Gork862
7.7k views13 days ago
Commander
Size: 100Salt sum: 69.26
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{"ops":[{"insert":"I recommend using “Categories: Multiple” for viewing, since many cards fill multiple categories. \n\nThis is an engine builder with a focus on reanimating high-value targets and then copying them infinitely. Most compact combos are time sieve or isochron scepter / dramatic reversal, but many board states can produce 4+ card infinites or near-infinites. \n\n\n"},{"attributes":{"bold":true},"insert":"Mulligan advice: "},{"insert":"\nYou MUST have a token generator in your first few turns. I would always recommend a mulligan if you don't have one, unless you have an absolutely bonkers hand otherwise. Discard effects and reanimate targets are nice, but tokens are an absolute requirement for this deck to function.\n\n"},{"attributes":{"bold":true},"insert":"Interaction advice: "},{"insert":"\nYou can activate Tawnos's copy ability at instant speed, so you can almost always hold up mana to threaten interaction like a the big strong blue player you are. This is vital, as protecting Tawnos needs to be #1 priority most games. Notably, the reanimate ability is sorcery speed. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sometimes it is easy to look very threatening very quickly, but then fail to immediately use that threat to win. It is often beneficial to sandbag slightly in the early turns, using that extra time to play supporting spells. Once it is ready, you can throw out a bunch of scary stuff all at once. I find this is slower but often keeps the pressure down in the early game and lets you set up a more effective engine than if you had simply started slinging copies around by turn 4. Once people know what to expect you'll need an early board presence or aggro decks will ruin your day."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"What this deck struggles with:"},{"insert":" \nRemoving your copy target, exiling your graveyard, and removing Tawnos are all methods by which your opponent can completely prevent you from doing what you want to do. One particularly bad situation can arise if you only have 2 artifact tokens, sac both of them to reanimate something, and then immediately have that reanimated permanent die. From there you're left with a 1/3 that can't really do much by himself and no effective way to build back up. Ideally I recommend leaving 1 artifact token available after activating Tawnos's second ability if you don't have another token generator in hand. Luckily, being allowed to activate Tawnos on other people's turns also means you will usually be able to hold mana up for protection.\n\n"},{"attributes":{"bold":true},"insert":"How to actually win:"},{"insert":"\nIn an ideal game you're going for one of a few combos\n"},{"insert":{"card-link":"Time Sieve"}},{"insert":" + any method to create 5+ artifacts each turn is an infinite turns combo. This is easiest with Tivit but any token works if you can copy it enough."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Isochron Scepter + Dramatic reversal + mana rocks producing >2 mana will net you infinite mana and infinite untaps, allowing you to make infinite copies. This wins immediately if your mana rocks produce UWB for Tawnos’ reanimate ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" (on Tawnos) + "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" goes infinite if you have enough untappers or token doublers, and Pemmin’s Aura on Omen Hawker creates infinite ability-mana for activating Urza."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Outside of these janky combos, the deck functions as a midrange slop / control pile with plenty of big bodies to swing around as needed. If you can't go infinite, you can at least try to hold down the game and keep a lock on everyone else while you keep pumping out tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finally, there is a decent reanimate package included that can let you get value out of your yard and cheat out some of these creatures if Tawnos is focused off the board. This isn't usually the primary game plan, but it can be a very effective fallback when games run long."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Tawnos, Solemn Survivor
, : Create a token that's a copy of up to one target artifact token you control. Mill two cards.
, , Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery.
, , Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery.
Legendary Creature - Human Artificer

Commander
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Combo
Combo
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Draw/Discard
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw/Discard
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Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Protection
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Ramp
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Reanimate/Copy Targets
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel

Tivit, Seller of Secrets
Flying, ward
Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Legendary Creature - Rogue Sphinx

Reanimate/Copy Targets
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Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Recursion
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Tawnos Value
Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Tawnos Value
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Token Generators
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Tamiyo Meets the Story Circle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -2/-0 until end of turn.
II — Discard any number of cards, then investigate twice for each card discarded this way.
III — Shuffle up to three target cards from your graveyard into your library.
I — Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -2/-0 until end of turn.
II — Discard any number of cards, then investigate twice for each card discarded this way.
III — Shuffle up to three target cards from your graveyard into your library.
Enchantment - Saga

Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Token Generators
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Tutor
Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret

Tutor
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Add?
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Add?
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Maybeboard
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Cybermen Squadron
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Cyberman

Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
Enchantment - Aura

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Dollhouse of Horrors
, , Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.
Artifact

Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

Marionette Master
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Creature - Human Artificer

Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"I recommend using “Categories: Multiple” for viewing, since many cards fill multiple categories. \n\nThis is an engine builder with a focus on reanimating high-value targets and then copying them infinitely. Most compact combos are time sieve or isochron scepter / dramatic reversal, but many board states can produce 4+ card infinites or near-infinites. \n\n\n"},{"attributes":{"bold":true},"insert":"Mulligan advice: "},{"insert":"\nYou MUST have a token generator in your first few turns. I would always recommend a mulligan if you don't have one, unless you have an absolutely bonkers hand otherwise. Discard effects and reanimate targets are nice, but tokens are an absolute requirement for this deck to function.\n\n"},{"attributes":{"bold":true},"insert":"Interaction advice: "},{"insert":"\nYou can activate Tawnos's copy ability at instant speed, so you can almost always hold up mana to threaten interaction like a the big strong blue player you are. This is vital, as protecting Tawnos needs to be #1 priority most games. Notably, the reanimate ability is sorcery speed. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sometimes it is easy to look very threatening very quickly, but then fail to immediately use that threat to win. It is often beneficial to sandbag slightly in the early turns, using that extra time to play supporting spells. Once it is ready, you can throw out a bunch of scary stuff all at once. I find this is slower but often keeps the pressure down in the early game and lets you set up a more effective engine than if you had simply started slinging copies around by turn 4. Once people know what to expect you'll need an early board presence or aggro decks will ruin your day."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"What this deck struggles with:"},{"insert":" \nRemoving your copy target, exiling your graveyard, and removing Tawnos are all methods by which your opponent can completely prevent you from doing what you want to do. One particularly bad situation can arise if you only have 2 artifact tokens, sac both of them to reanimate something, and then immediately have that reanimated permanent die. From there you're left with a 1/3 that can't really do much by himself and no effective way to build back up. Ideally I recommend leaving 1 artifact token available after activating Tawnos's second ability if you don't have another token generator in hand. Luckily, being allowed to activate Tawnos on other people's turns also means you will usually be able to hold mana up for protection.\n\n"},{"attributes":{"bold":true},"insert":"How to actually win:"},{"insert":"\nIn an ideal game you're going for one of a few combos\n"},{"insert":{"card-link":"Time Sieve"}},{"insert":" + any method to create 5+ artifacts each turn is an infinite turns combo. This is easiest with Tivit but any token works if you can copy it enough."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Isochron Scepter + Dramatic reversal + mana rocks producing >2 mana will net you infinite mana and infinite untaps, allowing you to make infinite copies. This wins immediately if your mana rocks produce UWB for Tawnos’ reanimate ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":" (on Tawnos) + "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" goes infinite if you have enough untappers or token doublers, and Pemmin’s Aura on Omen Hawker creates infinite ability-mana for activating Urza."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Outside of these janky combos, the deck functions as a midrange slop / control pile with plenty of big bodies to swing around as needed. If you can't go infinite, you can at least try to hold down the game and keep a lock on everyone else while you keep pumping out tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finally, there is a decent reanimate package included that can let you get value out of your yard and cheat out some of these creatures if Tawnos is focused off the board. This isn't usually the primary game plan, but it can be a very effective fallback when games run long."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}













































































































