oneboytoldme
911 views3 months ago
Commander
Size: 100Salt sum: 50.99
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Commander
Wick, the Whorled Mind
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.
, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
Legendary Creature - Rat Warlock

Commander
(CTRL to add secondary)
Artifact
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Artifact
(CTRL to add secondary)
Creature
Karumonix, the Rat King
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Other Rats you control have toxic 1.
When Karumonix enters, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Other Rats you control have toxic 1.
When Karumonix enters, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Rat Phyrexian

Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Vren, the Relentless
Ward
If a creature an opponent controls would die, exile it instead.
At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.
If a creature an opponent controls would die, exile it instead.
At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.
Legendary Creature - Rat Rogue

Creature
(CTRL to add secondary)
Enchantment
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Instant
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Maybeboard
Ashcoat of the Shadow Swarm
Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Legendary Creature - Rat Warlock

Thornplate Intimidator
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
Creature - Rat Rogue

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Wick, the Whorled Mind (U/B/R)"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" - This is Wick done right (and none of that planeswalker nonsense!). Wick aims to use rats and changeling synergies to make a real big snail, then sacrifice that snail to burn out your opponents and generate massive card advantage. This deck plays like a shotgun by dealing a ton of damage to all of your opponents in one big shot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Bracket Level: 3"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Reasoning: 2 game changers. Wick takes a little while to build up a big snail, but once it gets going, it can deal a massive amount of damage all at once. "},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Game Changers:"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Fierce Guardianship"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Cyclonic Rift"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"How the deck wins:"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Get Wick out to start the snail trail"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Cast rats, changelings, or clones to trigger Wick’s ability and grow the snail"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Activate Wick’s ability to sacrifice the snail, dealing damage to your opponents and refilling your hand at the same time"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"ETB Burn - Use cards like Impact Tremors / Purphoros and Marrow-Gnawer to create a ton of rat tokens and chip away at your opponents’ life totals"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Aristocrats control - Leverage Dictate of Erebos, Black Market, and your sacrifice outlets to keep your opponents out of the game"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Late-game bombs - Plague of Vermin, Rite of Replication (kicked), or City on Fire can turn the tides quickly"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"What to look for in an opening hand:"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Ramp - It’s important that you get Wick out ASAP before you start casting other rats (so you can use their ETB to grow the snail), so you want to have artifact ramp in your opening hand."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Rats / changelings / clones - You need to have a way to gets rats on board after Wick is out to grow the snail, so you want a couple creatures in your opening hand to get that train started. The clone effects are especially powerful here (including Roaming Throne)"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Notably, you don’t necessarily need card draw in your opening hand as long as you have the above (since you have card draw in the command zone)"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Key Cards:"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Basilisk Collar - Wick’s ability has him doing the damage, so this is an excellent way to gain a ton of life as it will trigger off the damage he deals to each opponent. Don’t play it too early or your opponents will realize the potential and blow it up."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Plague of Vermin - This can end the game if you have enough mana and life to create a ton of rats and also activate Wick’s ability to sacrifice the giant snail you’ll make."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Taurean Mauler - Conveniently, changelings are also snails so if nobody deals with this, you can just let it keep growing until someone threatens to remove it and sac it using Wick’s ability in response."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Rite of Replication (kicked) - Even if you only have Wick to target with this, before the legendary copies sac off to the legend rule, they will all see each other enter before they die. The end result is a 25/25 snail you can sacrifice to Wick’s effect."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"City on Fire - If not dealt with, this makes Wick’s ability or your Impact Tremors effects lethal."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000","bold":true},"insert":"Misc. Notes:"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Beware the non-bo - Maskwood Nexus makes everything into all creature types, so you won’t create a snail when new creatures enter as all of your creatures on board are technically also snails."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Valley Rotcaller is "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"not a rat"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" - this card is only useful if you have a ton of rat tokens, but on its own it won’t trigger Wick"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Species Specialist triggers when "},{"attributes":{"background":"transparent","color":"#000000","italic":true},"insert":"any"},{"attributes":{"background":"transparent","color":"#000000"},"insert":" creature of the chosen type dies, including if your opponents have creatures of that type that die. You can use this to your advantage if an opponent is playing a specific kindred or tokens deck."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Tangled Colony + Blasphemous Act + Impact Tremors or Purphoros can be a funny way to end the game"},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n"},{"attributes":{"background":"transparent","color":"#000000"},"insert":"Plague of Vermin is also a late-game haymaker that can end the game if you have enough life to pay - just be careful if your opponents have ETB or aristocrats effects where they can leverage the rats before you do as theirs will resolve first."},{"attributes":{"indent":2,"list":"bullet"},"insert":"\n\n"},{"insert":"\n"}]}


































































































