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Commander
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GentlemanKrow

1.4k views3 days ago
Commander
Size: 100Salt sum: 32.05

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Dr. Eggman
Flying
At the beginning of your end step, draw a card. Then each opponent faces a villainous choice — That player discards a card, or you may put a Construct, Robot, or Vehicle card from your hand onto the battlefield.
Legendary Creature - Human Scientist
Dr. Eggman (sld) 2084

Commander

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Encroaching Mycosynth
Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
Artifact
Encroaching Mycosynth (one) 47

Anthem

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Lithoform Engine
,
: Copy target activated or triggered ability you control. You may choose new targets for the copy.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
,
: Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact
Lithoform Engine (znr) 375
N'Yami-Class Mother Ship
Flying, vigilance, haste
Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.
Crew 3
Artifact - Vehicle
N'Yami-Class Mother Ship (msc) 110
Time Sieve
, Sacrifice five artifacts: Take an extra turn after this one.
Artifact
Time Sieve (2xm) 223
Unwinding Clock
Untap all artifacts you control during each other player's untap step.
Artifact
Unwinding Clock (c18) 228

Artifact

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Mechan Assembler
Whenever another artifact you control enters, create a 2/2 colorless Robot artifact creature token. This ability triggers only once each turn.
Creature Artifact - Artificer Robot
Mechan Assembler (eoe) 63
Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr
Myr Battlesphere (sld) 2097
Pinnacle Emissary
Whenever you cast an artifact spell, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature Artifact - Robot
Pinnacle Emissary (eoe) 223

Badniks

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Their Name Is Death
Destroy all nonartifact creatures.
Sorcery
Their Name Is Death (40k) 62

Board Wipes

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Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact
Agatha's Soul Cauldron (woe) 242
Celebr-8000
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
Creature Artifact - Clown Robot
Celebr-8000 (unf) 185
Scavenged Brawler
Flying, vigilance, trample, lifelink
, Exile this card from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
Creature Artifact - Construct
Scavenged Brawler (brc) 64

Counters

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Canoptek Spyder
Flying
Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle you control enters, draw a card.
Creature Artifact - Spider
Canoptek Spyder (40k) 151
Diversion Unit
Flying
, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays
.
Creature Artifact - Robot
Diversion Unit (dft) 41
Fugitive Droid
This creature can't be blocked if an artifact entered the battlefield under your control this turn.
, Sacrifice this creature: Counter target spell that targets an artifact or creature you control.
Creature Artifact - Scientist Robot
Fugitive Droid (tmt) 40
Kuldotha Forgemaster
, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
Creature Artifact - Construct
Kuldotha Forgemaster (2xm) 266
Master Transmuter
,
, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
Creature Artifact - Human Artificer
Master Transmuter (2xm) 58
Noxious Gearhulk
Menace
When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Creature Artifact - Construct
Noxious Gearhulk (tdc) 191
Phyrexian Metamorph
(
can be paid with either
or 2 life.)
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Creature Artifact - Shapeshifter Phyrexian
Phyrexian Metamorph (2xm) 341
Planet Killer
Flying, indestructible
This creature attacks each combat if able.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it for each land that player controls.
Creature Artifact - Construct
Planet Killer (trc) 117
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258
Scientist Supreme of A.I.M.
Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
Legendary Creature - Human Scientist Villain
Scientist Supreme of A.I.M. (msh) 225
Scrapyard Recombiner
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Construct
Scrapyard Recombiner (mh1) 227
Ultron, Machine Overlord
Flying
Other Robots and Constructs you control get +2/+2.
Legendary Creature Artifact - Villain Robot
Ultron, Machine Overlord (msc) 507

Creature

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Entropic Battlecruiser
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
1+ | Whenever an opponent discards a card, they lose 3 life.
8+ | Flying, deathtouch
Whenever this Spacecraft attacks, each opponent discards a card. Each opponent who can't loses 3 life.
Artifact - Spacecraft
Entropic Battlecruiser (eoe) 99
Oildeep Gearhulk
Lifelink, ward

When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
Creature Artifact - Construct
Oildeep Gearhulk (dft) 215

Discard

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Barbed Servitor
Indestructible
When this creature enters, suspect it. (It has menace and can't block.)
Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life.
Whenever this creature is dealt damage, target opponent loses that much life.
Creature Artifact - Construct
Barbed Servitor (mkm) 77
Curie, Emergent Intelligence
Whenever Curie deals combat damage to a player, draw cards equal to its base power.
, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."
Legendary Creature Artifact - Robot
Curie, Emergent Intelligence (pip) 30
The Immortal Sun
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost
less to cast.
Creatures you control get +1/+1.
Legendary Artifact
The Immortal Sun (cmm) 393

Draw

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Dawnsire, Sunstar Dreadnought
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
Legendary Artifact - Spacecraft
Dawnsire, Sunstar Dreadnought (eoe) 238
Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle
Weatherlight (nec) 165

Egg Fleet

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Cyberdrive Awakener
Flying
Other artifact creatures you control have flying.
When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
Creature Artifact - Construct
Cyberdrive Awakener (eoc) 69

Finisher

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Chaos Defiler
Trample
Battle Cannon — When this creature enters or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.
Creature Artifact - Demon Construct
Chaos Defiler (40k) 110
Cityscape Leveler
Trample
When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth
Creature Artifact - Construct
Cityscape Leveler (bro) 233
Combustible Gearhulk
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Creature Artifact - Construct
Combustible Gearhulk (fic) 292
Depthshaker Titan
When this creature enters, any number of target noncreature artifacts you control become 3/3 artifact creatures. Sacrifice them at the beginning of the next end step.
Each artifact creature you control has melee, trample, and haste. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Creature Artifact - Robot
Depthshaker Titan (eoc) 9
Metalwork Colossus
This spell costs
less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return this card from your graveyard to your hand.
Creature Artifact - Construct
Metalwork Colossus (msc) 204

Heavies

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Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (drc) 58
Canyon Slough
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain
Canyon Slough (eoc) 152
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (mkc) 254
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (lcc) 326
Drossforge Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Drossforge Bridge (mh2) 246
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (drc) 152
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (tdc) 363
Foreboding Ruins
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Foreboding Ruins (dsc) 277
Great Furnace
: Add
.
Artifact Land
Great Furnace (eoc) 161
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (inr) 280
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (plst) KLD-247
Island
(
: Add
.)
Basic Land - Island
Island (tla) 283
Mech Hangar
: Add
.
: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.
,
: Target Vehicle becomes an artifact creature until end of turn.
Land
Mech Hangar (neo) 270
Mistvault Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Mistvault Bridge (mh2) 249
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tla) 285
Power Depot
This land enters tapped.
: Add
.
: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
Artifact Land
Power Depot (mh2) 251
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (tdc) 386
Seat of the Synod
: Add
.
Artifact Land
Seat of the Synod (eoc) 176
Secluded Starforge
: Add
.
,
, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery.
,
: Create a 2/2 colorless Robot artifact creature token.
Land
Secluded Starforge (eoe) 257
Seething Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Seething Landscape (mh3) 225
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (inr) 284
Silverbluff Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Silverbluff Bridge (eoc) 180
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (inr) 285
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tla) 284
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (drc) 176
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (eoc) 187
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (dsc) 310
Uthros, Titanic Godcore
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each artifact you control.
Land - Planet
Uthros, Titanic Godcore (eoe) 260
Vault of Whispers
: Add
.
Artifact Land
Vault of Whispers (j25) 780
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 260

Land

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Imposter Mech
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
Artifact - Vehicle
Imposter Mech (nec) 13
Reaver Titan
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Reaver Titan (40k) 163

Mechs

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Super-Adaptoid
Super-Adaptoid's power is equal to the number of legendary creatures you control.
Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
Legendary Creature Artifact - Villain Robot
Super-Adaptoid (msh) 428

Metal Sonic

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Tezzeret, Master of the Bridge
Creature and planeswalker spells you cast have affinity for artifacts. (They cost
less to cast for each artifact you control.)
+2: Tezzeret deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
Legendary Planeswalker - Tezzeret
Tezzeret, Master of the Bridge (war) 275

Planeswalker

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Cryptothrall
Protector — Other artifact creatures you control have hexproof.
Creature Artifact - Construct
Cryptothrall (40k) 155
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (sld) 2099
Shimmer Myr
Flash
You may cast artifact spells as though they had flash.
Creature Artifact - Myr
Shimmer Myr (cmm) 409

Protection

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Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura
Super State (sld) 2081

Pump

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Artificer Class
(Gain the next level as a sorcery to add its ability.)
The first artifact spell you cast each turn costs
less to cast.
: Level 2
When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
: Level 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
Enchantment - Class
Artificer Class (clb) 663
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 309
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (drc) 129
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (dsc) 250
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57
Su-Chi Cave Guard
Vigilance
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When this creature dies, add eight
. Until end of turn, you don't lose this mana as steps and phases end.
Creature Artifact - Construct
Su-Chi Cave Guard (bro) 249
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (msc) 218
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (msc) 219
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (msc) 220

Ramp

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Coalstoke Gearhulk
Menace, deathtouch
When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature.
Creature Artifact - Construct
Coalstoke Gearhulk (dft) 198
Golbez, Crystal Collector
Whenever an artifact you control enters, surveil 1.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
Legendary Creature - Human Wizard
Golbez, Crystal Collector (fin) 225
Interceptor Mechan
Flying
When this creature enters, return target artifact or creature card from your graveyard to your hand.
Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, put a +1/+1 counter on this creature.
Creature Artifact - Robot
Interceptor Mechan (eoe) 220
Scrap Trawler
Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
Creature Artifact - Construct
Scrap Trawler (moc) 373
The Falcon, Airship Restored
Flying
Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
: Return this card from your graveyard to the battlefield tapped.
Crew 2
Legendary Artifact - Vehicle
The Falcon, Airship Restored (fic) 45

Recursion

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Access Denied
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
Instant
Access Denied (nec) 11
Cyber Conversion
Turn target creature face down. It's a 2/2 Cyberman artifact creature.
Instant
Cyber Conversion (who) 38
Possession Engine
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
Artifact - Vehicle
Possession Engine (dft) 54
The Fire Nation Drill
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
Legendary Artifact - Vehicle
The Fire Nation Drill (tla) 98

Removal

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Broadcast Takeover
Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn.
Sorcery
Broadcast Takeover (tmt) 86

Sorcery

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Phoenix Fleet Airship
Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
Artifact - Vehicle
Phoenix Fleet Airship (tla) 114
Stridehangar Automaton
Thopters you control get +1/+1.
If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
Creature Artifact - Construct
Stridehangar Automaton (drc) 19
Weapons Manufacturing
Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target."
Enchantment
Weapons Manufacturing (eoe) 168

Tokens

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Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (sld) 1084

Tutor

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Cyberman
(You can cover a face-down creature that has become a Cyberman with this reminder card. It's a 2/2 Cyberman artifact creature.)
Creature Artifact - Cyberman
Cyberman (twho) 24
Drone
Flying
This token can block only creatures with flying.
Creature Artifact Token - Drone
Drone (teoe) 3
Myr
Creature Artifact Token - Myr
Myr (sld) 2101
Robot
Creature Artifact Token - Robot
Robot (teoe) 10

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
25 pips - 21 cards
22 mana - 21 cards
23 pips - 16 cards
23 mana - 23 cards
14 pips - 9 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
13 mana - 12 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#ffffff"},"insert":"E.G.G.M.A.N."},{"attributes":{"header":2},"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"Hi! This is my take on a Dr. Eggman deck! This has been the most fun I've had building a deck, and I think has cemented Eggman as my favourite Commander. As a general disclaimer, this is a purely casual deck, built with theming in mind over raw-power. Where possible, I've included cards that I think fit Eggman's character the best, and most closely resemble some of the things he does in the Sonic games. Hopefully that explains some of the more odd cards that I've included! Hope you enjoy!"},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"Thematic Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Broadcast Takeover"},{"attributes":{"color":"#ffffff"},"insert":" - A very useful reversal we can use to steal our opponent's artifacts for a turn! I can definitely see this being Eggman reprogramming our opponents' artifacts to be used against them. It's also very reminiscent of Eggman's famous \"Citizens of Earth; lend me your ears!\" announcement from Sonic Adventure 2."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Celebr-8000"},{"attributes":{"color":"#ffffff"},"insert":" - A goofy little robot that I feel fits some of Eggman's more colourful creations from games like Sonic Heroes. Mechanically speaking, it can also help out with our Metal Sonic mode (more on that later)."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Egg Fleet:"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Dawnsire, Sunstar Dreadnought"},{"attributes":{"color":"#ffffff"},"insert":" - Our stand-in for Eggman's massive Egg Carrier from Sonic Adventure, with the huge front-mounted laser cannon! "},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Entropic Battlecruiser - "},{"attributes":{"color":"#ffffff"},"insert":"One of our few discard-punishing tools!"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Falcon, Airship Restored - "},{"attributes":{"color":"#ffffff"},"insert":"Eternally recyclable recursion for any creature we need!"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Weatherlight - "},{"attributes":{"color":"#ffffff"},"insert":"Very useful tool for sorting out our library and helping us get exactly what we need for the situation."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Phoenix Fleet Airship - "},{"attributes":{"color":"#ffffff"},"insert":"Given that we have lots of cards that require us to sacrifice artifacts (Scrapyard Recombiner, Time Sieve, Metalwork Colossus, etc.), we'll likely be making tokens of this at each of our end steps. "},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"N'Yami-Class Mother Ship"},{"attributes":{"color":"#ffffff"},"insert":" - One of our most valuable vehicles to cheat out with Eggman's ability. Since the deck is literally 95% permanent spells, we going to be able to cheat out even more things every time this vehicle deals combat damage to an opponent. Even if we draw a non-permanent spell, it still goes to our hand, so either way we're in a good spot. "},{"insert":"\n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Encroaching Mycosynth"},{"attributes":{"color":"#ffffff"},"insert":" - This artifact will turn all of our non-land permanents into artifacts! Very useful for cards that let us search the library for artifacts, making it so our few non-artifact creatures benefit from cards like Cryptothrall, and for preventing our board wipe from backfiring and destroying our non-artifact creatures. Eggman is known for turning organic creatures into robiticised counterparts, particularly in the comics, so I feel like this evokes that feeling."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Imposter Mech & Reaver Titan"},{"attributes":{"color":"#ffffff"},"insert":" - Our two most notable vehicles. Imposter Mech is a fun one that can copy our opponent's strongest creature, and Reaver Titan is our stand-in for the mighty Egg Dragoon from Sonic Unleashed; Eggman's most powerful mech so far."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Myr Battlesphere "},{"attributes":{"color":"#ffffff"},"insert":"- It would feel blasphemous to not include the Egg Hammer and Egg Pawn reprints that they made for the Secret Lair. Egg Hammer lets us quickly populate the battlefield with Egg Pawns. I definitely wanted to try and make the Egg Pawns the most used tokens in the deck, being the main infantry for the Eggman Empire."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Super-Adaptoid"},{"attributes":{"color":"#ffffff"},"insert":" - Metal Sonic! After testing with lots of different artifact creatures, I've finally settled on Super-Adaptoid to be our stand-in for Metal Sonic. Copying keywords from both our side and our opponents' sides feels very on-brand for Metal, and we can help bolster him further with some specific cards as the game progresses (See the Metal Sonic mode). "},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":" "},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Their Name Is Death"},{"attributes":{"color":"#ffffff"},"insert":" - The Death Egg. Destroying all non-artifact creatures can be game-changing, especially if we have Encroaching Mycosynth on the field as mentioned previously. Also the fact the 'Death' is in the name of the card is just *chef's kiss*"},{"insert":"\n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Time Sieve"},{"attributes":{"color":"#ffffff"},"insert":" - Though it's not a creature card, I think this is a very fitting stand-in for the Time Eater! We'll have lots of opportunities to generate tokens to pay for Time Sieve's ability. There's even a late-game infinite combo utilising Time Sieve, Artificer Class (Level 3), and Egg Hammer, appropriately! "},{"insert":"\n"},{"attributes":{"background":"#232323","color":"#ffffff"},"insert":"At the beginning of your end step, Artificer Class triggers, creating a token copy of Egg Hammer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#232323","color":"#ffffff"},"insert":"The Egg Hammer token enters the battlefield, creating four 1/1 Egg Pawns creature tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#232323","color":"#ffffff"},"insert":"Activate Time Sieve by tapping it, sacrificing the Egg Hammer token and sacrificing the four Egg Pawn tokens, causing you to take an extra turn after this one."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"background":"#232323","color":"#ffffff"},"insert":"Repeat each turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Weapons Manufacturing"},{"attributes":{"color":"#ffffff"},"insert":" - It feels fitting to have Eggman utilise a factory for making weapons. We see him using cannons in lots of the Sonic games, most notably the opening cutscene from Sonic Unleashed. This is one of the token producing cards that can help pay for Time Sieve's ability, and can also be used in a surprisingly useful way with Depthshaker Titan! On the turn that Depthshaker Titan enters, we can turn all of our Munitions tokens into creatures, which we can throw at our opponents. Whether they get blocked or not, they get sacrificed at the end of the turn, dealing 2 damage to any target per Munitions token that we generated!"},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The Master Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Eggman does a lot of the heavy lifting. Every end step, we draw a card, then an opponent faces a villainous choice; discard, or let us play a Construct, Robot, or Vehicle from our hand onto the battlefield for free. Either way we're in a good spot. This is the engine the whole deck is built around, so the more good artifact creatures we're holding when he's out, the more punishing the choice gets. That said, we don't always "},{"attributes":{"color":"#ffffff","italic":true},"insert":"need"},{"attributes":{"color":"#ffffff"},"insert":" Eggman on the field to win. The deck can conceivably to win through regular damage as well as Commander damage. "},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"One thing that you may notice is that the deck doesn’t have many cards for punishing the opponent for choosing to discard. That’s intentional, even if it hurts the deck in the long run. I personally feel as though discarding is enough of a punishment, and cards like Tinybones, Waste Not, and Raider’s Wake don’t feel very Eggman-like to me. So for discard, we’re only using Geth’s Grimoire and Entropic Battlecruiser. That way, we still have some discard dissuasion while still keeping our deck artifact-focused."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"One of my favourite things about the deck is that there are multiple different modes that can drastically change how we approach each game. We're unlikely to use the same strategy twice in a row, which stops us from being too predictable. I'll detail each of the three modes in this section: "},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"\t\t\t"},{"attributes":{"underline":true,"color":"#ffffff","bold":true},"insert":"Mode #1 - Badniks (Tokens)"},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"This mode is all about overwhelming our opponents with lots of smaller creatures. We have a variety of tokens that we can made, Drones, Egg Pawns, Thopters, Robots, and even Cybermen in a pinch. "},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"Having this wide assortment of creature tokens gives us a good defensive position, with Drones and Thopters being our defence against flying creatures. "},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"As mentioned briefly before, we can also use Weapons Manufacturing to have some useful non-creature tokens to sacrifice for some of our utility artifacts. "},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"Pinnacle Emissary, Mechan Assembler, Stridehangar Automaton, and Egg Hammer are the bread and butter for this mode. We can potentially make a Drone, Robot, and multiple Thopters enter from just one artifact spell being cast."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"\t\t\t"},{"attributes":{"underline":true,"color":"#ffffff","bold":true},"insert":"Mode #2 - Hard-Boiled Heavies (Big creatures & vehicles)"},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"This is the mode that utilises Eggman's ability the most, being able to cheat out our more expensive creatures and vehicles for free."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"Combustable Gearhulk, Coalstoke Gearhulk, Noxious Gearhulk, and Oildeep Gearhulk are the most notable creatures for this mode, with some utility coming from other heavy-hitters like Cityscape Leveller for targeted removal, as well as Depthshaker Titan and Cyberdrive Awakener for buffing our other artifact creatures. "},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"In terms of vehicles, I've tried to pick ones that do interesting and unique things. We have potential game-enders like the aforementioned Reaver Titan, but we also have vehicles like Possession Engine to disable a troublesome creature from the opponents' side, Imposter Mech to copy our opponent's scariest creature, The Falcon for some reusable recursion, and The Fire Nation Drill which is a very handy tool for turning off our opponents' Indestructible and Hexproof'd creatures! "},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"\t\t\t"},{"attributes":{"underline":true,"color":"#ffffff","bold":true},"insert":"Mode #3 - Metal Sonic (Super-Adaptoid)"},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"This mode is more 'Voltron' in gameplan and centres around Super-Adaptoid; our stand-in for Metal Sonic. He's Eggman's ultimate masterpiece, and for that reason we want to make him as scary and powerful as possible, while being difficult to remove. "},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"In the Sonic games, Metal Sonic's most notable trait is his ability to copy a target's bio-data, copying their abilities. Super-Adaptoid fits this niche perfectly."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"Every time he enters or attacks, he copies all keywords from another creature (ours or an opponent's) and keeps it permanently. This is already very useful, particularly if we can copy indestructible, deathtouch, and first/double strike, but we can take Metal's copy ability further..."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"Pair him with Agatha's Soul Cauldron (potentially flavoured as 'Metal Sonic's Database' or something similar) and he's not just copying keywords anymore. Now he’s copying entire activated abilities off of any dead creatures in any graveyard at the table. Land a +1/+1 counter on him, and he's suddenly playing with someone else's toolkit. "},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"Every time we exile a creature from a graveyard using Agatha's Soul Cauldron, we can put a +1/+1 on any creature and that creature gains all activated abilities of the exiled creature(s). For the sake of the theme we're going for, we're exclusively going to be putting +1/+1 counters on Metal. This way we preserve is uniqueness, and it makes him a real threat the more creatures we can stockpile with the Cauldron. "},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"Once Metal's sitting happily on the battlefield, we can comfortably exile Scavenged Brawler from our graveyard and use its ability to put more +1/+1 counters on Metal, in addition to flying, vigilance, trample, and lifelink counters assuming he hasn't already copied those keywords. Now Metal is a serious problem for the opponent. It's worth noting that there are a handful of keywords that Metal doesn't get to copy (i.e. hexproof, infect, etc.) but we can at least get around the lack of hexproof with Cryptothrall being on the field. "},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"Finally, we can potentially win the game by casting Super State on Metal. Though there's a bit of overlap with the keywords, this makes Metal a base 9/9 creature (totalling to 13/13 if we've used Scavenged Brawler's ability prior) that deals damage to each of our opponents as long as we hit one. In theory, with Metal having every available keyword, this makes him a game-ending threat to say the least. "},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"Since Metal Sonic can copy the keywords from either side of the board, I've included creatures with lots of keywords just in case our opponent's creatures don't have anything useful. Luckily, our multiple Gearhulks have a variety of keywords between them, and this is why we have Celebr-8000 in the deck for us to potentially snag an indestructible or double strike counter if we're lucky on the d6 rolls. "},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"Mana Base"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"With 31 lands plus Sol Ring, three Talismans, two Signets, and Decanter of Endless Water, we've got a pretty reliable amount of mana, Decanter of Endless Water is there to save us if we accidentally end up drawing too many cards. "},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Unwinding Clock lets us untap all our mana rocks and artifact lands during an opponent's turn, which puts us in a good spot to cast Access Denied or potentially flash in a creature if we have Shimmer Myr in play."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"Why This Commander"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Eggman's ability lines up really well with his source material: relentless, always has a backup plan, and every opponent's hesitation just feeds the machine further. We have a variety of artifacts that do a bunch of unique things, so in many ways it feels as though we have a tool for any situation."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"The opponent’s board is protected with indestructible or hexproof? Use The Fire Nation Drill and cast Their Name is Death."},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"Our opponent’s Commander is incredibly big and threatening and about to win them the game? Cast Cyber Conversion, and now they’re a near-useless 2/2 Cyberman. "},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"Our opponent tries to cast a spell to take out Eggman? Sacrifice Diversion Unit or Fugitive Droid to counter the spell, then use Interceptor Mechan, Golbez, Scrap Trawler, or The Falcon to get those useful creatures back in action ready to counter the next troublesome spell. "},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"Our opponent casts a big expensive board wipe like Blasphemous Act? Cast Access Denied to counter and now we suddenly have a bonus fourteen Thopter tokens!"},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"We’re out of luck and about to lose next turn? Attack and have Dawnsire deal 100 damage to our own Barbed Servitor… redirecting the damage directly to our opponent! "},{"insert":"\n\n"},{"attributes":{"color":"#ffffff"},"insert":"There are a lot of different fun things we can do with these artifacts, and I feel as though it captures Eggman’s ‘backup plans for his backup plans’ trait. After all, he is the Eggman and he’s got the master plan."},{"insert":"\n"}]}
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