SirJonas
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Commander
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Commander // The Alpha
Tovolar, Dire Overlord
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
Legendary Creature - Human Werewolf


Commander // The Alpha
(CTRL to add secondary)
1 - UNITE THE PACK (Buff)
Zariel, Archduke of Avernus
+1: Creatures you control get +1/+0 and gain haste until end of turn.
0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
0: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
Legendary Planeswalker - Zariel

1 - UNITE THE PACK (Buff)
(CTRL to add secondary)
2 - Extra Combat
Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Hexplate Wallbreaker
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment

Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Savage Beating
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Instant

World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

2 - Extra Combat
(CTRL to add secondary)
3 - Ramp
Arlinn, the Pack's Hope
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
Legendary Planeswalker - Arlinn


Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Howlpack Piper
This spell can't be countered.
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf


The Celestus
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
: Add one mana of any color.
, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact

3 - Ramp
(CTRL to add secondary)
4 - Protection
4 - Protection
(CTRL to add secondary)
5 - Removal
Ulrich of the Krallenhorde
Whenever this creature enters or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
Legendary Creature - Human Werewolf


Volatile Arsonist
Menace, haste
Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf


5 - Removal
(CTRL to add secondary)
6 - Draw
Duskwatch Recruiter
: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Warrior Werewolf


Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

6 - Draw
(CTRL to add secondary)
7 - Tokens
7 - Tokens
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Maybeboard
Breath of Fury
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Enchantment - Aura

Combat Celebrant
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Creature - Human Warrior

Grim Reaper's Sprint
Morbid — This spell costs less to cast if a creature died this turn.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Enchant creature
When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Enchantment - Aura

Overpowering Attack
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sorcery

Rahilda, Wanted Cutthroat
First strike
When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Legendary Creature - Human Werewolf


Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Werewolves, ASSAMBLE!\n\nUnleash your werewolves brutal and true nature with "},{"insert":{"card-link":"Tovolar, Dire Overlord // Tovolar, the Midnight Scourge"}},{"insert":" . "},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://store.tcgplayer.com/magic/product/show?ProductName=Tovolar,%20Dire%20Overlord&partner=AUTOANY"},"insert":"Tovolar"},{"insert":" is not the best werewolf in this deck but it is the perfect leader for your pack! On his command, humans can transform into their werewolves form and be really scarry. Every upkeep of yours he is going to trigger and force day to become night and transform everyone, even the old ones. In adition for that, he will works as a engine to guaranteed you will always have gas in your hand, since it will be drawing cards for yourself when your creatures deal combat damage. The goal of this deck is to "},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://www.mtg-forum.de/db/magiccard.php?utf8=1&lng=en&card=Buff"},"insert":"b"},{"insert":"uff your werewolf pack and attack opponent faces multiple times. It will win through combat!\n\nSpeaking of combat damage, we want to deal a lot of those. Your werewolves are always looking for blood and you will allow them to get it. We are going to use a lot of spells that allow creatures to attack again. "},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://www.mtg-forum.de/db/magiccard.php?utf8=1&lng=en&card=Relentless+Assault"},"insert":{"card-link":"Relentless Assault"}},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://www.mtg-forum.de/db/magiccard.php?utf8=1&lng=en&card=Relentless+Assault"},"insert":" "},{"insert":" is the most standard one. Pay 4, attack again! But we'r looking for "},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://www.mtg-forum.de/db/magiccard.php?utf8=1&lng=en&card=Fury+of+the+Horde"},"insert":{"card-link":"Fury of the Horde"}},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://www.mtg-forum.de/db/magiccard.php?utf8=1&lng=en&card=Fury+of+the+Horde"},"insert":" "},{"insert":", "},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://www.mtg-forum.de/db/magiccard.php?utf8=1&lng=en&card=World+at+War"},"insert":{"card-link":"World at War"}},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://www.mtg-forum.de/db/magiccard.php?utf8=1&lng=en&card=World+at+War"},"insert":" "},{"insert":" and "},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://www.mtg-forum.de/db/magiccard.php?utf8=1&lng=en&card=Aggravated+Assault"},"insert":{"card-link":"Aggravated Assault"}},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://www.mtg-forum.de/db/magiccard.php?utf8=1&lng=en&card=Aggravated+Assault"},"insert":" "},{"insert":". "},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://www.mtg-forum.de/db/magiccard.php?utf8=1&lng=en&card=Fury+of+the+Horde"},"insert":"Fury of the Horde"},{"insert":" really sinergyses with "},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://store.tcgplayer.com/magic/product/show?ProductName=Tovolar,%20Dire%20Overlord&partner=AUTOANY"},"insert":"Tovolar"},{"insert":"'s draw ability since you can draw it after combat and cast it for free exiling 2 other red cards to cast it, attacking againd and drawing more cards. "},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://www.mtg-forum.de/db/magiccard.php?utf8=1&lng=en&card=World+at+War"},"insert":"World at War"},{"insert":" is the most expensive one here but it allows us to attack on your next turn again for free. "},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://www.mtg-forum.de/db/magiccard.php?utf8=1&lng=en&card=Aggravated+Assault"},"insert":"Aggravated Assault"},{"insert":" is great to have on board since you can recast it everytime you want. "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" is the most risky one. Your not looking to sacrifice your own creatures since some of them are too valuable, but it can helps you dig into a surprie win. "},{"insert":{"card-link":"Creeping Renaissance"}},{"insert":" and "},{"insert":{"card-link":"Bala Ged Recovery // Bala Ged Sanctuary"}},{"insert":" will help you get those spells back to keep pushing opponents down.\n\nSo, in order to attack with our werewolves and guarantee they taste opponent face damage and draw cards, we'r using some buffs and trample to get rid of blockers. "},{"insert":{"card-link":"Full Moon's Rise"}},{"insert":" , "},{"insert":{"card-link":"Howlpack Resurgence"}},{"insert":" and "},{"insert":{"card-link":"Unnatural Growth"}},{"insert":" are the crème de la crème of your deck's buffs. The first 2 cards are great to add attack buffs and trample. "},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://www.mtg-forum.de/db/magiccard.php?utf8=1&lng=en&card=Full+Moon%27s+Rise"},"insert":"Full Moon's Rise"},{"insert":" allows you to play safe since it can "},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://www.mtg-forum.de/db/magiccard.php?utf8=1&lng=en&card=Regenerate"},"insert":"r"},{"insert":"egenerate our thirsty werewolves, and "},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://www.mtg-forum.de/db/magiccard.php?utf8=1&lng=en&card=Howlpack+Resurgence"},"insert":"Howlpack Resurgence"},{"insert":" have flash, allowing us to just avoid casting spells on our turn to transform all werewolves. "},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://www.mtg-forum.de/db/magiccard.php?utf8=1&lng=en&card=Unnatural+Growth"},"insert":"Unnatural Growth"},{"insert":" dont give trample for your creatures but it will double our creatures power and thoughness EACH attack turn (even on opponnents). If you manage to have "},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://www.mtg-forum.de/db/magiccard.php?utf8=1&lng=en&card=Unnatural+Growth"},"insert":"Unnatural Growth"},{"insert":" on board with some trample enchantment above, "},{"insert":{"card-link":"Triumph of the Hordes"}},{"insert":" , transformed "},{"insert":{"card-link":"Arlinn Kord // Arlinn, Embraced by the Moon"}},{"insert":" or transformed "},{"insert":{"card-link":"Breakneck Rider // Neck Breaker"}},{"insert":" , your attack will be double scarry stomping any blockers opoonent can have. If you manage to attack again with extra combat spells, the power will double AGAIN. It should be more than enought to at least devour one opponent, or even two! "},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://www.mtg-forum.de/db/magiccard.php?utf8=1&lng=en&card=Triumph+of+the+Hordes"},"insert":"Triumph of the Hordes"},{"insert":" can also be another extra win con since every werwolf will be able to infect opponents with their claws and "},{"attributes":{"color":"var(--theme-col-content-text)","link":"https://www.mtg-forum.de/db/magiccard.php?utf8=1&lng=en&card=Fangs"},"insert":"fangs"},{"insert":".\n\nKeep an eye in some cool sinergies with "},{"insert":{"card-link":"Geier Reach Bandit // Vildin-Pack Alpha"}},{"insert":" and the eldrazi werewolves like "},{"insert":{"card-link":"Kessig Prowler // Sinuous Predator"}},{"insert":" and "},{"insert":{"card-link":"Ulvenwald Captive // Ulvenwald Abomination"}},{"insert":" since she can transform them into theyr eldrazi side withou paying its mana cost. Brutal. Also "},{"insert":{"card-link":"Immerwolf"}},{"insert":" can helps you to keep your creatures in their scarry and blood thirsty werewolf side. \n\nBetter opponents hide in their houses wen the night comes, cuz they are going to feel the fear humans of innistrad feels when they see the moon rises in the sky.\n\n\nOBS: im using "},{"insert":{"card-link":"Rahilda, Wanted Cutthroat // Rahilda, Feral Outlaw"}},{"insert":" on this list just cuz i like her and feel this could be 100% paper, not digital only. You can find a lot of version of her with custom text made for paper. I will proxi her cuz she's cool and not broken!\n"}]}

























































































































