Raubkatz
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Commander
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{"ops":[{"insert":"Losheel is a mono-white artifact-creature deck built around turning mechanical creatures into both card advantage and safe attackers. The early game should establish Losheel alongside cheap artifact creatures and mana. Ornithopter of Paradise, Manakin, Sol Ring, Arcane Signet, Mind Stone, Wayfarer's Bauble and Foundry Inspector help develop quickly, while zero-mana artifact creatures can immediately trigger Losheel after she enters.\nThe strongest value engine is Thopter Shop with Unwinding Clock. Thopter Shop can create an artifact creature during an opponent's turn, triggering Losheel, and Unwinding Clock untaps the Shop on each opposing untap step. This allows Losheel to draw on several different turns during one table rotation. Unwinding Clock similarly lets Steel Overseer repeatedly grow the artifact army.\nCombat is the deck's normal route to victory. Losheel prevents combat damage to attacking artifact creatures, allowing Traxos, Wurmcoil Engine, Myr Battlesphere, Darksteel Juggernaut and smaller utility creatures to attack aggressively. Chief of the Foundry, Steel Overseer and Tempered Steel increase the pressure, while Bronze Guardian can become an enormous double-striking finisher.\nThe deck also has substantial recursion. Scrap Trawler, Junk Diver, Teshar, Trading Post, Karmic Guide, Sevinne's Reclamation and Buried Ruin make sacrificing artifacts relatively inexpensive. Ichor Wellspring and Servo Schematic are particularly good recursion targets.\nA compact combo uses Teshar, Junk Diver, a zero-mana artifact creature and Altar of Dementia. Sacrifice the zero-drop and Junk Diver, return the zero-drop with Junk Diver, recast it to trigger Teshar and return Junk Diver, then repeat to mill opponents. Ashnod's Altar instead produces unlimited colorless mana.\nAgainst fair decks, do not rush the combo. Develop artifacts, protect Losheel, generate cards across multiple turns, and use her combat-damage prevention to attack far more aggressively than a normal artifact deck can.\n"}]}
Commander
Commander
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Artifact
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Creature
Bronze Guardian
Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Creature Artifact - Golem

Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Creature
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Instant
Instant
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Land
Land
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Sorcery
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Sorcery
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Maybeboard
Sanwell, Avenger Ace
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
Legendary Creature - Human Pilot

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Losheel is a mono-white artifact-creature deck built around turning mechanical creatures into both card advantage and safe attackers. The early game should establish Losheel alongside cheap artifact creatures and mana. Ornithopter of Paradise, Manakin, Sol Ring, Arcane Signet, Mind Stone, Wayfarer's Bauble and Foundry Inspector help develop quickly, while zero-mana artifact creatures can immediately trigger Losheel after she enters.\nThe strongest value engine is Thopter Shop with Unwinding Clock. Thopter Shop can create an artifact creature during an opponent's turn, triggering Losheel, and Unwinding Clock untaps the Shop on each opposing untap step. This allows Losheel to draw on several different turns during one table rotation. Unwinding Clock similarly lets Steel Overseer repeatedly grow the artifact army.\nCombat is the deck's normal route to victory. Losheel prevents combat damage to attacking artifact creatures, allowing Traxos, Wurmcoil Engine, Myr Battlesphere, Darksteel Juggernaut and smaller utility creatures to attack aggressively. Chief of the Foundry, Steel Overseer and Tempered Steel increase the pressure, while Bronze Guardian can become an enormous double-striking finisher.\nThe deck also has substantial recursion. Scrap Trawler, Junk Diver, Teshar, Trading Post, Karmic Guide, Sevinne's Reclamation and Buried Ruin make sacrificing artifacts relatively inexpensive. Ichor Wellspring and Servo Schematic are particularly good recursion targets.\nA compact combo uses Teshar, Junk Diver, a zero-mana artifact creature and Altar of Dementia. Sacrifice the zero-drop and Junk Diver, return the zero-drop with Junk Diver, recast it to trigger Teshar and return Junk Diver, then repeat to mill opponents. Ashnod's Altar instead produces unlimited colorless mana.\nAgainst fair decks, do not rush the combo. Develop artifacts, protect Losheel, generate cards across multiple turns, and use her combat-damage prevention to attack far more aggressively than a normal artifact deck can.\n"}]}
















































































