279 views21 months ago
Commander
Size: 100Salt sum: 36.53
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TP

279 views21 months ago
Commander
Size: 100Salt sum: 36.53

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Commander

Qty: 2 Price: $5.48
Folk Hero
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
Legendary Enchantment - Background
Folk Hero (clb) 650
Volo, Itinerant Scholar
When Volo enters, create Volo's Journal, a legendary colorless Book artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for Volo's Journal."
,
: Draw a card for each creature type noted for target permanent you control named Volo's Journal.
Choose a Background
Legendary Creature - Human Wizard
Volo, Itinerant Scholar (clb) 103

Commander

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Anthem

Qty: 1 Price: $0.59
Knowledge Is Power
Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
Enchantment
Knowledge Is Power (mkc) 42

Anthem

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Counters

Qty: 4 Price: $1.40
Faerie Vandal
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Creature - Rogue Faerie
Faerie Vandal (j22) 296
Oneirophage
Flying
Whenever you draw a card, put a +1/+1 counter on this creature.
Creature - Illusion Squid
Oneirophage (jmp) 162
Thopter Mechanic
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying.
Creature - Human Artificer
Thopter Mechanic (bro) 68
Unbounded Potential
Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Entwine
(Choose both if you pay the entwine cost.)
Instant
Unbounded Potential (cmm) 67

Counters

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Draw

Qty: 13 Price: $9.69
Alms Collector
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
Creature - Cleric Cat
Alms Collector (cmm) 10
Cloudkin Seer
Flying
When this creature enters, draw a card.
Creature - Wizard Elemental
Cloudkin Seer (m20) 54
Faithful Mending
You gain 2 life, draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Faithful Mending (mid) 221
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (cmm) 96
Harper Recruiter
Flying
Whenever this creature attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Warrior
Harper Recruiter (clb) 659
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Angel
Inspiring Overseer (j25) 212
Mindwhisker
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Threshold — As long as there are seven or more cards in your graveyard, creatures your opponents control get -1/-0.
Creature - Wizard Rat
Mindwhisker (blb) 60
Outlaw Medic
Lifelink
When this creature dies, draw a card.
Creature - Human Rogue
Outlaw Medic (otj) 23
Recruitment Officer
: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Soldier
Recruitment Officer (j25) 239
Sage of Fables
Each other Wizard creature you control enters with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature - Wizard Merfolk
Sage of Fables (lcc) 169
Spectral Sailor
Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.
Creature - Spirit Pirate
Spectral Sailor (fdn) 164
Urza, Powerstone Prodigy
Vigilance
,
: Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Legendary Creature - Human Artificer
Urza, Powerstone Prodigy (bro) 69
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (plst) KHC-35

Draw

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Land

Qty: 35 Price: $23.91
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (scd) 297
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (lcc) 335
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (plst) DIS-173
Glacial Floodplain
(
: Add
or
.)
This land enters tapped.
Snow Land - Plains Island
Glacial Floodplain (khm) 257
Idyllic Beachfront
(
: Add
or
.)
This land enters tapped.
Land - Plains Island
Idyllic Beachfront (dmu) 249
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (pip) 268
Island
(
: Add
.)
Basic Land - Island
Island (kld) 254
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (otc) 310
Plains
(
: Add
.)
Basic Land - Plains
Plains (m14) 231
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (m3c) 364
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (mh2) 303
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fdn) 264
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (mkc) 294
Tocasia's Dig Site
: Add
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Tocasia's Dig Site (bro) 266

Land

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Protection

Qty: 10 Price: $14.22
Final-Word Phantom
Flash
Flying
During each opponent's end step, you may cast spells as though they had flash.
Creature - Spirit Detective
Final-Word Phantom (mkc) 22
Linvala, Shield of Sea Gate
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Legendary Creature - Wizard Angel
Linvala, Shield of Sea Gate (znr) 226
Make a Stand
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Make a Stand (j22) 211
Mizzium Skin
Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Mizzium Skin (rtr) 45
Naiad of Hidden Coves
During turns other than yours, spells you cast cost
less to cast.
Creature Enchantment - Nymph
Naiad of Hidden Coves (thb) 56
Siren Stormtamer
Flying
, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Creature - Wizard Pirate Siren
Siren Stormtamer (lcc) 171
Star Whale
Flying, vigilance
Other creatures you control have ward
.
Suspend 6—
(Rather than cast this card from your hand, you may pay
and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Whale Alien
Star Whale (who) 55
Turn Aside
Counter target spell that targets a permanent you control.
Instant
Turn Aside (plst) EMN-78
Unsettled Mariner
Changeling (This card is every creature type.)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays
.
Creature - Shapeshifter
Unsettled Mariner (mh1) 216
Your Temple Is Under Attack
Choose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
Instant
Your Temple Is Under Attack (clb) 52

Protection

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Ramp

Qty: 6 Price: $4.40
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (dmc) 177
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (dsc) 244
Ecologist's Terrarium
When this artifact enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Artifact
Ecologist's Terrarium (neo) 246
Honored Heirloom
: Add one mana of any color.
,
: Exile target card from a graveyard.
Artifact
Honored Heirloom (dbl) 524
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (ima) 219
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (mh2) 232

Ramp

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Recursion

Qty: 3 Price: $1.05
Learn from the Past
Target player shuffles their graveyard into their library.
Draw a card.
Instant
Learn from the Past (ltc) 192
Patch Up
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.
Sorcery
Patch Up (snc) 23
Psychic Spiral
Shuffle all cards from your graveyard into your library. Target player mills that many cards.
Instant
Psychic Spiral (rtr) 47

Recursion

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Removal

Qty: 19 Price: $16.51
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (m3c) 167
Break Ties
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Reinforce 1—
(
, Discard this card: Put a +1/+1 counter on target creature.)
Instant
Break Ties (mh2) 8
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (fdn) 139
Cleansing Nova
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Sorcery
Cleansing Nova (c20) 83
Cursecatcher
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays
.
Creature - Wizard Merfolk
Cursecatcher (a25) 53
Dispel
Counter target instant spell.
Instant
Dispel (rtr) 36
Dream Eater
Flash
Flying
When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Nightmare Sphinx
Dream Eater (dsc) 116
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (cmm) 26
Githzerai Monk
Flash
Flying
Psychic Defense — When this creature enters, tap all creatures you don't control.
Creature - Monk Gith
Githzerai Monk (clb) 20
Journey to Oblivion
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Journey to Oblivion (znr) 17
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (dsc) 125
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26
Reprobation
Enchant creature
Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
Enchantment - Aura
Reprobation (mh1) 23
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Resculpt (cmm) 115
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (fdn) 148
Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel —
, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Touch the Spirit Realm (neo) 40
Unsubstantiate
Return target spell or creature to its owner's hand.
Instant
Unsubstantiate (m21) 82
Utter Insignificance
Flash
Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
: Exile enchanted creature.
Enchantment - Aura
Utter Insignificance (mh3) 78
Winter Eladrin
Gust of Wind — When this creature enters, return up to one other target creature to its owner's hand.
Creature - Wizard Elf Faerie
Winter Eladrin (clb) 104

Removal

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Stax

Qty: 2 Price: $1.64
Aven Mindcensor
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Creature - Wizard Bird
Aven Mindcensor (tsr) 5
Dauntless Dismantler
Artifacts your opponents control enter tapped.
, Sacrifice this creature: Destroy each artifact with mana value X.
Creature - Human Artificer
Dauntless Dismantler (lci) 8

Stax

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Tokens

Qty: 4 Price: $3.42
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid
Chasm Skulker (moc) 218
Emrakul's Messenger
Devoid (This card has no color.)
Flying
Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Rogue Faerie Eldrazi
Emrakul's Messenger (mh3) 61
Nadir Kraken
Whenever you draw a card, you may pay
. If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.
Creature - Kraken
Nadir Kraken (j25) 332
Prince Imrahil the Fair
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
Legendary Creature - Human Noble
Prince Imrahil the Fair (ltr) 219

Tokens

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Untap

Qty: 1 Price: $0.69
Fatestitcher
: You may tap or untap another target permanent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Wizard Zombie
Fatestitcher (ala) 43

Untap

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Deck Info

Deck stats

31 pips - 29 cards
21 mana - 21 cards
38 pips - 35 cards
24 mana - 24 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
8 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"PREMISE: Volo, Folk Hero is a draw machine; You don't even need to fill the guide with differed types to break parity with him, just hitting three immediately makes him great, two's even good. On top of that, Folk Hero just draws a card if you cast a human or a wizard, which the deck is full of.\n\nCOMMANDER/S: Volo and Folk Hero, it draws a bunch and Azorius are great colours for it!\n\nGAMEPLAN: We're a low-to-the-ground tempo game, light stax and control to grind the game out as much as possible and drawing cards, making tokens, etc.\n\nWEAKNESSES: Endgame? Bombs? What are those even?! Seriously though, I'd love a way to properly close out the game beyond beating face with Knowledge is Power...\n"}]}
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