75 views5 months ago
Commander
Size: 100Salt sum: 44.45
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alexanderrgardiner@gmail.com

75 views5 months ago
Commander
Size: 100Salt sum: 44.45

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Commander

Qty: 1 Price: $0.49
Myrkul, Lord of Bones
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible.
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
Legendary Creature - God
Myrkul, Lord of Bones (clb) 544

Commander

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Copy

Qty: 1 Price: $14.99
Ondu Spiritdancer
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
Creature - Cleric Kor
Ondu Spiritdancer (cmm) 723

Copy

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Draw

Qty: 11 Price: $43.65
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (mom) 98
Evolutionary Leap
, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Enchantment
Evolutionary Leap (ori) 176
Genesis Wave
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Sorcery
Genesis Wave (fdn) 334
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (soc) 155
Plumb the Forbidden
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and lose 1 life.
Instant
Plumb the Forbidden (stx) 81
Rite of Harmony
Whenever a creature or enchantment you control enters this turn, draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Rite of Harmony (mid) 236
Setessan Champion
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
Creature - Human Warrior
Setessan Champion (cmm) 912
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (plst) C17-222
Slumbering Keepguard
Whenever an enchantment you control enters, scry 1.
: This creature gets +1/+1 until end of turn for each enchantment you control.
Creature - Human Knight
Slumbering Keepguard (woe) 29
Stinging Study
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
Instant
Stinging Study (c21) 44
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 137

Draw

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Finisher

Qty: 1 Price: $5.49
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (cmm) 638

Finisher

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Land

Qty: 37 Price: $123.47
Blooming Marsh
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blooming Marsh (otj) 300
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (2xm) 312
Citadel Gate
This land enters tapped.
As this land enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land - Gate
Citadel Gate (clb) 349
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmm) 659
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (vow) 281
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (pblb) 252s
Forest
(
: Add
.)
Basic Land - Forest
Forest (mid) 277
Forest
(
: Add
.)
Basic Land - Forest
Forest (vow) 277
Forest
(
: Add
.)
Basic Land - Forest
Forest (one) 266
Forest
(
: Add
.)
Basic Land - Forest
Forest (mom) 290
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (rna) 248
Indatha Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Forest
Indatha Triome (iko) 309
Manor Gate
This land enters tapped.
As this land enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land - Gate
Manor Gate (plst) CLB-356
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (cmm) 660
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (inr) 281
Plains
(
: Add
.)
Basic Land - Plains
Plains (mid) 269
Plains
(
: Add
.)
Basic Land - Plains
Plains (vow) 268
Plains
(
: Add
.)
Basic Land - Plains
Plains (woe) 262
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 81
Razorverge Thicket
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Razorverge Thicket (one) 373
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (m13) 227
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (c16) 320
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (cmm) 1027
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (vow) 283
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (soi) 290
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (eld) 260
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (snc) 266
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (unf) 237
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mom) 287
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (m21) 253
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (onc) 170
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (m21) 255
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (cmm) 428
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (cmm) 430
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (cmm) 431
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
: Add
or one mana of the chosen color.
Land
Thriving Moor (cmm) 433
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436

Land

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Protection

Qty: 10 Price: $73.06
Aegis of the Gods
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Creature Enchantment - Human Soldier
Aegis of the Gods (jou) 1
Autumn's Veil
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Instant
Autumn's Veil (m12) 164
Barrenton Medic
: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Cleric Kithkin
Barrenton Medic (shm) 4
Destiny Spinner
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Creature Enchantment - Human
Destiny Spinner (woc) 123
Fountain Watch
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
Creature - Human Cleric
Fountain Watch (plst) MMQ-19
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (cmm) 27
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Instant
Imp's Mischief (plc) 72
Platinum Angel
Flying
You can't lose the game and your opponents can't win the game.
Creature Artifact - Angel
Platinum Angel (sld) 496
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (rtr) 24
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198

Protection

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Ramp

Qty: 11 Price: $124.69
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmm) 653
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (m21) 177
Devoted Druid
: Add
.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elf Druid
Devoted Druid (plst) UMA-162
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (pthb) 169p
Elven Chorus
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "
: Add one mana of any color."
Enchantment
Elven Chorus (ltr) 364
Jaheira, Friend of the Forest
Tokens you control have "
: Add
."
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Elf Druid
Jaheira, Friend of the Forest (clb) 518
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (cmm) 649
Sanctum Weaver
: Add X mana of any one color, where X is the number of enchantments you control.
Creature Enchantment - Dryad
Sanctum Weaver (mh2) 171
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
The Golden Throne
Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.
A Thousand Souls Die Every Day —
, Sacrifice a creature: Add three mana in any combination of colors.
Legendary Artifact
The Golden Throne (40k) 157

Ramp

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Recursion

Qty: 2 Price: $1.78
Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (m13) 204
Mirror of Fate
, Sacrifice this artifact: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
Artifact
Mirror of Fate (m10) 215

Recursion

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Removal

Qty: 14 Price: $200.16
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (2xm) 7
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (2x2) 353
Doomwake Giant
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
Creature Enchantment - Giant
Doomwake Giant (pjou) 66★
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (cmm) 624
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Enchantment
Grave Pact (wot) 73
Killing Wave
For each creature, its controller sacrifices it unless they pay X life.
Sorcery
Killing Wave (pavr) 111
Lapse of Certainty
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Lapse of Certainty (con) 9
Mana Tithe
Counter target spell unless its controller pays
.
Instant
Mana Tithe (sta) 8
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (cmm) 626
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Return to Dust (cmm) 628
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (onc) 89
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (2xm) 345
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (dmr) 416

Removal

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Sac Outlet

Qty: 1 Price: $0.99
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (c13) 99

Sac Outlet

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Stax

Qty: 2 Price: $46.98
Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (sld) 1030
Ward of Bones
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands.
Artifact
Ward of Bones (eve) 174

Stax

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Tokens

Qty: 1 Price: $5.49
For the Common Good
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
Sorcery
For the Common Good (blb) 321

Tokens

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Tutor

Qty: 7 Price: $246.73
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 696
Diabolic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Tutor (m14) 95
Dig Up
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
Sorcery
Dig Up (vow) 197
Fiend Artisan
This creature gets +1/+1 for each creature card in your graveyard.
,
, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Creature - Nightmare
Fiend Artisan (iko) 220
Threats Undetected
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Sorcery
Threats Undetected (pdmu) 185s
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 430
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (mir) 255

Tutor

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Untap

Qty: 1 Price: $0.39
Cinderhaze Wretch
: Target player discards a card. Activate only during your turn.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elemental Shaman
Cinderhaze Wretch (shm) 60

Untap

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Deck Info

Deck stats

25 pips - 20 cards
22 mana - 20 cards
0 pips - 0 cards
0 mana - 5 cards
24 pips - 18 cards
22 mana - 20 cards
0 pips - 0 cards
0 mana - 5 cards
23 pips - 20 cards
23 mana - 21 cards
0 pips - 0 cards
8 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"I just wanted to play a giant skeleton god, and my LGS gave me myrkul.\nI've spent the last four years building this deck and no others, finding what makes myrkul his best boney self.\n\nThe predominant theme is oddball combos unique to myrkul, the easiest and most notable being the classic self killing infinite three: \""},{"attributes":{"italic":true},"insert":"devoted druid\", \"cinderhaze wretch\", \"barrenton medic\""},{"insert":". However splashy these three are, they aren't the most interesting.\nFor instance, "},{"attributes":{"italic":true},"insert":"\"ondu spiritdancer\""},{"insert":" will see itself enter as a token enchantment on death, this will continuously resolve to an infinite limit if left alone to end of turn, or an arbitrarily large number of resolutions if you decide to terminate and use its effect once on another enchantment etb the same turn. The result of this is that any subsequent turn will allow any enchantment (or dead creature->token enchantment via myrkul) to have infinite token copies. this syncros well with "},{"attributes":{"italic":true},"insert":"\"Jaheira\""},{"insert":", providing you infinite sources of infinite green mana. furthermore, "},{"attributes":{"italic":true},"insert":"\"setessan champion\""},{"insert":" will provide infinite card draw via these infinite enchant mechanisms. and "},{"attributes":{"italic":true},"insert":"\"sphere of safety\""},{"insert":" will of course make creature attacks cost prohibitive, even without infinite enchants on the field due to the enchant-heavy nature of the deck, however at full steam, only opponents with equivalently infinite sources of infinite mana could possibly pay the cost to attack.\n\nThere are sac outlets, counterspells, and tutors to facilitate the operation of the combos which make the deck work, and plenty of pillowforting play pieces.\nthe wincon is infinite mana "},{"attributes":{"italic":true},"insert":"\"exsanguinate\""},{"insert":", however I included "},{"attributes":{"italic":true},"insert":"\"austere command\""},{"insert":" as a merciful off-button if you decide you've locked the game up too much and want to commit sepuku about it.\n\n\nAll this said, I want to outline my personal favorite combo. I like to think of it as \"myrkul's ascension\"\nfirstly: \n\t\t\tAssume one of the infinite mana generators is live on the board.\n\t\t\tAND both "},{"attributes":{"italic":true},"insert":"\"elixir of immortality\""},{"insert":" & "},{"attributes":{"italic":true},"insert":"\"Buried ruin\""},{"insert":" are NOT in graveyard. ("},{"attributes":{"italic":true},"insert":"\"platinum angel\""},{"insert":" is similarly worth being cautious of, play careful with your math to avoid deck-outs)\nPlay order:\n\t\t\tgenesis wake where X = number of cards remaining in library, place all permanents directly onto the field, the rest go to the graveyard.\n\t\t\tActivate \""},{"attributes":{"italic":true},"insert":"elixir of immortality\""},{"insert":" ability to shuffle it and graveyard into library, if elixir is already in graveyard, trigger "},{"attributes":{"italic":true},"insert":"\"buried ruin\""},{"insert":" to return to hand, library is now 31 sorceries & instants + "},{"attributes":{"italic":true},"insert":"\"Elixir\""},{"insert":".\nTHIS is the special part, this combo must already be turn 6-7 "},{"attributes":{"bold":true},"insert":"at minimum"},{"insert":", plus several creatures must have died, been exiled, token enchantment copy's generated. "},{"attributes":{"bold":true},"insert":"So lets bring the originals back!"},{"insert":"\n\t\t\tMake sure "},{"attributes":{"italic":true},"insert":"\"elixir\""},{"insert":" is in hand, whether by draw, or tutoring, it should be easy to acomplish.\n\t\t\tActivate "},{"attributes":{"italic":true},"insert":"\"mirror of fate\""},{"insert":", up to seven exiled cards are now your library, and the old library goes into exile.\n\t\t\tPlay/trigger "},{"attributes":{"italic":true},"insert":"\"Elixir\""},{"insert":", recovering "},{"attributes":{"italic":true},"insert":"\"mirror\" "},{"insert":"to library, the next time you see it, you can pick and choose a seven card library from among the 31 sorceries and instants in exile.\n\nAs far as I can tell, this is the ultimate protective move. As long as you can ensure "},{"attributes":{"italic":true},"insert":"\"mirror\""},{"insert":" and "},{"attributes":{"italic":true},"insert":"\"elixir\"/\"buried ruin\""},{"insert":" are not in exile, you can effectively hide your library in exile, and play from a curated \"live\" library of only seven cards, including all creatures exiled by myrkul, and every other non-permanent in the deck. creature deaths should proc infinite card draw via "},{"attributes":{"italic":true},"insert":"\"setessan champion\""},{"insert":", "},{"attributes":{"italic":true},"insert":"\"sign in blood\""},{"insert":" can proc full library draw. effectively at this point you can treat exile as a private shrouded library for you to pick and choose spells from.\n\nThis is certainly a winmore combo, by the time it becomes possible, you've already won, exsanguinate is always an option before this convoluted exile combo is, and its far easier. Its for this reason that I included "},{"attributes":{"italic":true},"insert":"\"austere command\""},{"insert":" as an off button. I kinda figured having a mercy switch is a power move after an unecessarily elaborate and game breaking play like this.\n"}]}
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