32 views13 hrs ago
Commander
Size: 100Salt sum: 38.06
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MrsWoozel

32 views13 hrs ago
Commander
Size: 100Salt sum: 38.06

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Commander

Qty: 1 Price: $0.49
Thranduil, the Elvenking
Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
Legendary Creature - Elf Noble
Thranduil, the Elvenking (hob) 167

Commander

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Anthem

Qty: 2 Price: $8.08
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Enchantment
Beastmaster Ascension (blc) 118
Dwynen, Gilt-Leaf Daen
Reach (This creature can block creatures with flying.)
Other Elf creatures you control get +1/+1.
Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
Legendary Creature - Warrior Elf
Dwynen, Gilt-Leaf Daen (fdn) 217

Anthem

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Counters

Qty: 1 Price: $1.49
Shang-Chi, Martial Mentor
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Power-up —
: Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Warrior Hero
Shang-Chi, Martial Mentor (msc) 732

Counters

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Drain

Qty: 1 Price: $0.59
Skemfar Shadowsage
When this creature enters, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Creature - Cleric Elf
Skemfar Shadowsage (j25) 489

Drain

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Draw

Qty: 13 Price: $206.83
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (fdc) 189
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Legendary Creature - Elf Noble
Elrond, Moon-Reader (hob) 36
Elvish Visionary
When this creature enters, draw a card.
Creature - Elf Shaman
Elvish Visionary (hoc) 206
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (pip) 199
Harald, King of Skemfar
Menace (This creature can't be blocked except by two or more creatures.)
When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Warrior Elf
Harald, King of Skemfar (khm) 212
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (msc) 150
Leaf-Crowned Visionary
Other Elves you control get +1/+1.
Whenever you cast an Elf spell, you may pay
. If you do, draw a card.
Creature - Elf Druid
Leaf-Crowned Visionary (j25) 683
Maralen, Fae Ascendant
Flying
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
Legendary Creature - Elf Faerie Noble
Maralen, Fae Ascendant (ecl) 233
Miara, Thorn of the Glade
Whenever Miara or another Elf you control dies, you may pay
and 1 life. If you do, draw a card.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Elf Scout
Miara, Thorn of the Glade (khc) 51
Realmwalker
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
Creature - Shapeshifter
Realmwalker (ecc) 114
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (fdc) 229
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246

Draw

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Finisher

Qty: 1 Price: $0.99
Abomination of Llanowar
Vigilance; menace (This creature can't be blocked except by two or more creatures.)
Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
Legendary Creature - Elf Horror
Abomination of Llanowar (khc) 81

Finisher

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Land

Qty: 36 Price: $223.84
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (plst) ELD-240
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (sos) 253
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (frc) 69
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 326
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (msc) 250
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (soc) 383
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (ecc) 157
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (frc) 77
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (msc) 265
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (fra) 189
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 322
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (msc) 275
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (frc) 87
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Wirewood Lodge
: Add
.
,
: Untap target Elf.
Land
Wirewood Lodge (plst) DD1-26
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (soc) 424
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 259

Land

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Protection

Qty: 2 Price: $44.98
Ezuri, Renegade Leader
: Regenerate another target Elf.
: Elf creatures you control get +3/+3 and gain trample until end of turn.
Legendary Creature - Warrior Elf
Ezuri, Renegade Leader (plst) C14-195
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202

Protection

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Pump

Qty: 3 Price: $28.97
Immaculate Magistrate
: Put a +1/+1 counter on target creature for each Elf you control.
Creature - Elf Shaman
Immaculate Magistrate (cmr) 234
Timberwatch Elf
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Creature - Elf
Timberwatch Elf (khc) 76
Tyvar the Bellicose
Whenever one or more Elves you control attack, they gain deathtouch until end of turn.
Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."
Legendary Creature - Warrior Elf
Tyvar the Bellicose (mat) 48

Pump

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Ramp

Qty: 22 Price: $85.38
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (ltc) 232
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Canopy Tactician
Other Elves you control get +1/+1.
: Add
.
Creature - Warrior Elf
Canopy Tactician (khm) 378
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (rvr) 363
Devoted Druid
: Add
.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elf Druid
Devoted Druid (ecc) 104
Elven Chorus
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "
: Add one mana of any color."
Enchantment
Elven Chorus (ltr) 160
Elves of Deep Shadow
: Add
. This creature deals 1 damage to you.
Creature - Elf Druid
Elves of Deep Shadow (plst) GK1-56
Elvish Archdruid
Other Elf creatures you control get +1/+1.
: Add
for each Elf you control.
Creature - Elf Druid
Elvish Archdruid (hoc) 204
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (hoc) 205
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (fdc) 204
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Marwyn, the Nurturer
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn.
: Add an amount of
equal to Marwyn's power.
Legendary Creature - Elf Druid
Marwyn, the Nurturer (j25) 687
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Priest of Titania
: Add
for each Elf on the battlefield.
Creature - Elf Druid
Priest of Titania (mh3) 286
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (drc) 140
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (frc) 62
Talisman of Resilience
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Resilience (dsc) 255
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Ramp

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Recursion

Qty: 2 Price: $6.48
Patriarch's Bidding
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Sorcery
Patriarch's Bidding (mh2) 275
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198

Recursion

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Removal

Qty: 7 Price: $21.93
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Counterspell
Counter target spell.
Instant
Counterspell (fdc) 61
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Dominance (msc) 156
Legolas, Master Archer
Reach
Whenever you cast a spell that targets Legolas, put a +1/+1 counter on Legolas.
Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
Legendary Creature - Elf Archer
Legolas, Master Archer (ltr) 173
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (soc) 198

Removal

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Tokens

Qty: 5 Price: $7.68
Dwynen's Elite
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Creature - Warrior Elf
Dwynen's Elite (fdn) 218
Elvish Warmaster
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
: Elves you control get +2/+2 and gain deathtouch until end of turn.
Creature - Warrior Elf
Elvish Warmaster (ltc) 241
Imperious Perfect
Other Elves you control get +1/+1.
,
: Create a 1/1 green Elf Warrior creature token.
Creature - Warrior Elf
Imperious Perfect (fdn) 719
Lathril, Blade of the Elves
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Legendary Creature - Elf Noble
Lathril, Blade of the Elves (fdn) 242
Thranduil, Sindarin Liege
Other Elves you control get +1/+1.
Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.
Legendary Creature - Elf Noble
Thranduil, Sindarin Liege // Silvan Rally (hob) 166

Tokens

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Tutor

Qty: 3 Price: $508.47
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Fauna Shaman
,
, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Creature - Elf Shaman
Fauna Shaman (bro) 179
Survival of the Fittest
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Enchantment
Survival of the Fittest (exo) 129

Tutor

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Untap

Qty: 1 Price: $23.99
Dionus, Elvish Archdruid
Elves you control have "Whenever this creature becomes tapped during your turn, untap it and put a +1/+1 counter on it. This ability triggers only once each turn."
Legendary Creature - Elf Druid
Dionus, Elvish Archdruid (j25) 52

Untap

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
14 pips - 9 cards
23 mana - 23 cards
15 pips - 13 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 9 cards
56 pips - 45 cards
44 mana - 40 cards
0 pips - 0 cards
11 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"The first few turns are pretty simple. I want to get mana Elves down as quickly as possible."},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Arbor Elf,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Elves of Deep Shadow"},{"insert":" are all great opening plays. "},{"attributes":{"bold":true},"insert":"Priest of Titania, Elvish Archdruid,"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Marwyn"},{"insert":" can start making ridiculous amounts of mana once I've got a few Elves out.\nI usually don't need to rush Thranduil onto the battlefield. I'd rather get a couple Elves established first so he actually has something to work with when he comes down.\n\nOnce Thranduil Is Out"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is when the deck gets more interesting.\nWhenever I play another legendary Elf, Thranduil lets me "},{"attributes":{"bold":true},"insert":"draw two cards and discard one"},{"insert":". That helps me dig through the deck while also putting useful Elves into my graveyard.\nThe discard isn't really a punishment in this deck.\nSometimes that's exactly what I want.\nIf I draw an Elf with a really good activated ability, I have to decide whether I want the creature itself or whether I'd rather throw it into the graveyard and let Thranduil use that ability.\nThat's one of the biggest things to think about while playing the deck.\n\nThe Graveyard Is Basically Thranduil's Toolbox"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Buried Alive"},{"insert":" is especially fun because it can put three Elf cards directly into my graveyard.\nI'm looking for Elves with activated abilities that make Thranduil better.\n"},{"attributes":{"bold":true},"insert":"Priest of Titania"},{"insert":" can turn him into a huge mana producer.\n"},{"attributes":{"bold":true},"insert":"Elvish Archdruid"},{"insert":" gives me another strong mana ability.\n"},{"attributes":{"bold":true},"insert":"Marwyn, the Nurturer"},{"insert":" can also help with mana.\n"},{"attributes":{"bold":true},"insert":"Immaculate Magistrate"},{"insert":" lets me start throwing piles of +1/+1 counters around.\n"},{"attributes":{"bold":true},"insert":"Timberwatch Elf"},{"insert":" can suddenly make one of my creatures enormous.\nAnd "},{"attributes":{"bold":true},"insert":"Ezuri, Renegade Leader"},{"insert":" gives me access to abilities that can help turn all that Elf mana into something useful.\nThe funny part is that killing one of these creatures doesn't necessarily solve the problem. If it goes to my graveyard while Thranduil is around, the king may just start using its ability himself.\n\nBuild the Elf Army"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Even with all the graveyard stuff going on, this is still an Elf deck.\nI want "},{"attributes":{"bold":true},"insert":"Elvish Warmaster, Imperious Perfect, Dwynen's Elite, Lathril,"},{"insert":" and the rest of the deck making creatures and building up my board.\nOnce "},{"attributes":{"bold":true},"insert":"Priest of Titania, Circle of Dreams Druid, Elvish Archdruid, Marwyn,"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Growing Rites of Itlimoc"},{"insert":" gets going, the amount of mana this deck can make gets pretty silly.\nThat's when I can start dumping multiple Elves onto the battlefield in one turn.\n\nDon't Overextend"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is probably the biggest thing to remember.\n"},{"attributes":{"bold":true},"insert":"I don't need to play every Elf in my hand."},{"insert":"\nElf decks can look unstoppable right up until somebody casts a board wipe.\nIf I've already got six or seven creatures on the battlefield and I'm ahead, there's usually no reason to add another five.\nI'd rather hold some creatures back and keep "},{"attributes":{"bold":true},"insert":"Heroic Intervention, Counterspell, Arcane Denial,"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Negate"},{"insert":" available.\nIf the board does get wiped, I've still got "},{"attributes":{"bold":true},"insert":"Patriarch's Bidding"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Victimize"},{"insert":" to help rebuild.\n\nHow I Actually Win"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Most of the time I'm planning to win the old-fashioned Elf way:\n"},{"attributes":{"bold":true},"insert":"Make a stupid amount of mana and attack with a stupid amount of Elves."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":" can turn a harmless-looking Elf army into a serious problem very quickly.\n"},{"attributes":{"bold":true},"insert":"Ezuri"},{"insert":" can pump the entire team if I've got enough mana.\n"},{"attributes":{"bold":true},"insert":"Timberwatch Elf"},{"insert":" can make one creature gigantic.\n"},{"attributes":{"bold":true},"insert":"Lathril"},{"insert":" gives me another way to pressure the table if I've built up enough Elves.\nThe deck doesn't need to rush into a win. I can spend the early and middle game building resources and then have one turn where everything suddenly gets out of hand.\n\nThe Basic Game Plan"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turns 1–2:"},{"insert":" Get mana Elves onto the battlefield.\n"},{"attributes":{"bold":true},"insert":"Turns 3–4:"},{"insert":" Start building the Elf army and get Thranduil out.\n"},{"attributes":{"bold":true},"insert":"Mid Game:"},{"insert":" Play legendary Elves to trigger Thranduil, draw through the deck, and start filling the graveyard with useful abilities.\n"},{"attributes":{"bold":true},"insert":"Late Game:"},{"insert":" Generate a ridiculous amount of mana, protect the board, and look for an opportunity to make the Elf army lethal.\n\n"}]}
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