Tsporcic
521 views4 months ago
Commander
Size: 97Salt sum: 49.78
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{"ops":[{"insert":{"card-link":"Prime Speaker Vannifar"}},{"insert":" isn't a birthing pod with legs! Shes an opportunist! Well why should you get 7 drops out of sacrificing a mana dork. And what if... A 7 drop is a one card infinite combo to get infinite mana. Mana dork + opportunistic view = Infinite mana or even infinite turns! But there is no such thing as a one card infinite combo... Is there? Well "},{"insert":{"card-link":"Protean Hulk"}},{"insert":" is almost a one card infinite combo, as long as you can kill him. But when you have a commander built around sacrificing things that isn't a problem. Now it would be bad if everything was centered around one string of events to win right? Well yeah. I would like to hear your ideas for a easy 4-turn win budget deck. Chaining Vannifar is super easy if you tutor for cards that untap her, slowly climbing the ranks of mana values.\n\n\nStep 1: 1 mana mana dork into 2 mana "},{"insert":{"card-link":"Corridor Monitor"}},{"insert":" .\nStep 2: 2 mana "},{"insert":{"card-link":"Corridor Monitor"}},{"insert":" into 3 mana "},{"insert":{"card-link":"Pestermite"}},{"insert":" (or any other 3 mana ETB untap creature)\nStep 3: 3 mana "},{"insert":{"card-link":"Pestermite"}},{"insert":" into 4 mana "},{"insert":{"card-link":"Breaching Hippocamp"}},{"insert":" (or any other 4 mana ETB untap creature)\nStep 4: 4 mana "},{"insert":{"card-link":"Breaching Hippocamp"}},{"insert":" into 5 mana "},{"insert":{"card-link":"Body Double"}},{"insert":" (enter as a copy of a ETB untap creature in graveyard)\nStep 5: 5 mana "},{"insert":{"card-link":"Body Double"}},{"insert":" into 6 mana "},{"insert":{"card-link":"Great Oak Guardian"}},{"insert":" \nStep 6: 6 mana "},{"insert":{"card-link":"Great Oak Guardian"}},{"insert":" into 7 mana "},{"insert":{"card-link":"Protean Hulk"}},{"insert":" (Use a different untap with a instant/sorcery or a creature. Can always wait a turn but that isn't recommended)\nStep 7: "},{"insert":{"card-link":"Protean Hulk"}},{"insert":" into 2 different outcomes. Infinite mana or infinite turns (read your opponents to see which one you should do)\n\nOutcome 1: Infinite mana. (Recommended)\nWith Vannifar's trigger search for "},{"insert":{"card-link":"Tidespout Tyrant"}},{"insert":" .\nWith "},{"insert":{"card-link":"Protean Hulk"}},{"insert":" 's trigger search for "},{"insert":{"card-link":"Trinket Mage"}},{"insert":" , "},{"insert":{"card-link":"Spectral Sailor"}},{"insert":" and either "},{"insert":{"card-link":"Prismite"}},{"insert":" or "},{"insert":{"card-link":"Stonework Packbeast"}},{"insert":" .\nWith "},{"insert":{"card-link":"Trinket Mage"}},{"insert":" 's ETB search for my dear old "},{"insert":{"card-link":"Sol Ring"}},{"insert":" \nThis classic infinite combo lets you cast sol ring tapping it, returning it to your hand with "},{"insert":{"card-link":"Tidespout Tyrant"}},{"insert":" then do it again netting one colorless mana each time. Your mana filter gives you infinite blue and green mana, activating "},{"insert":{"card-link":"Spectral Sailor"}},{"insert":" any number times until you draw "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" .\n\nOutcome 2: Infinite turns. (Not recommended but still crazy)\nVannifar's trigger doesn't matter so get "},{"insert":{"card-link":"Tidespout Tyrant"}},{"insert":" i guess\nWith "},{"insert":{"card-link":"Protean Hulk"}},{"insert":" search for 6 cards: "},{"insert":{"card-link":"Ezuri, Claw of Progress"}},{"insert":" , "},{"insert":{"card-link":"Sage of Hours"}},{"insert":" and 4 (0) mana creatures (so "},{"insert":{"card-link":"Ugin's Conjurant"}},{"insert":" , "},{"insert":{"card-link":"Stonecoil Serpent"}},{"insert":" , "},{"insert":{"card-link":"Ornithopter"}},{"insert":" and "},{"insert":{"card-link":"Hangarback Walker"}},{"insert":" .\n\nEzuri enters, seeing all your other creatures enter giving you 5 experience counters (one for each creature your three (x)(x) spells still enter they just die there)\nMove to combat, "},{"insert":{"card-link":"Ezuri, Claw of Progress"}},{"insert":" puts 5 +1/+1 counters on "},{"insert":{"card-link":"Sage of Hours"}},{"insert":" , remove them to gain an extra turn, move to combat of that turn and repeat. (You'll figure out how to win eventually)\n\n\n\nSide notes:\nI would like to explain that there is another way to get an infinite combo through "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" /"},{"insert":{"card-link":"Body Double"}},{"insert":" and "},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":" , but i removed it because it was hard for me to get around needing "},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":" .\nMost cards can be interchanged like mana dorks and protection spells and even some of the untapping creatures, i just used the ones most convenient to me.\nI hope that this will be help to you trying to find a budget bracket 4. And heck with a better land base it might be a bracket-5?\nThis took me too long figuring out the chains lol\nThanks.\n"}]}
Commander
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Ezuri, Claw of Progress
Whenever a creature you control with power 2 or less enters, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Legendary Creature - Warrior Elf Phyrexian

2nd infinite mana chain
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Nature's Chosen
Enchant creature you control
: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
Enchantment - Aura

More untap
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Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Ramp
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Re-do
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Win With Infinite Mana
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Deck Info
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Description
{"ops":[{"insert":{"card-link":"Prime Speaker Vannifar"}},{"insert":" isn't a birthing pod with legs! Shes an opportunist! Well why should you get 7 drops out of sacrificing a mana dork. And what if... A 7 drop is a one card infinite combo to get infinite mana. Mana dork + opportunistic view = Infinite mana or even infinite turns! But there is no such thing as a one card infinite combo... Is there? Well "},{"insert":{"card-link":"Protean Hulk"}},{"insert":" is almost a one card infinite combo, as long as you can kill him. But when you have a commander built around sacrificing things that isn't a problem. Now it would be bad if everything was centered around one string of events to win right? Well yeah. I would like to hear your ideas for a easy 4-turn win budget deck. Chaining Vannifar is super easy if you tutor for cards that untap her, slowly climbing the ranks of mana values.\n\n\nStep 1: 1 mana mana dork into 2 mana "},{"insert":{"card-link":"Corridor Monitor"}},{"insert":" .\nStep 2: 2 mana "},{"insert":{"card-link":"Corridor Monitor"}},{"insert":" into 3 mana "},{"insert":{"card-link":"Pestermite"}},{"insert":" (or any other 3 mana ETB untap creature)\nStep 3: 3 mana "},{"insert":{"card-link":"Pestermite"}},{"insert":" into 4 mana "},{"insert":{"card-link":"Breaching Hippocamp"}},{"insert":" (or any other 4 mana ETB untap creature)\nStep 4: 4 mana "},{"insert":{"card-link":"Breaching Hippocamp"}},{"insert":" into 5 mana "},{"insert":{"card-link":"Body Double"}},{"insert":" (enter as a copy of a ETB untap creature in graveyard)\nStep 5: 5 mana "},{"insert":{"card-link":"Body Double"}},{"insert":" into 6 mana "},{"insert":{"card-link":"Great Oak Guardian"}},{"insert":" \nStep 6: 6 mana "},{"insert":{"card-link":"Great Oak Guardian"}},{"insert":" into 7 mana "},{"insert":{"card-link":"Protean Hulk"}},{"insert":" (Use a different untap with a instant/sorcery or a creature. Can always wait a turn but that isn't recommended)\nStep 7: "},{"insert":{"card-link":"Protean Hulk"}},{"insert":" into 2 different outcomes. Infinite mana or infinite turns (read your opponents to see which one you should do)\n\nOutcome 1: Infinite mana. (Recommended)\nWith Vannifar's trigger search for "},{"insert":{"card-link":"Tidespout Tyrant"}},{"insert":" .\nWith "},{"insert":{"card-link":"Protean Hulk"}},{"insert":" 's trigger search for "},{"insert":{"card-link":"Trinket Mage"}},{"insert":" , "},{"insert":{"card-link":"Spectral Sailor"}},{"insert":" and either "},{"insert":{"card-link":"Prismite"}},{"insert":" or "},{"insert":{"card-link":"Stonework Packbeast"}},{"insert":" .\nWith "},{"insert":{"card-link":"Trinket Mage"}},{"insert":" 's ETB search for my dear old "},{"insert":{"card-link":"Sol Ring"}},{"insert":" \nThis classic infinite combo lets you cast sol ring tapping it, returning it to your hand with "},{"insert":{"card-link":"Tidespout Tyrant"}},{"insert":" then do it again netting one colorless mana each time. Your mana filter gives you infinite blue and green mana, activating "},{"insert":{"card-link":"Spectral Sailor"}},{"insert":" any number times until you draw "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" .\n\nOutcome 2: Infinite turns. (Not recommended but still crazy)\nVannifar's trigger doesn't matter so get "},{"insert":{"card-link":"Tidespout Tyrant"}},{"insert":" i guess\nWith "},{"insert":{"card-link":"Protean Hulk"}},{"insert":" search for 6 cards: "},{"insert":{"card-link":"Ezuri, Claw of Progress"}},{"insert":" , "},{"insert":{"card-link":"Sage of Hours"}},{"insert":" and 4 (0) mana creatures (so "},{"insert":{"card-link":"Ugin's Conjurant"}},{"insert":" , "},{"insert":{"card-link":"Stonecoil Serpent"}},{"insert":" , "},{"insert":{"card-link":"Ornithopter"}},{"insert":" and "},{"insert":{"card-link":"Hangarback Walker"}},{"insert":" .\n\nEzuri enters, seeing all your other creatures enter giving you 5 experience counters (one for each creature your three (x)(x) spells still enter they just die there)\nMove to combat, "},{"insert":{"card-link":"Ezuri, Claw of Progress"}},{"insert":" puts 5 +1/+1 counters on "},{"insert":{"card-link":"Sage of Hours"}},{"insert":" , remove them to gain an extra turn, move to combat of that turn and repeat. (You'll figure out how to win eventually)\n\n\n\nSide notes:\nI would like to explain that there is another way to get an infinite combo through "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" /"},{"insert":{"card-link":"Body Double"}},{"insert":" and "},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":" , but i removed it because it was hard for me to get around needing "},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":" .\nMost cards can be interchanged like mana dorks and protection spells and even some of the untapping creatures, i just used the ones most convenient to me.\nI hope that this will be help to you trying to find a budget bracket 4. And heck with a better land base it might be a bracket-5?\nThis took me too long figuring out the chains lol\nThanks.\n"}]}


























































