Teshvalin
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Commander
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{"ops":[{"insert":"This is an infinite combo sacrifice deck; it's mostly aristocrat, but it's also got a few mill and counter options\n\nEvery combo includes Ratadrabik\n\nThere are 13 infinite sac combos, 13 drain cards, and 13 sac outlets. When looking purely card to card, there are 13 infinite win combos for turn five at the latest, and five by turn 4, all assuming you get no mana rocks and you draw well.\n\n2 of the infinite sac combos are 2-card combos, and the rest are 3-card combos, and one of the sac outlets is also a drain card\n\nTLDR stack explanation at the bottom\n\nWith Ratadrabik on the field and any of the \"infinite sacrifice cards\" on the field with him, a sac outlet, and a drain card, you then sacrifice the creature; Rata will make a token of it, it will cause the ring to tempt you, allowing you to make the token legendary again, allowing you to sac it, which repeats the process. Giving you the ability to reanimate it infinitely and sacrifice infinitely.\n\nGollum, Samwise, and Boromir can combo with themselves: \n\nWhen Boromir is on the field, he can sac himself and make a token. When he activates his ability, it goes on the stack after the token is made, and you can make it legendary and do it again.\n\nGollum and Samwise can combo if you get them on the field at the same time as their legendary token, thus activating the legend rule, causing you to sac the token, and starting the combo, giving you as many sacrifice triggers on the stack as you want. You can do this by getting them back into your hand with their respective abilities.p\n\nThis combo CAN BE INTERRUPTED by an instant targeting your token BEFORE the trigger of the ring tempts you, or if the target is returned to your library/hand or is exiled. Otherwise, though, it is essentially pseudo-indestructible.\n\nIf you're still confused or want to know the counter, here's how it works:\n\nSac outlet ability trigger, or legend rule trigger\n\nCreature dies\n\nToken is created\n\n-- AN INSTANT MAY BE PLAYED HERE\n\nRing tempts you based on the creature either entering or leaving the battlefield or being sacrificed; you choose the token, and the token becomes legendary once more\n\nSacrifice the token; because the token is legendary, it is reanimated by Rata, triggering the ring to tempt you once more.\n"}]}
Commander
Ratadrabik of Urborg
Vigilance, ward
Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Legendary Creature - Wizard Zombie

Commander
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Draw
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Infinite Sacrifice
Infinite Sacrifice
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Kill Outlet
Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror

Kill Outlet
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Pay Off
Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

Scavenger's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Enchantment - Class

Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar


Pay Off
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Ramp
Ramp
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Removal
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
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Tutor
Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tutor
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zLands
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

zLands
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is an infinite combo sacrifice deck; it's mostly aristocrat, but it's also got a few mill and counter options\n\nEvery combo includes Ratadrabik\n\nThere are 13 infinite sac combos, 13 drain cards, and 13 sac outlets. When looking purely card to card, there are 13 infinite win combos for turn five at the latest, and five by turn 4, all assuming you get no mana rocks and you draw well.\n\n2 of the infinite sac combos are 2-card combos, and the rest are 3-card combos, and one of the sac outlets is also a drain card\n\nTLDR stack explanation at the bottom\n\nWith Ratadrabik on the field and any of the \"infinite sacrifice cards\" on the field with him, a sac outlet, and a drain card, you then sacrifice the creature; Rata will make a token of it, it will cause the ring to tempt you, allowing you to make the token legendary again, allowing you to sac it, which repeats the process. Giving you the ability to reanimate it infinitely and sacrifice infinitely.\n\nGollum, Samwise, and Boromir can combo with themselves: \n\nWhen Boromir is on the field, he can sac himself and make a token. When he activates his ability, it goes on the stack after the token is made, and you can make it legendary and do it again.\n\nGollum and Samwise can combo if you get them on the field at the same time as their legendary token, thus activating the legend rule, causing you to sac the token, and starting the combo, giving you as many sacrifice triggers on the stack as you want. You can do this by getting them back into your hand with their respective abilities.p\n\nThis combo CAN BE INTERRUPTED by an instant targeting your token BEFORE the trigger of the ring tempts you, or if the target is returned to your library/hand or is exiled. Otherwise, though, it is essentially pseudo-indestructible.\n\nIf you're still confused or want to know the counter, here's how it works:\n\nSac outlet ability trigger, or legend rule trigger\n\nCreature dies\n\nToken is created\n\n-- AN INSTANT MAY BE PLAYED HERE\n\nRing tempts you based on the creature either entering or leaving the battlefield or being sacrificed; you choose the token, and the token becomes legendary once more\n\nSacrifice the token; because the token is legendary, it is reanimated by Rata, triggering the ring to tempt you once more.\n"}]}















































































