S1ll1an
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Commander
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{"ops":[{"insert":"Winota is a sweet card, in my opinion. Her mechanic that encourages the 99 to be a balance of humans / non-humans to gain value in combat is unique from both a deckbuilding and gameplay perspective. You need to include cheap non-humans to trigger her ability, and include bomb human creatures to cheat into play for pressure. This also further encourages the deck builder to include strong human creatures which create non-human tokens. Infinite value! \nAlright, I see why Winota is one of the popular cEDH commanders. Her ability allows you to chain triggers in a way that makes being on the receiving end of her combat step very scary. \nHowever, because I neither enjoy the type of deck optimisation that accompanies cEDH deck lists, nor want to break the bank on buying the cardboard to create such a list, I tried to find a way to keep the spirit of Winota's preferred gameplay loop alive, while adding a crushing restriction to make the deck less strong, also providing a deckbuilding challenge. \n\nThis deck (mostly) only includes cards that, like Winota, start with the letter \"W\". Now, funny card name, rule text, flavour text or otherwise language related gimmicks have been a popular bracket 1 trick historically, from my experience. Scion-of-the-ur-dragon decks that only contain cards starting with the letter S (again, thanks for the inspiration, David McDarby) spike my interest as a fun deckbuilding challenge.\nFor this deck however, I found the restriction to be particularly devastating, as there are FEW human creatures in boros that start with a W. This sadly introduces the first bit of stretching room I allowed this deck to have, since I did want the list to be fun and playable, at least. So OK, SOME cards can have their W's as the start of the second or third word in their name. This gives a couple more viable card options, improving the deck's consistency and average impact. \nStill, managing to fill the 99 with only W cards proved to be very difficult, maintaining some idea of cohesion. Second wiggling room rule: card language! A card like Dawnbringer charioteers seemed like a nice addition to the Human creature package, but it just doesn't have that W in its name. well, in english that is! Wagenlenker der Morgenröte sounds like a perfect addition to this deck. We just need to overcome the slight language barrier.\n\nClearly, this deck is built as a bracket 1 deck at heart. Having a cEDH commander pilot such a list is just a really, really fun idea to me. I hope you will too. Go get those W's.\n"}]}
Winota, Joiner of Forces
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
Legendary Creature - Human Warrior

Commander
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Weatherlight
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Legendary Artifact - Vehicle

Witch's Mark
You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Sorcery

Draw
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Waves of Aggression
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery

World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Finisher
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Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
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Ramp
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White Sun's Twilight
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
Sorcery

Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
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We Ride at Dawn
Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for or one mana of that creature's color.)
Whenever your commander attacks, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever your commander attacks, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Enchantment

Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant

Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment

Synergy
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Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian

W men
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Warren Warleader
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you attack, choose one —
• Create a 1/1 white Rabbit creature token that's tapped and attacking.
• Attacking creatures you control get +1/+1 until end of turn.
Whenever you attack, choose one —
• Create a 1/1 white Rabbit creature token that's tapped and attacking.
• Attacking creatures you control get +1/+1 until end of turn.
Creature - Knight Rabbit

Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

W non-men
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Winota is a sweet card, in my opinion. Her mechanic that encourages the 99 to be a balance of humans / non-humans to gain value in combat is unique from both a deckbuilding and gameplay perspective. You need to include cheap non-humans to trigger her ability, and include bomb human creatures to cheat into play for pressure. This also further encourages the deck builder to include strong human creatures which create non-human tokens. Infinite value! \nAlright, I see why Winota is one of the popular cEDH commanders. Her ability allows you to chain triggers in a way that makes being on the receiving end of her combat step very scary. \nHowever, because I neither enjoy the type of deck optimisation that accompanies cEDH deck lists, nor want to break the bank on buying the cardboard to create such a list, I tried to find a way to keep the spirit of Winota's preferred gameplay loop alive, while adding a crushing restriction to make the deck less strong, also providing a deckbuilding challenge. \n\nThis deck (mostly) only includes cards that, like Winota, start with the letter \"W\". Now, funny card name, rule text, flavour text or otherwise language related gimmicks have been a popular bracket 1 trick historically, from my experience. Scion-of-the-ur-dragon decks that only contain cards starting with the letter S (again, thanks for the inspiration, David McDarby) spike my interest as a fun deckbuilding challenge.\nFor this deck however, I found the restriction to be particularly devastating, as there are FEW human creatures in boros that start with a W. This sadly introduces the first bit of stretching room I allowed this deck to have, since I did want the list to be fun and playable, at least. So OK, SOME cards can have their W's as the start of the second or third word in their name. This gives a couple more viable card options, improving the deck's consistency and average impact. \nStill, managing to fill the 99 with only W cards proved to be very difficult, maintaining some idea of cohesion. Second wiggling room rule: card language! A card like Dawnbringer charioteers seemed like a nice addition to the Human creature package, but it just doesn't have that W in its name. well, in english that is! Wagenlenker der Morgenröte sounds like a perfect addition to this deck. We just need to overcome the slight language barrier.\n\nClearly, this deck is built as a bracket 1 deck at heart. Having a cEDH commander pilot such a list is just a really, really fun idea to me. I hope you will too. Go get those W's.\n"}]}


































































