ArchieCool
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Commander
Size: 100Salt sum: 24.5
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{"ops":[{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"⚡ NIGHT CITY: TWO HEAVENS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nYou've played the game, watched Edgerunners, seen the new TCG, but want to scratch that Cyberpunk itch in Commander - kid, do I have a deck for you!\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","italic":true},"insert":"Wake up, Samurai. We've got a city to burn."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"Welcome to Night City. A city of chrome, neon lights, corporate greed, underground dealings and people willing to risk everything for one more job."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"Led by "},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","bold":true},"insert":"Isshin, Two Heavens as One (Lightning)"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":", this Mardu deck takes inspiration from the worlds of "},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","bold":true},"insert":"Cyberpunk 2077 and Cyberpunk: Edgerunners"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":", bringing together mercenaries, street crews, advanced technology, military hardware and the ruthless corporations that control it all."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"Built around a balance of theme and mechanics, the deck embraces Isshin's ability to double attack triggers, turning every combat into an opportunity for greater rewards and overwhelming aggression."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"From assembling a crew and acquiring equipment to deploying combat vehicles and salvaging machinery, the deck captures the interconnected nature of Night City's underworld. Artifacts, Vehicles and aggressive creatures work together to generate resources, establish board presence and put constant pressure on opponents."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"But in Night City, power always comes at a price."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"The pursuit of greater power means sacrificing more of yourself. Life becomes another resource to spend, whether through experimental technology, dangerous weapons or the overwhelming demands of corporate machinery. The stronger you become, the closer you get to flatlining. Protection and resilience might keep you alive a little longer, but nobody escapes Night City unscathed."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"And there's always another upgrade. Another implant, another piece of chrome, another step beyond the limits of what the human body was ever meant to endure. Eventually, the line between person and machine disappears entirely. Going all-in on the chrome might make you unstoppable, but there's no guarantee you'll come out the other side still human."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"Eventually, all roads lead to a "},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","bold":true},"insert":"Final Showdown"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":". Draw your opponents into the conflict, turn their aggression against them and let the battlefield become a killing ground. In a city built on betrayal and exploitation, sometimes the only way out is to make sure you're the last one standing."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","bold":true},"insert":"In Night City, you either become somebody, or you become another body in the gutter."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","italic":true},"insert":"Wake up, Samurai. Let's make some eddies."},{"insert":"\n\nIdeas for others keen to craft their own Cyberpunk 2077 themed deck. If you want to just explore yourself, I recommned panam-ing over a number of sets for solid themed cards. Naturally anything with more of future/modern vibe is going to have good pickings and may even give you an angle to enjoy UB sets that don't create that magic vibe. More specifically, I'd look at Kamigawa: Neon Dynasty, Brother's War, Edge of Eternities, anything Phyrexian related (All will be One, MOM), any of the Modern Horizons, Kaladesh/Avishkar, New Capenna, Aetherdrift, anthing Marvel, Fallout, Warhammer 40k, Final Fantasy and Star Trek .\n\nStill looking for a hook up - here's a few deck ideas, so tempted to build all of these myself!\n\nBreya, Etherium Shaper - The ultimate expression of a chromed up highroller corpo of night city. Also provides all the good colours for themed cyberpunk cards. \n\nMishra, Claimed by Gix (with Phyrexian Dragon Engine) - Want to represent chromed up to the extreme, how about a literal merging or man and machine! I'd also recommend putting in \"lose the game effects\" like Archfiend of the Dross to really capture going over the edge!\n\nGreasefang, Okiba Boss - this rodent racer girly is the OG Night City Commander. She fits the theme so well she makes up the dominant subtheme to my Isshin Deck. \n\nWinter Soldier, Icy Assasin - just looking at his art the guy's already chromed up! just swap out Collosses Hammer for more on theme equipment, grafted exoskeleton comes to mind...\n\nSatoru, the Infitrator - honestly any Satoru works, especilly his promo version. My recommnedation would be to look at artifact affinity and cost reducers for artifact creatures. Throw in a couple of Ninjas for good measure!\n\nTaji Wakeen, Perfect Shot - Wanting that Cyberpunk Nomad vibe? Load up with Mercs, pingers and a Boommobile for your very own Panam!\n\nEzuri, Claw of Progress - ok you can use Green... like Satoru, ninjas and bouncing an ancestral statue with cost reduces is your path to an insanely leveled up Chromepunk. It's also a good opportunity to use Oviya, Automech Artisan with some Misleading Signpost effects. \n\nEruth, Tormented Prophet - her 323 printing goes so hard as a chromed up badidie going cyberpsycho. I recommend an artifact equpiment storm deck, but really her ability to represent your evaporating hold on reality is wicked whichever way you go!\n\n\n\n\n\n\n\n \n"}]}
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Chandra, Spark Hunter
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
Legendary Planeswalker - Chandra

Gix, Yawgmoth Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Legendary Creature - Praetor Phyrexian

Nahiri, the Unforgiving
Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Until your next turn, up to one target creature attacks a player each combat if able.
+1: Discard a card, then draw a card.
0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.
+1: Until your next turn, up to one target creature attacks a player each combat if able.
+1: Discard a card, then draw a card.
0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.
Legendary Planeswalker - Nahiri

Nashi, Moon Sage's Scion
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
Legendary Creature - Rat Ninja

Ogre-Head Helm
Equipped creature gets +2/+2.
Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Ogre

Pact Weapon
As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip—Discard a card.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip—Discard a card.
Artifact - Equipment

Reckoner Bankbuster
This Vehicle enters with three charge counters on it.
, , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
, , Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
Artifact - Vehicle

Card Advantage
(Ctrl to add secondary)
Chainflail Centipede
Whenever this creature or equipped creature attacks, it gets +2/+0 until end of turn.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Insect

Daretti, Rocketeer Engineer
Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
Legendary Creature - Goblin Artificer

Far Fortune, End Boss
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Legendary Creature - Human Mercenary

Filigree Racer
When this Vehicle enters, you get (four energy counters).
Whenever this Vehicle attacks, you may pay . When you do, target instant or sorcery card in your graveyard gains jump-start until end of turn. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
Crew 1
Whenever this Vehicle attacks, you may pay . When you do, target instant or sorcery card in your graveyard gains jump-start until end of turn. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
Crew 1
Artifact - Vehicle

One Last Job
Spree (Choose one or more additional costs.)
+ — Return target creature card from your graveyard to the battlefield.
+ — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
+ — Return target creature card from your graveyard to the battlefield.
+ — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
Sorcery

Skrelv's Hive
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Enchantment

Core
(Ctrl to add secondary)
Demonic Junker
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
Artifact - Vehicle

Komainu Battle Armor
Menace
Equipped creature gets +2/+2 and has menace.
Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature gets +2/+2 and has menace.
Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Dog

Mysterious Limousine
Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control.
Crew 2
Crew 2
Artifact - Vehicle

Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Phyrexian Mite

Disruption
(Ctrl to add secondary)
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(Ctrl to add secondary)
Beamtown Beatstick
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Gonti, Night Minister
Whenever a player casts a spell they don't own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Legendary Creature - Rogue Aetherborn

Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard

Ramp
(Ctrl to add secondary)
Elesh Norn
Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Praetor Phyrexian


Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment

Mechtitan Core
, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control.
Crew 2
Crew 2
Artifact - Vehicle

Mishra, Claimed by Gix
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking.
Legendary Creature - Human Artificer Phyrexian

Parhelion II
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Win Condition
(Ctrl to add secondary)
Armix, Filigree Thrasher
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature Artifact - Golem

Breya's Apprentice
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice an artifact: Choose one —
• Exile the top card of your library. Until the end of your next turn, you may play that card.
• Target creature gets +2/+0 until end of turn.
, Sacrifice an artifact: Choose one —
• Exile the top card of your library. Until the end of your next turn, you may play that card.
• Target creature gets +2/+0 until end of turn.
Creature Artifact - Human Artificer

Brimaz, Blight of Oreskos
Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
Legendary Creature - Cat Phyrexian

Cosmic Cube
Ward
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact

Depthshaker Titan
When this creature enters, any number of target noncreature artifacts you control become 3/3 artifact creatures. Sacrifice them at the beginning of the next end step.
Each artifact creature you control has melee, trample, and haste. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Each artifact creature you control has melee, trample, and haste. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Creature Artifact - Robot

Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment

Imperial Recovery Unit
Whenever this Vehicle attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Kaya, Intangible Slayer
Hexproof
+2: Each opponent loses 3 life and you gain 3 life.
0: You draw two cards. Then each opponent may scry 1.
−3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
+2: Each opponent loses 3 life and you gain 3 life.
0: You draw two cards. Then each opponent may scry 1.
−3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
Legendary Planeswalker - Kaya

Lavabrink Floodgates
: Add .
At the beginning of each player's upkeep, that player may put a doom counter on this artifact or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice this artifact. When you do, it deals 6 damage to each creature.
At the beginning of each player's upkeep, that player may put a doom counter on this artifact or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice this artifact. When you do, it deals 6 damage to each creature.
Artifact

Luxurious Locomotive
Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Malfunctioning Holodeck
Ward (Whenever this artifact becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Artifact

Mishra, Lost to Phyrexia
Whenever Mishra enters or attacks, choose three —
• Target opponent discards two cards.
• Mishra deals 3 damage to any target.
• Destroy target artifact or planeswalker.
• Creatures you control gain menace and trample until end of turn.
• Creatures you don't control get -1/-1 until end of turn.
• Create two tapped Powerstone tokens.
• Target opponent discards two cards.
• Mishra deals 3 damage to any target.
• Destroy target artifact or planeswalker.
• Creatures you control gain menace and trample until end of turn.
• Creatures you don't control get -1/-1 until end of turn.
• Create two tapped Powerstone tokens.
Legendary Creature Artifact - Artificer Phyrexian

Mukotai Soulripper
Whenever this Vehicle attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on this Vehicle and it gains menace until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Phoenix Fleet Airship
Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
Artifact - Vehicle

Phyrexian Triniform
When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature Artifact - Golem Phyrexian

Spotcycle Scouter
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Terminal Velocity
You may put an artifact or creature card from your hand onto the battlefield. That permanent gains haste, "When this permanent leaves the battlefield, it deals damage equal to its mana value to each creature," and "At the beginning of your end step, sacrifice this permanent."
Sorcery

Turf War
When this enchantment enters, for each player, put a contested counter on target land that player controls.
Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.
Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.
Enchantment

Winter Soldier, Icy Assassin
Vigilance, menace
Winter Soldier gets +2/+0 for each Equipment attached to him.
: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
Winter Soldier gets +2/+0 for each Equipment attached to him.
: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Creature - Human Assassin Villain

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{"ops":[{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"⚡ NIGHT CITY: TWO HEAVENS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nYou've played the game, watched Edgerunners, seen the new TCG, but want to scratch that Cyberpunk itch in Commander - kid, do I have a deck for you!\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","italic":true},"insert":"Wake up, Samurai. We've got a city to burn."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"Welcome to Night City. A city of chrome, neon lights, corporate greed, underground dealings and people willing to risk everything for one more job."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"Led by "},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","bold":true},"insert":"Isshin, Two Heavens as One (Lightning)"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":", this Mardu deck takes inspiration from the worlds of "},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","bold":true},"insert":"Cyberpunk 2077 and Cyberpunk: Edgerunners"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":", bringing together mercenaries, street crews, advanced technology, military hardware and the ruthless corporations that control it all."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"Built around a balance of theme and mechanics, the deck embraces Isshin's ability to double attack triggers, turning every combat into an opportunity for greater rewards and overwhelming aggression."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"From assembling a crew and acquiring equipment to deploying combat vehicles and salvaging machinery, the deck captures the interconnected nature of Night City's underworld. Artifacts, Vehicles and aggressive creatures work together to generate resources, establish board presence and put constant pressure on opponents."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"But in Night City, power always comes at a price."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"The pursuit of greater power means sacrificing more of yourself. Life becomes another resource to spend, whether through experimental technology, dangerous weapons or the overwhelming demands of corporate machinery. The stronger you become, the closer you get to flatlining. Protection and resilience might keep you alive a little longer, but nobody escapes Night City unscathed."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"And there's always another upgrade. Another implant, another piece of chrome, another step beyond the limits of what the human body was ever meant to endure. Eventually, the line between person and machine disappears entirely. Going all-in on the chrome might make you unstoppable, but there's no guarantee you'll come out the other side still human."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"Eventually, all roads lead to a "},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","bold":true},"insert":"Final Showdown"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":". Draw your opponents into the conflict, turn their aggression against them and let the battlefield become a killing ground. In a city built on betrayal and exploitation, sometimes the only way out is to make sure you're the last one standing."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","bold":true},"insert":"In Night City, you either become somebody, or you become another body in the gutter."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","italic":true},"insert":"Wake up, Samurai. Let's make some eddies."},{"insert":"\n\nIdeas for others keen to craft their own Cyberpunk 2077 themed deck. If you want to just explore yourself, I recommned panam-ing over a number of sets for solid themed cards. Naturally anything with more of future/modern vibe is going to have good pickings and may even give you an angle to enjoy UB sets that don't create that magic vibe. More specifically, I'd look at Kamigawa: Neon Dynasty, Brother's War, Edge of Eternities, anything Phyrexian related (All will be One, MOM), any of the Modern Horizons, Kaladesh/Avishkar, New Capenna, Aetherdrift, anthing Marvel, Fallout, Warhammer 40k, Final Fantasy and Star Trek .\n\nStill looking for a hook up - here's a few deck ideas, so tempted to build all of these myself!\n\nBreya, Etherium Shaper - The ultimate expression of a chromed up highroller corpo of night city. Also provides all the good colours for themed cyberpunk cards. \n\nMishra, Claimed by Gix (with Phyrexian Dragon Engine) - Want to represent chromed up to the extreme, how about a literal merging or man and machine! I'd also recommend putting in \"lose the game effects\" like Archfiend of the Dross to really capture going over the edge!\n\nGreasefang, Okiba Boss - this rodent racer girly is the OG Night City Commander. She fits the theme so well she makes up the dominant subtheme to my Isshin Deck. \n\nWinter Soldier, Icy Assasin - just looking at his art the guy's already chromed up! just swap out Collosses Hammer for more on theme equipment, grafted exoskeleton comes to mind...\n\nSatoru, the Infitrator - honestly any Satoru works, especilly his promo version. My recommnedation would be to look at artifact affinity and cost reducers for artifact creatures. Throw in a couple of Ninjas for good measure!\n\nTaji Wakeen, Perfect Shot - Wanting that Cyberpunk Nomad vibe? Load up with Mercs, pingers and a Boommobile for your very own Panam!\n\nEzuri, Claw of Progress - ok you can use Green... like Satoru, ninjas and bouncing an ancestral statue with cost reduces is your path to an insanely leveled up Chromepunk. It's also a good opportunity to use Oviya, Automech Artisan with some Misleading Signpost effects. \n\nEruth, Tormented Prophet - her 323 printing goes so hard as a chromed up badidie going cyberpsycho. I recommend an artifact equpiment storm deck, but really her ability to represent your evaporating hold on reality is wicked whichever way you go!\n\n\n\n\n\n\n\n \n"}]}



















































































































