144 views44 hrs ago
Commander
Size: 100Salt sum: 31.74
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Skadisson

144 views44 hrs ago
Commander
Size: 100Salt sum: 31.74

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{"ops":[{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":" "},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"in Gundalf's Danceparty"},{"insert":"\n\nThis whole Deck just wants to repeat the scenes in the movies where Gandalf appears and shows his full power, being a badass Maia Wizard.\nIts a Spell- and Removal-Heavy Deck, with a lot of Spell-Copies but more importantly the Ability to copy Creatures as Copy Tokens.\n\nEvery Creature Copy Ability in this Deck either wants to copy Gandalf, so his ETB keeps triggering, burning a ton of Healthpoints or removing a ton of Creatures or wants to help other Spells copy Gandalf eventually. And before "},{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":" enters the Battlefield you ramp and control the field, trying to remove anything that could hold Gandalf back or becomes dangerous to him.\n\nSince Gandalf is 6 Mana, with "},{"insert":{"card-link":"The Fire Crystal"}},{"insert":" 5, bouncing him is not possible unless you upgrade this Deck with full-on Landfall. There's two Landfall Cards in here with the two red "},{"insert":{"card-link":"Lander"}},{"insert":" Cards "},{"insert":{"card-link":"Orbital Plunge"}},{"insert":" and "},{"insert":{"card-link":"Lithobraking"}},{"insert":" - that's basically the direction you'd have to go with a Landfall Upgrade.\n\nCopying Gandalf"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Copying a Legendary destroys all but one of the instances of your choice, after their ETB Triggers played out. Of course you wanna destroy the Copy Tokens. But the ETB triggers for every instance of "},{"attributes":{"italic":true},"insert":{"card-link":"Gandalf, Spark Starter"}},{"attributes":{"italic":true},"insert":" that enters in this process. The Legendary Rule is checked after a Legendary Creature entered. The Token Copies are Legendaries unless the Copy Ability explicitly states that it removes the Legendary Type."},{"insert":"\n\n"},{"insert":{"card-link":"Blade of Selves"}},{"insert":" - the most brutal and straight forward way to copy Gandalf is this repeatable Permanent. Every attack turns into 3 Gandalf Copy Tokens and 9 Points of Burn you can distribute freely as you wish.\n"},{"insert":{"card-link":"Electroduplicate"}},{"insert":" - another solid way to copy Gandalf, especially if you Spellcopy the Spell itself, e.g. with "},{"insert":{"card-link":"Spinerock Tyrant"}},{"insert":".\n"},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":" - the Copy Token Finisher in this Deck, you'd probably only want to play this with enough Mana to at least defeat one of your Opponents. "},{"attributes":{"italic":true},"insert":"Copying a Spell with X in it's manacost adds X = 0 to the copies, so there is no point in trying to copy the Spell itself."},{"insert":"\n"},{"insert":{"card-link":"Flameshadow Conjuring"}},{"insert":" - one of the repeatable Copy Permanents, unless you bounce Gandalf or keep loosing him but still manage to be able to pay the Commander Tax, with the bonus that you can use this Enchantment on all Creatures in this Deck that have ETBs, not just Gandalf.\n"},{"insert":{"card-link":"The Fire Crystal"}},{"insert":" - the other repeatable Copy-Permanent that, because of it's Cost Reduction, will cost you one less than if you played Gandalf for the first time without the Crystal present.\n\n"},{"insert":{"card-link":"Redoubled Stormsinger"}},{"insert":" - this one is a bit more complicated and won't ever copy Gandalf himself direclty. First of all: it only copies "},{"attributes":{"bold":true},"insert":"Creature Tokens"},{"insert":" that exist during the \"Choose Attackers\" Stage of your Combat Phase when the Stormsinger itself attacks. And since Gandalf's Token Copies will be the ones you remove after they ETB'd thanks to the "},{"attributes":{"bold":true},"insert":"Legendary Rule"},{"insert":", and most likely never Gandalf himself, you will only be able to use this Triggered Ability on the Stack as a Response to a Copy Token of Gandalf, which was created at Instant Speed, before its destroyed. And the only Card in this Deck that does this in the right Timeframe is "},{"insert":{"card-link":"Blade of Selves"}},{"insert":". So you can use the Stormsinger as an Amplifier for the Blade when it comes to Gandalf and any other Legendary Creature. Everything else that copies Gandalf in this Deck is either at Sorcery Speed or will only trigger when Gandalf enters during one of the two Main Phases. What this Card ultimately actually is for in this Deck is Support whenever you choose to Copy a Non-Legendary Creature during one of your Turns. If you want to add it to the Deck, "},{"insert":{"card-link":"Mirror Gallery"}},{"insert":" will remove the Legendary Rule from the Game, letting you Copy Gandalf at your whim and for as long as the Copy Tokens would stay alive if they weren't Legendary and it's Name already on your Battlefield. Feel free to replace this Creature with something simpler and more reliable. I just love experimenting with at least one \"mechanical weirdo\" in my Decks.\n\nRamping"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis Deck, outside of the two Lander Token Spells that create Landfall ("},{"insert":{"card-link":"Orbital Plunge"}},{"insert":" and "},{"insert":{"card-link":"Lithobraking"}},{"insert":"), approaches Ramp in the classic Magic way for Red Mana: First and foremost "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" and "},{"insert":{"card-link":"Seething Song"}},{"insert":". Those two Spells can ramp into each other on Turn 3, if you have 3 Mana available and each opponent has at least 2 tapped Lands - because then you gain 6 Red Mana at the end of the Sequence and you could already bring out "},{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":" on your third Turn, where just him entering once , without being copied, still does considerable damage to a Player or their Boardstate.\n\nWhat i would suggest if you wanted to upgrade Ramping even further, even beyond just Landfall, is Firebending from the Avatar the Last Airbender Set, there are some Firebending-adjacent oldschool Cards in this Deck, and what Firebending esentially does is creating Red Mana when a Firebending Creature attacks. E.g., outside of Mono Red, "},{"insert":{"card-link":"Iroh, Grand Lotus"}},{"insert":" would create 2 Red Mana when attacking. But i wanted to focus more on Burn and Removal than Ramp, so i didn't add too many Creatures, thus didn't have much space for Firebenders.\n\nAnother way is classic Treasure Tokens, which the Deck creates a few of and is big in Red Mana Cards, aswell.\n\nTo rush in a Creature for one Turn (10 of the Creatures in this Deck apply to this Card's Ability's Restrictions) you can use "},{"insert":{"card-link":"Meek Attack"}},{"insert":", when your Mana isn't enough to pay for the Creature, but you need that Creature right this Turn, e.g. during Combat, and have it on Hand. It'll gain Haste, so any Ability the Creature might have will be able to be used on that Turn, too. Most importantly: It is not coming in tapped and is not immediately attacking!\n\nChoosing your Targets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYour primary Targets for Gandalf's Burn should be Opponent Players' Health Totals. But if you find a Creature that is protecting the Opponent or is preventing you from doing the Deck's thing, target that Creature instead. There's "},{"insert":{"card-link":"Abrade"}},{"insert":" and similar Spells in here for Targets that Burn can't reach.\n\nOf course, if there is ever a Threat on the Board before Gandalf hits, you might want to remove the Threat, because for some Copy Abilities Gandalf has to be attacking. And having him attack a Player with a Threat out will be getting expensive for you.\n\n"},{"insert":{"card-link":"Return the Favor"}},{"insert":" is primarily a Spellcopy Spell, but you can use it to prevent Gandalf being removed during or shortly before you want to land a big wave of Burn with him, aswell.\n\nThe Dance Party"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Just some Spells that alter the course of a Match completely, for everyone - i believe in a fun way."},{"insert":"\n\n"},{"insert":{"card-link":"Triple Triad"}},{"insert":" - a game of chance where everyone hopes that you exile all your Lands, so you don't get to play everyone else's exiled Cards. It's happening rather often that you'll only exile lands with this Spell, ending up just gathering some good laughs.\n"},{"insert":{"card-link":"Sulfuric Vortex"}},{"insert":" - this Spell turns the Match into a Speedrun for everyone - you'll loose Life aswell. And it shuts down Lifegain Decks completely, so if you don't want to bully somebody playing a Lifegain deck consider not playing this.\n"},{"insert":{"card-link":"Magus of the Wheel"}},{"insert":" - everybody resets their Hand, a great Spell when you feel like yourself or one of your Buddies is falling way behind.\n"},{"insert":{"card-link":"Life of the Party"}},{"insert":" - gives everyone a fun little brawler - if an Opponent's Deck goes wide this guy will be of great help for them.\n"},{"insert":{"card-link":"Dance with Calamity"}},{"insert":" - Magic's version of Black Jack - do you want to risk shooting over 13 Mana Cost or just play what you got out of it being below 13?\n"},{"insert":{"card-link":"Tempt with Mayhem"}},{"insert":" - a true Deathmatch will start if you manage to snipe a Banger with this Spell - now everyone gets to play that Banger.\n"},{"insert":{"card-link":"The Warring Triad"}},{"insert":" - the tiniest Kingmaker Grouphug - you just keep it untapped on your Turn and tap it during an Opponent's turn giving them an additional Mana of a Color they might need.\n"},{"insert":{"card-link":"Omen Machine"}},{"insert":" - the best for last - this basically finishes the Game by letting everyone go hellbent with zero Mana Cost. Now it's truly a race for the finish line.\n\nThis is a Burn Deck, so people will recognize you as a Threat pretty quickly if you just focus on one Opponent or do too much damage way too early. So if you want to make this a \"Party Experience\", manage your Damage and just try to push the Boardstate into a balanced direction. And then let the above mentioned \"Party Cards\" enter the Battlefield.\n\nChandra?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYeah, for some reason i'm unable to build a Mono Red Deck where none of the many versions of Chandra would fit. Not that i'd complain, she's one of my favorite characters in Magic after all. In this Deck "},{"insert":{"card-link":"Chandra, Dressed to Kill"}},{"insert":" works great as a Mana Dork at first, using her first Loyalty Ability, and then as a lot of additional Burn with her Ultimate Loyalty Ability and Emblem during Endgame. \n>> "},{"insert":{"card-link":"Chandra, Dressed to Kill Emblem"}},{"insert":" \n\nBig Threats"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Any Deck in Magic needs some Big Threats for Endgame, where everyone will play big, expensive Cards."},{"insert":"\n\n"},{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":" - even when you manage to ramp into him on Turn 3, his real Damage will come in later, going towards Endgame aswell, definately on the level of a Big Trhead Finisher with "},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":".\n"},{"insert":{"card-link":"Overlord of the Boilerbilges"}},{"insert":" - a bit harder to manage than "},{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":", but with one additional Damage and it also triggers on Attack, not just on ETB. You can still copy the Overlord aswell, and since he's no Legandary the Copy Tokens will stay for a bit longer, being easy to copy for "},{"insert":{"card-link":"Redoubled Stormsinger"}},{"insert":".\n"},{"insert":{"card-link":"Smoldering Werewolf // Erupting Dreadwolf"}},{"insert":" - a slightly underrated Creature which, after Transformation, turns into a 6/4 with Burn 2. A small butt for a Finisher but still a Threat.\n"},{"insert":{"card-link":"Spinerock Tyrant"}},{"insert":" - the Big Threat Finisher that interacts with this Deck's Mechanics the most, by copying Spells.\n"},{"insert":{"card-link":"Triple Triad"}},{"insert":" - the Spellslinger Finisher, but as stated in the Party Deck part of this Primer, this Card is super Random and might just end up exiling your Lands, making you unable to use any Spell Cost Range for playing the Cards your Opponents did exile.\n"},{"insert":{"card-link":"Chimil, the Inner Sun"}},{"insert":" - a Hybrid Finisher where during your Endstep you get to play 5 or less Mana Spells (Non-Land) for free.\n\nCombos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nCurrently none. But you can add a Spell Recursion Creature to enable Infinite Combos with "},{"insert":{"card-link":"Spinerock Tyrant"}},{"insert":" and "},{"insert":{"card-link":"Electroduplicate"}},{"insert":" or "},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":".\n"},{"attributes":{"link":"https://commanderspellbook.com/combo/6106-7845--178--179/"},"insert":"https://commanderspellbook.com/combo/6106-7845--178--179/"},{"insert":"\n"},{"attributes":{"link":"https://commanderspellbook.com/combo/6785-7845--178--179/"},"insert":"https://commanderspellbook.com/combo/6785-7845--178--179/"},{"insert":"\n\n\n\n\n"},{"attributes":{"link":"https://www.youtube.com/watch?v=BJWi2MEbKXc"},"insert":"https://www.youtube.com/watch?v=BJWi2MEbKXc"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.35
Gandalf, Spark Starter
Reach
When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets.
Legendary Creature - Wizard Avatar
Gandalf, Spark Starter (hob) 203

Commander

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Burn

Qty: 6 Price: $12.70
Ball Lightning
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and
as soon as it comes under your control.)
At the beginning of the end step, sacrifice this creature.
Creature - Elemental
Ball Lightning (fdn) 618
Boltwave
Boltwave deals 3 damage to each opponent.
Sorcery
Boltwave (fdn) 79
Hearthborn Battler
Haste
Whenever a player casts their second spell each turn, this creature deals 2 damage to target opponent.
Creature - Lizard Warlock
Hearthborn Battler (blb) 139
Sulfuric Vortex
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Enchantment
Sulfuric Vortex (ddk) 68
Thunderdrum Soloist
Reach
Opus — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent. If five or more mana was spent to cast that spell, this creature deals 3 damage to each opponent instead.
Creature - Dwarf Bard
Thunderdrum Soloist (sos) 134
Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix
Weftstalker Ardent (eoe) 169

Burn

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Copy

Qty: 5 Price: $14.95
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip
Artifact - Equipment
Blade of Selves (tdc) 313
Devastating Onslaught
Create X tokens that are copies of target artifact or creature you control. Those tokens gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Sorcery
Devastating Onslaught (eoe) 132
Electroduplicate
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Electroduplicate (fdn) 85
Flameshadow Conjuring
Whenever a nontoken creature you control enters, you may pay
. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Enchantment
Flameshadow Conjuring (moc) 280
Redoubled Stormsinger
First strike
Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
Creature - Wizard Orc
Redoubled Stormsinger (tdc) 37

Copy

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Draw

Qty: 10 Price: $21.66
Browbeat
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
Sorcery
Browbeat (ddk) 66
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact
Chimil, the Inner Sun (ecc) 137
Collective Defiance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
Sorcery
Collective Defiance (inr) 149
Count on Luck
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Enchantment
Count on Luck (dft) 118
Dance with Calamity
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
Sorcery
Dance with Calamity (moc) 29
Goliath Daydreamer
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
Creature - Wizard Giant
Goliath Daydreamer (ecl) 143
Invasion of Kaldheim
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Battle - Siege
Invasion of Kaldheim // Pyre of the World Tree (mom) 145Invasion of Kaldheim // Pyre of the World Tree (mom) 145
Magus of the Wheel
,
, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Creature - Human Wizard
Magus of the Wheel (ncc) 271
Summon: G.F. Ifrit
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — You may discard a card. If you do, draw a card.
III, IV — Add
.
Creature Enchantment - Saga Demon
Summon: G.F. Ifrit (fin) 369
Triple Triad
At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.
Enchantment
Triple Triad (fin) 340

Draw

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Land

Qty: 40 Price: $58.80
Castle Embereth
This land enters tapped unless you control a Mountain.
: Add
.
,
: Creatures you control get +1/+0 until end of turn.
Land
Castle Embereth (ncc) 392
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ecl) 282

Land

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Protection

Qty: 2 Price: $39.48
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 145
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142

Protection

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Ramp

Qty: 8 Price: $57.03
Chandra, Dressed to Kill
+1: Add
. Chandra deals 1 damage to up to one target player or planeswalker.
+1: Exile the top card of your library. If it's red, you may cast it this turn.
−7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Legendary Planeswalker - Chandra
Chandra, Dressed to Kill (inr) 148
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (plst) 5DN-75
Meek Attack
: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
Enchantment
Meek Attack (ecl) 398
Seething Song
Add
.
Instant
Seething Song (plst) DDG-70
Smoke Spirits' Aid
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
Sorcery
Smoke Spirits' Aid (nec) 22
Sol Ring
: Add
.
Artifact
Sol Ring (ecc) 58
The Fire Crystal
Red spells you cast cost
less to cast.
Creatures you control have haste.
,
: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
Legendary Artifact
The Fire Crystal (fin) 337
The Warring Triad
Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)
Legendary Creature Artifact - God
The Warring Triad (fic) 193

Ramp

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Recursion

Qty: 3 Price: $1.47
Bloodfeather Phoenix
Flying
This creature can't block.
Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay
. If you do, return this card from your graveyard to the battlefield. It gains haste until end of turn.
Creature - Phoenix
Bloodfeather Phoenix (mom) 132
Everquill Phoenix
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, create a red artifact token named Feather with "
, Sacrifice this token: Return target Phoenix card from your graveyard to the battlefield tapped."
Creature - Phoenix
Everquill Phoenix (moc) 275
Sabin, Master Monk
Double strike
Blitz—
, Discard a card. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
You may cast this card from your graveyard using its blitz ability.
Legendary Creature - Human Monk Noble
Sabin, Master Monk (fic) 57

Recursion

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Removal

Qty: 20 Price: $68.56
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (fdn) 327
Artistic Process
Choose one —
• Artistic Process deals 6 damage to target creature.
• Artistic Process deals 2 damage to each creature you don't control.
• Create a 3/3 blue and red Elemental creature token with flying. It gains haste until end of turn.
Sorcery
Artistic Process (sos) 108
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (drc) 101
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (nec) 104
Demolish
Destroy target artifact or land.
Sorcery
Demolish (avr) 132
Flame Slash
Flame Slash deals 4 damage to target creature.
Sorcery
Flame Slash (plst) DDK-60
Galvanize
Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead.
Instant
Galvanize (mkm) 128
Goblin Sharpshooter
This creature doesn't untap during your untap step.
Whenever a creature dies, untap this creature.
: This creature deals 1 damage to any target.
Creature - Goblin
Goblin Sharpshooter (spg) 136
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (fca) 40
Lithobraking
Create a Lander token. Then you may sacrifice an artifact. When you do, Lithobraking deals 2 damage to each creature. (A Lander token is an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Instant
Lithobraking (eoe) 142
Magmatic Hellkite
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Dragon
Magmatic Hellkite (tdm) 111
Nibelheim Aflame
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Nibelheim Aflame (fin) 146
Orbital Plunge
Orbital Plunge deals 6 damage to target creature. If excess damage was dealt this way, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Sorcery
Orbital Plunge (eoe) 149
Overlord of the Boilerbilges
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, it deals 4 damage to any target.
Creature Enchantment - Avatar Horror
Overlord of the Boilerbilges (dsk) 146
Punishing Fire
Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay
. If you do, return this card from your graveyard to your hand.
Instant
Punishing Fire (plst) DDG-66
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (ss3) 5
Pyrogoyf
Pyrogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature or another Lhurgoyf creature you control enters, that creature deals damage equal to its power to any target.
Creature - Lhurgoyf
Pyrogoyf (m3c) 111
Smoldering Werewolf
When this creature enters, it deals 1 damage to each of up to two target creatures.
: Transform this creature.
Creature - Horror Werewolf
Smoldering Werewolf // Erupting Dreadwolf (inr) 171Smoldering Werewolf // Erupting Dreadwolf (inr) 171
Soul Immolation
As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)
Soul Immolation deals X damage to each opponent and each creature they control.
Sorcery
Soul Immolation (ecl) 321
Summon: Esper Ramuh
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.
Creature Enchantment - Wizard Saga
Summon: Esper Ramuh (fin) 367

Removal

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Spellcopy

Qty: 3 Price: $5.97
Repeated Reverberation
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
Instant
Repeated Reverberation (cmm) 879
Spinerock Tyrant
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.
Creature - Dragon
Spinerock Tyrant (ecl) 322
Tempt with Mayhem
Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may choose new targets for the copy they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
Instant
Tempt with Mayhem (m3c) 114

Spellcopy

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Stax

Qty: 1 Price: $1.99
Omen Machine
Players can't draw cards.
At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Artifact
Omen Machine (nph) 148

Stax

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Tokens

Qty: 1 Price: $16.99
Life of the Party
First strike, trample, haste
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Creature - Elemental
Life of the Party (ncc) 48

Tokens

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Sideboard

Qty: 3 Price: $1.97
Mirror-Style Master
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
Creature - Human Warrior
Mirror-Style Master (moc) 32
Summon: G.F. Cerberus
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
Creature Enchantment - Saga Dog
Summon: G.F. Cerberus (fin) 162
Sunset Strikemaster
: Add
.
,
, Sacrifice this creature: It deals 6 damage to target creature with flying.
Creature - Human Monk
Sunset Strikemaster (tdm) 126

Sideboard

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Tokens & Extras

Qty: 13 Price: $7.48
Chandra, Dressed to Kill Emblem
Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell.
Emblem
Chandra, Dressed to Kill Emblem (tinr) 24
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tecc) 1
Elemental
Flying
Creature Token - Elemental
Elemental (tsos) 3
Feather
, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped.
Artifact Token
Feather (tmoc) 23
Lander
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Artifact Token - Lander
Lander (teoe) 7
Smoke Blessing
Enchant creature
When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token.
Enchantment Token - Aura
Smoke Blessing (tnec) 6
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (thob) 13

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
80 pips - 55 cards
48 mana - 44 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
2 mana - 1 card
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":" "},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"in Gundalf's Danceparty"},{"insert":"\n\nThis whole Deck just wants to repeat the scenes in the movies where Gandalf appears and shows his full power, being a badass Maia Wizard.\nIts a Spell- and Removal-Heavy Deck, with a lot of Spell-Copies but more importantly the Ability to copy Creatures as Copy Tokens.\n\nEvery Creature Copy Ability in this Deck either wants to copy Gandalf, so his ETB keeps triggering, burning a ton of Healthpoints or removing a ton of Creatures or wants to help other Spells copy Gandalf eventually. And before "},{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":" enters the Battlefield you ramp and control the field, trying to remove anything that could hold Gandalf back or becomes dangerous to him.\n\nSince Gandalf is 6 Mana, with "},{"insert":{"card-link":"The Fire Crystal"}},{"insert":" 5, bouncing him is not possible unless you upgrade this Deck with full-on Landfall. There's two Landfall Cards in here with the two red "},{"insert":{"card-link":"Lander"}},{"insert":" Cards "},{"insert":{"card-link":"Orbital Plunge"}},{"insert":" and "},{"insert":{"card-link":"Lithobraking"}},{"insert":" - that's basically the direction you'd have to go with a Landfall Upgrade.\n\nCopying Gandalf"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Copying a Legendary destroys all but one of the instances of your choice, after their ETB Triggers played out. Of course you wanna destroy the Copy Tokens. But the ETB triggers for every instance of "},{"attributes":{"italic":true},"insert":{"card-link":"Gandalf, Spark Starter"}},{"attributes":{"italic":true},"insert":" that enters in this process. The Legendary Rule is checked after a Legendary Creature entered. The Token Copies are Legendaries unless the Copy Ability explicitly states that it removes the Legendary Type."},{"insert":"\n\n"},{"insert":{"card-link":"Blade of Selves"}},{"insert":" - the most brutal and straight forward way to copy Gandalf is this repeatable Permanent. Every attack turns into 3 Gandalf Copy Tokens and 9 Points of Burn you can distribute freely as you wish.\n"},{"insert":{"card-link":"Electroduplicate"}},{"insert":" - another solid way to copy Gandalf, especially if you Spellcopy the Spell itself, e.g. with "},{"insert":{"card-link":"Spinerock Tyrant"}},{"insert":".\n"},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":" - the Copy Token Finisher in this Deck, you'd probably only want to play this with enough Mana to at least defeat one of your Opponents. "},{"attributes":{"italic":true},"insert":"Copying a Spell with X in it's manacost adds X = 0 to the copies, so there is no point in trying to copy the Spell itself."},{"insert":"\n"},{"insert":{"card-link":"Flameshadow Conjuring"}},{"insert":" - one of the repeatable Copy Permanents, unless you bounce Gandalf or keep loosing him but still manage to be able to pay the Commander Tax, with the bonus that you can use this Enchantment on all Creatures in this Deck that have ETBs, not just Gandalf.\n"},{"insert":{"card-link":"The Fire Crystal"}},{"insert":" - the other repeatable Copy-Permanent that, because of it's Cost Reduction, will cost you one less than if you played Gandalf for the first time without the Crystal present.\n\n"},{"insert":{"card-link":"Redoubled Stormsinger"}},{"insert":" - this one is a bit more complicated and won't ever copy Gandalf himself direclty. First of all: it only copies "},{"attributes":{"bold":true},"insert":"Creature Tokens"},{"insert":" that exist during the \"Choose Attackers\" Stage of your Combat Phase when the Stormsinger itself attacks. And since Gandalf's Token Copies will be the ones you remove after they ETB'd thanks to the "},{"attributes":{"bold":true},"insert":"Legendary Rule"},{"insert":", and most likely never Gandalf himself, you will only be able to use this Triggered Ability on the Stack as a Response to a Copy Token of Gandalf, which was created at Instant Speed, before its destroyed. And the only Card in this Deck that does this in the right Timeframe is "},{"insert":{"card-link":"Blade of Selves"}},{"insert":". So you can use the Stormsinger as an Amplifier for the Blade when it comes to Gandalf and any other Legendary Creature. Everything else that copies Gandalf in this Deck is either at Sorcery Speed or will only trigger when Gandalf enters during one of the two Main Phases. What this Card ultimately actually is for in this Deck is Support whenever you choose to Copy a Non-Legendary Creature during one of your Turns. If you want to add it to the Deck, "},{"insert":{"card-link":"Mirror Gallery"}},{"insert":" will remove the Legendary Rule from the Game, letting you Copy Gandalf at your whim and for as long as the Copy Tokens would stay alive if they weren't Legendary and it's Name already on your Battlefield. Feel free to replace this Creature with something simpler and more reliable. I just love experimenting with at least one \"mechanical weirdo\" in my Decks.\n\nRamping"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis Deck, outside of the two Lander Token Spells that create Landfall ("},{"insert":{"card-link":"Orbital Plunge"}},{"insert":" and "},{"insert":{"card-link":"Lithobraking"}},{"insert":"), approaches Ramp in the classic Magic way for Red Mana: First and foremost "},{"insert":{"card-link":"Mana Geyser"}},{"insert":" and "},{"insert":{"card-link":"Seething Song"}},{"insert":". Those two Spells can ramp into each other on Turn 3, if you have 3 Mana available and each opponent has at least 2 tapped Lands - because then you gain 6 Red Mana at the end of the Sequence and you could already bring out "},{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":" on your third Turn, where just him entering once , without being copied, still does considerable damage to a Player or their Boardstate.\n\nWhat i would suggest if you wanted to upgrade Ramping even further, even beyond just Landfall, is Firebending from the Avatar the Last Airbender Set, there are some Firebending-adjacent oldschool Cards in this Deck, and what Firebending esentially does is creating Red Mana when a Firebending Creature attacks. E.g., outside of Mono Red, "},{"insert":{"card-link":"Iroh, Grand Lotus"}},{"insert":" would create 2 Red Mana when attacking. But i wanted to focus more on Burn and Removal than Ramp, so i didn't add too many Creatures, thus didn't have much space for Firebenders.\n\nAnother way is classic Treasure Tokens, which the Deck creates a few of and is big in Red Mana Cards, aswell.\n\nTo rush in a Creature for one Turn (10 of the Creatures in this Deck apply to this Card's Ability's Restrictions) you can use "},{"insert":{"card-link":"Meek Attack"}},{"insert":", when your Mana isn't enough to pay for the Creature, but you need that Creature right this Turn, e.g. during Combat, and have it on Hand. It'll gain Haste, so any Ability the Creature might have will be able to be used on that Turn, too. Most importantly: It is not coming in tapped and is not immediately attacking!\n\nChoosing your Targets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYour primary Targets for Gandalf's Burn should be Opponent Players' Health Totals. But if you find a Creature that is protecting the Opponent or is preventing you from doing the Deck's thing, target that Creature instead. There's "},{"insert":{"card-link":"Abrade"}},{"insert":" and similar Spells in here for Targets that Burn can't reach.\n\nOf course, if there is ever a Threat on the Board before Gandalf hits, you might want to remove the Threat, because for some Copy Abilities Gandalf has to be attacking. And having him attack a Player with a Threat out will be getting expensive for you.\n\n"},{"insert":{"card-link":"Return the Favor"}},{"insert":" is primarily a Spellcopy Spell, but you can use it to prevent Gandalf being removed during or shortly before you want to land a big wave of Burn with him, aswell.\n\nThe Dance Party"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Just some Spells that alter the course of a Match completely, for everyone - i believe in a fun way."},{"insert":"\n\n"},{"insert":{"card-link":"Triple Triad"}},{"insert":" - a game of chance where everyone hopes that you exile all your Lands, so you don't get to play everyone else's exiled Cards. It's happening rather often that you'll only exile lands with this Spell, ending up just gathering some good laughs.\n"},{"insert":{"card-link":"Sulfuric Vortex"}},{"insert":" - this Spell turns the Match into a Speedrun for everyone - you'll loose Life aswell. And it shuts down Lifegain Decks completely, so if you don't want to bully somebody playing a Lifegain deck consider not playing this.\n"},{"insert":{"card-link":"Magus of the Wheel"}},{"insert":" - everybody resets their Hand, a great Spell when you feel like yourself or one of your Buddies is falling way behind.\n"},{"insert":{"card-link":"Life of the Party"}},{"insert":" - gives everyone a fun little brawler - if an Opponent's Deck goes wide this guy will be of great help for them.\n"},{"insert":{"card-link":"Dance with Calamity"}},{"insert":" - Magic's version of Black Jack - do you want to risk shooting over 13 Mana Cost or just play what you got out of it being below 13?\n"},{"insert":{"card-link":"Tempt with Mayhem"}},{"insert":" - a true Deathmatch will start if you manage to snipe a Banger with this Spell - now everyone gets to play that Banger.\n"},{"insert":{"card-link":"The Warring Triad"}},{"insert":" - the tiniest Kingmaker Grouphug - you just keep it untapped on your Turn and tap it during an Opponent's turn giving them an additional Mana of a Color they might need.\n"},{"insert":{"card-link":"Omen Machine"}},{"insert":" - the best for last - this basically finishes the Game by letting everyone go hellbent with zero Mana Cost. Now it's truly a race for the finish line.\n\nThis is a Burn Deck, so people will recognize you as a Threat pretty quickly if you just focus on one Opponent or do too much damage way too early. So if you want to make this a \"Party Experience\", manage your Damage and just try to push the Boardstate into a balanced direction. And then let the above mentioned \"Party Cards\" enter the Battlefield.\n\nChandra?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYeah, for some reason i'm unable to build a Mono Red Deck where none of the many versions of Chandra would fit. Not that i'd complain, she's one of my favorite characters in Magic after all. In this Deck "},{"insert":{"card-link":"Chandra, Dressed to Kill"}},{"insert":" works great as a Mana Dork at first, using her first Loyalty Ability, and then as a lot of additional Burn with her Ultimate Loyalty Ability and Emblem during Endgame. \n>> "},{"insert":{"card-link":"Chandra, Dressed to Kill Emblem"}},{"insert":" \n\nBig Threats"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true},"insert":"Any Deck in Magic needs some Big Threats for Endgame, where everyone will play big, expensive Cards."},{"insert":"\n\n"},{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":" - even when you manage to ramp into him on Turn 3, his real Damage will come in later, going towards Endgame aswell, definately on the level of a Big Trhead Finisher with "},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":".\n"},{"insert":{"card-link":"Overlord of the Boilerbilges"}},{"insert":" - a bit harder to manage than "},{"insert":{"card-link":"Gandalf, Spark Starter"}},{"insert":", but with one additional Damage and it also triggers on Attack, not just on ETB. You can still copy the Overlord aswell, and since he's no Legandary the Copy Tokens will stay for a bit longer, being easy to copy for "},{"insert":{"card-link":"Redoubled Stormsinger"}},{"insert":".\n"},{"insert":{"card-link":"Smoldering Werewolf // Erupting Dreadwolf"}},{"insert":" - a slightly underrated Creature which, after Transformation, turns into a 6/4 with Burn 2. A small butt for a Finisher but still a Threat.\n"},{"insert":{"card-link":"Spinerock Tyrant"}},{"insert":" - the Big Threat Finisher that interacts with this Deck's Mechanics the most, by copying Spells.\n"},{"insert":{"card-link":"Triple Triad"}},{"insert":" - the Spellslinger Finisher, but as stated in the Party Deck part of this Primer, this Card is super Random and might just end up exiling your Lands, making you unable to use any Spell Cost Range for playing the Cards your Opponents did exile.\n"},{"insert":{"card-link":"Chimil, the Inner Sun"}},{"insert":" - a Hybrid Finisher where during your Endstep you get to play 5 or less Mana Spells (Non-Land) for free.\n\nCombos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nCurrently none. But you can add a Spell Recursion Creature to enable Infinite Combos with "},{"insert":{"card-link":"Spinerock Tyrant"}},{"insert":" and "},{"insert":{"card-link":"Electroduplicate"}},{"insert":" or "},{"insert":{"card-link":"Devastating Onslaught"}},{"insert":".\n"},{"attributes":{"link":"https://commanderspellbook.com/combo/6106-7845--178--179/"},"insert":"https://commanderspellbook.com/combo/6106-7845--178--179/"},{"insert":"\n"},{"attributes":{"link":"https://commanderspellbook.com/combo/6785-7845--178--179/"},"insert":"https://commanderspellbook.com/combo/6785-7845--178--179/"},{"insert":"\n\n\n\n\n"},{"attributes":{"link":"https://www.youtube.com/watch?v=BJWi2MEbKXc"},"insert":"https://www.youtube.com/watch?v=BJWi2MEbKXc"},{"insert":"\n"}]}
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