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Corpsejack Menace"},{"insert":" dramatically increase both token production and Kresh's counter growth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ashnod's Altar"},{"insert":" turns disposable creatures into explosive mana for massive turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Feed the Pack"},{"insert":" transforms giant creatures into overwhelming boards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skullclamp"},{"insert":", "},{"attributes":{"bold":true},"insert":"Harvester of Souls"},{"insert":", "},{"attributes":{"bold":true},"insert":"Spinner of Souls"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Vraska, Golgari Queen"},{"insert":" ensure that sacrificing creatures also refills your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhythm of the Wild"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Haunted Cloak"},{"insert":" help your biggest threats attack immediately instead of waiting a turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck constantly rewards sacrificing creatures, often making what looks like a setback become your strongest turn.\n\nPower & Playstyle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI consider "},{"attributes":{"bold":true},"insert":"Devour Hour"},{"insert":" to sit comfortably in "},{"attributes":{"bold":true},"insert":"Bracket 3"},{"insert":", with the ability to play into lower "},{"attributes":{"bold":true},"insert":"Bracket 4"},{"insert":" tables depending on the pod.\n"},{"attributes":{"bold":true},"insert":"Strengths"},{"insert":"\nExplosive board development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple independent win conditions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent resilience against creature removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Highly interactive games with memorable finishes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong thematic identity that rarely plays the same game twice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses"},{"insert":"\nRelies heavily on establishing a board before becoming threatening."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can be slowed by repeated board wipes or graveyard hate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Less explosive than dedicated combo decks and intentionally avoids infinite loops in favour of thematic gameplay."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nA Living Project"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck continues to evolve as new sets release, but every change is measured against one question:\n"},{"attributes":{"bold":true},"insert":"Does this card make the Devour strategy more fun without sacrificing its identity?"},{"insert":"\nThere are stronger Jund commanders and more efficient sacrifice decks, but none capture the feeling that inspired this project over a decade ago. "},{"attributes":{"bold":true},"insert":"Devour Hour"},{"insert":" is a love letter to one of Magic's most flavourful mechanics—a deck where every creature has a role to play, every death has meaning, and the food chain never stops.\nBecause in this deck, nothing goes to waste.\n"},{"attributes":{"bold":true},"insert":"Everything eventually becomes food."},{"insert":"\n"}]}
Counters
Counters
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Draw
Vraska, Golgari Queen
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.
−3: Destroy target nonland permanent with mana value 3 or less.
−9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
−3: Destroy target nonland permanent with mana value 3 or less.
−9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
Legendary Planeswalker - Vraska

Draw
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Evasion
Evasion
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Finisher
Finisher
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Land
Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
From Beyond
Devoid (This card has no color.)
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
Enchantment

Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Kura, the Boundless Sky
Flying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
Legendary Creature - Dragon Spirit

Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Ramp
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Recursion
Darigaaz Reincarnated
Flying, trample, haste
If Darigaaz would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if this card is exiled with an egg counter on it, remove an egg counter from it. Then if this card has no egg counters on it, return it to the battlefield.
If Darigaaz would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if this card is exiled with an egg counter on it, remove an egg counter from it. Then if this card has no egg counters on it, return it to the battlefield.
Legendary Creature - Dragon

Recursion
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Removal
Garruk, Cursed Huntsman
0: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control."
−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."
−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."
Legendary Planeswalker - Garruk

Preyseizer Dragon
Flying
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Whenever this creature attacks, it deals damage to any target equal to the number of +1/+1 counters on this creature.
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Whenever this creature attacks, it deals damage to any target equal to the number of +1/+1 counters on this creature.
Creature - Dragon

Removal
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Sac Outlet
Sac Outlet
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Tokens
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature - Warrior Squirrel

Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Kathari Bomber
Flying
When this creature deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice this creature.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When this creature deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice this creature.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Bird Shaman

Tokens
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Tutor
The Huntsman's Redemption
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 3/3 green Beast creature token.
II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
I — Create a 3/3 green Beast creature token.
II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
Enchantment - Saga

Tutor
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Maybeboard
Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie

Spinerock Knoll
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land

Maybeboard
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Tokens & Extras
Tokens & Extras
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WTB Maybeboard
Feaster of Fools
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Flying
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Creature - Demon

Fell Beast of Mordor
Flying
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
Whenever this creature enters or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
Whenever this creature enters or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.
Creature - Beast Drake

Puppeteer Clique
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie

Ravenous Tyrannosaurus
Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.)
Whenever this creature attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
Whenever this creature attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
Creature - Dinosaur

Ribtruss Roaster
Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life."
At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life."
Creature - Druid Troll

Slimefoot and Squee
Whenever Slimefoot and Squee enters or attacks, create a 1/1 green Saproling creature token.
, Sacrifice a Saproling: Return this card and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.
, Sacrifice a Saproling: Return this card and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Goblin Fungus

The Skullspore Nexus
This spell costs less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Legendary Artifact

WTB Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Devour Hour "},{"attributes":{"header":1},"insert":"\n\n"},{"insert":"Story/Flavour"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nOn Jund, nothing lives forever.\nThe skies belong to dragons. The jungles to beasts older than memory. Every creature is born knowing a single truth: survive today, or become tomorrow's feast. It is a world where mercy is weakness, and strength is measured only by what you have consumed.\nFor countless ages, the cycle endured.\nThen came the Hour of Devour.\n\nNo one remembers where it began. Some speak of the endless broods descending from the skies, each hatchling destined only to feed another. Others tell of a ravenous fungal horror whose hunger birthed countless lives, only to offer them willingly to an even greater appetite. There are whispers of a creature so insatiable that entire armies vanished into its maw, growing larger with every sacrifice laid before it.\nThe balance was broken.\nPredator devoured prey. Predators devoured one another. The strongest fed upon the strong until the jungles echoed only with the sounds of battle and the thunder of ancient monsters. Every death gave rise to something even more terrible than what had fallen before.\n\nAmong the carnage walked Kresh.\nHe was neither the first to feed nor the most ravenous. He was simply a warrior of Jund, forged by the same law as every beast around him. Yet with each fallen creature, the Bloodbraided endured. Every death strengthened him. Every sacrifice became another braid woven into his legend.\n\nWhen the Devour Hour finally drew to its end, there were no kingdoms left to conquer, no champions left to challenge, and no prey left to hunt.\n\nOnly those powerful enough to have survived the feast.\n\nOn Jund, that is the closest thing the world has to victory.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Breakdown"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nSome Commander decks begin with a commander. This one began with a mechanic.\n"},{"attributes":{"bold":true},"insert":"Devour Hour"},{"insert":" is my modern take on the classic Devour strategy that first caught my attention through the "},{"attributes":{"bold":true},"insert":"2012 Planechase"},{"insert":" decks and the original Alara-era creatures that embodied the mechanic. While the list has evolved considerably over the years, its identity has never changed. Rather than becoming another generic Jund sacrifice deck, every update aims to preserve the feeling that made me build it in the first place: creating an endless food chain where creatures exist to be consumed, reborn and transformed into something even larger.\nAt the centre of that ecosystem stands "},{"attributes":{"bold":true},"insert":"Kresh the Bloodbraided"},{"insert":". Every creature that falls in battle, every token sacrificed and every Devour creature that feasts on the board only makes him stronger. Kresh isn't simply the commander—he is the embodiment of the deck's philosophy that strength is earned through survival, sacrifice and growth.\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck is built around a simple but satisfying progression:\nRamp into the mid game using traditional land ramp and Eldrazi Spawn producers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Create a steady stream of creatures and expendable tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Feed those creatures to Devour creatures and sacrifice effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Convert every death into value through counters, damage, mana or card draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finish the game with an enormous threat or an overwhelming board state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unlike many sacrifice decks that focus on aristocrat-style life drain or infinite loops, this deck wants creatures to become bigger, hungrier and more dangerous every turn.\n\nThe Devour Legacy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe original Devour creatures remain the soul of the deck.\n"},{"attributes":{"bold":true},"insert":"Thromok the Insatiable"},{"insert":", "},{"attributes":{"bold":true},"insert":"Predator Dragon"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Preyseizer Dragon"},{"insert":" capture everything I love about the mechanic. Rather than sacrificing creatures as a cost, they transform entire armies into singular monsters capable of ending games in spectacular fashion.\nSupporting them are creatures that naturally provide food:\n"},{"attributes":{"bold":true},"insert":"Dragon Broodmother"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prossh, Skyraider of Kher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dragonlair Spider"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mycoloth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mitotic Slime"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sprouting Thrinax"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chatterfang, Squirrel General"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fresh Meat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elemental Mastery"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every creature contributes to the ecosystem. Some create tokens, some replace themselves when they die, and others exist solely to become the next meal.\n\nWinning the Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWhile combat is the primary route to victory, the deck has several ways to close out games.\nGrow "},{"attributes":{"bold":true},"insert":"Kresh the Bloodbraided"},{"insert":" into a lethal commander damage threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast "},{"attributes":{"bold":true},"insert":"Chandra's Ignition"},{"insert":" targeting Kresh to clear the battlefield while dealing enormous damage to every opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice a massive creature to "},{"attributes":{"bold":true},"insert":"Fling"},{"insert":" for a surprise knockout."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use "},{"attributes":{"bold":true},"insert":"Warstorm Surge"},{"insert":" to convert every large creature into direct damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overrun the table with token production backed by "},{"attributes":{"bold":true},"insert":"Doubling Season"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Achieve an alternate victory through "},{"attributes":{"bold":true},"insert":"Epic Struggle"},{"insert":" after filling the battlefield with creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every win feels earned because it is built on dozens of small interactions rather than a single deterministic combo.\n\nSynergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe deck is filled with powerful interactions that reward careful sequencing.\n"},{"attributes":{"bold":true},"insert":"Doubling Season"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Corpsejack Menace"},{"insert":" dramatically increase both token production and Kresh's counter growth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ashnod's Altar"},{"insert":" turns disposable creatures into explosive mana for massive turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Feed the Pack"},{"insert":" transforms giant creatures into overwhelming boards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skullclamp"},{"insert":", "},{"attributes":{"bold":true},"insert":"Harvester of Souls"},{"insert":", "},{"attributes":{"bold":true},"insert":"Spinner of Souls"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Vraska, Golgari Queen"},{"insert":" ensure that sacrificing creatures also refills your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhythm of the Wild"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Haunted Cloak"},{"insert":" help your biggest threats attack immediately instead of waiting a turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck constantly rewards sacrificing creatures, often making what looks like a setback become your strongest turn.\n\nPower & Playstyle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nI consider "},{"attributes":{"bold":true},"insert":"Devour Hour"},{"insert":" to sit comfortably in "},{"attributes":{"bold":true},"insert":"Bracket 3"},{"insert":", with the ability to play into lower "},{"attributes":{"bold":true},"insert":"Bracket 4"},{"insert":" tables depending on the pod.\n"},{"attributes":{"bold":true},"insert":"Strengths"},{"insert":"\nExplosive board development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple independent win conditions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent resilience against creature removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Highly interactive games with memorable finishes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong thematic identity that rarely plays the same game twice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses"},{"insert":"\nRelies heavily on establishing a board before becoming threatening."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can be slowed by repeated board wipes or graveyard hate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Less explosive than dedicated combo decks and intentionally avoids infinite loops in favour of thematic gameplay."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nA Living Project"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck continues to evolve as new sets release, but every change is measured against one question:\n"},{"attributes":{"bold":true},"insert":"Does this card make the Devour strategy more fun without sacrificing its identity?"},{"insert":"\nThere are stronger Jund commanders and more efficient sacrifice decks, but none capture the feeling that inspired this project over a decade ago. "},{"attributes":{"bold":true},"insert":"Devour Hour"},{"insert":" is a love letter to one of Magic's most flavourful mechanics—a deck where every creature has a role to play, every death has meaning, and the food chain never stops.\nBecause in this deck, nothing goes to waste.\n"},{"attributes":{"bold":true},"insert":"Everything eventually becomes food."},{"insert":"\n"}]}






















































































































































