aalongi
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Commander
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{"ops":[{"insert":"This was a really fun upgrade from an already competent preconstructed deck. We’re looking to take the best advantage of "},{"insert":{"card-link":"Saheeli, Radiant Creator"}},{"insert":" ’s tendency to copy things that are inconvenient to your opponents.\n\nI switched out something like a dozen cards. Here are the big ones, in rough descending order of importance:\n\n"},{"insert":{"card-link":"All Will Be One"}},{"insert":" . “Where’s the combo?” There is none. Just ping damage ranging from hilariously small to deeply threatening (especially if Saheeli makes a copy of the enchantment and you have other energy creators on board). I have won BIG this way…and I have amused the table greatly on my way to a proud second-place finish. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Deluxe Dragster"}},{"insert":" . I put this in as a “whatever” card since I had it in my “find a deck for this” pile for at least two years. This does WORK, including unblockable damage and sapping the recursion strength of many spellslinger decks. But one of its best qualities is how you can attack with a Saheeli-made copy and keep the original back as a threatening blocker. As a vehicle addition, I like it even better than the "},{"insert":{"card-link":"Boommobile"}},{"insert":" that was obviously meant to be added as well. (There’s room for both.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Hurkyl's Recall"}},{"insert":" . There are better artifact-based decks that hit some tables…until you cast this and they have nothing. Use it to set back a dangerous treasure deck, or to save your own stuff from a mass board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Quicksmith Spy"}},{"insert":" . This, "},{"insert":{"card-link":"Quicksmith Rebel"}},{"insert":" , "},{"insert":{"card-link":"Biomechan Engineer"}},{"insert":" ,and "},{"insert":{"card-link":"Weftstalker Ardent"}},{"insert":" are all artificers that provide ongoing value to a Saheeli deck. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":" and "},{"insert":{"card-link":"Veloheart Bike"}},{"insert":" . Two three-mana artifacts that fix your mana and make for decent Saheeli copy targets while you wait for your "},{"insert":{"card-link":"Triplicate Titan"}},{"insert":" . "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Repurposing Bay"}},{"insert":" . There are several very nice artifacts in the deck, and the ability to "},{"insert":{"card-link":"Birthing Pod"}},{"insert":" through them using a copy of the smaller to get the larger feels about right. Note there is a two-slot gap between Triplicate Titan and the next least expensive one, so don’t try to go there."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Boosted Sloop"}},{"insert":" . I first put this in to manage the mana-flooding that seemed to plague early deck adjustment efforts. I’ve settled the land count at 36, and this allows me (no matter who’s attacking, not just the sloop) to keep refining my hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Specimen Freighter"}},{"insert":" . There aren’t a lot of artifacts that let Saheeli bounce two creatures every turn before smacking for five flying damage. It also features a small mill component that might serve as a surprise win-con someday, though I wouldn’t hold my breath. Runner-up in the spacecraft addition category: "},{"insert":{"card-link":"Debris Field Crusher"}},{"insert":" , which Saheeli can use as a bolt upon each entry."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Immortal Sun"}},{"insert":" . This has bounced from one or another deck for years, and this may be its final home. The deck has no planewalkers to annul, and every other ability is a banger for what Saheeli wants to do."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Crashing Drawbridge"}},{"insert":" . More things in the deck want haste, not just the things Saheeli copies. Best possible play? Token drawbridge gives original drawbridge haste. Kidding. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Perilous Vault"}},{"insert":" . The deck doesn’t really want big board wipes. Sometimes, you gotta. Using an artifact to do it might give you a smidge of energy on the way."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nVery few of the new cards produce tons of energy; the precon’s initial engines (best and most reliable of which is probably the "},{"insert":{"card-link":"Aethertide Whale"}},{"insert":" ) do fine, and I took very little of that out.\n\nThe deck howls when it wins and purrs even when it doesn’t, and that’s my favorite kind of deck.\n\nStandard strategic approach notes and disclaimer(s) for all my decks:\nI generally aim for high synergy, short of optimization. (Tier 3+, if you track that sort of thing.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I like games that last 8-12 turns and aim to demonstrate the deck’s synergy within that timeframe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I prefer to win but don’t relentlessly pursue that goal, because I am an adult who enjoys playing games with friends. So you’ll occasionally see silly cards. Enjoy them!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I do not want to bore my friends, so my goal is to have NO non-land card in more than 3-4 decks. If you’re wondering why a certain “obvious staple” isn’t in this deck list, that’s probably why."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I’m continuously updating (each deck gets a look at newer cards every six months) so of course there may be changes around the margins. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThanks for checking out my deck(s). Peace.\n\nAnthony Alongi\nProgenitor of Multiplayer Magic Content Creation\nFormer Columnist for Wizards of the Coast, StarCity Games, The Dojo\nFormer Podcaster (Elder Dragon Statesmen) with the Late, Great Sheldon Menery\n\n"}]}
Saheeli, Radiant Creator
Whenever you cast an Artificer or artifact spell, you get (an energy counter).
At the beginning of combat on your turn, you may pay . When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.
At the beginning of combat on your turn, you may pay . When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.
Legendary Creature - Human Artificer

Commander
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Aethersphere Harvester
Flying
When this Vehicle enters, you get (two energy counters).
Pay : This Vehicle gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
When this Vehicle enters, you get (two energy counters).
Pay : This Vehicle gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Deluxe Dragster
This Vehicle can't be blocked except by Vehicles.
Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
Artifact - Vehicle

Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
Legendary Creature - Human Artificer

Triplicate Titan
Flying, vigilance, trample
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Creature Artifact - Golem

Assault
(Ctrl to add secondary)
Specimen Freighter
When this Spacecraft enters, return up to two target non-Spacecraft creatures to their owners' hands.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
9+ | Flying
Whenever this Spacecraft attacks, defending player mills four cards.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 9+.)
9+ | Flying
Whenever this Spacecraft attacks, defending player mills four cards.
Artifact - Spacecraft

Bounce and Return
(Ctrl to add secondary)
Debris Field Crusher
When this Spacecraft enters, it deals 3 damage to any target.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
8+ | Flying
: This Spacecraft gets +2/+0 until end of turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
8+ | Flying
: This Spacecraft gets +2/+0 until end of turn.
Artifact - Spacecraft

Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

Burn
(Ctrl to add secondary)
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Aetherworks Marvel
Whenever a permanent you control is put into a graveyard, you get (an energy counter).
, Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
, Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Artifact

Peema Trailblazer
Trample
Whenever this creature deals combat damage to a player, you get that many (energy counters).
Exhaust — Pay six : Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
Whenever this creature deals combat damage to a player, you get that many (energy counters).
Exhaust — Pay six : Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
Creature - Warrior Elephant

Draw and Tutor
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Produce More Energy
(Ctrl to add secondary)
Pia Nalaar, Chief Mechanic
Whenever one or more artifact creatures you control deal combat damage to a player, you get (two energy counters).
At the beginning of your end step, you may pay one or more . If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of paid this way.
At the beginning of your end step, you may pay one or more . If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of paid this way.
Legendary Creature - Human Artificer

Pinnacle Emissary
Whenever you cast an artifact spell, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature Artifact - Robot

Produce Thopters
(Ctrl to add secondary)
Biomechan Engineer
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
: Draw two cards and create a 2/2 colorless Robot artifact creature token.
: Draw two cards and create a 2/2 colorless Robot artifact creature token.
Creature - Artificer Insect

Ramp
(Ctrl to add secondary)
Duplicant
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Creature Artifact - Shapeshifter

Utility for Specific Threats
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This was a really fun upgrade from an already competent preconstructed deck. We’re looking to take the best advantage of "},{"insert":{"card-link":"Saheeli, Radiant Creator"}},{"insert":" ’s tendency to copy things that are inconvenient to your opponents.\n\nI switched out something like a dozen cards. Here are the big ones, in rough descending order of importance:\n\n"},{"insert":{"card-link":"All Will Be One"}},{"insert":" . “Where’s the combo?” There is none. Just ping damage ranging from hilariously small to deeply threatening (especially if Saheeli makes a copy of the enchantment and you have other energy creators on board). I have won BIG this way…and I have amused the table greatly on my way to a proud second-place finish. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Deluxe Dragster"}},{"insert":" . I put this in as a “whatever” card since I had it in my “find a deck for this” pile for at least two years. This does WORK, including unblockable damage and sapping the recursion strength of many spellslinger decks. But one of its best qualities is how you can attack with a Saheeli-made copy and keep the original back as a threatening blocker. As a vehicle addition, I like it even better than the "},{"insert":{"card-link":"Boommobile"}},{"insert":" that was obviously meant to be added as well. (There’s room for both.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Hurkyl's Recall"}},{"insert":" . There are better artifact-based decks that hit some tables…until you cast this and they have nothing. Use it to set back a dangerous treasure deck, or to save your own stuff from a mass board wipe."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Quicksmith Spy"}},{"insert":" . This, "},{"insert":{"card-link":"Quicksmith Rebel"}},{"insert":" , "},{"insert":{"card-link":"Biomechan Engineer"}},{"insert":" ,and "},{"insert":{"card-link":"Weftstalker Ardent"}},{"insert":" are all artificers that provide ongoing value to a Saheeli deck. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Lumbering Worldwagon"}},{"insert":" and "},{"insert":{"card-link":"Veloheart Bike"}},{"insert":" . Two three-mana artifacts that fix your mana and make for decent Saheeli copy targets while you wait for your "},{"insert":{"card-link":"Triplicate Titan"}},{"insert":" . "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Repurposing Bay"}},{"insert":" . There are several very nice artifacts in the deck, and the ability to "},{"insert":{"card-link":"Birthing Pod"}},{"insert":" through them using a copy of the smaller to get the larger feels about right. Note there is a two-slot gap between Triplicate Titan and the next least expensive one, so don’t try to go there."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Boosted Sloop"}},{"insert":" . I first put this in to manage the mana-flooding that seemed to plague early deck adjustment efforts. I’ve settled the land count at 36, and this allows me (no matter who’s attacking, not just the sloop) to keep refining my hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Specimen Freighter"}},{"insert":" . There aren’t a lot of artifacts that let Saheeli bounce two creatures every turn before smacking for five flying damage. It also features a small mill component that might serve as a surprise win-con someday, though I wouldn’t hold my breath. Runner-up in the spacecraft addition category: "},{"insert":{"card-link":"Debris Field Crusher"}},{"insert":" , which Saheeli can use as a bolt upon each entry."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"The Immortal Sun"}},{"insert":" . This has bounced from one or another deck for years, and this may be its final home. The deck has no planewalkers to annul, and every other ability is a banger for what Saheeli wants to do."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Crashing Drawbridge"}},{"insert":" . More things in the deck want haste, not just the things Saheeli copies. Best possible play? Token drawbridge gives original drawbridge haste. Kidding. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Perilous Vault"}},{"insert":" . The deck doesn’t really want big board wipes. Sometimes, you gotta. Using an artifact to do it might give you a smidge of energy on the way."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nVery few of the new cards produce tons of energy; the precon’s initial engines (best and most reliable of which is probably the "},{"insert":{"card-link":"Aethertide Whale"}},{"insert":" ) do fine, and I took very little of that out.\n\nThe deck howls when it wins and purrs even when it doesn’t, and that’s my favorite kind of deck.\n\nStandard strategic approach notes and disclaimer(s) for all my decks:\nI generally aim for high synergy, short of optimization. (Tier 3+, if you track that sort of thing.)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I like games that last 8-12 turns and aim to demonstrate the deck’s synergy within that timeframe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I prefer to win but don’t relentlessly pursue that goal, because I am an adult who enjoys playing games with friends. So you’ll occasionally see silly cards. Enjoy them!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I do not want to bore my friends, so my goal is to have NO non-land card in more than 3-4 decks. If you’re wondering why a certain “obvious staple” isn’t in this deck list, that’s probably why."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I’m continuously updating (each deck gets a look at newer cards every six months) so of course there may be changes around the margins. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThanks for checking out my deck(s). Peace.\n\nAnthony Alongi\nProgenitor of Multiplayer Magic Content Creation\nFormer Columnist for Wizards of the Coast, StarCity Games, The Dojo\nFormer Podcaster (Elder Dragon Statesmen) with the Late, Great Sheldon Menery\n\n"}]}







































































