Andruoff
828 views5 months ago
Commander
Size: 100Salt sum: 55.9
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Card Advantage
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Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
Creature - Mercenary Rabbit

Sand Scout
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Creature - Human Scout

Catch-Up Ramp
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Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Mana Denial
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The Eternity Elevator
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft

Multiple Mana Rocks
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Karn, Legacy Reforged
Karn's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature Artifact - Golem

Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn

Other Parity Breakers
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Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier

Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Legendary Creature - Human Cleric

Protection
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Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant

Unstable Glyphbridge
When this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact


Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
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Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel

Tutor
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Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Mana denial and a lock is the name of the game here folks!\n\nThe main goal is to make everyone lose all of their permanents over a few turns via "},{"insert":{"card-link":"Mycosynth Lattice"}},{"insert":" and "},{"insert":{"card-link":"Kataki, War's Wage"}},{"insert":"'s ability! If your opponents want to save all of their lands, they can't keep any other permanents! Combine this with some way of not letting them untap mana or use it, and you can make them lose almost everything, and be unable to keep it! "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" will make it a hard lock that will guarantee you a perfect victory with commander beats, but is not the main goal of the deck, more of a backup/finisher.\n\nNow Andruoff, you may be asking, how am I supposed to get lattice? And aren't I going to be losing all of my permanents also? Nope! Using bouncelands and sacrifice lands like "},{"insert":{"card-link":"Arid Archway"}},{"insert":", "},{"insert":{"card-link":"Scorched Ruins"}},{"insert":", and "},{"insert":{"card-link":"Lotus Field"}},{"insert":", you can keep more permanents than you have lands! Rocks serve the same purpose here. To get to your lattice, I most often use a tutor to get to "},{"insert":{"card-link":"Weathered Wayfarer"}},{"insert":" and then eventually tutor for "},{"insert":{"card-link":"Inventors' Fair"}},{"insert":" finding the lattice! Deploying a stax piece early can help you not die, and ghostly prison effects combined with mana denial makes attacking you very challenging! You can keep the lock with Just Kataki, Lattice, and a land that taps for 3 mana.\n\nWeathered Wayfarer is definitely your most important card here so prioritize saving it over almost anything else!\n\nThis list in bracket 4 due to its contents. but due to it being slow and weak it's probably best set to be in a lower bracket pod if you have a pod cool with a "},{"insert":{"card-link":"Winter Orb"}},{"insert":" \n\nCurrent maybeboard are almost certainly cards that will be added, some of them being very good in my list.\n\nTips and notes:\n"},{"insert":{"card-link":"Scorched Ruins"}},{"insert":" is your best land to get. It might make colors hard but it's ramp and synergizes heavily with other cards as well as enabling the lock. "},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":" and Lattice will also perfectly color fix it once the lock is down!\n"},{"insert":{"card-link":"Sand Scout"}},{"insert":" should almost always be looking for "},{"insert":{"card-link":"Arid Archway"}},{"insert":" \nImportant! "},{"insert":{"card-link":"Scorched Ruins"}},{"insert":" and "},{"insert":{"card-link":"Lotus Vale"}},{"insert":" both are replacement effects, not enters abilities, so they aren't countered by ETB counters/stifles like "},{"insert":{"card-link":"Strict Proctor"}},{"insert":" \nYou have both "},{"insert":{"card-link":"Darksteel Citadel"}},{"insert":" and "},{"insert":{"card-link":"Ancient Den"}},{"insert":" to tutor for if you need metalcraft for "},{"insert":{"card-link":"Inventors' Fair"}},{"insert":" ("},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" also makes artifacts if you need some in a pinch!)\n"},{"insert":{"card-link":"Karn, Legacy Reforged"}},{"insert":" will pay for every Kataki trigger you have by itself\n"},{"insert":{"card-link":"Expedition Map"}},{"insert":", "},{"insert":{"card-link":"Sol Ring"}},{"insert":", and "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" are the only cards you can tutor for with "},{"insert":{"card-link":"Urza's Saga"}},{"insert":"\nAvoid fetching too many plains if you risk not being behind on total land count for purposes of "},{"insert":{"card-link":"Weathered Wayfarer"}},{"insert":" \n"},{"insert":{"card-link":"Sanctum of Eternity"}},{"insert":" can be used to bounce Kataki before your untap, letting you pay 5 mana to keep all of your permanents and redeploy Kataki if that is more mana effective\nAlso, this is one of the few decks that has a mechanical reason for running "},{"insert":{"card-link":"Sol Ring"}},{"insert":", almost no decks of mine run it besides this one.\n\n\nCUTS:\nKill switch\nMaybe add the better mother of runes\n"}]}




















































































