MrsWoozel
32 views13 hrs ago
Commander
Size: 100Salt sum: 38.06
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Anthem
Anthem
(CTRL to add secondary)
Counters
Shang-Chi, Martial Mentor
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Power-up — : Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up — : Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Warrior Hero

Counters
(CTRL to add secondary)
Drain
Skemfar Shadowsage
When this creature enters, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Creature - Cleric Elf

Drain
(CTRL to add secondary)
Draw
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Legendary Creature - Elf Noble

Harald, King of Skemfar
Menace (This creature can't be blocked except by two or more creatures.)
When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Warrior Elf

Maralen, Fae Ascendant
Flying
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
Legendary Creature - Elf Faerie Noble

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Pump
Tyvar the Bellicose
Whenever one or more Elves you control attack, they gain deathtouch until end of turn.
Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."
Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."
Legendary Creature - Warrior Elf

Pump
(CTRL to add secondary)
Ramp
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tokens
Lathril, Blade of the Elves
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Legendary Creature - Elf Noble

Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"The first few turns are pretty simple. I want to get mana Elves down as quickly as possible."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Arbor Elf,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Elves of Deep Shadow"},{"insert":" are all great opening plays. "},{"attributes":{"bold":true},"insert":"Priest of Titania, Elvish Archdruid,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Marwyn"},{"insert":" can start making ridiculous amounts of mana once I've got a few Elves out.\nI usually don't need to rush Thranduil onto the battlefield. I'd rather get a couple Elves established first so he actually has something to work with when he comes down.\n\nOnce Thranduil Is Out"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is when the deck gets more interesting.\nWhenever I play another legendary Elf, Thranduil lets me "},{"attributes":{"bold":true},"insert":"draw two cards and discard one"},{"insert":". That helps me dig through the deck while also putting useful Elves into my graveyard.\nThe discard isn't really a punishment in this deck.\nSometimes that's exactly what I want.\nIf I draw an Elf with a really good activated ability, I have to decide whether I want the creature itself or whether I'd rather throw it into the graveyard and let Thranduil use that ability.\nThat's one of the biggest things to think about while playing the deck.\n\nThe Graveyard Is Basically Thranduil's Toolbox"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Buried Alive"},{"insert":" is especially fun because it can put three Elf cards directly into my graveyard.\nI'm looking for Elves with activated abilities that make Thranduil better.\n"},{"attributes":{"bold":true},"insert":"Priest of Titania"},{"insert":" can turn him into a huge mana producer.\n"},{"attributes":{"bold":true},"insert":"Elvish Archdruid"},{"insert":" gives me another strong mana ability.\n"},{"attributes":{"bold":true},"insert":"Marwyn, the Nurturer"},{"insert":" can also help with mana.\n"},{"attributes":{"bold":true},"insert":"Immaculate Magistrate"},{"insert":" lets me start throwing piles of +1/+1 counters around.\n"},{"attributes":{"bold":true},"insert":"Timberwatch Elf"},{"insert":" can suddenly make one of my creatures enormous.\nAnd "},{"attributes":{"bold":true},"insert":"Ezuri, Renegade Leader"},{"insert":" gives me access to abilities that can help turn all that Elf mana into something useful.\nThe funny part is that killing one of these creatures doesn't necessarily solve the problem. If it goes to my graveyard while Thranduil is around, the king may just start using its ability himself.\n\nBuild the Elf Army"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Even with all the graveyard stuff going on, this is still an Elf deck.\nI want "},{"attributes":{"bold":true},"insert":"Elvish Warmaster, Imperious Perfect, Dwynen's Elite, Lathril,"},{"insert":" and the rest of the deck making creatures and building up my board.\nOnce "},{"attributes":{"bold":true},"insert":"Priest of Titania, Circle of Dreams Druid, Elvish Archdruid, Marwyn,"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Growing Rites of Itlimoc"},{"insert":" gets going, the amount of mana this deck can make gets pretty silly.\nThat's when I can start dumping multiple Elves onto the battlefield in one turn.\n\nDon't Overextend"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is probably the biggest thing to remember.\n"},{"attributes":{"bold":true},"insert":"I don't need to play every Elf in my hand."},{"insert":"\nElf decks can look unstoppable right up until somebody casts a board wipe.\nIf I've already got six or seven creatures on the battlefield and I'm ahead, there's usually no reason to add another five.\nI'd rather hold some creatures back and keep "},{"attributes":{"bold":true},"insert":"Heroic Intervention, Counterspell, Arcane Denial,"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Negate"},{"insert":" available.\nIf the board does get wiped, I've still got "},{"attributes":{"bold":true},"insert":"Patriarch's Bidding"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Victimize"},{"insert":" to help rebuild.\n\nHow I Actually Win"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Most of the time I'm planning to win the old-fashioned Elf way:\n"},{"attributes":{"bold":true},"insert":"Make a stupid amount of mana and attack with a stupid amount of Elves."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":" can turn a harmless-looking Elf army into a serious problem very quickly.\n"},{"attributes":{"bold":true},"insert":"Ezuri"},{"insert":" can pump the entire team if I've got enough mana.\n"},{"attributes":{"bold":true},"insert":"Timberwatch Elf"},{"insert":" can make one creature gigantic.\n"},{"attributes":{"bold":true},"insert":"Lathril"},{"insert":" gives me another way to pressure the table if I've built up enough Elves.\nThe deck doesn't need to rush into a win. I can spend the early and middle game building resources and then have one turn where everything suddenly gets out of hand.\n\nThe Basic Game Plan"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turns 1–2:"},{"insert":" Get mana Elves onto the battlefield.\n"},{"attributes":{"bold":true},"insert":"Turns 3–4:"},{"insert":" Start building the Elf army and get Thranduil out.\n"},{"attributes":{"bold":true},"insert":"Mid Game:"},{"insert":" Play legendary Elves to trigger Thranduil, draw through the deck, and start filling the graveyard with useful abilities.\n"},{"attributes":{"bold":true},"insert":"Late Game:"},{"insert":" Generate a ridiculous amount of mana, protect the board, and look for an opportunity to make the Elf army lethal.\n\n"}]}














































































