6069 views13 days ago
Commander
Size: 100Est cost: $20956.10Salt sum:Β 86.88
jank_rising
6069 views13 days ago
Commander
Size: 100Est cost: $20956.10Salt sum:Β 86.88
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{"ops":[{"insert":"Get ready to cut throats and fly boats in a vehicle deck where Grease and Salt combine.\n\nThe Okiba Boss demands tribute, paid in the form of sacrificing all your permanents.\nFeaturing an all-star cast of MTG's saltiest stax pieces: Pox, Smokestack, Chains of Mephistopheles, and more.\nStax out the whole table leaving your opponents with nothing, and sail off into the sunset.\n\n\n"},{"attributes":{"underline":true},"insert":"Foreword:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWelcome to the most hateful Greasefang deck on Archidekt.\n\nIn previous iterations of this deck, I had opted for a sacrifice theme as a way to get vehicles back into the grave.\nWhile that variant was fun and enabled some big plays, I often found myself losing longer games as other decks completely outscaled Greasefang going into the end game.\nOne by one, I removed sacrifice outlets such as "},{"insert":{"card-link":"Priest of Yawgmoth"}},{"insert":" and "},{"insert":{"card-link":"Oswald Fiddlebender"}},{"insert":" .\nThey were simply too slow, and difficult to consistently keep on the battlefield.\nI removed the big-mana payoffs. They kept getting stuck in my hand.\n\nAs I continued to cut, it finally dawned on me.\nI had been trying to build Greasefang to "},{"attributes":{"italic":true},"insert":"go "},{"attributes":{"italic":true,"bold":true},"insert":"over"},{"insert":", but what I needed to be doing was "},{"attributes":{"italic":true},"insert":"go "},{"attributes":{"italic":true,"bold":true},"insert":"under"},{"insert":".\n\nGreasefang excels in low-resource environments.\nA "},{"insert":{"card-link":"Parhelion II"}},{"insert":" in play on turn 2 will absolutely dominate the board, while a Parhelion on turn 10 will often struggle to remain relevant.\nBut what if instead of racing our opponents to the end game, we simply bring "},{"attributes":{"italic":true},"insert":"everyone's"},{"insert":" progress to a halt?\nA Parhelion is still a threat to be reckoned with on turn 10 if nobody has cast a spell costing more than ~4 mana by that point.\n\nEverything began to fall into place as I considered other ways to deny our opponents' resources.\nGreasefang does not simply "},{"attributes":{"italic":true},"insert":"support"},{"insert":" a discard theme. Greasefang "},{"attributes":{"italic":true},"insert":"THRIVES"},{"insert":" in a symmetrical discard theme.\nWhile our opponents continuously lose resources each turn, our entire game plan will be "},{"attributes":{"italic":true},"insert":"ENABLED"},{"insert":" by discarding!\nIt's simply too good of a strategy to not utilize.\n\nAnd so, Greasefang began to hate.\n\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"Strategy:"},{"attributes":{"header":3},"insert":"\n"},{"insert":" \nWe are looking to stax the whole table into oblivion.\n\nPunish greedy landbases with multiple forms of mass land destruction.\nOur own lands will be destroyed as well, but our deck will bounce back quickly.\nWith an average cmc of 1.6 (we do not actually want to cast our vehicles), and 34 (including mdfc) lands, we should be able to continue operations without much interruption.\nWith some planning, "},{"insert":{"card-link":"Armageddon"}},{"insert":" into a land drop essentially resets the turn order in our favor.\nWe don't mind not going first as much as most decks, going later in the turn order actually gives us greater chances to nuke more of our opponents lands. \n\nBe cautious of our commander tax creeping up. We have intentionally included some "},{"insert":{"card-link":"Reanimate"}},{"insert":" effects to bring Greasefang back from the graveyard, should that option present itself.\nIf "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" can stick around, getting multiple uses out of "},{"insert":{"card-link":"Command Beacon"}},{"insert":" will let us shrug off removal on our commander with ease.\n\nGreasefang needs a discard engine online to operate properly here.\nIdeal opening hands will contain repeatable discard, one of our high cmc vehicles, and enough lands to get us off the ground.\nDon't be afraid to mulligan more than once, the deck is designed to operate on tight margins. \n\nOnce we have a repeatable discard outlet set up, protect Greasefang at all costs!\n\nBecause our wincon is raw combat damage, it will take some time to kill the entire table.\nThe longer the game goes on, the higher the odds are of everyone else at the table conspiring against you.\nIt is paramount that we reduce the number of players at the table as quickly as possible.\nIdentify the player who will be the biggest threat to our deck in the end-game, and kill them first!\n\n\n"},{"attributes":{"underline":true},"insert":"Noteworthy Cards / Interactions:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Chains of Mephistopheles"}},{"insert":" + "},{"insert":{"card-link":"Weatherlight"}},{"insert":" / "},{"insert":{"card-link":"Greasefang, Okiba Boss"}},{"insert":" / "},{"insert":{"card-link":"Fomori Vault"}},{"insert":" / etc.\nChains prevents players hand sizes from growing via draw. This usually means that players hand sizes will only go down, especially when paired with our discard effects.\nNote that many cards in our deck don't draw cards, but put them straight into our hand.\nThis allows us to hold on to our removal and other goodies, while our opponents are forced to watch their options quickly dwindle away.\n\n"},{"insert":{"card-link":"Chains of Mephistopheles"}},{"insert":" + "},{"insert":{"card-link":"Anvil of Bogardan"}},{"insert":" \nIf a player has more than zero cards in hand, Chains replaces any draw other than the first draw of that player's turn with a discard + draw.\nThus, any effect which states players must 'draw and discard', will actually cause a player to discard one, draw one, then discard again.\nMost of our discard effects happen in the upkeep, but Anvil is unique in that it triggers during the draw step.\nA player with an empty hand will draw for the turn, then immediately be forced to 'discard one, draw one, discard one'. \nThis essentially locks players without hands out of casting anything but instants, and their commanders.\n\n"},{"insert":{"card-link":"Spirit of the Labyrinth"}},{"insert":" + "},{"insert":{"card-link":"Anvil of Bogardan"}},{"insert":" \nSimilar to the above combo.\nEach player will draw their card for the turn, then immediately discard a card (they can still use their one draw per turn in response to the anvil trigger, if it is an instant).\n\n"},{"insert":{"card-link":"Chains of Mephistopheles"}},{"insert":" + "},{"insert":{"card-link":"Dark Deal"}},{"insert":" \nEach player's hands are discarded, then the new hands are drawn one card at a time.\nChains checks the first draw, and because the player has no cards in hand, it replaces the draw with a mill.\nThe next draw is checked, and the player still does not have cards in hand, so the draw is replaced with a mill.\nThe end result of any wheel effect like this is that players will have discarded their hands, then additionally milled that many cards.\n\n"},{"insert":{"card-link":"Smokestack"}},{"insert":" \nThis card starts off slow, but ramps up quickly.\nIdeally we can get one of our token generators online (the majority of our vehicles will also bring some fodder with them each turn), and continue incrementing soot counters until our opponents are left with nothing.\nRemember that if we stack our upkeep triggers properly, we will not be forced to sacrifice anything until two turns after Smokestack hits the table.\n\n"},{"insert":{"card-link":"Gibbering Descent"}},{"insert":" + "},{"insert":{"card-link":"Smokestack"}},{"insert":" / "},{"insert":{"card-link":"Tangle Wire"}},{"insert":" : \nIf your hand is empty, you will no longer add / remove counters, and you also will not be affected by their drawbacks.\nRemoved Gibbering for now, but may add it back.\nSweet little combo I only discovered while building this!\n\n---\nThanks for looking! If you liked this list, you'll probably enjoy this other high-powered jank stax commander, "},{"insert":{"card-link":"Taniwha"}},{"insert":".\n"},{"attributes":{"link":"https://archidekt.com/decks/4276001"},"insert":"See the list here!"},{"insert":"\n"}]}
artifact
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

artifact
(CTRL to add secondary)
balance_perms
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

balance_perms
(CTRL to add secondary)
balancers
balancers
(CTRL to add secondary)
cavern_on_human
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary

Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor

Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

cavern_on_human
(CTRL to add secondary)
discard
discard
(CTRL to add secondary)
feed_me
feed_me
(CTRL to add secondary)
fodder
Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat

fodder
(CTRL to add secondary)
land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β This Saga gains ": Add ."
II β This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III β Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I β This Saga gains ": Add ."
II β This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III β Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

land
(CTRL to add secondary)
necro_enablers
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

necro_enablers
(CTRL to add secondary)
punish_draw
Chains of Mephistopheles
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
Enchantment

punish_draw
(CTRL to add secondary)
ramp
ramp
(CTRL to add secondary)
silence
silence
(CTRL to add secondary)
stax
stax
(CTRL to add secondary)
tutor
tutor
(CTRL to add secondary)
vehicle
Dune Drifter
When this Vehicle enters, return target artifact or creature card with mana value X or less from your graveyard to the battlefield.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Reaver Titan
Void Shields β Protection from mana value 3 or less
Gatling Blaster β Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Gatling Blaster β Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

vehicle
(CTRL to add secondary)
Maybeboard
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Rev, Tithe Extractor
Whenever you attack, target creature gains deathtouch until end of turn.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Rogue

Maybeboard
(CTRL to add secondary)
Tokens & Extras
The Ring
Your Ring-bearer is legendary and can't be blocked by creatures with greater power.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Emblem


Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Get ready to cut throats and fly boats in a vehicle deck where Grease and Salt combine.\n\nThe Okiba Boss demands tribute, paid in the form of sacrificing all your permanents.\nFeaturing an all-star cast of MTG's saltiest stax pieces: Pox, Smokestack, Chains of Mephistopheles, and more.\nStax out the whole table leaving your opponents with nothing, and sail off into the sunset.\n\n\n"},{"attributes":{"underline":true},"insert":"Foreword:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWelcome to the most hateful Greasefang deck on Archidekt.\n\nIn previous iterations of this deck, I had opted for a sacrifice theme as a way to get vehicles back into the grave.\nWhile that variant was fun and enabled some big plays, I often found myself losing longer games as other decks completely outscaled Greasefang going into the end game.\nOne by one, I removed sacrifice outlets such as "},{"insert":{"card-link":"Priest of Yawgmoth"}},{"insert":" and "},{"insert":{"card-link":"Oswald Fiddlebender"}},{"insert":" .\nThey were simply too slow, and difficult to consistently keep on the battlefield.\nI removed the big-mana payoffs. They kept getting stuck in my hand.\n\nAs I continued to cut, it finally dawned on me.\nI had been trying to build Greasefang to "},{"attributes":{"italic":true},"insert":"go "},{"attributes":{"italic":true,"bold":true},"insert":"over"},{"insert":", but what I needed to be doing was "},{"attributes":{"italic":true},"insert":"go "},{"attributes":{"italic":true,"bold":true},"insert":"under"},{"insert":".\n\nGreasefang excels in low-resource environments.\nA "},{"insert":{"card-link":"Parhelion II"}},{"insert":" in play on turn 2 will absolutely dominate the board, while a Parhelion on turn 10 will often struggle to remain relevant.\nBut what if instead of racing our opponents to the end game, we simply bring "},{"attributes":{"italic":true},"insert":"everyone's"},{"insert":" progress to a halt?\nA Parhelion is still a threat to be reckoned with on turn 10 if nobody has cast a spell costing more than ~4 mana by that point.\n\nEverything began to fall into place as I considered other ways to deny our opponents' resources.\nGreasefang does not simply "},{"attributes":{"italic":true},"insert":"support"},{"insert":" a discard theme. Greasefang "},{"attributes":{"italic":true},"insert":"THRIVES"},{"insert":" in a symmetrical discard theme.\nWhile our opponents continuously lose resources each turn, our entire game plan will be "},{"attributes":{"italic":true},"insert":"ENABLED"},{"insert":" by discarding!\nIt's simply too good of a strategy to not utilize.\n\nAnd so, Greasefang began to hate.\n\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"underline":true},"insert":"Strategy:"},{"attributes":{"header":3},"insert":"\n"},{"insert":" \nWe are looking to stax the whole table into oblivion.\n\nPunish greedy landbases with multiple forms of mass land destruction.\nOur own lands will be destroyed as well, but our deck will bounce back quickly.\nWith an average cmc of 1.6 (we do not actually want to cast our vehicles), and 34 (including mdfc) lands, we should be able to continue operations without much interruption.\nWith some planning, "},{"insert":{"card-link":"Armageddon"}},{"insert":" into a land drop essentially resets the turn order in our favor.\nWe don't mind not going first as much as most decks, going later in the turn order actually gives us greater chances to nuke more of our opponents lands. \n\nBe cautious of our commander tax creeping up. We have intentionally included some "},{"insert":{"card-link":"Reanimate"}},{"insert":" effects to bring Greasefang back from the graveyard, should that option present itself.\nIf "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" can stick around, getting multiple uses out of "},{"insert":{"card-link":"Command Beacon"}},{"insert":" will let us shrug off removal on our commander with ease.\n\nGreasefang needs a discard engine online to operate properly here.\nIdeal opening hands will contain repeatable discard, one of our high cmc vehicles, and enough lands to get us off the ground.\nDon't be afraid to mulligan more than once, the deck is designed to operate on tight margins. \n\nOnce we have a repeatable discard outlet set up, protect Greasefang at all costs!\n\nBecause our wincon is raw combat damage, it will take some time to kill the entire table.\nThe longer the game goes on, the higher the odds are of everyone else at the table conspiring against you.\nIt is paramount that we reduce the number of players at the table as quickly as possible.\nIdentify the player who will be the biggest threat to our deck in the end-game, and kill them first!\n\n\n"},{"attributes":{"underline":true},"insert":"Noteworthy Cards / Interactions:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Chains of Mephistopheles"}},{"insert":" + "},{"insert":{"card-link":"Weatherlight"}},{"insert":" / "},{"insert":{"card-link":"Greasefang, Okiba Boss"}},{"insert":" / "},{"insert":{"card-link":"Fomori Vault"}},{"insert":" / etc.\nChains prevents players hand sizes from growing via draw. This usually means that players hand sizes will only go down, especially when paired with our discard effects.\nNote that many cards in our deck don't draw cards, but put them straight into our hand.\nThis allows us to hold on to our removal and other goodies, while our opponents are forced to watch their options quickly dwindle away.\n\n"},{"insert":{"card-link":"Chains of Mephistopheles"}},{"insert":" + "},{"insert":{"card-link":"Anvil of Bogardan"}},{"insert":" \nIf a player has more than zero cards in hand, Chains replaces any draw other than the first draw of that player's turn with a discard + draw.\nThus, any effect which states players must 'draw and discard', will actually cause a player to discard one, draw one, then discard again.\nMost of our discard effects happen in the upkeep, but Anvil is unique in that it triggers during the draw step.\nA player with an empty hand will draw for the turn, then immediately be forced to 'discard one, draw one, discard one'. \nThis essentially locks players without hands out of casting anything but instants, and their commanders.\n\n"},{"insert":{"card-link":"Spirit of the Labyrinth"}},{"insert":" + "},{"insert":{"card-link":"Anvil of Bogardan"}},{"insert":" \nSimilar to the above combo.\nEach player will draw their card for the turn, then immediately discard a card (they can still use their one draw per turn in response to the anvil trigger, if it is an instant).\n\n"},{"insert":{"card-link":"Chains of Mephistopheles"}},{"insert":" + "},{"insert":{"card-link":"Dark Deal"}},{"insert":" \nEach player's hands are discarded, then the new hands are drawn one card at a time.\nChains checks the first draw, and because the player has no cards in hand, it replaces the draw with a mill.\nThe next draw is checked, and the player still does not have cards in hand, so the draw is replaced with a mill.\nThe end result of any wheel effect like this is that players will have discarded their hands, then additionally milled that many cards.\n\n"},{"insert":{"card-link":"Smokestack"}},{"insert":" \nThis card starts off slow, but ramps up quickly.\nIdeally we can get one of our token generators online (the majority of our vehicles will also bring some fodder with them each turn), and continue incrementing soot counters until our opponents are left with nothing.\nRemember that if we stack our upkeep triggers properly, we will not be forced to sacrifice anything until two turns after Smokestack hits the table.\n\n"},{"insert":{"card-link":"Gibbering Descent"}},{"insert":" + "},{"insert":{"card-link":"Smokestack"}},{"insert":" / "},{"insert":{"card-link":"Tangle Wire"}},{"insert":" : \nIf your hand is empty, you will no longer add / remove counters, and you also will not be affected by their drawbacks.\nRemoved Gibbering for now, but may add it back.\nSweet little combo I only discovered while building this!\n\n---\nThanks for looking! If you liked this list, you'll probably enjoy this other high-powered jank stax commander, "},{"insert":{"card-link":"Taniwha"}},{"insert":".\n"},{"attributes":{"link":"https://archidekt.com/decks/4276001"},"insert":"See the list here!"},{"insert":"\n"}]}











































































































