Damien4Cisneros
965 views25 days ago
Commander
Size: 100Salt sum: 43.44
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{"ops":[{"insert":"For fans of Dynasty Warriors, you KNOW who Lu Bu is. This Voltron style deck it must to double damage, double combat, and show these worthless peons who the true warrior of the three kingdom is! Lu Bu has massive evasion with Horsemanship. Stack the damage by giving him Double Strike and damage or even triple damage with Fiery Emancipation and Gratuitous Violences. This deck can ramp fast if and with the perfect hand can even bring Lu Bu out on turn 2. I assure you even if you falling behind in the game, you will never fear what your opponents have on the board. You are Lu Bu after all. So be Lu Bu! Do not worry about discarding cards since you have plenty of over ways to double up the damage of Lu Bu’s assault. Nehab is going to be your best friend in this deck. Dare them to take out Diao Chan so watch your opponents crumble for their mistake. Smoke and Urabrask will force your opponents’ creatures to enter tapped. You may not need Platinum Angel so play around with cards in the maybeboard. Kratos will force your opponent to attack if they don’t want to take additional damage. Combustion Man will force your opponent to sacrifice a creature or take equal to his power which will double or triple if you have Damage Doublers or Triplers. If you wanna do full flavor, use Spear of Leonias to create a Horse Token. This is technically a Voltron deck, even though it can hit the board then just single target. So if will have to worry about your opponents forcing you to sacrifice. Another worry, though, rare is if your opponent is also using Horsemanship. Horsemanship creatures can only be blocked by another creatures will Horsemanship. Because of Horsemanship, you will be the primary target. You’re Lu Bu, expect to be feared before he hits in the battlefield. By the end of the game, this deck will have you saying “IS THERE ANYONE THAT CAN PROVIDE ME WITH A DECENT CHALLENGE!?”\n"}]}
Artifact
Mjölnir, Hammer of Thor
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Double all damage equipped creature would deal.
Equip worthy (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Legendary Artifact - Equipment

Artifact
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Burn
Burn
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Creature
Cait Sith, Fortune Teller
Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.
Legendary Creature Artifact - Cat Moogle

Clive, Ifrit's Dominant
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
, : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
, : Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Warrior Noble


Creature
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Draw
Draw
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Finisher
Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

Overpowering Attack
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sorcery

World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Finisher
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Infect
Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment

Infect
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Land
Land
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Landfall
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Landfall
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Jeska, Thrice Reborn
Jeska enters with a loyalty counter on her for each time you've cast a commander from the command zone this game.
0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.
−X: Jeska deals X damage to each of up to three targets.
Jeska, Thrice Reborn can be your commander.
Partner
0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.
−X: Jeska deals X damage to each of up to three targets.
Jeska, Thrice Reborn can be your commander.
Partner
Legendary Planeswalker - Jeska

Pump
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Ramp
Koth, Fire of Resistance
+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle.
−3: Koth deals damage to target creature equal to the number of Mountains you control.
−7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."
−3: Koth deals damage to target creature equal to the number of Mountains you control.
−7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."
Legendary Planeswalker - Koth

Ramp
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Removal
Removal
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Stax
Stax
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Maybeboard
Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura

Tannuk, Steadfast Second
Other creatures you control have haste.
Artifact cards and red creature cards in your hand have warp . (You may cast a card from your hand for its warp cost. Exile that permanent at the beginning of the next end step, then you may cast it from exile on a later turn.)
Artifact cards and red creature cards in your hand have warp . (You may cast a card from your hand for its warp cost. Exile that permanent at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Kavu Pilot

Varchild's War-Riders
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Creature - Human Warrior

Vincent, Vengeful Atoner
Menace
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.
Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.
Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
Legendary Creature - Assassin

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"For fans of Dynasty Warriors, you KNOW who Lu Bu is. This Voltron style deck it must to double damage, double combat, and show these worthless peons who the true warrior of the three kingdom is! Lu Bu has massive evasion with Horsemanship. Stack the damage by giving him Double Strike and damage or even triple damage with Fiery Emancipation and Gratuitous Violences. This deck can ramp fast if and with the perfect hand can even bring Lu Bu out on turn 2. I assure you even if you falling behind in the game, you will never fear what your opponents have on the board. You are Lu Bu after all. So be Lu Bu! Do not worry about discarding cards since you have plenty of over ways to double up the damage of Lu Bu’s assault. Nehab is going to be your best friend in this deck. Dare them to take out Diao Chan so watch your opponents crumble for their mistake. Smoke and Urabrask will force your opponents’ creatures to enter tapped. You may not need Platinum Angel so play around with cards in the maybeboard. Kratos will force your opponent to attack if they don’t want to take additional damage. Combustion Man will force your opponent to sacrifice a creature or take equal to his power which will double or triple if you have Damage Doublers or Triplers. If you wanna do full flavor, use Spear of Leonias to create a Horse Token. This is technically a Voltron deck, even though it can hit the board then just single target. So if will have to worry about your opponents forcing you to sacrifice. Another worry, though, rare is if your opponent is also using Horsemanship. Horsemanship creatures can only be blocked by another creatures will Horsemanship. Because of Horsemanship, you will be the primary target. You’re Lu Bu, expect to be feared before he hits in the battlefield. By the end of the game, this deck will have you saying “IS THERE ANYONE THAT CAN PROVIDE ME WITH A DECENT CHALLENGE!?”\n"}]}













































































