minuzle
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Commander
Size: 100Salt sum: 59.54
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{"ops":[{"insert":"This deck is designed to drag the game to a standstill for everyone but you. Because Urabrask forces your opponents' creatures to enter tapped, you can capitalize on effects that prevent untapping or heavily punish game actions to create a suffocating lock on the table.\n"},{"attributes":{"bold":true},"insert":"The Resource Choke:"},{"insert":" Cards like "},{"attributes":{"bold":true},"insert":"Winter Orb"},{"insert":", "},{"attributes":{"bold":true},"insert":"Smoke"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Tangle Wire"},{"insert":" lock down the board. Since your opponents' creatures are already entering tapped, "},{"attributes":{"bold":true},"insert":"Smoke"},{"insert":" ensures they will almost never have a reliable defense or be able to mount a counterattack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Punisher Package:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Manabarbs"},{"insert":", "},{"attributes":{"bold":true},"insert":"Zo-Zu the Punisher"},{"insert":", "},{"attributes":{"bold":true},"insert":"Price of Glory"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Spellshock"},{"insert":" guarantee that even if your opponents try to claw their way back into the game, they will bleed life for every spell they cast and every land they tap."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite Combos:"},{"insert":" When standard combat damage isn't enough to finish the table, you have three primary ways to close out the game out of nowhere:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kiki-Jiki, Mirror Breaker + Zealous Conscripts:"},{"insert":" Generates infinite hasty Conscripts to swing for lethal."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Godo, Bandit Warlord + Helm of the Host:"},{"insert":" Godo fetches the Helm directly to the battlefield. Equip it, move to combat, and take infinite combat steps."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dualcaster Mage + Twinflame / Heat Shimmer:"},{"insert":" Cast the spell targeting a creature you already control, hold priority, and flash in Dualcaster Mage to copy the spell. Have the copy target the Dualcaster Mage to generate infinite hasty tokens."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Burn
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Twinflame
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery

Copy
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Ignite the Future
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Outpost Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Enchantment

Tectonic Giant
Whenever this creature attacks or becomes the target of a spell an opponent controls, choose one —
• This creature deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• This creature deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Creature - Elemental Giant

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Draw
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Land
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Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
+1: Add .
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Legendary Planeswalker - Chandra

Ramp
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Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant

Removal
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Tangle Wire
Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
Artifact

Stax
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Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian

Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
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