455 views11 mins ago
Commander
Size: 100Salt sum: 24.5
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ArchieCool

455 views11 mins ago
Commander
Size: 100Salt sum: 24.5

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{"ops":[{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"⚡ NIGHT CITY: TWO HEAVENS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nYou've played the game, watched Edgerunners, seen the new TCG, but want to scratch that Cyberpunk itch in Commander - kid, do I have a deck for you!\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","italic":true},"insert":"Wake up, Samurai. We've got a city to burn."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"Welcome to Night City. A city of chrome, neon lights, corporate greed, underground dealings and people willing to risk everything for one more job."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"Led by "},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","bold":true},"insert":"Isshin, Two Heavens as One (Lightning)"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":", this Mardu deck takes inspiration from the worlds of "},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","bold":true},"insert":"Cyberpunk 2077 and Cyberpunk: Edgerunners"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":", bringing together mercenaries, street crews, advanced technology, military hardware and the ruthless corporations that control it all."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"Built around a balance of theme and mechanics, the deck embraces Isshin's ability to double attack triggers, turning every combat into an opportunity for greater rewards and overwhelming aggression."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"From assembling a crew and acquiring equipment to deploying combat vehicles and salvaging machinery, the deck captures the interconnected nature of Night City's underworld. Artifacts, Vehicles and aggressive creatures work together to generate resources, establish board presence and put constant pressure on opponents."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"But in Night City, power always comes at a price."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"The pursuit of greater power means sacrificing more of yourself. Life becomes another resource to spend, whether through experimental technology, dangerous weapons or the overwhelming demands of corporate machinery. The stronger you become, the closer you get to flatlining. Protection and resilience might keep you alive a little longer, but nobody escapes Night City unscathed."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"And there's always another upgrade. Another implant, another piece of chrome, another step beyond the limits of what the human body was ever meant to endure. Eventually, the line between person and machine disappears entirely. Going all-in on the chrome might make you unstoppable, but there's no guarantee you'll come out the other side still human."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"Eventually, all roads lead to a "},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","bold":true},"insert":"Final Showdown"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":". Draw your opponents into the conflict, turn their aggression against them and let the battlefield become a killing ground. In a city built on betrayal and exploitation, sometimes the only way out is to make sure you're the last one standing."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","bold":true},"insert":"In Night City, you either become somebody, or you become another body in the gutter."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","italic":true},"insert":"Wake up, Samurai. Let's make some eddies."},{"insert":"\n\nIdeas for others keen to craft their own Cyberpunk 2077 themed deck. If you want to just explore yourself, I recommned panam-ing over a number of sets for solid themed cards. Naturally anything with more of future/modern vibe is going to have good pickings and may even give you an angle to enjoy UB sets that don't create that magic vibe. More specifically, I'd look at Kamigawa: Neon Dynasty, Brother's War, Edge of Eternities, anything Phyrexian related (All will be One, MOM), any of the Modern Horizons, Kaladesh/Avishkar, New Capenna, Aetherdrift, anthing Marvel, Fallout, Warhammer 40k, Final Fantasy and Star Trek .\n\nStill looking for a hook up - here's a few deck ideas, so tempted to build all of these myself!\n\nBreya, Etherium Shaper - The ultimate expression of a chromed up highroller corpo of night city. Also provides all the good colours for themed cyberpunk cards. \n\nMishra, Claimed by Gix (with Phyrexian Dragon Engine) - Want to represent chromed up to the extreme, how about a literal merging or man and machine! I'd also recommend putting in \"lose the game effects\" like Archfiend of the Dross to really capture going over the edge!\n\nGreasefang, Okiba Boss - this rodent racer girly is the OG Night City Commander. She fits the theme so well she makes up the dominant subtheme to my Isshin Deck. \n\nWinter Soldier, Icy Assasin - just looking at his art the guy's already chromed up! just swap out Collosses Hammer for more on theme equipment, grafted exoskeleton comes to mind...\n\nSatoru, the Infitrator - honestly any Satoru works, especilly his promo version. My recommnedation would be to look at artifact affinity and cost reducers for artifact creatures. Throw in a couple of Ninjas for good measure!\n\nTaji Wakeen, Perfect Shot - Wanting that Cyberpunk Nomad vibe? Load up with Mercs, pingers and a Boommobile for your very own Panam!\n\nEzuri, Claw of Progress - ok you can use Green... like Satoru, ninjas and bouncing an ancestral statue with cost reduces is your path to an insanely leveled up Chromepunk. It's also a good opportunity to use Oviya, Automech Artisan with some Misleading Signpost effects. \n\nEruth, Tormented Prophet - her 323 printing goes so hard as a chromed up badidie going cyberpsycho. I recommend an artifact equpiment storm deck, but really her ability to represent your evaporating hold on reality is wicked whichever way you go!\n\n\n\n\n\n\n\n \n"}]}
Isshin, Two Heavens as One
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Samurai
Isshin, Two Heavens as One (fca) 54

Commander

(Ctrl to add secondary)
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment
Adaptive Omnitool (drc) 16
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact
Bolas's Citadel (plg21) 3
Chandra, Spark Hunter
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
Legendary Planeswalker - Chandra
Chandra, Spark Hunter (dft) 116
Experimental Synthesizer
When this artifact enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.
, Sacrifice this artifact: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.
Artifact
Experimental Synthesizer (neo) 138
Gix, Yawgmoth Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Legendary Creature - Praetor Phyrexian
Gix, Yawgmoth Praetor (bro) 95
Jor Kadeen, First Goldwarden
Trample
Whenever Jor Kadeen attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.
Legendary Creature - Human Rebel
Jor Kadeen, First Goldwarden (one) 332
Nahiri, the Unforgiving
Compleated (
can be paid with
,
, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Until your next turn, up to one target creature attacks a player each combat if able.
+1: Discard a card, then draw a card.
0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.
Legendary Planeswalker - Nahiri
Nahiri, the Unforgiving (one) 343
Nashi, Moon Sage's Scion
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
Legendary Creature - Rat Ninja
Nashi, Moon Sage's Scion (neo) 114
Norn's Decree
Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter.
Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
Enchantment
Norn's Decree (onc) 9
Ogre-Head Helm
Equipped creature gets +2/+2.
Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Ogre
Ogre-Head Helm (neo) 387
Pact Weapon
As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip—Discard a card.
Artifact - Equipment
Pact Weapon (clb) 576
Peer into the Abyss
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Sorcery
Peer into the Abyss (plst) M21-117
Phyrexian Dragon Engine
Double strike
When this creature enters from your graveyard, you may discard your hand. If you do, draw three cards.
Unearth

(Melds with Mishra, Claimed by Gix.)
Creature Artifact - Dragon Phyrexian
Phyrexian Dragon Engine (bro) 163
Pitiless Carnage
Sacrifice any number of permanents you control, then draw that many cards.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Pitiless Carnage (otj) 326
Reckoner Bankbuster
This Vehicle enters with three charge counters on it.
,
, Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 3
Artifact - Vehicle
Reckoner Bankbuster (neo) 255
Reinforced Ronin
Haste
At the beginning of your end step, return this creature to its owner's hand.
Channel —
, Discard this card: Draw a card.
Creature Artifact - Human Samurai
Reinforced Ronin (neo) 158
Smuggler's Copter
Flying
Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Smuggler's Copter (nec) 160
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (mul) 6
The Endstone
Whenever you play a land or cast a spell, draw a card.
At the beginning of your end step, your life total becomes half your starting life total, rounded up.
Legendary Artifact
The Endstone (eoe) 240
The Last Ride
The Last Ride gets -X/-X, where X is your life total.
, Pay 2 life: Draw a card.
Crew 2
Legendary Artifact - Vehicle
The Last Ride (dft) 94

Card Advantage

(Ctrl to add secondary)
Chainflail Centipede
Whenever this creature or equipped creature attacks, it gets +2/+0 until end of turn.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Insect
Chainflail Centipede (neo) 90
Daretti, Rocketeer Engineer
Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
Legendary Creature - Goblin Artificer
Daretti, Rocketeer Engineer (dft) 120
Far Fortune, End Boss
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Legendary Creature - Human Mercenary
Far Fortune, End Boss (dft) 363
Filigree Racer
When this Vehicle enters, you get
(four energy counters).
Whenever this Vehicle attacks, you may pay
. When you do, target instant or sorcery card in your graveyard gains jump-start until end of turn. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
Crew 1
Artifact - Vehicle
Filigree Racer (m3c) 108
Greasefang, Okiba Boss
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
Legendary Creature - Rat Pilot
Greasefang, Okiba Boss (pneo) 220p
Hotshot Mechanic
This creature crews Vehicles as though its power were 2 greater.
Creature Artifact - Pilot Fox
Hotshot Mechanic (j22) 193
Kolodin, Triumph Caster
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
Legendary Creature - Human Pilot
Kolodin, Triumph Caster (dft) 210
One Last Job
Spree (Choose one or more additional costs.)
+
— Return target creature card from your graveyard to the battlefield.
+
— Return target Mount or Vehicle card from your graveyard to the battlefield.
+
— Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
Sorcery
One Last Job (otj) 22
Salvation Engine
Other artifact creatures you control get +2/+2.
Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.
Crew 6
Artifact - Vehicle
Salvation Engine (dft) 397
Skrelv's Hive
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Enchantment
Skrelv's Hive (frc) 33

Core

(Ctrl to add secondary)
Demonic Junker
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
Artifact - Vehicle
Demonic Junker (dft) 307
Explosive Getaway
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
Sorcery
Explosive Getaway (pdft) 202s
Komainu Battle Armor
Menace
Equipped creature gets +2/+2 and has menace.
Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Dog
Komainu Battle Armor (nec) 21
Malicious Malfunction
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Sorcery
Malicious Malfunction (neo) 110
Mysterious Limousine
Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control.
Crew 2
Artifact - Vehicle
Mysterious Limousine (snc) 22
Pain for All
Enchant creature you control
When this Aura enters, enchanted creature deals damage equal to its power to any other target.
Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
Enchantment - Aura
Pain for All (eoe) 151
Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
,
: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. (
can be paid with either
or 2 life.)
Legendary Creature Artifact - Phyrexian Mite
Skrelv, Defector Mite (one) 33
Take the Bait
Cast this spell only during combat on an opponent's turn.
Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.
Instant
Take the Bait (mkc) 43
Tamiyo, Upriser Crowned
Flying, double strike, haste
When Tamiyo enters, you become the monarch.
Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them.
Legendary Creature - Warrior Moonfolk
Tamiyo, Upriser Crowned (frc) 96
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161
Weapons Manufacturing
Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."
Enchantment
Weapons Manufacturing (eoe) 168

Disruption

(Ctrl to add secondary)
Abraded Bluffs
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Abraded Bluffs (otj) 251
Alpine Meadow
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Mountain
Alpine Meadow (khm) 248
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (soc) 365
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (soc) 366
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Drossforge Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Drossforge Bridge (mh2) 246
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (drc) 155
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Foreboding Ruins (voc) 174
Forlorn Flats
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Forlorn Flats (otj) 258
Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Furycalm Snarl (soc) 375
Goldmire Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Goldmire Bridge (moc) 407
Legion Leadership
Until end of turn, double target creature's power and it gains first strike.
Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fra) 393
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (tdm) 263
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (soc) 393
Plains
(
: Add
.)
Basic Land - Plains
Plains (fra) 383
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (vow) 264
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (soc) 403
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (cmm) 1036
Sulfurous Mire
(
: Add
or
.)
This land enters tapped.
Snow Land - Swamp Mountain
Sulfurous Mire (khm) 270
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (eoc) 185
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (sos) 264
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fra) 390
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (fdn) 701
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (soc) 415
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (soc) 417

Land

(Ctrl to add secondary)
Beamtown Beatstick
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Beamtown Beatstick (mom) 131
Dowsing Device
Whenever this artifact or another artifact you control enters, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform this artifact if you control four or more artifacts.
Artifact
Dowsing Device // Geode Grotto (lci) 146Dowsing Device // Geode Grotto (lci) 146
Gonti, Night Minister
Whenever a player casts a spell they don't own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Legendary Creature - Rogue Aetherborn
Gonti, Night Minister (dft) 87
Guild Artisan
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Legendary Enchantment - Background
Guild Artisan (clb) 179
J. Jonah Jameson
When J. Jonah Jameson enters, suspect up to one target creature. (A suspected creature has menace and can't block.)
Whenever a creature you control with menace attacks, create a Treasure token.
Legendary Creature - Human Citizen
J. Jonah Jameson (spm) 81
Marching Duodrone
Whenever this creature attacks, each player creates a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature Artifact - Construct
Marching Duodrone (clb) 321
Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard
Ruthless Technomancer (j25) 484
Sami, Wildcat Captain
Double strike, vigilance
Spells you cast have affinity for artifacts. (They cost
less to cast for each artifact you control.)
Legendary Creature - Human Artificer Rogue
Sami, Wildcat Captain (eoe) 301
The Regalia
Haste
Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Crew 1
Legendary Artifact - Vehicle
The Regalia (fin) 267
Wild Evocation
At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Enchantment
Wild Evocation (m11) 160

Ramp

(Ctrl to add secondary)
Darksteel Angel
Flying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them.
Creature Artifact - Angel
Darksteel Angel (frc) 98
Elesh Norn
Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay
.
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Praetor Phyrexian
Elesh Norn // The Argent Etchings (mom) 292Elesh Norn // The Argent Etchings (mom) 292
Fiendlash
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip
Artifact - Equipment
Fiendlash (afc) 300
Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment
Grafted Exoskeleton (onc) 132
Hissing Miasma
Whenever a creature attacks you, its controller loses 1 life.
Enchantment
Hissing Miasma (gpt) 51
Mechtitan Core
, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control.
Crew 2
Artifact - Vehicle
Mechtitan Core (neo) 249
Mishra, Claimed by Gix
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking.
Legendary Creature - Human Artificer Phyrexian
Mishra, Claimed by Gix (bro) 216
Parhelion II
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle
Parhelion II (nec) 87

Win Condition

(Ctrl to add secondary)
Akki Ronin
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
Creature - Goblin Samurai
Akki Ronin (neo) 319
Arcbond
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Instant
Arcbond (frf) 91
Armed and Armored
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
Instant
Armed and Armored (nec) 80
Armix, Filigree Thrasher
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
Legendary Creature Artifact - Golem
Armix, Filigree Thrasher (cmr) 563
Ashnod, Flesh Mechanist
Deathtouch
Whenever Ashnod attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.
, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
Legendary Creature - Human Artificer
Ashnod, Flesh Mechanist (bro) 84
Breya's Apprentice
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice an artifact: Choose one —
• Exile the top card of your library. Until the end of your next turn, you may play that card.
• Target creature gets +2/+0 until end of turn.
Creature Artifact - Human Artificer
Breya's Apprentice (mh2) 117
Brimaz, Blight of Oreskos
Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
Legendary Creature - Cat Phyrexian
Brimaz, Blight of Oreskos (moc) 89
Broadcast Takeover
Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn.
Sorcery
Broadcast Takeover (tmt) 86
Connecting the Dots
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)
, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.
Enchantment
Connecting the Dots (mkm) 118
Cosmic Cube
Ward

Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact
Cosmic Cube (msh) 245
Craterclaw Colossus
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
Creature Artifact - Beast Construct
Craterclaw Colossus (fra) 327
Depthshaker Titan
When this creature enters, any number of target noncreature artifacts you control become 3/3 artifact creatures. Sacrifice them at the beginning of the next end step.
Each artifact creature you control has melee, trample, and haste. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Creature Artifact - Robot
Depthshaker Titan (eoc) 9
Devastating Onslaught
Create X tokens that are copies of target artifact or creature you control. Those tokens gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Sorcery
Devastating Onslaught (eoe) 132
Diamond Pick-Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
Artifact - Equipment
Diamond Pick-Axe (lci) 143
Flame Discharge
Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.)
Instant
Flame Discharge (neo) 142
Full Throttle
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
Sorcery
Full Throttle (dft) 127
Gas Guzzler
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
This creature enters tapped.
Max speed —
, Sacrifice another creature or Vehicle: Draw a card.
Creature - Vampire Rogue
Gas Guzzler (dft) 85
Glimmer Lens
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Whenever equipped creature and at least one other creature attack, draw a card.
Equip
Artifact - Equipment
Glimmer Lens (onc) 6
Glint-Sleeve Siphoner
Menace
Whenever this creature enters or attacks, you get
(an energy counter).
At the beginning of your upkeep, you may pay
. If you do, you draw a card and you lose 1 life.
Creature - Human Rogue
Glint-Sleeve Siphoner (aer) 62
High-Speed Hoverbike
Flash
Flying
When this Vehicle enters, tap up to one target creature.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
High-Speed Hoverbike (neo) 247
Hoard Hauler
Trample
Whenever this Vehicle deals combat damage to a player, create a Treasure token for each artifact they control.
Crew 3
Artifact - Vehicle
Hoard Hauler (snc) 109
Imperial Recovery Unit
Whenever this Vehicle attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Imperial Recovery Unit (neo) 18
Imperial Subduer
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
Creature - Human Samurai
Imperial Subduer (neo) 310
Indulge
Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.
Sorcery
Indulge // Excess (ncc) 46
Ironsoul Enforcer
Whenever this creature or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
Creature Artifact - Human Samurai
Ironsoul Enforcer (nec) 7
Jadar, Ghoulcaller of Nephalia
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Legendary Creature - Human Wizard
Jadar, Ghoulcaller of Nephalia (mid) 315
Jan Jansen, Chaos Crafter
Haste
, Sacrifice an artifact creature: Create two Treasure tokens.
, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.
Legendary Creature - Artificer Gnome
Jan Jansen, Chaos Crafter (clb) 277
Kavaron Harrier
Whenever this creature attacks, you may pay
. If you do, create a 2/2 colorless Robot artifact creature token that's tapped and attacking. Sacrifice that token at end of combat.
Creature Artifact - Soldier Robot
Kavaron Harrier (eoe) 139
Kaya, Intangible Slayer
Hexproof
+2: Each opponent loses 3 life and you gain 3 life.
0: You draw two cards. Then each opponent may scry 1.
−3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
Legendary Planeswalker - Kaya
Kaya, Intangible Slayer (one) 341
Lavabrink Floodgates
: Add
.
At the beginning of each player's upkeep, that player may put a doom counter on this artifact or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice this artifact. When you do, it deals 6 damage to each creature.
Artifact
Lavabrink Floodgates (c20) 53
Leech Gauntlet
Lifelink
Equipped creature has lifelink.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Leech
Leech Gauntlet (neo) 106
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (plst) CMM-398
Luxurious Locomotive
Whenever this Vehicle attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Luxurious Locomotive (otj) 244
Malfunctioning Holodeck
Ward
(Whenever this artifact becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Artifact
Malfunctioning Holodeck (trk) 22
Memnarch, the Warden
Indestructible
When Memnarch enters, create two 1/1 colorless Myr artifact creature tokens.
Whenever Memnarch attacks, draw a card for each artifact you control.
Legendary Creature Artifact - Wizard
Memnarch, the Warden (frc) 15
Mishra, Lost to Phyrexia
Whenever Mishra enters or attacks, choose three —
• Target opponent discards two cards.
• Mishra deals 3 damage to any target.
• Destroy target artifact or planeswalker.
• Creatures you control gain menace and trample until end of turn.
• Creatures you don't control get -1/-1 until end of turn.
• Create two tapped Powerstone tokens.
Legendary Creature Artifact - Artificer Phyrexian
Mishra, Lost to Phyrexia (bro) 163b
Mukotai Soulripper
Whenever this Vehicle attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on this Vehicle and it gains menace until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Mukotai Soulripper (neo) 381
Okiba Reckoner Raid
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent loses 1 life and you gain 1 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Okiba Reckoner Raid // Nezumi Road Captain (neo) 117Okiba Reckoner Raid // Nezumi Road Captain (neo) 117
Peggy Carter, Secret Agent
Whenever a creature you control attacks alone, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature - Human Spy Hero
Peggy Carter, Secret Agent (msc) 523
Pest Control
Destroy all nonland permanents with mana value 1 or less.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Pest Control (big) 22
Phoenix Fleet Airship
Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
Artifact - Vehicle
Phoenix Fleet Airship (tla) 114
Phyrexian Triniform
When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature Artifact - Golem Phyrexian
Phyrexian Triniform (cmm) 969
Phyrexian Unlife
You don't lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
Enchantment
Phyrexian Unlife (wot) 11
Rabbit Battery
Haste
Equipped creature gets +1/+1 and has haste.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Rabbit
Rabbit Battery (pl23) 1
Soul Transfer
Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both instead.
• Exile target creature or planeswalker.
• Return target creature or planeswalker card from your graveyard to your hand.
Sorcery
Soul Transfer (neo) 122
Spotcycle Scouter
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Spotcycle Scouter (dft) 297
Super-Soldier Serum
Enchant creature
Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
Enchantment - Aura
Super-Soldier Serum (msh) 38
Surgehacker Mech
Menace
When this Vehicle enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.
Crew 4
Artifact - Vehicle
Surgehacker Mech (neo) 260
Tariel, Reckoner of Souls
Flying, vigilance
: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
Legendary Creature - Angel
Tariel, Reckoner of Souls (2x2) 281
Tempered in Solitude
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Enchantment
Tempered in Solitude (neo) 165
Terminal Velocity
You may put an artifact or creature card from your hand onto the battlefield. That permanent gains haste, "When this permanent leaves the battlefield, it deals damage equal to its mana value to each creature," and "At the beginning of your end step, sacrifice this permanent."
Sorcery
Terminal Velocity (eoe) 163
Turf War
When this enchantment enters, for each player, put a contested counter on target land that player controls.
Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.
Enchantment
Turf War (ncc) 54
Unlicensed Hearse
: Exile up to two target cards from a single graveyard.
Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.
Crew 2
Artifact - Vehicle
Unlicensed Hearse (snc) 246
Virus Beetle
When this creature enters, each opponent discards a card.
Creature Artifact - Insect
Virus Beetle (eoe) 124
Winter Soldier, Icy Assassin
Vigilance, menace
Winter Soldier gets +2/+0 for each Equipment attached to him.
: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Creature - Human Assassin Villain
Winter Soldier, Icy Assassin (msh) 239

Maybeboard

(Ctrl to add secondary)
Angel
Flying, vigilance
Creature Token - Angel
Angel (ttdc) 2
Chandra, Spark Hunter Emblem
Whenever an artifact you control enters, this emblem deals 3 damage to any target.
Emblem
Chandra, Spark Hunter Emblem (tdft) 13
Clue
, Sacrifice this token: Draw a card.
Artifact Token - Clue
Clue (ttla) 18
Construct
Creature Artifact Token - Construct
Construct (tneo) 15
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tsos) 1
Incubator
: Transform this artifact.
Artifact Token - Incubator
Incubator // Phyrexian (tfrc) 13Incubator // Phyrexian (tfrc) 13
Mechtitan
Mechtitan is all colors.
Flying, vigilance, trample, lifelink, haste
Legendary Creature Artifact Token - Construct
Mechtitan (tneo) 14
Munitions
When this token leaves the battlefield, it deals 2 damage to any target.
Artifact Token
Munitions (teoe) 9
Myr
Creature Artifact Token - Myr
Myr (tfdc) 14
Pilot
This creature crews Vehicles as though its power were 2 greater.
Creature Token - Pilot
Pilot (tneo) 1
Powerstone
: Add
. This mana can't be spent to cast a nonartifact spell.
Artifact Token - Powerstone
Powerstone (tbro) 7
Thopter
Flying
Creature Artifact Token - Thopter
Thopter (tfra) 14
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tdft) 11
Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature Token - Vampire
Vampire (tlci) 4
Vehicle
Crew 1 (Tap any number of creatures you control with total power 1 or more: This token becomes an artifact creature until end of turn.)
Artifact Token - Vehicle
Vehicle (tdft) 12
Zombie
Creature Artifact Token - Zombie
Zombie (tbro) 11

Tokens & Extras

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Deck Info

Deck stats

24 pips - 20 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 5 cards
26 pips - 17 cards
23 mana - 23 cards
28 pips - 27 cards
27 mana - 27 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"⚡ NIGHT CITY: TWO HEAVENS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nYou've played the game, watched Edgerunners, seen the new TCG, but want to scratch that Cyberpunk itch in Commander - kid, do I have a deck for you!\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","italic":true},"insert":"Wake up, Samurai. We've got a city to burn."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"Welcome to Night City. A city of chrome, neon lights, corporate greed, underground dealings and people willing to risk everything for one more job."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"Led by "},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","bold":true},"insert":"Isshin, Two Heavens as One (Lightning)"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":", this Mardu deck takes inspiration from the worlds of "},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","bold":true},"insert":"Cyberpunk 2077 and Cyberpunk: Edgerunners"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":", bringing together mercenaries, street crews, advanced technology, military hardware and the ruthless corporations that control it all."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"Built around a balance of theme and mechanics, the deck embraces Isshin's ability to double attack triggers, turning every combat into an opportunity for greater rewards and overwhelming aggression."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"From assembling a crew and acquiring equipment to deploying combat vehicles and salvaging machinery, the deck captures the interconnected nature of Night City's underworld. Artifacts, Vehicles and aggressive creatures work together to generate resources, establish board presence and put constant pressure on opponents."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"But in Night City, power always comes at a price."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"The pursuit of greater power means sacrificing more of yourself. Life becomes another resource to spend, whether through experimental technology, dangerous weapons or the overwhelming demands of corporate machinery. The stronger you become, the closer you get to flatlining. Protection and resilience might keep you alive a little longer, but nobody escapes Night City unscathed."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"And there's always another upgrade. Another implant, another piece of chrome, another step beyond the limits of what the human body was ever meant to endure. Eventually, the line between person and machine disappears entirely. Going all-in on the chrome might make you unstoppable, but there's no guarantee you'll come out the other side still human."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":"Eventually, all roads lead to a "},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","bold":true},"insert":"Final Showdown"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d"},"insert":". Draw your opponents into the conflict, turn their aggression against them and let the battlefield become a killing ground. In a city built on betrayal and exploitation, sometimes the only way out is to make sure you're the last one standing."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","bold":true},"insert":"In Night City, you either become somebody, or you become another body in the gutter."},{"insert":"\n\n"},{"attributes":{"background":"#fcfcfc","color":"#0d0d0d","italic":true},"insert":"Wake up, Samurai. Let's make some eddies."},{"insert":"\n\nIdeas for others keen to craft their own Cyberpunk 2077 themed deck. If you want to just explore yourself, I recommned panam-ing over a number of sets for solid themed cards. Naturally anything with more of future/modern vibe is going to have good pickings and may even give you an angle to enjoy UB sets that don't create that magic vibe. More specifically, I'd look at Kamigawa: Neon Dynasty, Brother's War, Edge of Eternities, anything Phyrexian related (All will be One, MOM), any of the Modern Horizons, Kaladesh/Avishkar, New Capenna, Aetherdrift, anthing Marvel, Fallout, Warhammer 40k, Final Fantasy and Star Trek .\n\nStill looking for a hook up - here's a few deck ideas, so tempted to build all of these myself!\n\nBreya, Etherium Shaper - The ultimate expression of a chromed up highroller corpo of night city. Also provides all the good colours for themed cyberpunk cards. \n\nMishra, Claimed by Gix (with Phyrexian Dragon Engine) - Want to represent chromed up to the extreme, how about a literal merging or man and machine! I'd also recommend putting in \"lose the game effects\" like Archfiend of the Dross to really capture going over the edge!\n\nGreasefang, Okiba Boss - this rodent racer girly is the OG Night City Commander. She fits the theme so well she makes up the dominant subtheme to my Isshin Deck. \n\nWinter Soldier, Icy Assasin - just looking at his art the guy's already chromed up! just swap out Collosses Hammer for more on theme equipment, grafted exoskeleton comes to mind...\n\nSatoru, the Infitrator - honestly any Satoru works, especilly his promo version. My recommnedation would be to look at artifact affinity and cost reducers for artifact creatures. Throw in a couple of Ninjas for good measure!\n\nTaji Wakeen, Perfect Shot - Wanting that Cyberpunk Nomad vibe? Load up with Mercs, pingers and a Boommobile for your very own Panam!\n\nEzuri, Claw of Progress - ok you can use Green... like Satoru, ninjas and bouncing an ancestral statue with cost reduces is your path to an insanely leveled up Chromepunk. It's also a good opportunity to use Oviya, Automech Artisan with some Misleading Signpost effects. \n\nEruth, Tormented Prophet - her 323 printing goes so hard as a chromed up badidie going cyberpsycho. I recommend an artifact equpiment storm deck, but really her ability to represent your evaporating hold on reality is wicked whichever way you go!\n\n\n\n\n\n\n\n \n"}]}
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