869 views2 months ago
Commander
Size: 100Est cost: $717.90Salt sum: 38.38
Framattat
869 views2 months ago
Commander
Size: 100Est cost: $717.90Salt sum: 38.38
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Commander
Commander
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Artifact
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Artifact
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Creature
Commissar Severina Raine
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.
Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
Legendary Creature - Human Soldier

Defiler of Faith
Vigilance
As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.
Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.
Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Creature - Human Phyrexian

Greymond, Avacyn's Stalwart
As Greymond, Avacyn's Stalwart enters, choose two abilities from among first strike, vigilance, and lifelink.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.
Legendary Creature - Human Soldier

Jerren, Corrupted Bishop
Whenever Jerren enters or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.
: Target Human you control gains lifelink until end of turn.
At the beginning of your end step, if you have exactly 13 life, you may pay . If you do, transform Jerren.
: Target Human you control gains lifelink until end of turn.
At the beginning of your end step, if you have exactly 13 life, you may pay . If you do, transform Jerren.
Legendary Creature - Human Cleric


Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier

Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier

Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Creature
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Enchantment
Paladin Class
(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost more to cast.
: Level 2
Creatures you control get +1/+1.
: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Spells your opponents cast during your turn cost more to cast.
: Level 2
Creatures you control get +1/+1.
: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Enchantment - Class

Enchantment
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Instant
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Instant
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
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Planeswalker
Basri Ket
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.
−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
Legendary Planeswalker - Basri

Planeswalker
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Sorcery
Sorcery
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Sideboard
Archangel Elspeth
+1: Create a 1/1 white Soldier creature token with lifelink.
−2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
−6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
−2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
−6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
Legendary Planeswalker - Elspeth

Etchings of the Chosen
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment

Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier

Knight-Errant of Eos
Convoke
When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked this creature. Put the revealed cards into your hand, then shuffle.
When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked this creature. Put the revealed cards into your hand, then shuffle.
Creature - Human Knight

Silverwing Squadron
Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Creature - Human Knight

Sideboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"General Kudro YESSIR, SIR!"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is built around "},{"attributes":{"bold":true},"insert":"General Kudro of Drannith"},{"insert":" and focuses on a "},{"attributes":{"bold":true},"insert":"Human tribal go-wide strategy "},{"attributes":{"italic":true},"insert":"or something like that."},{"insert":"\nThe goal is to develop a wide board of Humans, boost them with anthem effects, and pressure opponents through combat. \nKudro provides additional utility by exiling graveyards and turning Humans into removal for problematic creatures.\n\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game: "},{"insert":" Play efficient Humans and some ramp pieces to start building your board. Cards like "},{"attributes":{"bold":true},"insert":"Champion of the Parish"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Esper Sentinel"},{"insert":" help establish early pressure and value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mid Game: "},{"insert":"Deploy token generators and tribal payoffs such as "},{"attributes":{"bold":true},"insert":"Adeline, Resplendent Cathar"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hero of Bladehold"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Thalia's Lieutenant"},{"insert":" to grow your board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game: "},{"insert":"Finish the game with large token production or anthem stacking using cards like "},{"attributes":{"bold":true},"insert":"Finale of Glory"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Ascend from Avernus"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Besta Card's"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Some of the most important pieces in the deck include:\n"},{"attributes":{"bold":true},"insert":"Adeline, Resplendent Cathar"},{"insert":" – consistent token generation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Myrel, Shield of Argive"},{"insert":" – protects your turn while creating tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thalia's Lieutenant"},{"insert":" – one of the strongest Human payoffs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vanquisher's Banner"},{"insert":" – anthem plus card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skullclamp"},{"insert":" – powerful card advantage with tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Theme"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You have only one king, "},{"attributes":{"bold":true},"insert":"General Kudro of Drannith"},{"insert":", but at your disposal you have pairs of queens, bishops, knights and rooks. \nThe rest of the creatures are just pawns "},{"attributes":{"italic":true},"insert":"at least that's what I tell myself to cope"},{"insert":".\nBecause in reality those “pawns” keep multiplying, swinging sideways, and occasionally sacrificing themselves so the king can remove someone or something from the board. \nTurns out when you have enough pawns, the board stops looking like chess and starts looking like a very aggressive crowd.\n\nAnd if the king falls?\n Well… that's what commander tax is for.\n\n"}]}



























































































