SultaiSenpai
2.5k views19 days ago
Commander
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{"ops":[{"insert":"♬"},{"attributes":{"italic":true},"insert":"I told you, homeboy (You can't touch this)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Yeah, that's how we livin' and ya know (You can't touch this)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Look in my eyes, man (You can't touch this)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Yo, let me bust the funky lyrics (You can't touch this)"},{"insert":"♬\n"},{"attributes":{"italic":true},"insert":"-MC Hammer"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"TL;DR: "},{"insert":"Help Phage try to touch your opponents while your opponents try to stop Phage from touching them. \n\n"},{"attributes":{"bold":true},"insert":"The Game Plan"},{"insert":"\nIt's pretty hard to argue that Phage isn't a jank deck, but regardless of whether you subscribe to that theory, you can be sure of one thing: This deck is here for a good time, not a long time. \n\nThe overall goal is pretty simple - make your opponents lose the game one at a time through a number of funky one-shot strategies. Aside from Phage herself, you have few options: \n\nStick Summon: Primal Odin, miraculously have it survive a turn rotation, and make it unblockable with Silver Shroud Costume, Whispersilk Cloak, or Brotherhood Regalia."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Suit up Vashta Nerada or Dauthi Voidwalker with Vorpal Sword, have 8 mana available, and let hilarity ensue."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Rush of Dread or Virtus the Veiled an opponent with Bloodletter of Aclazotz on the battlefield. Having BoA also makes Temporal Extortion a guaranteed resolution unless it gets countered or someone is ready to risk it all to troll you."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\nWhich brings us to Phage, who has a lovely little ETB effect that causes you to lose the game instantly if she's cast from anywhere other than your hand. Whatever will we do about that? Once again, you have some options:\n\nTorpor Orb prevents all ETB effects from resolving, which prevents Phage from killing you for casting her from the CZ. Be wary of this one, as Orb tends to cause a bit of ire, and can be removed in response to your commander cast, which would result in your untimely demise. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Campfire and Command Beacon can both put Phage into your hand, where you can cast her less suicidally. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Sundial of the Infinite can end the turn with Phage's trigger on the stack, which clears said stack, keeping you alive. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"The Golden Throne can exile itself keep you alive at 1 life if you would lose the game. It's also a mana rock, but it's a pretty half-assed one in a creature-light deck like this."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Last but probably my favorite - Stunning Reversal never fails to entertain. It basically does the same thing as Golden Throne except you also get a fresh seven cards to enjoy with your singular remaining life point. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\nThere's a modest number of tutors to help you find the various tech pieces listed above. If you do manage to get Phage out, chances are you've also got some kind of evasion and protection ready for her. Prioritize the latter, because unsurprisingly, all eyes tend to go your way when your opponents see a card that says \"you lose the game\" on it sitting on your board. \n\nAs you work towards single-target annihilation of your opponents, you have a few ways to protect your board. There are some deathtouch creatures, good ol' Phyrexian Obliterator, and a handful of board wipes and removal spells to discourage swings in your direction.\n\nWorth noting: this my favorite pet deck, and it doesn't win very often. It's immensely satisfying when it does though, and the opps will respect the hustle. This primer is not to convince you the deck is good, but if you like wacky strategies and working way harder than you should have to in order to get a win, it may be for you. \n\n"},{"attributes":{"bold":true},"insert":"Powering Up ⚡"},{"insert":"\nIf you really want to, you could put things like The One Ring or some other arbitrary game changers in here, but the spirit of the deck really is the jank of it all. If you're looking for a mono black deck that'll be a ringer in a competent meta, I would probably look elsewhere.\n\nEnjoy!\n\n\n"}]}
Phage the Untouchable
When Phage enters, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Legendary Creature - Avatar Minion

Commander
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Board Wipes
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Degen Cards
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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Erebos, God of the Dead
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
, Pay 2 life: Draw a card.
As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
, Pay 2 life: Draw a card.
Legendary Creature Enchantment - God

Tevesh Szat, Doom of Fools
+2: Create two 0/1 black Thrull creature tokens.
+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat, Doom of Fools can be your commander.
Partner
+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.
−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.
Tevesh Szat, Doom of Fools can be your commander.
Partner
Legendary Planeswalker - Szat

Draw
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Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Evasion
(Ctrl to add secondary)
Summon: Primal Odin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
Creature Enchantment - Knight Saga

Virtus the Veiled
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.)
Deathtouch
Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.
Deathtouch
Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Assassin Azra

Finisher
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Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
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Removal
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Sharp Objects
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Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"♬"},{"attributes":{"italic":true},"insert":"I told you, homeboy (You can't touch this)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Yeah, that's how we livin' and ya know (You can't touch this)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Look in my eyes, man (You can't touch this)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Yo, let me bust the funky lyrics (You can't touch this)"},{"insert":"♬\n"},{"attributes":{"italic":true},"insert":"-MC Hammer"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"TL;DR: "},{"insert":"Help Phage try to touch your opponents while your opponents try to stop Phage from touching them. \n\n"},{"attributes":{"bold":true},"insert":"The Game Plan"},{"insert":"\nIt's pretty hard to argue that Phage isn't a jank deck, but regardless of whether you subscribe to that theory, you can be sure of one thing: This deck is here for a good time, not a long time. \n\nThe overall goal is pretty simple - make your opponents lose the game one at a time through a number of funky one-shot strategies. Aside from Phage herself, you have few options: \n\nStick Summon: Primal Odin, miraculously have it survive a turn rotation, and make it unblockable with Silver Shroud Costume, Whispersilk Cloak, or Brotherhood Regalia."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Suit up Vashta Nerada or Dauthi Voidwalker with Vorpal Sword, have 8 mana available, and let hilarity ensue."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Rush of Dread or Virtus the Veiled an opponent with Bloodletter of Aclazotz on the battlefield. Having BoA also makes Temporal Extortion a guaranteed resolution unless it gets countered or someone is ready to risk it all to troll you."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\nWhich brings us to Phage, who has a lovely little ETB effect that causes you to lose the game instantly if she's cast from anywhere other than your hand. Whatever will we do about that? Once again, you have some options:\n\nTorpor Orb prevents all ETB effects from resolving, which prevents Phage from killing you for casting her from the CZ. Be wary of this one, as Orb tends to cause a bit of ire, and can be removed in response to your commander cast, which would result in your untimely demise. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Campfire and Command Beacon can both put Phage into your hand, where you can cast her less suicidally. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Sundial of the Infinite can end the turn with Phage's trigger on the stack, which clears said stack, keeping you alive. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"The Golden Throne can exile itself keep you alive at 1 life if you would lose the game. It's also a mana rock, but it's a pretty half-assed one in a creature-light deck like this."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Last but probably my favorite - Stunning Reversal never fails to entertain. It basically does the same thing as Golden Throne except you also get a fresh seven cards to enjoy with your singular remaining life point. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\nThere's a modest number of tutors to help you find the various tech pieces listed above. If you do manage to get Phage out, chances are you've also got some kind of evasion and protection ready for her. Prioritize the latter, because unsurprisingly, all eyes tend to go your way when your opponents see a card that says \"you lose the game\" on it sitting on your board. \n\nAs you work towards single-target annihilation of your opponents, you have a few ways to protect your board. There are some deathtouch creatures, good ol' Phyrexian Obliterator, and a handful of board wipes and removal spells to discourage swings in your direction.\n\nWorth noting: this my favorite pet deck, and it doesn't win very often. It's immensely satisfying when it does though, and the opps will respect the hustle. This primer is not to convince you the deck is good, but if you like wacky strategies and working way harder than you should have to in order to get a win, it may be for you. \n\n"},{"attributes":{"bold":true},"insert":"Powering Up ⚡"},{"insert":"\nIf you really want to, you could put things like The One Ring or some other arbitrary game changers in here, but the spirit of the deck really is the jank of it all. If you're looking for a mono black deck that'll be a ringer in a competent meta, I would probably look elsewhere.\n\nEnjoy!\n\n\n"}]}



































































