387 views7 days ago
Commander
Size: 100Est cost: $597.88Salt sum: 44.07
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ckierzho

387 views7 days ago
Commander
Size: 100Est cost: $597.88Salt sum: 44.07

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Commander

Qty: 1 Price: $13.99
Ezio Auditore da Firenze
Menace
Assassin spells you cast have freerunning
. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay
if that player has 10 or less life. When you do, that player loses the game.
Legendary Creature - Human Assassin
Ezio Auditore da Firenze (acr) 131

Commander

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Bounce

Qty: 2 Price: $2.08
Cunning Evasion
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Enchantment
Cunning Evasion (mh1) 45
Ninja Teen
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
: Level 2
Creatures you control get +1/+0 and have menace.
: Level 3
Creature cards in your graveyard have sneak
.
You may cast creature spells from your graveyard using their sneak abilities.
Enchantment - Class
Ninja Teen (tmt) 67

Bounce

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Copy

Qty: 1 Price: $1.49
Lazav, Dimir Mastermind
Hexproof
Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
Legendary Creature - Shapeshifter
Lazav, Dimir Mastermind (znc) 92

Copy

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Creature

Qty: 3 Price: $1.05
April O'Neil, Kunoichi Trainee
When April O'Neil enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
April O'Neil can't be blocked by creatures with power 3 or greater.
Legendary Creature - Human Ninja
April O'Neil, Kunoichi Trainee (tmt) 3
Karai, Future of the Foot
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield.
Legendary Creature - Human Ninja
Karai, Future of the Foot (tmt) 151
Omenport Vigilante
This creature has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Mercenary
Omenport Vigilante (otj) 21

Creature

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Draw

Qty: 11 Price: $25.27
Adéwalé, Breaker of Chains
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
Legendary Creature - Human Assassin Pirate
Adéwalé, Breaker of Chains (acr) 136
Basim Ibn Ishaq
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Legendary Creature - Human Assassin
Basim Ibn Ishaq (acr) 141
Desmond Miles
Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
Legendary Creature - Human Assassin
Desmond Miles (acr) 24
Evie Frye
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.)
,
: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
Legendary Creature - Human Assassin
Evie Frye (acr) 192
Intimidation Campaign
When this enchantment enters, each opponent loses 1 life, you gain 1 life, and you draw a card.
Whenever you commit a crime, you may return this enchantment to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Enchantment
Intimidation Campaign (otj) 208
Mari, the Killing Quill
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Legendary Creature - Vampire Assassin
Mari, the Killing Quill (otc) 138
Mask of Riddles
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip
Artifact - Equipment
Mask of Riddles (ncc) 347
Moon-Circuit Hacker
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
Creature Enchantment - Human Ninja
Moon-Circuit Hacker (neo) 334
Nimble Brigand
This creature can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever this creature deals combat damage to a player, draw a card.
Creature - Human Rogue
Nimble Brigand (otj) 58
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Creature - Human Rogue
Notion Thief (znc) 96
Yuriko, the Tiger's Shadow
Commander ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Legendary Creature - Human Ninja
Yuriko, the Tiger's Shadow (fca) 60

Draw

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Equipment

Qty: 11 Price: $77.61
Brotherhood Regalia
Equipped creature has ward
, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brotherhood Regalia (acr) 71
Dream-Thief's Bandana
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip
Artifact - Equipment
Dream-Thief's Bandana (otc) 74
Hookblade
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+0.
During your turn, equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hookblade (acr) 6
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (fic) 350
Ninja's Blades
Job select
Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."
Mutsunokami — Equip
Artifact - Equipment
Ninja's Blades (fin) 108
Quietus Spike
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
Artifact - Equipment
Quietus Spike (brr) 109
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (cmm) 413
Thunder Lasso
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip
Artifact - Equipment
Thunder Lasso (otj) 35
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (sld) 1574
Winged Boots
Equipped creature has flying and ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Winged Boots (otc) 124

Equipment

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Evasion

Qty: 5 Price: $15.21
Assassin Initiate
: This creature gains your choice of flying, deathtouch, or lifelink until end of turn.
Creature - Human Assassin
Assassin Initiate (acr) 22
Brotherhood Spy
At the beginning of combat on your turn, if you control a legendary Assassin, this creature gets +1/+0 until end of turn and can't be blocked this turn.
Creature - Human Assassin
Brotherhood Spy (acr) 282
Cover of Darkness
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Cover of Darkness (acr) 163
Invisible Stalker
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked.
Creature - Human Rogue
Invisible Stalker (plst) ZNC-27
Thousand-Faced Shadow
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Flying
When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Creature - Human Ninja
Thousand-Faced Shadow (neo) 86

Evasion

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Finisher

Qty: 1 Price: $2.29
Ramses, Assassin Lord
Deathtouch
Other Assassins you control get +1/+1.
Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
Legendary Creature - Human Assassin
Ramses, Assassin Lord (dmc) 39

Finisher

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Land

Qty: 30 Price: $105.14
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 386
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (drc) 146
Blackbloom Rogue
Menace (This creature can't be blocked except by two or more creatures.)
This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
Creature - Human Rogue
Blackbloom Rogue // Blackbloom Bog (znr) 91Blackbloom Rogue // Blackbloom Bog (znr) 91
Clearwater Pathway
: Add
.
Land
Clearwater Pathway // Murkwater Pathway (znr) 286Clearwater Pathway // Murkwater Pathway (znr) 286
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Concealed Courtyard
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Concealed Courtyard (otj) 268
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (soc) 369
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (eoc) 160
Glasspool Mimic
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Creature - Rogue Shapeshifter
Glasspool Mimic // Glasspool Shore (prm) 83872Glasspool Mimic // Glasspool Shore (prm) 83872
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (khm) 293Hengegate Pathway // Mistgate Pathway (khm) 293
Island
(
: Add
.)
Basic Land - Island
Island (hob) 195
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (soc) 382
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (soc) 393
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 194
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (dmu) 252
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (cns) 210
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (soc) 400
Secret Tunnel
This land can't be blocked.
: Add
.
,
: Two target creatures you control that share a creature type can't be blocked this turn.
Land - Cave
Secret Tunnel (tla) 392
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (hob) 196
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (tdc) 410

Land

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Lifegain

Qty: 1 Price: $0.35
Panicked Bystander
Whenever this creature or another creature you control dies, you gain 1 life.
At the beginning of your end step, if you gained 3 or more life this turn, transform this creature.
Creature - Human Peasant
Panicked Bystander // Cackling Culprit (vow) 28Panicked Bystander // Cackling Culprit (vow) 28

Lifegain

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Mill

Qty: 2 Price: $0.84
Soaring Thought-Thief
Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.
Creature - Human Rogue
Soaring Thought-Thief (znr) 236
Thieves' Guild Enforcer
Flash
Whenever this creature or another Rogue you control enters, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.
Creature - Human Rogue
Thieves' Guild Enforcer (j25) 493

Mill

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Plainwalkers

Qty: 3 Price: $18.77
Kaito Shizuki
At the beginning of your end step, if Kaito entered this turn, he phases out.
+1: Draw a card. Then discard a card unless you attacked this turn.
−2: Create a 1/1 blue Ninja creature token with "This token can't be blocked."
−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Kaito
Kaito Shizuki (neo) 226
Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Legendary Planeswalker - Kaito
Kaito, Cunning Infiltrator (fdn) 358
Sorin Markov
+2: Sorin Markov deals 2 damage to any target and you gain 2 life.
−3: Target opponent's life total becomes 10.
−7: You control target player during that player's next turn.
Legendary Planeswalker - Sorin
Sorin Markov (plst) ZEN-111

Plainwalkers

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Protection

Qty: 3 Price: $11.48
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (soc) 146
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (fic) 268
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (sld) 1575★

Protection

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Ramp

Qty: 7 Price: $110.73
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (tmc) 58
Evin, Waterdeep Opportunist
Menace
Ward—Sacrifice a creature.
Evin gets +2/+0 for each Treasure you control.
Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Human Rogue
Evin, Waterdeep Opportunist (slx) 26
Prosperous Thief
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Ninja
Prosperous Thief (j25) 346
Realmbreaker, the Invasion Tree
,
: Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else."
,
, Sacrifice Realmbreaker: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.
Legendary Artifact
Realmbreaker, the Invasion Tree (mom) 374
Revel in Riches
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Enchantment
Revel in Riches (plst) XLN-117
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Sol Ring
: Add
.
Artifact
Sol Ring (fdc) 2

Ramp

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Removal

Qty: 10 Price: $25.57
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (soc) 293
Biting-Palm Ninja
Ninjutsu

This creature enters with a menace counter on it.
Whenever this creature deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
Creature - Human Ninja
Biting-Palm Ninja (neo) 88
Callidus Assassin
Flash
Polymorphine — You may have this creature enter tapped as a copy of any creature on the battlefield, except it has "When this creature enters, destroy up to one other target creature with the same name as this creature."
Creature - Human Shapeshifter Assassin
Callidus Assassin (40k) 109
Counterspell
Counter target spell.
Instant
Counterspell (me2) 44
In Garruk's Wake
Destroy all creatures you don't control and all planeswalkers you don't control.
Sorcery
In Garruk's Wake (clb) 759
Massacre Girl
Menace
When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Legendary Creature - Human Assassin
Massacre Girl (dsc) 146
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (pza) 1
Phantom Blade
When this Equipment enters, attach it to up to one target creature you control. Destroy up to one other target creature.
Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.)
Equip
Artifact - Equipment
Phantom Blade (acr) 29
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (plst) C16-78
Vindicate
Destroy target permanent.
Sorcery
Vindicate (fic) 330

Removal

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Theft

Qty: 2 Price: $10.48
Rogue Class
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: Level 2
Creatures you control have menace.
: Level 3
You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
Enchantment - Class
Rogue Class (afr) 230
Silent-Blade Oni
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.
Creature - Demon Ninja
Silent-Blade Oni (otc) 241

Theft

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Tokens

Qty: 4 Price: $33.06
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (drc) 132
Nuka-Cola Vending Machine
,
: Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Nuka-Cola Vending Machine (sld) 2462
Ratonhnhaké꞉ton
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.
Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
Legendary Creature - Human Assassin
Ratonhnhaké꞉ton (acr) 150
Rooftop Bypass
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)
Enchantment
Rooftop Bypass (acr) 298

Tokens

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Tutor

Qty: 3 Price: $131.97
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 6
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (cmr) 34

Tutor

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Tokens & Extras

Qty: 10 Price: $10.50
Assassin
Menace (This creature can't be blocked except by two or more creatures.)
Creature Token - Assassin
Assassin (tacr) 4
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tsos) 1
Food
,
, Sacrifice this token: You gain 3 life.
Artifact Token - Food
Food (tsoc) 27
Hero
Creature Token - Hero
Hero (tfin) 2
Kaito Shizuki Emblem
Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle.
Emblem
Kaito Shizuki Emblem (tneo) 18
Kaito, Cunning Infiltrator Emblem
Whenever a player casts a spell, you create a 2/1 blue Ninja creature token.
Emblem
Kaito, Cunning Infiltrator Emblem (tfdn) 24
Ninja
This creature can't be blocked.
Creature Token - Ninja
Ninja (tneo) 4
Ninja
Creature Token - Ninja
Ninja (tfdn) 12
Shapeshifter
Changeling (This token is every creature type.)
Creature Token - Shapeshifter
Shapeshifter (tdrc) 4
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tsos) 12

Tokens & Extras

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Deck Info

Deck stats

16 pips - 16 cards
22 mana - 20 cards
32 pips - 28 cards
22 mana - 20 cards
42 pips - 35 cards
22 mana - 20 cards
0 pips - 0 cards
12 mana - 10 cards
0 pips - 0 cards
12 mana - 10 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Deck Description — "},{"attributes":{"italic":true},"insert":"The Brotherhood Syndicate"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Hidden beneath the politics of kings, merchant guilds, and collapsing empires exists a network older than recorded history — a hidden Brotherhood bound not by borders or bloodlines, but by purpose.\nFrom crowded rooftops to forgotten alleyways, from pirate coves to imperial courts, Assassins, Rogues, Ninjas, and covert operatives move like ghosts through blind spots in civilization. Information is exchanged in whispers. Contracts are sealed in silence. Wealth vanishes overnight into unseen coffers while powerful figures fall without ever knowing who orchestrated their downfall.\nThis Esper Outlaw deck embodies that philosophy: "},{"attributes":{"bold":true},"insert":"precision, infiltration, and inevitability over brute force."},{"insert":"\nSmall evasive attackers establish early presence and slip through defenses with ease. Every successful strike fuels the hidden network — drawing cards, generating Treasure, enabling ninjutsu conversions, and unlocking layered value engines that quietly snowball into overwhelming control.\nRogues gather intelligence and convert combat into resources. Ninjas appear mid-conflict to transform harmless attacks into devastating tempo swings. Assassins eliminate key threats with surgical precision, ensuring the table never stabilizes long enough to recover.\nRather than relying on a single explosive combo, the deck wins by compounding incremental advantages into irreversible board states. Each attack is not just damage — it is a transaction in a growing hidden economy.\nDefensive tools and interaction slow opposing aggression just long enough for the Brotherhood to establish control. Once the engine is active, every attack becomes both a threat and a source of value.\nAt the center of it all stands\n "},{"attributes":{"bold":true},"insert":"Ezio Auditore da Firenze"},{"insert":" —\n not just a killer, but the embodiment of a living Creed that unites thieves, spies, assassins, and infiltrators into something greater than any one faction.\nThe Brotherhood does not conquer openly.\n It simply ensures the outcome was already decided long before anyone noticed the game had changed.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Playstyle Description"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe Brotherhood Syndicate is a stealth-tempo Esper Outlaw deck built around evasive combat, incremental advantage, and layered value conversion.\nThe deck focuses on consistently connecting small attackers through unblockable or difficult-to-block combat. These early attacks generate card advantage, Treasure, and setup for ninjutsu-style transformations that convert low-cost threats into high-impact plays.\nInstead of committing to large board states, the deck plays a fluid combat control game where:\nattacks generate value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ninjutsu converts tempo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Treasure accelerates development"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"interaction protects the engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Each combat step becomes a multi-layered exchange rather than a simple attack phase.\nThe deck succeeds by:\nrepeated evasive combat pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"incremental value engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"targeted removal and disruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"resource acceleration through Treasure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and timing-based assassination effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It rewards patience, sequencing, and tactical awareness. The longer the engine runs, the more every small advantage compounds into overwhelming inevitability.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Power Level Description"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe Brotherhood Syndicate sits in the "},{"attributes":{"bold":true},"insert":"high-power casual Commander range (7.5–8.5)"},{"insert":" depending on pilot skill and meta.\nIt is:\nhighly synergistic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"tempo-oriented"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"value-driven"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and capable of explosive mid-game swings"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"but avoids:\ninfinite combos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"deterministic cEDH lines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"fast combo wins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strengths:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"strong card advantage engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"consistent evasive pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"layered synergy across multiple creature types"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"efficient interaction suite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"strong mid-game snowball potential"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"reliance on combat damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"vulnerability to repeated board wipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing-dependent optimization"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"In the right hands, it becomes extremely difficult to stabilize against due to constant pressure and recursive value generation.\n "},{"attributes":{"header":1},"insert":"\n"},{"insert":"Win Conditions"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. Infiltration Pressure"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Evasive attackers repeatedly connect, generating cards, Treasure, and combat triggers. Over time, opponents cannot stabilize against constant low-risk threats that continually replace themselves with value.\n2. Economic Supremacy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Treasure generation and mana efficiency allow the deck to operate multiple turns ahead of opponents. Once established, the resource gap becomes overwhelming, enabling sustained pressure and control.\n3. Precision Elimination"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Assassins and key attackers convert small openings into lethal pressure through incremental damage, resource denial, or targeted removal of critical threats.\n4. The Hidden Convergence"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Not all victory paths are immediately visible. As the game develops, overlapping systems of combat triggers, resource loops, ninjutsu conversions, and evasive pressure begin to align naturally into emergent win states.\nThese are not separate combos — they are the result of the system fully engaging.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Poem — "},{"attributes":{"italic":true},"insert":"Whispers of the Brotherhood"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nBeneath cathedral bells at dusk,\n Beyond the harbor’s salted musk,\n Through lantern smoke and market cries,\n The Brotherhood unseen still lies.\nAlong the roofs where ravens tread,\n Past whispered names of long-forgotten dead,\n Black cloaks drift through silver rain,\n Like echoes moving through a kingdom’s veins.\nA pirate counts forbidden gold,\n A rogue sells secrets bought and sold,\n A ninja waits where shadows bend,\n An assassin watches from the end.\nNo marching drums announce their war,\n No royal crest, no banner worn,\n Yet emperors wake with growing dread\n At rumors spoken softly in their stead.\nOne hidden blade beneath a sleeve,\n One stolen truth none would believe,\n One coded note, one vanished key,\n One silent death beside the sea.\nThe docks grow rich with smuggled coin,\n While unseen factions slowly join,\n And every Treasure secretly won\n Funds another mission yet to come.\nBeneath the moonlit palace wall,\n The watchmen hear no footsteps fall,\n For shadows trained in ancient art\n Strike not the flesh alone — but heart.\nA whisper here, corruption there,\n A poisoned lord without an heir,\n A judge who disappears by dawn,\n A merchant fleet forever gone.\nThrough hidden tunnels under stone,\n The Brotherhood expands unknown,\n Its network woven deep and wide\n Where fear and loyalty collide.\nAnd though the nobles burn their light,\n Lock iron gates throughout the night,\n No wall can halt the patient creed\n That thrives wherever kingdoms bleed.\nFor gold may buy a soldier’s hand,\n And crowns may claim the right to stand,\n But shadows sharpened into knives\n Decide the fate of empires’ lives.\nSo when the final candles fade,\n And silence fills the colonnade,\n The last thing tyrants ever know\n Is not the strike—\n But the shadow just before the blow.\n\n"}]}
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