Skadisson
144 views44 hrs ago
Commander
Size: 100Salt sum: 31.74
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{"ops":[{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":" "},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"in Gundalf's Danceparty"},{"insert":"\n\nThis whole Deck just wants to repeat the scenes in the movies where Gandalf appears and shows his full power, being a badass Maia Wizard.\nIts a Spell- and Removal-Heavy Deck, with a lot of Spell-Copies but more importantly the Ability to copy Creatures as Copy Tokens.\n\nEvery Creature Copy Ability in this Deck either wants to copy Gandalf, so his ETB keeps triggering, burning a ton of Healthpoints or removing a ton of Creatures or wants to help other Spells copy Gandalf eventually. And before "},{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":" enters the Battlefield you ramp and control the field, trying to remove anything that could hold Gandalf back or becomes dangerous to him.\n\nSince Gandalf is 6 Mana, with "},{"insert":{"card-link":"The Fire Crystal"}},{"insert":" 5, bouncing him is not possible unless you upgrade this Deck with full-on Landfall. There's two Landfall Cards in here with the two red "},{"insert":{"card-link":"Lander"}},{"insert":" Cards "},{"insert":{"card-link":"Orbital Plunge"}},{"insert":" and "},{"insert":{"card-link":"Lithobraking"}},{"insert":" - that's basically the direction you'd have to go with a Landfall Upgrade.\n\nCopying Gandalf"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Copying a Legendary destroys all but one of the instances of your choice, after their ETB Triggers played out. Of course you wanna destroy the Copy Tokens. But the ETB triggers for every instance of "},{"attributes":{"italic":true},"insert":{"card-link":"Gandalf, Spark Starter"}},{"attributes":{"italic":true},"insert":" that enters in this process. The Legendary Rule is checked after a Legendary Creature entered. The Token Copies are Legendaries unless the Copy Ability explicitly states that it removes the Legendary Type."},{"insert":"\n\n"},{"insert":{"card-link":"Blade of Selves"}},{"insert":" - the most brutal and straight forward way to copy Gandalf is this repeatable Permanent. Every attack turns into 3 Gandalf Copy Tokens and 9 Points of Burn you can distribute freely as you wish.\n"},{"insert":{"card-link":"Electroduplicate"}},{"insert":" - another solid way to copy Gandalf, especially if you Spellcopy the Spell itself, e.g. with "},{"insert":{"card-link":"Spinerock Tyrant"}},{"insert":".\n"},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":" - the Copy Token Finisher in this Deck, you'd probably only want to play this with enough Mana to at least defeat one of your Opponents. "},{"attributes":{"italic":true},"insert":"Copying a Spell with X in it's manacost adds X = 0 to the copies, so there is no point in trying to copy the Spell itself."},{"insert":"\n"},{"insert":{"card-link":"Flameshadow Conjuring"}},{"insert":" - one of the repeatable Copy Permanents, unless you bounce Gandalf or keep loosing him but still manage to be able to pay the Commander Tax, with the bonus that you can use this Enchantment on all Creatures in this Deck that have ETBs, not just Gandalf.\n"},{"insert":{"card-link":"The Fire Crystal"}},{"insert":" - the other repeatable Copy-Permanent that, because of it's Cost Reduction, will cost you one less than if you played Gandalf for the first time without the Crystal present.\n\n"},{"insert":{"card-link":"Redoubled Stormsinger"}},{"insert":" - this one is a bit more complicated and won't ever copy Gandalf himself direclty. First of all: it only copies "},{"attributes":{"bold":true},"insert":"Creature Tokens"},{"insert":" that exist during the \"Choose Attackers\" Stage of your Combat Phase when the Stormsinger itself attacks. And since Gandalf's Token Copies will be the ones you remove after they ETB'd thanks to the "},{"attributes":{"bold":true},"insert":"Legendary Rule"},{"insert":", and most likely never Gandalf himself, you will only be able to use this Triggered Ability on the Stack as a Response to a Copy Token of Gandalf, which was created at Instant Speed, before its destroyed. And the only Card in this Deck that does this in the right Timeframe is "},{"insert":{"card-link":"Blade of Selves"}},{"insert":". So you can use the Stormsinger as an Amplifier for the Blade when it comes to Gandalf and any other Legendary Creature. Everything else that copies Gandalf in this Deck is either at Sorcery Speed or will only trigger when Gandalf enters during one of the two Main Phases. What this Card ultimately actually is for in this Deck is Support whenever you choose to Copy a Non-Legendary Creature during one of your Turns. If you want to add it to the Deck, "},{"insert":{"card-link":"Mirror Gallery"}},{"insert":" will remove the Legendary Rule from the Game, letting you Copy Gandalf at your whim and for as long as the Copy Tokens would stay alive if they weren't Legendary and it's Name already on your Battlefield. Feel free to replace this Creature with something simpler and more reliable. I just love experimenting with at least one \"mechanical weirdo\" in my Decks.\n\nRamping"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis Deck, outside of the two Lander Token Spells that create Landfall ("},{"insert":{"card-link":"Orbital Plunge"}},{"insert":" and "},{"insert":{"card-link":"Lithobraking"}},{"insert":"), approaches Ramp in the classic Magic way for Red Mana: First and foremost "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" and "},{"insert":{"card-link":"Seething Song"}},{"insert":". Those two Spells can ramp into each other on Turn 3, if you have 3 Mana available and each opponent has at least 2 tapped Lands - because then you gain 6 Red Mana at the end of the Sequence and you could already bring out "},{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":" on your third Turn, where just him entering once , without being copied, still does considerable damage to a Player or their Boardstate.\n\nWhat i would suggest if you wanted to upgrade Ramping even further, even beyond just Landfall, is Firebending from the Avatar the Last Airbender Set, there are some Firebending-adjacent oldschool Cards in this Deck, and what Firebending esentially does is creating Red Mana when a Firebending Creature attacks. E.g., outside of Mono Red, "},{"insert":{"card-link":"Iroh, Grand Lotus"}},{"insert":" would create 2 Red Mana when attacking. But i wanted to focus more on Burn and Removal than Ramp, so i didn't add too many Creatures, thus didn't have much space for Firebenders.\n\nAnother way is classic Treasure Tokens, which the Deck creates a few of and is big in Red Mana Cards, aswell.\n\nTo rush in a Creature for one Turn (10 of the Creatures in this Deck apply to this Card's Ability's Restrictions) you can use "},{"insert":{"card-link":"Meek Attack"}},{"insert":", when your Mana isn't enough to pay for the Creature, but you need that Creature right this Turn, e.g. during Combat, and have it on Hand. It'll gain Haste, so any Ability the Creature might have will be able to be used on that Turn, too. Most importantly: It is not coming in tapped and is not immediately attacking!\n\nChoosing your Targets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYour primary Targets for Gandalf's Burn should be Opponent Players' Health Totals. But if you find a Creature that is protecting the Opponent or is preventing you from doing the Deck's thing, target that Creature instead. There's "},{"insert":{"card-link":"Abrade"}},{"insert":" and similar Spells in here for Targets that Burn can't reach.\n\nOf course, if there is ever a Threat on the Board before Gandalf hits, you might want to remove the Threat, because for some Copy Abilities Gandalf has to be attacking. And having him attack a Player with a Threat out will be getting expensive for you.\n\n"},{"insert":{"card-link":"Return the Favor"}},{"insert":" is primarily a Spellcopy Spell, but you can use it to prevent Gandalf being removed during or shortly before you want to land a big wave of Burn with him, aswell.\n\nThe Dance Party"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Just some Spells that alter the course of a Match completely, for everyone - i believe in a fun way."},{"insert":"\n\n"},{"insert":{"card-link":"Triple Triad"}},{"insert":" - a game of chance where everyone hopes that you exile all your Lands, so you don't get to play everyone else's exiled Cards. It's happening rather often that you'll only exile lands with this Spell, ending up just gathering some good laughs.\n"},{"insert":{"card-link":"Sulfuric Vortex"}},{"insert":" - this Spell turns the Match into a Speedrun for everyone - you'll loose Life aswell. And it shuts down Lifegain Decks completely, so if you don't want to bully somebody playing a Lifegain deck consider not playing this.\n"},{"insert":{"card-link":"Magus of the Wheel"}},{"insert":" - everybody resets their Hand, a great Spell when you feel like yourself or one of your Buddies is falling way behind.\n"},{"insert":{"card-link":"Life of the Party"}},{"insert":" - gives everyone a fun little brawler - if an Opponent's Deck goes wide this guy will be of great help for them.\n"},{"insert":{"card-link":"Dance with Calamity"}},{"insert":" - Magic's version of Black Jack - do you want to risk shooting over 13 Mana Cost or just play what you got out of it being below 13?\n"},{"insert":{"card-link":"Tempt with Mayhem"}},{"insert":" - a true Deathmatch will start if you manage to snipe a Banger with this Spell - now everyone gets to play that Banger.\n"},{"insert":{"card-link":"The Warring Triad"}},{"insert":" - the tiniest Kingmaker Grouphug - you just keep it untapped on your Turn and tap it during an Opponent's turn giving them an additional Mana of a Color they might need.\n"},{"insert":{"card-link":"Omen Machine"}},{"insert":" - the best for last - this basically finishes the Game by letting everyone go hellbent with zero Mana Cost. Now it's truly a race for the finish line.\n\nThis is a Burn Deck, so people will recognize you as a Threat pretty quickly if you just focus on one Opponent or do too much damage way too early. So if you want to make this a \"Party Experience\", manage your Damage and just try to push the Boardstate into a balanced direction. And then let the above mentioned \"Party Cards\" enter the Battlefield.\n\nChandra?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYeah, for some reason i'm unable to build a Mono Red Deck where none of the many versions of Chandra would fit. Not that i'd complain, she's one of my favorite characters in Magic after all. In this Deck "},{"insert":{"card-link":"Chandra, Dressed to Kill"}},{"insert":" works great as a Mana Dork at first, using her first Loyalty Ability, and then as a lot of additional Burn with her Ultimate Loyalty Ability and Emblem during Endgame. \n>> "},{"insert":{"card-link":"Chandra, Dressed to Kill Emblem"}},{"insert":" \n\nBig Threats"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Any Deck in Magic needs some Big Threats for Endgame, where everyone will play big, expensive Cards."},{"insert":"\n\n"},{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":" - even when you manage to ramp into him on Turn 3, his real Damage will come in later, going towards Endgame aswell, definately on the level of a Big Trhead Finisher with "},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":".\n"},{"insert":{"card-link":"Overlord of the Boilerbilges"}},{"insert":" - a bit harder to manage than "},{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":", but with one additional Damage and it also triggers on Attack, not just on ETB. You can still copy the Overlord aswell, and since he's no Legandary the Copy Tokens will stay for a bit longer, being easy to copy for "},{"insert":{"card-link":"Redoubled Stormsinger"}},{"insert":".\n"},{"insert":{"card-link":"Smoldering Werewolf // Erupting Dreadwolf"}},{"insert":" - a slightly underrated Creature which, after Transformation, turns into a 6/4 with Burn 2. A small butt for a Finisher but still a Threat.\n"},{"insert":{"card-link":"Spinerock Tyrant"}},{"insert":" - the Big Threat Finisher that interacts with this Deck's Mechanics the most, by copying Spells.\n"},{"insert":{"card-link":"Triple Triad"}},{"insert":" - the Spellslinger Finisher, but as stated in the Party Deck part of this Primer, this Card is super Random and might just end up exiling your Lands, making you unable to use any Spell Cost Range for playing the Cards your Opponents did exile.\n"},{"insert":{"card-link":"Chimil, the Inner Sun"}},{"insert":" - a Hybrid Finisher where during your Endstep you get to play 5 or less Mana Spells (Non-Land) for free.\n\nCombos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nCurrently none. But you can add a Spell Recursion Creature to enable Infinite Combos with "},{"insert":{"card-link":"Spinerock Tyrant"}},{"insert":" and "},{"insert":{"card-link":"Electroduplicate"}},{"insert":" or "},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":".\n"},{"attributes":{"link":"https://commanderspellbook.com/combo/6106-7845--178--179/"},"insert":"https://commanderspellbook.com/combo/6106-7845--178--179/"},{"insert":"\n"},{"attributes":{"link":"https://commanderspellbook.com/combo/6785-7845--178--179/"},"insert":"https://commanderspellbook.com/combo/6785-7845--178--179/"},{"insert":"\n\n\n\n\n"},{"attributes":{"link":"https://www.youtube.com/watch?v=BJWi2MEbKXc"},"insert":"https://www.youtube.com/watch?v=BJWi2MEbKXc"},{"insert":"\n"}]}
Burn
Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

Burn
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Copy
Copy
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Draw
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact

Collective Defiance
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
Sorcery

Goliath Daydreamer
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
Creature - Wizard Giant

Invasion of Kaldheim
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Battle - Siege


Draw
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Protection
Protection
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Ramp
Chandra, Dressed to Kill
+1: Add . Chandra deals 1 damage to up to one target player or planeswalker.
+1: Exile the top card of your library. If it's red, you may cast it this turn.
−7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
+1: Exile the top card of your library. If it's red, you may cast it this turn.
−7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Legendary Planeswalker - Chandra

Smoke Spirits' Aid
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
Sorcery

Ramp
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Recursion
Everquill Phoenix
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, create a red artifact token named Feather with ", Sacrifice this token: Return target Phoenix card from your graveyard to the battlefield tapped."
Flying
Whenever this creature mutates, create a red artifact token named Feather with ", Sacrifice this token: Return target Phoenix card from your graveyard to the battlefield tapped."
Creature - Phoenix

Sabin, Master Monk
Double strike
Blitz—, Discard a card. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
You may cast this card from your graveyard using its blitz ability.
Blitz—, Discard a card. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
You may cast this card from your graveyard using its blitz ability.
Legendary Creature - Human Monk Noble

Recursion
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Removal
Lithobraking
Create a Lander token. Then you may sacrifice an artifact. When you do, Lithobraking deals 2 damage to each creature. (A Lander token is an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Instant

Magmatic Hellkite
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Dragon

Nibelheim Aflame
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Overlord of the Boilerbilges
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, it deals 4 damage to any target.
Whenever this permanent enters or attacks, it deals 4 damage to any target.
Creature Enchantment - Avatar Horror

Pyrogoyf
Pyrogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Creature - Lhurgoyf

Summon: Esper Ramuh
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
Creature Enchantment - Wizard Saga

Removal
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Spellcopy
Tempt with Mayhem
Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
Instant

Spellcopy
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Stax
Stax
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Tokens
Life of the Party
First strike, trample, haste
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Creature - Elemental

Tokens
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Sideboard
Mirror-Style Master
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
Creature - Human Warrior

Summon: G.F. Cerberus
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
Creature Enchantment - Saga Dog

Sideboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":" "},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"in Gundalf's Danceparty"},{"insert":"\n\nThis whole Deck just wants to repeat the scenes in the movies where Gandalf appears and shows his full power, being a badass Maia Wizard.\nIts a Spell- and Removal-Heavy Deck, with a lot of Spell-Copies but more importantly the Ability to copy Creatures as Copy Tokens.\n\nEvery Creature Copy Ability in this Deck either wants to copy Gandalf, so his ETB keeps triggering, burning a ton of Healthpoints or removing a ton of Creatures or wants to help other Spells copy Gandalf eventually. And before "},{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":" enters the Battlefield you ramp and control the field, trying to remove anything that could hold Gandalf back or becomes dangerous to him.\n\nSince Gandalf is 6 Mana, with "},{"insert":{"card-link":"The Fire Crystal"}},{"insert":" 5, bouncing him is not possible unless you upgrade this Deck with full-on Landfall. There's two Landfall Cards in here with the two red "},{"insert":{"card-link":"Lander"}},{"insert":" Cards "},{"insert":{"card-link":"Orbital Plunge"}},{"insert":" and "},{"insert":{"card-link":"Lithobraking"}},{"insert":" - that's basically the direction you'd have to go with a Landfall Upgrade.\n\nCopying Gandalf"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Copying a Legendary destroys all but one of the instances of your choice, after their ETB Triggers played out. Of course you wanna destroy the Copy Tokens. But the ETB triggers for every instance of "},{"attributes":{"italic":true},"insert":{"card-link":"Gandalf, Spark Starter"}},{"attributes":{"italic":true},"insert":" that enters in this process. The Legendary Rule is checked after a Legendary Creature entered. The Token Copies are Legendaries unless the Copy Ability explicitly states that it removes the Legendary Type."},{"insert":"\n\n"},{"insert":{"card-link":"Blade of Selves"}},{"insert":" - the most brutal and straight forward way to copy Gandalf is this repeatable Permanent. Every attack turns into 3 Gandalf Copy Tokens and 9 Points of Burn you can distribute freely as you wish.\n"},{"insert":{"card-link":"Electroduplicate"}},{"insert":" - another solid way to copy Gandalf, especially if you Spellcopy the Spell itself, e.g. with "},{"insert":{"card-link":"Spinerock Tyrant"}},{"insert":".\n"},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":" - the Copy Token Finisher in this Deck, you'd probably only want to play this with enough Mana to at least defeat one of your Opponents. "},{"attributes":{"italic":true},"insert":"Copying a Spell with X in it's manacost adds X = 0 to the copies, so there is no point in trying to copy the Spell itself."},{"insert":"\n"},{"insert":{"card-link":"Flameshadow Conjuring"}},{"insert":" - one of the repeatable Copy Permanents, unless you bounce Gandalf or keep loosing him but still manage to be able to pay the Commander Tax, with the bonus that you can use this Enchantment on all Creatures in this Deck that have ETBs, not just Gandalf.\n"},{"insert":{"card-link":"The Fire Crystal"}},{"insert":" - the other repeatable Copy-Permanent that, because of it's Cost Reduction, will cost you one less than if you played Gandalf for the first time without the Crystal present.\n\n"},{"insert":{"card-link":"Redoubled Stormsinger"}},{"insert":" - this one is a bit more complicated and won't ever copy Gandalf himself direclty. First of all: it only copies "},{"attributes":{"bold":true},"insert":"Creature Tokens"},{"insert":" that exist during the \"Choose Attackers\" Stage of your Combat Phase when the Stormsinger itself attacks. And since Gandalf's Token Copies will be the ones you remove after they ETB'd thanks to the "},{"attributes":{"bold":true},"insert":"Legendary Rule"},{"insert":", and most likely never Gandalf himself, you will only be able to use this Triggered Ability on the Stack as a Response to a Copy Token of Gandalf, which was created at Instant Speed, before its destroyed. And the only Card in this Deck that does this in the right Timeframe is "},{"insert":{"card-link":"Blade of Selves"}},{"insert":". So you can use the Stormsinger as an Amplifier for the Blade when it comes to Gandalf and any other Legendary Creature. Everything else that copies Gandalf in this Deck is either at Sorcery Speed or will only trigger when Gandalf enters during one of the two Main Phases. What this Card ultimately actually is for in this Deck is Support whenever you choose to Copy a Non-Legendary Creature during one of your Turns. If you want to add it to the Deck, "},{"insert":{"card-link":"Mirror Gallery"}},{"insert":" will remove the Legendary Rule from the Game, letting you Copy Gandalf at your whim and for as long as the Copy Tokens would stay alive if they weren't Legendary and it's Name already on your Battlefield. Feel free to replace this Creature with something simpler and more reliable. I just love experimenting with at least one \"mechanical weirdo\" in my Decks.\n\nRamping"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis Deck, outside of the two Lander Token Spells that create Landfall ("},{"insert":{"card-link":"Orbital Plunge"}},{"insert":" and "},{"insert":{"card-link":"Lithobraking"}},{"insert":"), approaches Ramp in the classic Magic way for Red Mana: First and foremost "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" and "},{"insert":{"card-link":"Seething Song"}},{"insert":". Those two Spells can ramp into each other on Turn 3, if you have 3 Mana available and each opponent has at least 2 tapped Lands - because then you gain 6 Red Mana at the end of the Sequence and you could already bring out "},{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":" on your third Turn, where just him entering once , without being copied, still does considerable damage to a Player or their Boardstate.\n\nWhat i would suggest if you wanted to upgrade Ramping even further, even beyond just Landfall, is Firebending from the Avatar the Last Airbender Set, there are some Firebending-adjacent oldschool Cards in this Deck, and what Firebending esentially does is creating Red Mana when a Firebending Creature attacks. E.g., outside of Mono Red, "},{"insert":{"card-link":"Iroh, Grand Lotus"}},{"insert":" would create 2 Red Mana when attacking. But i wanted to focus more on Burn and Removal than Ramp, so i didn't add too many Creatures, thus didn't have much space for Firebenders.\n\nAnother way is classic Treasure Tokens, which the Deck creates a few of and is big in Red Mana Cards, aswell.\n\nTo rush in a Creature for one Turn (10 of the Creatures in this Deck apply to this Card's Ability's Restrictions) you can use "},{"insert":{"card-link":"Meek Attack"}},{"insert":", when your Mana isn't enough to pay for the Creature, but you need that Creature right this Turn, e.g. during Combat, and have it on Hand. It'll gain Haste, so any Ability the Creature might have will be able to be used on that Turn, too. Most importantly: It is not coming in tapped and is not immediately attacking!\n\nChoosing your Targets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYour primary Targets for Gandalf's Burn should be Opponent Players' Health Totals. But if you find a Creature that is protecting the Opponent or is preventing you from doing the Deck's thing, target that Creature instead. There's "},{"insert":{"card-link":"Abrade"}},{"insert":" and similar Spells in here for Targets that Burn can't reach.\n\nOf course, if there is ever a Threat on the Board before Gandalf hits, you might want to remove the Threat, because for some Copy Abilities Gandalf has to be attacking. And having him attack a Player with a Threat out will be getting expensive for you.\n\n"},{"insert":{"card-link":"Return the Favor"}},{"insert":" is primarily a Spellcopy Spell, but you can use it to prevent Gandalf being removed during or shortly before you want to land a big wave of Burn with him, aswell.\n\nThe Dance Party"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Just some Spells that alter the course of a Match completely, for everyone - i believe in a fun way."},{"insert":"\n\n"},{"insert":{"card-link":"Triple Triad"}},{"insert":" - a game of chance where everyone hopes that you exile all your Lands, so you don't get to play everyone else's exiled Cards. It's happening rather often that you'll only exile lands with this Spell, ending up just gathering some good laughs.\n"},{"insert":{"card-link":"Sulfuric Vortex"}},{"insert":" - this Spell turns the Match into a Speedrun for everyone - you'll loose Life aswell. And it shuts down Lifegain Decks completely, so if you don't want to bully somebody playing a Lifegain deck consider not playing this.\n"},{"insert":{"card-link":"Magus of the Wheel"}},{"insert":" - everybody resets their Hand, a great Spell when you feel like yourself or one of your Buddies is falling way behind.\n"},{"insert":{"card-link":"Life of the Party"}},{"insert":" - gives everyone a fun little brawler - if an Opponent's Deck goes wide this guy will be of great help for them.\n"},{"insert":{"card-link":"Dance with Calamity"}},{"insert":" - Magic's version of Black Jack - do you want to risk shooting over 13 Mana Cost or just play what you got out of it being below 13?\n"},{"insert":{"card-link":"Tempt with Mayhem"}},{"insert":" - a true Deathmatch will start if you manage to snipe a Banger with this Spell - now everyone gets to play that Banger.\n"},{"insert":{"card-link":"The Warring Triad"}},{"insert":" - the tiniest Kingmaker Grouphug - you just keep it untapped on your Turn and tap it during an Opponent's turn giving them an additional Mana of a Color they might need.\n"},{"insert":{"card-link":"Omen Machine"}},{"insert":" - the best for last - this basically finishes the Game by letting everyone go hellbent with zero Mana Cost. Now it's truly a race for the finish line.\n\nThis is a Burn Deck, so people will recognize you as a Threat pretty quickly if you just focus on one Opponent or do too much damage way too early. So if you want to make this a \"Party Experience\", manage your Damage and just try to push the Boardstate into a balanced direction. And then let the above mentioned \"Party Cards\" enter the Battlefield.\n\nChandra?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYeah, for some reason i'm unable to build a Mono Red Deck where none of the many versions of Chandra would fit. Not that i'd complain, she's one of my favorite characters in Magic after all. In this Deck "},{"insert":{"card-link":"Chandra, Dressed to Kill"}},{"insert":" works great as a Mana Dork at first, using her first Loyalty Ability, and then as a lot of additional Burn with her Ultimate Loyalty Ability and Emblem during Endgame. \n>> "},{"insert":{"card-link":"Chandra, Dressed to Kill Emblem"}},{"insert":" \n\nBig Threats"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Any Deck in Magic needs some Big Threats for Endgame, where everyone will play big, expensive Cards."},{"insert":"\n\n"},{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":" - even when you manage to ramp into him on Turn 3, his real Damage will come in later, going towards Endgame aswell, definately on the level of a Big Trhead Finisher with "},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":".\n"},{"insert":{"card-link":"Overlord of the Boilerbilges"}},{"insert":" - a bit harder to manage than "},{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":", but with one additional Damage and it also triggers on Attack, not just on ETB. You can still copy the Overlord aswell, and since he's no Legandary the Copy Tokens will stay for a bit longer, being easy to copy for "},{"insert":{"card-link":"Redoubled Stormsinger"}},{"insert":".\n"},{"insert":{"card-link":"Smoldering Werewolf // Erupting Dreadwolf"}},{"insert":" - a slightly underrated Creature which, after Transformation, turns into a 6/4 with Burn 2. A small butt for a Finisher but still a Threat.\n"},{"insert":{"card-link":"Spinerock Tyrant"}},{"insert":" - the Big Threat Finisher that interacts with this Deck's Mechanics the most, by copying Spells.\n"},{"insert":{"card-link":"Triple Triad"}},{"insert":" - the Spellslinger Finisher, but as stated in the Party Deck part of this Primer, this Card is super Random and might just end up exiling your Lands, making you unable to use any Spell Cost Range for playing the Cards your Opponents did exile.\n"},{"insert":{"card-link":"Chimil, the Inner Sun"}},{"insert":" - a Hybrid Finisher where during your Endstep you get to play 5 or less Mana Spells (Non-Land) for free.\n\nCombos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nCurrently none. But you can add a Spell Recursion Creature to enable Infinite Combos with "},{"insert":{"card-link":"Spinerock Tyrant"}},{"insert":" and "},{"insert":{"card-link":"Electroduplicate"}},{"insert":" or "},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":".\n"},{"attributes":{"link":"https://commanderspellbook.com/combo/6106-7845--178--179/"},"insert":"https://commanderspellbook.com/combo/6106-7845--178--179/"},{"insert":"\n"},{"attributes":{"link":"https://commanderspellbook.com/combo/6785-7845--178--179/"},"insert":"https://commanderspellbook.com/combo/6785-7845--178--179/"},{"insert":"\n\n\n\n\n"},{"attributes":{"link":"https://www.youtube.com/watch?v=BJWi2MEbKXc"},"insert":"https://www.youtube.com/watch?v=BJWi2MEbKXc"},{"insert":"\n"}]}





















































