Juancho88
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Commander
Size: 100Salt sum: 35.64
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Artifact
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Creature
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Basking Broodscale
Devoid (This card has no color.)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
Creature - Lizard Eldrazi

Kamahl, Heart of Krosa
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Druid

Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape

Creature
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Enchantment
Enchantment
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Instant
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Instant
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Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
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Sorcery
Everything Comes to Dust
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Sigarda, Font of Blessings – Selesnya Humans Aggro"},{"insert":"\nThis deck is all about building an unstoppable army—one human at a time. Led by Sigarda, Font of Blessings, the strategy turns the top of your library into a second hand, letting you chain Humans and Changelings directly into play for relentless pressure.\nSigarda keeps the engine flowing by allowing you to "},{"attributes":{"bold":true},"insert":"play Humans off the top of your deck"},{"insert":", effectively turning every creature into card advantage while also protecting your entire board with built-in hexproof. This means your threats stick, your momentum builds, and your opponents are forced to deal with a constantly growing board they can’t easily disrupt.\nThe deck leans hard into aggressive Human tribal synergy—flooding the battlefield with efficient creatures, anthem effects, and +1/+1 counters that quickly turn a modest board into a lethal force. Changelings pull double duty, counting as Humans while increasing consistency for Sigarda’s ability and keeping the pressure high.\nThe game plan is simple and explosive:\n play from the top → swarm the board → stack +1/+1 counters → overwhelm opponents.\nBecause you’re effectively “drawing” creatures off the top, the deck rarely runs out of gas. Each turn snowballs harder than the last, as your board grows wider and taller at the same time. What starts as early aggression quickly becomes a dominating presence that’s difficult to answer thanks to Sigarda’s protection.\n"},{"attributes":{"bold":true},"insert":"Playstyle highlights:"},{"insert":"\nHuman tribal aggro with strong synergy and curve pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Topdeck casting engine for continuous value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"+1/+1 counter theme to scale your board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Changelings for consistency and flexibility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wide board that transitions into overwhelming damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you enjoy fast, creature-heavy gameplay with a steady stream of value and a board that refuses to die, this deck delivers a classic Selesnya beatdown—powered by an engine that just doesn’t stop.\n"}]}




















































































