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Commander
Size: 100Salt sum: 43.59
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LenGT

112 views22 days ago
Commander
Size: 100Salt sum: 43.59

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Jace, Multiverse Architect
At the beginning of combat on each opponent's turn, they may pay
. If they don't, creatures they control can't attack Jaces you control this turn.
+1: Draw two cards, then put a card from your hand on the bottom of your library.
−3: Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Jace, Multiverse Architect can be your commander.
Legendary Planeswalker - Jace
Jace, Multiverse Architect (frc) 1

Commander

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Archfiend of Despair
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Creature - Demon
Archfiend of Despair (cmm) 137

Burn

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Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (rvr) 62

Copy

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Jace's Projection
Whenever you draw a card, put a +1/+1 counter on this creature.
: Put a loyalty counter on target Jace planeswalker.
Creature - Wizard Illusion
Jace's Projection (war) 272

Counters

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Solve for Disappointment
Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Sorcery
Solve for Disappointment (fra) 67

Discard

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Alhammarret's Archive
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Artifact
Alhammarret's Archive (c21) 233
Eye of Jace
At the beginning of your upkeep, surveil 1. Then if there are seven or more cards in your graveyard, sacrifice this artifact, it deals 2 damage to each opponent, and you gain 2 life. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Artifact
Eye of Jace (fra) 170
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Instant
Fact or Fiction (woc) 90
Jace Beleren
+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player mills twenty cards.
Legendary Planeswalker - Jace
Jace Beleren (dd2) 1★
Jace Reawakened
You can't cast Jace Reawakened during your first, second, or third turns of the game.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
Legendary Planeswalker - Jace
Jace Reawakened (otj) 306
Jace, Arcane Strategist
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.
+1: Draw a card.
−7: Creatures you control can't be blocked this turn.
Legendary Planeswalker - Jace
Jace, Arcane Strategist (j22) 310
Jace, Architect of Thought
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
−8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Legendary Planeswalker - Jace
Jace, Architect of Thought (ddm) 1
Jace, Cunning Castaway
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
−2: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it."
−5: Create two tokens that are copies of Jace, except they're not legendary.
Legendary Planeswalker - Jace
Jace, Cunning Castaway (xln) 60
Jace, Mirror Mage
Kicker

When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
Legendary Planeswalker - Jace
Jace, Mirror Mage (znr) 281
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Legendary Planeswalker - Jace
Jace, the Mind Sculptor (ema) 57
Jace, Unraveler of Secrets
+1: Scry 1, then draw a card.
−2: Return target creature to its owner's hand.
−8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
Legendary Planeswalker - Jace
Jace, Unraveler of Secrets (inr) 70
Jace, Vryn's Prodigy
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, then return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard
Jace, Vryn's Prodigy // Jace, Telepath Unbound (ori) 60Jace, Vryn's Prodigy // Jace, Telepath Unbound (ori) 60
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (war) 54★
Jace's Archivist
,
: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Creature - Wizard Vedalken
Jace's Archivist (c15) 95
Jace's Machinations
Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant.
Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Instant
Jace's Machinations (fra) 337
Jace's Triumph
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
Sorcery
Jace's Triumph (war) 55
Nicol Bolas, Dragon-God
Nicol Bolas has all loyalty abilities of all other planeswalkers on the battlefield.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Legendary Planeswalker - Bolas
Nicol Bolas, Dragon-God (war) 207
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Parun (sld) 1530
Niv-Mizzet, Visionary
Flying
You have no maximum hand size.
Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Visionary (fdn) 350
Oath of Jace
When Oath of Jace enters, draw three cards, then discard two cards.
At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
Legendary Enchantment
Oath of Jace (cmm) 854
Surveillance Phantasm
Defender, flying, vigilance
As long as you've scried or surveilled this turn, this creature can attack as though it didn't have defender.
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Bird Illusion
Surveillance Phantasm (fra) 42
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace
The Theorist, Jace Beleren (fra) 43
Whirlwind of Thought
Whenever you cast a noncreature spell, draw a card.
Enchantment
Whirlwind of Thought (tdc) 311

Draw

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Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem Phyrexian
Blightsteel Colossus (2xm) 235

Infect

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Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (otc) 280
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (soc) 369
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (peoe) 254p
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Island
(
: Add
.)
Basic Land - Island
Island (fra) 385
Island
(
: Add
.)
Basic Land - Island
Island (fra) 386
Island
(
: Add
.)
Basic Land - Island
Island (fra) 387
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fra) 391
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fra) 392
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fra) 393
Plains
(
: Add
.)
Basic Land - Plains
Plains (fra) 382
Plains
(
: Add
.)
Basic Land - Plains
Plains (fra) 383
Plains
(
: Add
.)
Basic Land - Plains
Plains (fra) 384
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fra) 388
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fra) 389
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fra) 390
Theorist's Sanctum
(
: Add
.)
As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.)
,
: Empower Jace 2.
Land - Island
Theorist's Sanctum (fra) 381
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261

Land

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Venser's Journal
You have no maximum hand size.
At the beginning of your upkeep, you gain 1 life for each card in your hand.
Artifact - Book
Venser's Journal (c21) 273

Lifegain

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Jace, Memory Adept
+1: Draw a card. Target player mills a card.
0: Target player mills ten cards.
−7: Any number of target players each draw twenty cards.
Legendary Planeswalker - Jace
Jace, Memory Adept (m14) 60
Jace, the Perfected Mind
Compleated (
can be paid with
or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Until your next turn, up to one target creature gets -3/-0.
−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.
−X: Target player mills three times X cards.
Legendary Planeswalker - Jace
Jace, the Perfected Mind (one) 336
Jace's Erasure
Whenever you draw a card, you may have target player mill a card.
Enchantment
Jace's Erasure (m12) 60
Jace's Mindseeker
Flying
When this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
Creature - Illusion Fish
Jace's Mindseeker (ddm) 19
Jace's Phantasm
Flying
This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
Creature - Illusion
Jace's Phantasm (ima) 60

Mill

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Way of the Necromancer
When Way of the Necromancer enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Whenever a creature you control dies, put a loyalty counter on each planeswalker you control.
Legendary Enchantment
Way of the Necromancer (fra) 239

Proliferate

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Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (cmm) 24
Jace, Reality Sculptor
+1: Empower Jace X, where X is the number of Islands you control.
−3: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -5/-0 until end of turn.
0: Exile all but the bottom card of each opponent's library. Activate only if there are twenty-five or more loyalty counters among Jaces you control.
Legendary Planeswalker - Jace
Jace, Reality Sculptor (fra) 300
Sanctum Lurker
When this creature enters, empower Jace 1.
Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty.
Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life."
Creature - Horror
Sanctum Lurker (fra) 64
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32
Teferi's Reproach
Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Exile Teferi's Reproach.
Instant
Teferi's Reproach (frc) 6

Protection

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Perfected Theory
Choose one —
• Target creature has base power and toughness 1/1 until end of turn.
• Target creature has base power and toughness 4/5 until end of turn.
Instant
Perfected Theory (fra) 34

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (ecc) 138
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Jace's Sanctum
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, scry 1.
Enchantment
Jace's Sanctum (c19) 88
Sol Ring
: Add
.
Artifact
Sol Ring (tdc) 106
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222

Ramp

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Rewrite Regrets
Return target creature or planeswalker card with mana value 6 or less from your graveyard to the battlefield.
Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Sorcery
Rewrite Regrets (fra) 62

Recursion

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Alhammarret, High Arbiter
Flying
As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
Legendary Creature - Sphinx
Alhammarret, High Arbiter (ori) 43
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 160
Countersculpt
As an additional cost to cast this spell, behold a Jace or pay
. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.)
Counter target spell. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Instant
Countersculpt (fra) 25
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (pw25) 2
Fatehold Charm
Choose one —
• Draw a card. Empower Jace 2.
• Return target spell or creature to its owner's hand.
• Creatures you control get +1/+2 until end of turn.
Instant
Fatehold Charm (fra) 132
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 68
Jace, the Living Guildpact
+1: Look at the top two cards of your library. Put one of them into your graveyard.
−3: Return another target nonland permanent to its owner's hand.
−8: Each player shuffles their hand and graveyard into their library. You draw seven cards.
Legendary Planeswalker - Jace
Jace, the Living Guildpact (m15) 62
Ob Nixilis, the Ascended
Flying
When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way.
At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying.
Legendary Creature - Angel
Ob Nixilis, the Ascended (frc) 5
Overwrite the Multiverse
Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Sorcery
Overwrite the Multiverse (fra) 59
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (soc) 159
Plan for All Outcomes
When this enchantment enters, the owner of up to one other target nonland permanent puts it on their choice of the top or bottom of their library.
Whenever you cast your first noncreature spell each turn, empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Enchantment
Plan for All Outcomes (fra) 35
Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Creature Artifact - Construct
Riptide Gearhulk (dft) 219
Space Beleren
Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)
+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.
−1: Put a +1/+1 counter on each creature in the sector of your choice.
−5: Destroy all creatures in the sector of your choice.
Legendary Planeswalker - Jace
Space Beleren (unf) 178
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (brc) 75
The Echoverse Fulcrum
When The Echoverse Fulcrum enters, draw a card, then discard a card.
,
, Exile The Echoverse Fulcrum: Destroy all creatures. Activate only as a sorcery.
Legendary Artifact
The Echoverse Fulcrum (fra) 169
Vraska's Final Mercy
Choose one —
• You lose 2 life. Destroy target creature or planeswalker.
• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Sorcery
Vraska's Final Mercy (fra) 343

Removal

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Secure the Wastes
Create X 1/1 white Warrior creature tokens.
Instant
Secure the Wastes (moc) 203
Skrelv's Hive
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Enchantment
Skrelv's Hive (one) 34
Way of the Healer
When Way of the Healer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Planeswalkers you control have "[−2]: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1."
Legendary Enchantment
Way of the Healer (fra) 207

Tokens

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Jace, Ingenious Mind-Mage
+1: Draw a card.
+1: Untap all creatures you control.
−9: Gain control of up to three target creatures.
Legendary Planeswalker - Jace
Jace, Ingenious Mind-Mage (xln) 280

Untap

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Deck Info

Deck stats

19 pips - 17 cards
13 mana - 12 cards
70 pips - 44 cards
15 mana - 14 cards
15 pips - 10 cards
13 mana - 12 cards
7 pips - 5 cards
13 mana - 12 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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