W1lfry
4928 views2 days ago
Commander
Size: 100Est cost: $4443.26Salt sum: 63.1
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Creature
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Erebos, God of the Dead
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
, Pay 2 life: Draw a card.
As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
, Pay 2 life: Draw a card.
Legendary Creature Enchantment - God

Creature
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Draw
Draw
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Land: Colorless / Utility
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Land: Colorless / Utility
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Lands: Black Mana
Lands: Black Mana
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Protection
Protection
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Punishers
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Punishers
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Ramp / Rituals
Ramp / Rituals
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Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Chainer, Dementia Master
All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
Legendary Creature - Human Minion

Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
Enchantment - Aura

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Recursion
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Removal
Removal
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Tutors
Tutors
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Wincons
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Chains of Mephistopheles
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
Enchantment

Wincons
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Maybeboard
Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Sheoldred, the Apocalypse Shines in \"Mater Tenebrarum: 𝕰𝖝 𝕷𝖚𝖈𝖊 𝕬𝖉 𝕿𝖊𝖓𝖊𝖇𝖗𝖆𝖘\""},{"attributes":{"header":3},"insert":"\n"},{"insert":"\"It's the end of days, and Sheoldred has decided to sit back, relax, and enjoy the chaos.\""},{"attributes":{"header":4},"insert":"\n"},{"insert":"\n\nDeck Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a Mono-Black Sheoldred, the Apocalypse deck built with a focus on synergy, oppression, and answers to various strategies (artifacts, aggro, life gain, and more). While not designed for cEDH, it can still pose a formidable challenge to your opponents through sheer efficiency and mono-black nastiness.\nThe primary plan revolves around:\n\nSummoning Sheoldred, the Apocalypse as quickly as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Punishing your opponents every time they draw cards, while leveraging your own draw power for life gain."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Profiting from their suffering with synergistic pieces and alternative win conditions."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck thrives on drawing cards, draining life, and deploying oppressive enchantments or creatures that fuel Sheoldred's power.\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":" Suggestions are always welcome as this deck continues to evolve."},{"insert":"\n\n\nThe Game Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Turbo Out Sheoldred: Your ideal Turn 1 begins with a mana ritual (Dark Ritual, Sol Ring) or ramp pieces like Ancient Tomb or Mana Vault, enabling a Turn 1 Sheoldred. If not, Turn 2-3 is the backup window with additional ramp like Jet Medallion or mana rocks."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Punish Draws: Once Sheoldred is on the battlefield, cards like Underworld Dreams, Teferi’s Puzzle Box, and Howling Mine synergize beautifully. These force opponents to draw and lose life while you gain it, creating a snowball effect."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Synergy Pieces: Seizan, Perverter of Truth, Master of the Feast, and Erebos, God of the Dead, Vilis, K'rrik, accelerate your strategy by fueling your resources and draining opponents faster. Use them liberally to pour gasoline on the mono-black fire."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resilience: don't be afraid of her using the graveyard—Malakir Rebirth, recursion spells (e.g., Reanimate, Victimize), and utility lands like Volrath’s Stronghold ensure Sheoldred comes back again and again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\nKey Synergistic Cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ramp & Fast Mana:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Sol Ring, Mana Crypt, Jet Medallion, Dark Ritual, K’rrik, Son of Yawgmoth\n Allows you to deploy Sheoldred or other key pieces by Turn 1-3 consistently.\nDraw Punishment:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Underworld Dreams\n Teferi’s Puzzle Box\n Howling Mine\n Master of the Feast\n Seizan, Perverter of Truth\n Scrawling Crawler\nCard Advantage:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Bolas’s Citadel\n Peer into the Abyss\n Damnable Pact\n Necropotence (Optional)\n These not only give you gas but can end the game with Sheoldred’s lifegain triggers.\nWin Conditions:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Torment of Hailfire: A classic mono-black finisher.\n Gray Merchant of Asphodel (Gary): Drains life and fuels your late game.\n Bloodchief Ascension: Synergizes beautifully with Sheoldred and your draw punishment pieces.\n Chains of Mephistopheles: Pure oppressive control—forces your opponents into a corner while you exploit your deck’s synergy.\nGraveyard Utility:"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" Malakir Rebirth\n Reanimate\n Volrath’s Stronghold\n Keep Sheoldred and other key creatures on the board, no matter how often they’re removed.\n\nCombos"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sheoldred, Vilis, K'rrik"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred, Vilis, Seizan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred, Vilis, Glacial Chasm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred, Vilis, The one ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred, Vilis, Bolas Citadel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred, Bloodchief Ascension, Chains of Mephistopheles"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred, Scrawling Crawler, Underworld Dreams"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred Whispering One, Chainer, Dementia Master"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheoldred, Peer into the Abyss (on yourself or any annoying opponent)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"and many more.... a lot more !"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nWhy This Deck Works"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck leans into Sheoldred’s oppressive design, forcing opponents to play into your strengths. Whether you’re punishing draw triggers, chaining oppressive enchantments, or leveraging your massive mana generation, the deck always has answers to opposing strategies.\nThe key to success lies in:\n\nConsistency: Turbo ramping Sheoldred or other threats into play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pressure: Continuous life drain through draw mechanics and win conditions WITH NO DRAW ADVENTAGE ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Resilience: Recursion and protection keep your engine running smoothly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nFinal Thoughts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sheoldred, the Apocalypse thrives on inevitability. Whether it’s through card draw punishment, massive life swings, or explosive finishes, your opponents will feel the weight of her power. With enough ramp and synergy, this deck ensures you’ll always be one step ahead.\nLet me know your thoughts and suggestions as we perfect this sinister masterpiece!\n\nEmbrace the darkness. Revel in the Apocalypse."},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"}]}



















































































