ckierzho
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Commander
Size: 100Est cost: $597.88Salt sum: 44.07
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Commander
Ezio Auditore da Firenze
Menace
Assassin spells you cast have freerunning . (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay if that player has 10 or less life. When you do, that player loses the game.
Assassin spells you cast have freerunning . (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay if that player has 10 or less life. When you do, that player loses the game.
Legendary Creature - Human Assassin

Commander
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Bounce
Ninja Teen
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
: Level 2
Creatures you control get +1/+0 and have menace.
: Level 3
Creature cards in your graveyard have sneak .
You may cast creature spells from your graveyard using their sneak abilities.
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
: Level 2
Creatures you control get +1/+0 and have menace.
: Level 3
Creature cards in your graveyard have sneak .
You may cast creature spells from your graveyard using their sneak abilities.
Enchantment - Class

Bounce
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Copy
Lazav, Dimir Mastermind
Hexproof
Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
Legendary Creature - Shapeshifter

Copy
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Creature
Karai, Future of the Foot
Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield.
Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield.
Legendary Creature - Human Ninja

Creature
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Draw
Adéwalé, Breaker of Chains
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
Legendary Creature - Human Assassin Pirate

Basim Ibn Ishaq
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Legendary Creature - Human Assassin

Evie Frye
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.)
, : Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
, : Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
Legendary Creature - Human Assassin

Intimidation Campaign
When this enchantment enters, each opponent loses 1 life, you gain 1 life, and you draw a card.
Whenever you commit a crime, you may return this enchantment to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever you commit a crime, you may return this enchantment to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Enchantment

Mari, the Killing Quill
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Legendary Creature - Vampire Assassin

Moon-Circuit Hacker
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
Creature Enchantment - Human Ninja

Yuriko, the Tiger's Shadow
Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
Legendary Creature - Human Ninja

Draw
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Equipment
Ninja's Blades
Job select
Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."
Mutsunokami — Equip
Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."
Mutsunokami — Equip
Artifact - Equipment

Equipment
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Evasion
Thousand-Faced Shadow
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Flying
When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Flying
When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Creature - Human Ninja

Evasion
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Mill
Mill
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Plainwalkers
Kaito Shizuki
At the beginning of your end step, if Kaito entered this turn, he phases out.
+1: Draw a card. Then discard a card unless you attacked this turn.
−2: Create a 1/1 blue Ninja creature token with "This token can't be blocked."
−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
+1: Draw a card. Then discard a card unless you attacked this turn.
−2: Create a 1/1 blue Ninja creature token with "This token can't be blocked."
−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Kaito

Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Legendary Planeswalker - Kaito

Plainwalkers
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Protection
Protection
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Ramp
Prosperous Thief
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Human Ninja

Realmbreaker, the Invasion Tree
, : Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else."
, , Sacrifice Realmbreaker: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.
, , Sacrifice Realmbreaker: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.
Legendary Artifact

Ramp
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Removal
Biting-Palm Ninja
Ninjutsu
This creature enters with a menace counter on it.
Whenever this creature deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
This creature enters with a menace counter on it.
Whenever this creature deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
Creature - Human Ninja

Removal
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Theft
Rogue Class
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: Level 2
Creatures you control have menace.
: Level 3
You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: Level 2
Creatures you control have menace.
: Level 3
You may play cards exiled with this Class, and you may spend mana as though it were mana of any color to cast those spells.
Enchantment - Class

Silent-Blade Oni
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.
Whenever this creature deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.
Creature - Demon Ninja

Theft
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Tokens
Ratonhnhaké꞉ton
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.
Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
Legendary Creature - Human Assassin

Tokens
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Tutor
Tutor
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Deck Description — "},{"attributes":{"italic":true},"insert":"The Brotherhood Syndicate"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Hidden beneath the politics of kings, merchant guilds, and collapsing empires exists a network older than recorded history — a hidden Brotherhood bound not by borders or bloodlines, but by purpose.\nFrom crowded rooftops to forgotten alleyways, from pirate coves to imperial courts, Assassins, Rogues, Ninjas, and covert operatives move like ghosts through blind spots in civilization. Information is exchanged in whispers. Contracts are sealed in silence. Wealth vanishes overnight into unseen coffers while powerful figures fall without ever knowing who orchestrated their downfall.\nThis Esper Outlaw deck embodies that philosophy: "},{"attributes":{"bold":true},"insert":"precision, infiltration, and inevitability over brute force."},{"insert":"\nSmall evasive attackers establish early presence and slip through defenses with ease. Every successful strike fuels the hidden network — drawing cards, generating Treasure, enabling ninjutsu conversions, and unlocking layered value engines that quietly snowball into overwhelming control.\nRogues gather intelligence and convert combat into resources. Ninjas appear mid-conflict to transform harmless attacks into devastating tempo swings. Assassins eliminate key threats with surgical precision, ensuring the table never stabilizes long enough to recover.\nRather than relying on a single explosive combo, the deck wins by compounding incremental advantages into irreversible board states. Each attack is not just damage — it is a transaction in a growing hidden economy.\nDefensive tools and interaction slow opposing aggression just long enough for the Brotherhood to establish control. Once the engine is active, every attack becomes both a threat and a source of value.\nAt the center of it all stands\n "},{"attributes":{"bold":true},"insert":"Ezio Auditore da Firenze"},{"insert":" —\n not just a killer, but the embodiment of a living Creed that unites thieves, spies, assassins, and infiltrators into something greater than any one faction.\nThe Brotherhood does not conquer openly.\n It simply ensures the outcome was already decided long before anyone noticed the game had changed.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Playstyle Description"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe Brotherhood Syndicate is a stealth-tempo Esper Outlaw deck built around evasive combat, incremental advantage, and layered value conversion.\nThe deck focuses on consistently connecting small attackers through unblockable or difficult-to-block combat. These early attacks generate card advantage, Treasure, and setup for ninjutsu-style transformations that convert low-cost threats into high-impact plays.\nInstead of committing to large board states, the deck plays a fluid combat control game where:\nattacks generate value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ninjutsu converts tempo"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Treasure accelerates development"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"interaction protects the engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Each combat step becomes a multi-layered exchange rather than a simple attack phase.\nThe deck succeeds by:\nrepeated evasive combat pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"incremental value engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"targeted removal and disruption"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"resource acceleration through Treasure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and timing-based assassination effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It rewards patience, sequencing, and tactical awareness. The longer the engine runs, the more every small advantage compounds into overwhelming inevitability.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Power Level Description"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe Brotherhood Syndicate sits in the "},{"attributes":{"bold":true},"insert":"high-power casual Commander range (7.5–8.5)"},{"insert":" depending on pilot skill and meta.\nIt is:\nhighly synergistic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"tempo-oriented"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"value-driven"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and capable of explosive mid-game swings"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"but avoids:\ninfinite combos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"deterministic cEDH lines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"fast combo wins"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strengths:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"strong card advantage engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"consistent evasive pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"layered synergy across multiple creature types"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"efficient interaction suite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"strong mid-game snowball potential"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"reliance on combat damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"vulnerability to repeated board wipes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sequencing-dependent optimization"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"In the right hands, it becomes extremely difficult to stabilize against due to constant pressure and recursive value generation.\n "},{"attributes":{"header":1},"insert":"\n"},{"insert":"Win Conditions"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. Infiltration Pressure"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Evasive attackers repeatedly connect, generating cards, Treasure, and combat triggers. Over time, opponents cannot stabilize against constant low-risk threats that continually replace themselves with value.\n2. Economic Supremacy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Treasure generation and mana efficiency allow the deck to operate multiple turns ahead of opponents. Once established, the resource gap becomes overwhelming, enabling sustained pressure and control.\n3. Precision Elimination"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Assassins and key attackers convert small openings into lethal pressure through incremental damage, resource denial, or targeted removal of critical threats.\n4. The Hidden Convergence"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Not all victory paths are immediately visible. As the game develops, overlapping systems of combat triggers, resource loops, ninjutsu conversions, and evasive pressure begin to align naturally into emergent win states.\nThese are not separate combos — they are the result of the system fully engaging.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Poem — "},{"attributes":{"italic":true},"insert":"Whispers of the Brotherhood"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nBeneath cathedral bells at dusk,\n Beyond the harbor’s salted musk,\n Through lantern smoke and market cries,\n The Brotherhood unseen still lies.\nAlong the roofs where ravens tread,\n Past whispered names of long-forgotten dead,\n Black cloaks drift through silver rain,\n Like echoes moving through a kingdom’s veins.\nA pirate counts forbidden gold,\n A rogue sells secrets bought and sold,\n A ninja waits where shadows bend,\n An assassin watches from the end.\nNo marching drums announce their war,\n No royal crest, no banner worn,\n Yet emperors wake with growing dread\n At rumors spoken softly in their stead.\nOne hidden blade beneath a sleeve,\n One stolen truth none would believe,\n One coded note, one vanished key,\n One silent death beside the sea.\nThe docks grow rich with smuggled coin,\n While unseen factions slowly join,\n And every Treasure secretly won\n Funds another mission yet to come.\nBeneath the moonlit palace wall,\n The watchmen hear no footsteps fall,\n For shadows trained in ancient art\n Strike not the flesh alone — but heart.\nA whisper here, corruption there,\n A poisoned lord without an heir,\n A judge who disappears by dawn,\n A merchant fleet forever gone.\nThrough hidden tunnels under stone,\n The Brotherhood expands unknown,\n Its network woven deep and wide\n Where fear and loyalty collide.\nAnd though the nobles burn their light,\n Lock iron gates throughout the night,\n No wall can halt the patient creed\n That thrives wherever kingdoms bleed.\nFor gold may buy a soldier’s hand,\n And crowns may claim the right to stand,\n But shadows sharpened into knives\n Decide the fate of empires’ lives.\nSo when the final candles fade,\n And silence fills the colonnade,\n The last thing tyrants ever know\n Is not the strike—\n But the shadow just before the blow.\n\n"}]}




















































































