Goodname
2.7k views12 days ago
Commander
Size: 100Salt sum: 31.44
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"attributes":{"italic":true,"bold":true},"insert":"Voodo Dungeon"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAfter years of dungeon delving and fighting "},{"insert":{"card-link":"Merieke Ri Berit"}},{"insert":" retired from her position as Commander and now lives on a farm with her loved ones.\nShe left a strong and experienced army behind, now led by prodigious "},{"insert":{"card-link":"Aminatou, the Fateshifter"}},{"insert":" .\nAs Merieke once said: \""},{"attributes":{"italic":true},"insert":"Get that damn Initiative and reuse your ETB triggers with blink"},{"insert":"\".\n\nThis is a very controlly deck. Each ETB creature becomes a repeatable effect if you have a blink engine going or simply enough sources for blinking.\n"},{"insert":{"card-link":"Aminatou, the Fateshifter"}},{"insert":" is just another blink engine herself, and she even blinks permanents you own. Very useful if you have either "},{"insert":{"card-link":"The Eternal Wanderer"}},{"insert":" , "},{"insert":{"card-link":"Necromancy"}},{"insert":" , "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Touch the Spirit Realm"}},{"insert":" or "},{"insert":{"card-link":"Portcullis"}},{"insert":" .\nEarly draw effects like "},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":", "},{"insert":{"card-link":"Wall of Omens"}},{"insert":" or "},{"insert":{"card-link":"Loran of the Third Path"}},{"insert":" help keep your hand full.\nIf you can't get ahead of your opponents try locking them with bounce and remove effects until you can.\nExamples: "},{"insert":{"card-link":"Ravenous Chupacabra"}},{"insert":", "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":", "},{"insert":{"card-link":"Ixidron"}},{"insert":", "},{"insert":{"card-link":"Plaguecrafter"}},{"insert":" and "},{"insert":{"card-link":"Portcullis"}},{"insert":".\n\nTaking the initiative is almost always worth it. Completing the dungeon doesn't take long if you repeatedly blink your initiative creatures.\n\n"},{"insert":{"card-link":"Elesh Norn, Mother of Machines"}},{"insert":", "},{"insert":{"card-link":"Archon of Cruelty"}},{"insert":" and "},{"insert":{"card-link":"Tomb of Horrors Adventurer"}},{"insert":" are potential game enders, as well as "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" + "},{"insert":{"card-link":"Necromancy"}},{"insert":" infinite combo.\nThis deck has no tutors though.\n\n\nNote: I removed two potential endless combo enablers. Add "},{"insert":{"card-link":"Felidar Sovereign"}},{"insert":" and "},{"insert":{"card-link":"Restoration Angel"}},{"insert":" to combo off with "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" or "},{"insert":{"card-link":"Glorious Protector"}},{"insert":" if you dont care about having friends.\nAlso "},{"insert":{"card-link":"Elderfang Disciple"}},{"insert":".\n\n___________________________________\n"},{"attributes":{"strike":true},"insert":"Dungeon Master - Final Version? :"},{"insert":"\n"},{"attributes":{"strike":true},"insert":"Get your blink Value Engines on the board and do your thang. Cast Merieke, or dont."},{"insert":"\n"},{"attributes":{"strike":true},"insert":"The Commander is "},{"attributes":{"underline":true,"strike":true},"insert":"not"},{"attributes":{"strike":true},"insert":" necessary for synergies or anything, just very useful in general."},{"insert":"\n"},{"attributes":{"strike":true},"insert":"You can reset (untap) her with blink and flicker effects."},{"insert":"\n"},{"attributes":{"strike":true},"insert":"A few sacrifice and reanimate cards are also scattered throughout the deck."},{"insert":"\n\n"},{"attributes":{"strike":true},"insert":"Preferred Undercity Route:"},{"insert":"\n"},{"attributes":{"strike":true},"insert":"Entrance > Lost Well > Stash > Catacombs"},{"insert":"\n\n"},{"attributes":{"strike":true},"insert":"Cut Elesh Norn, Lotus Petal and Gravepact for some etb or Lands if you want a cheaper version."},{"insert":"\n"},{"attributes":{"strike":true},"insert":"Archon of Cruelty is mandatory though!!!"},{"insert":"\n\n"},{"attributes":{"strike":true,"italic":true},"insert":"-------------------------------"},{"insert":"\n"},{"attributes":{"strike":true,"italic":true},"insert":"Old Dungeon Master:"},{"insert":"\n"},{"attributes":{"strike":true,"italic":true},"insert":"Get that damn Initiative and reuse your ETB triggers with blink and reanimate effects. Get Sefris out before you finish a dungeon, or use Merieke as your Commander to steal and destroy creatures."},{"insert":"\n"},{"attributes":{"strike":true,"italic":true},"insert":"Let your opponents sacrifice their own creatures with cards like plaguecrafter and grave pact to keep the board clear."},{"insert":"\n"},{"attributes":{"strike":true,"italic":true},"insert":"Secret blink combo included."},{"insert":"\n"},{"attributes":{"strike":true,"italic":true},"insert":"-------------------------------"},{"insert":"\n"},{"attributes":{"strike":true,"italic":true},"insert":"Super Old Strategy (Suicide Dungeon):"},{"insert":"\n"},{"attributes":{"strike":true,"italic":true},"insert":"At first you just whip out your commander and delve into the dungeon. Take your time and build your Manabase, keep your counter and protection spells for the coup d'etat."},{"insert":"\n"},{"attributes":{"strike":true,"italic":true},"insert":"Recursion effects from the Commander and other cards like \"Unearth\" and \"Oversold Cemetery\" will keep your creatures on the battlefield."},{"insert":"\n\n"},{"attributes":{"strike":true,"italic":true},"insert":"When the time is right play a card like \"Gideon of the Trials\" or \"Pact Weapon\" that says \"You cant lose the game, Opponents cant win the game\", and get your life below 0 with \"Wall of Blood\" and other Pain effects. Then switch your life with another player using \"Repay in Kind\", \"Reverse The Sands\" or \"Profane Transfusion\" or similar cards."},{"insert":"\n"}]}
Commander
Aminatou, the Fateshifter
+1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Legendary Planeswalker - Aminatou

Commander
(CTRL to add secondary)
Blink
Abdel Adrian, Gorion's Ward
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warrior

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog

Yorion, Sky Nomad
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Legendary Creature - Bird Serpent

Blink
(CTRL to add secondary)
Draw
Beza, the Bounding Spring
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
Legendary Creature - Elemental Elk

Sygg, Wanderwine Wisdom
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay . If you do, transform Sygg.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay . If you do, transform Sygg.
Legendary Creature - Wizard Merfolk


Draw
(CTRL to add secondary)
Dungeon
Ravenloft Adventurer
When this creature enters, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
Creature - Human Rogue Assassin

Rilsa Rael, Kingpin
Deathtouch
When Rilsa Rael enters, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
When Rilsa Rael enters, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
Legendary Creature - Human Rogue

Seasoned Dungeoneer
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Creature - Human Warrior

Tomb of Horrors Adventurer
When this creature enters, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
Creature - Elf Monk

Dungeon
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant

Protection
(CTRL to add secondary)
Pump
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Pump
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel

Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Recursion
(CTRL to add secondary)
Removal
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker

Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment

Removal
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true,"bold":true},"insert":"Voodo Dungeon"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAfter years of dungeon delving and fighting "},{"insert":{"card-link":"Merieke Ri Berit"}},{"insert":" retired from her position as Commander and now lives on a farm with her loved ones.\nShe left a strong and experienced army behind, now led by prodigious "},{"insert":{"card-link":"Aminatou, the Fateshifter"}},{"insert":" .\nAs Merieke once said: \""},{"attributes":{"italic":true},"insert":"Get that damn Initiative and reuse your ETB triggers with blink"},{"insert":"\".\n\nThis is a very controlly deck. Each ETB creature becomes a repeatable effect if you have a blink engine going or simply enough sources for blinking.\n"},{"insert":{"card-link":"Aminatou, the Fateshifter"}},{"insert":" is just another blink engine herself, and she even blinks permanents you own. Very useful if you have either "},{"insert":{"card-link":"The Eternal Wanderer"}},{"insert":" , "},{"insert":{"card-link":"Necromancy"}},{"insert":" , "},{"insert":{"card-link":"Sol Ring"}},{"insert":" , "},{"insert":{"card-link":"Touch the Spirit Realm"}},{"insert":" or "},{"insert":{"card-link":"Portcullis"}},{"insert":" .\nEarly draw effects like "},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":", "},{"insert":{"card-link":"Wall of Omens"}},{"insert":" or "},{"insert":{"card-link":"Loran of the Third Path"}},{"insert":" help keep your hand full.\nIf you can't get ahead of your opponents try locking them with bounce and remove effects until you can.\nExamples: "},{"insert":{"card-link":"Ravenous Chupacabra"}},{"insert":", "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":", "},{"insert":{"card-link":"Ixidron"}},{"insert":", "},{"insert":{"card-link":"Plaguecrafter"}},{"insert":" and "},{"insert":{"card-link":"Portcullis"}},{"insert":".\n\nTaking the initiative is almost always worth it. Completing the dungeon doesn't take long if you repeatedly blink your initiative creatures.\n\n"},{"insert":{"card-link":"Elesh Norn, Mother of Machines"}},{"insert":", "},{"insert":{"card-link":"Archon of Cruelty"}},{"insert":" and "},{"insert":{"card-link":"Tomb of Horrors Adventurer"}},{"insert":" are potential game enders, as well as "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" + "},{"insert":{"card-link":"Necromancy"}},{"insert":" infinite combo.\nThis deck has no tutors though.\n\n\nNote: I removed two potential endless combo enablers. Add "},{"insert":{"card-link":"Felidar Sovereign"}},{"insert":" and "},{"insert":{"card-link":"Restoration Angel"}},{"insert":" to combo off with "},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" or "},{"insert":{"card-link":"Glorious Protector"}},{"insert":" if you dont care about having friends.\nAlso "},{"insert":{"card-link":"Elderfang Disciple"}},{"insert":".\n\n___________________________________\n"},{"attributes":{"strike":true},"insert":"Dungeon Master - Final Version? :"},{"insert":"\n"},{"attributes":{"strike":true},"insert":"Get your blink Value Engines on the board and do your thang. Cast Merieke, or dont."},{"insert":"\n"},{"attributes":{"strike":true},"insert":"The Commander is "},{"attributes":{"underline":true,"strike":true},"insert":"not"},{"attributes":{"strike":true},"insert":" necessary for synergies or anything, just very useful in general."},{"insert":"\n"},{"attributes":{"strike":true},"insert":"You can reset (untap) her with blink and flicker effects."},{"insert":"\n"},{"attributes":{"strike":true},"insert":"A few sacrifice and reanimate cards are also scattered throughout the deck."},{"insert":"\n\n"},{"attributes":{"strike":true},"insert":"Preferred Undercity Route:"},{"insert":"\n"},{"attributes":{"strike":true},"insert":"Entrance > Lost Well > Stash > Catacombs"},{"insert":"\n\n"},{"attributes":{"strike":true},"insert":"Cut Elesh Norn, Lotus Petal and Gravepact for some etb or Lands if you want a cheaper version."},{"insert":"\n"},{"attributes":{"strike":true},"insert":"Archon of Cruelty is mandatory though!!!"},{"insert":"\n\n"},{"attributes":{"strike":true,"italic":true},"insert":"-------------------------------"},{"insert":"\n"},{"attributes":{"strike":true,"italic":true},"insert":"Old Dungeon Master:"},{"insert":"\n"},{"attributes":{"strike":true,"italic":true},"insert":"Get that damn Initiative and reuse your ETB triggers with blink and reanimate effects. Get Sefris out before you finish a dungeon, or use Merieke as your Commander to steal and destroy creatures."},{"insert":"\n"},{"attributes":{"strike":true,"italic":true},"insert":"Let your opponents sacrifice their own creatures with cards like plaguecrafter and grave pact to keep the board clear."},{"insert":"\n"},{"attributes":{"strike":true,"italic":true},"insert":"Secret blink combo included."},{"insert":"\n"},{"attributes":{"strike":true,"italic":true},"insert":"-------------------------------"},{"insert":"\n"},{"attributes":{"strike":true,"italic":true},"insert":"Super Old Strategy (Suicide Dungeon):"},{"insert":"\n"},{"attributes":{"strike":true,"italic":true},"insert":"At first you just whip out your commander and delve into the dungeon. Take your time and build your Manabase, keep your counter and protection spells for the coup d'etat."},{"insert":"\n"},{"attributes":{"strike":true,"italic":true},"insert":"Recursion effects from the Commander and other cards like \"Unearth\" and \"Oversold Cemetery\" will keep your creatures on the battlefield."},{"insert":"\n\n"},{"attributes":{"strike":true,"italic":true},"insert":"When the time is right play a card like \"Gideon of the Trials\" or \"Pact Weapon\" that says \"You cant lose the game, Opponents cant win the game\", and get your life below 0 with \"Wall of Blood\" and other Pain effects. Then switch your life with another player using \"Repay in Kind\", \"Reverse The Sands\" or \"Profane Transfusion\" or similar cards."},{"insert":"\n"}]}











































































